These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP Games Announces Former EA Executive Sean Decker as Senior Vice President

First post First post First post
Author
Anna Djan
Banana Corp
#441 - 2013-07-03 06:11:13 UTC  |  Edited by: Anna Djan
Ace Uoweme wrote:
Nariya Kentaya wrote:
Rigth now, the players who "play for free" give CCP 33% more cash (USD) than somoene with a traditional subscription, thats because its 20 USD for a Plex, and 15 for a sub.


Inconsistently.

Which is why CCP has to budget anything in the game ruthlessly, because in game development nothing gets done until it's funded first.

Want POS controls fixed? If CCP had a consistent revenue stream it can budget it and have MULTIPLE projects going on at a time, and can pay for each fully.

This is what the micro transaction model pays for...

http://community.eveonline.com/news/patch-notes/patch-notes-for

This is what 9 million subscriptions pays for...

http://us.battle.net/wow/en/game/patch-notes/5-3-0
(5.4 already is up on the PTR, so it's going to rollout soon...as it stays on the PTR for 4 weeks or less now)

WoW essentially pays for the development of StarCraft and Diablo III. It generates so much income 3 games run off of it. It's called a flagship game.

That's where EvE needs to go if players want the quality and the content money can actually buy.


You misunderstand.

NO ONE plays eve for free. If someone buys a PLEX, soome one else has paid cash for it. All plexes on the market are player generated (even when CCP seed some they liquidate assets from banned accounts to do so).

Also, seriously leave WOW out of the conversation, you comparing apples and oranges and making yourself look a fool.
Verunae Caseti
Viziam
Amarr Empire
#442 - 2013-07-03 06:12:52 UTC
Anna Djan wrote:

You misunderstand.

NO ONE plays eve for free. If someone buys a PLEX, soome one else has paid cash for it. All plexes on the market are player generated (even when CCP seed some they liquidate assets from banned accounts to do so).


That's not all he doesn't seem to understand. He seems woefully uninformed about how game companies budget for projects.

It's okay, though, because he writes a lot of words. So it kind of looks like he knows what he's talking about.
Malcanis
Vanishing Point.
The Initiative.
#443 - 2013-07-03 06:13:33 UTC
More properly, you should say that plenty of people play EVE for free, but CCP doesn't give away any accounts for free.

PS "Someone else pays" is what free means.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#444 - 2013-07-03 06:15:14 UTC
Incidentally, anyone who claims that PLEX have hurt CCP or EVE is either painfully stupid or straight up concern-trolling. In either case, their opinions should be disregarded as the piece of crusty cow-flop that they are.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

C DeLeon
Ministry of War
Amarr Empire
#445 - 2013-07-03 06:20:08 UTC
I think Ace Uoweme have no idea how plex actually works (or he is the most stubborn troll I have seen this week Smile)
Adunh Slavy
#446 - 2013-07-03 06:23:36 UTC
Ace Uoweme wrote:

WoW



With all due respect, could you please stop talking about WoW? Regardless of subject, you bring it up all the time. I have stopped reading your posts because of this. That perhaps is unfortunate because you do not appear to be stupid.

Thanks

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Chribba
Otherworld Enterprises
Otherworld Empire
#447 - 2013-07-03 06:24:51 UTC
Posting just because I can in a big thread! I'm sure the community will show their feelings loudly if Sean starts taking it in the wrong direction, but then perhaps he won't touch EVE that much...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Destination SkillQueue
Doomheim
#448 - 2013-07-03 06:33:18 UTC  |  Edited by: Destination SkillQueue
Ace Uoweme wrote:
Huiron wrote:
EA is about the worst game company ever.


Well, considering how much this player base hates WoW, if they gotten an Activision-Blizzard VP would it be any better?

There's only 2 choices at the top. They got there due to mass marketing and their distribution networks and have the volume of players to fund even more games.

Blizzard has so much money (independent of Activision and it's CoD flagship), they're branching out to other game venues -- despite losing almost 2 million subs and laying off 600 employees.

They're big companies. Big companies have experience in operating BIG.

If CCP wants to compete and be something in the industry, it has to rise to the top...not just be a niche game provider, that if you mention "EvE" people don't think about the movie "Eve" itself. And DUST is dust (horrible name CCP, horrible).

A-B person would probably be better actually. Activision has some questionable practices and hated personalities, but EA has been the steady destroyer of great gaming franchises for decades now. People also tend to hate WoW because what it did to the MMO genre and not the game itself or the publisher. They hate what it presents more then what it actually is. Players in general don't hate games, even when it's something they don't like. They just don't play those games and that's it.

About the 2 choices at the top, that is true, but CCP isn't going to get access to mass marketing or their distribution networks by hiring the guy. You know the things that make them the top dogs in game publishing business. It also seems to assume CCP can't find their own ways to climb upwards even though that is exactly what the other great gaming companies did. Blizzard got there on their own by making great games, that people wanted to play. Valve went their own way and is now dominant player in the digital distribution market for PC games, has done a huge service for indie games and is almost universally loved and admired. You can walk your own path and be hugely successful.

I do agree on the fact, that CCP is terrible at naming their games. It's like they've designed them intentionally to be unremarkable and easily confusable with other things. Just terrible.
Verunae Caseti
Viziam
Amarr Empire
#449 - 2013-07-03 06:53:52 UTC  |  Edited by: Verunae Caseti
Destination SkillQueue wrote:
EA has been the steady destroyer of great gaming franchises for decades now.


Eh, not really. Most of this is the internet hate-machine circlejerk in full swing. EA has made a few missteps, most notably with Origin and Bullfrog, but most of their other acquisitions were of companies that had more or less done themselves in and were going to go under w/o EA's dollar. Perhaps the games those companies subsequently made didn't live up to expectation, but saying that EA "killed" them is a huge stretch.

Maxis is a classic example. Everyone loves to put the death of Maxis at EA's feet, but the fact is Maxis pre-EA had pretty much one success story: SimCity, and they blew all that money making a TON of games that went absolutely nowhere and were abysmal failures like SimCopter and Sim Safari and Streets of Sim City. EA bought them, and what did we get? The Sims, one of the longest-running and most financially successful franchises in gaming history.

Say what you will but without EA, Maxis would have been dust in the wind.

Another good one is "EA killed Pandemic!" which is total bunk. Pandemic killed Pandemic. They had nowhere else to go.

A massive part of the reason EA acquisitions tend to go south is that people get all self-important and stage massive walk-outs after an acquisition. This is exactly what happened at Maxis, for example. EA was actually more than willing to let Maxis go on doing what they were doing on their own without too much oversight, but a ton of employees got all holier-than-thou and walked out instead, so EA had to come in and shore up the walls. And guess what? When 60%+ of your talent walks out the door, no matter WHO is at the helm, you're not going to have the same company after the fact that you did before. People tend to place far too much emphasis on management when it comes to game studios. Games get made in the trenches, by designers, artists and engineers. CEO's and executive directors don't make games. They set high-level strategy goals, but it's the grunts that crank out the gold (or the ****) so frankly a big part of why EA has such a ****** reputation for acquisitions is that people simply don't stay on the job.

Everyone always cries and moans "Oh, EA exerts so much influence after they buy companies" like, yeah, no ****, Sherlock. You don't save a sinking ship by slapping the Captain on the back, giving him a cigar and saying "Keep up the good work!"

EA has had some questionable practices, and certainly isn't a shining beacon on the hill of good game design principles, but they're also not the Devil Incarnate that the internet likes to make them out to be. They're generally just doing their best to follow markets and make money and they have put a lot of developers, designers and artists to work who would have otherwise had nowhere to go.
Vaerah Vahrokha
Vahrokh Consulting
#450 - 2013-07-03 06:59:55 UTC
Molly Molou wrote:
Just tried to post something critical of micro transactions and got a 404 message. Amazing.


Don't worry, 1000 Cartel Coins and you are allowed back to post!
Ace Uoweme
Republic Military School
Minmatar Republic
#451 - 2013-07-03 07:02:42 UTC
Destination SkillQueue wrote:
About the 2 choices at the top, that is true, but CCP isn't going to get access to mass marketing or their distribution networks by hiring the guy. You know the things that make them the top dogs in game publishing business. It also seems to assume CCP can't find their own ways to climb upwards even though that is exactly what the other great gaming companies did. Blizzard got there on their own by making great games, that people wanted to play. Valve went their own way and is now dominant player in the digital distribution market for PC games, has done a huge service for indie games and is almost universally loved and admired. You can walk your own path and be hugely successful.

I do agree on the fact, that CCP is terrible at naming their games. It's like they've designed them intentionally to be unremarkable and easily confusable with other things. Just terrible.


As much as people here hate me posting about Blizzard but I have another example, and this is a documentary of how they got to be today. From literally 2 guys meeting at college to start the empire and paying the game dev bills even with overextended credit cards...

http://www.youtube.com/watch?v=AHz2ky-jng8

They were nothing at the beginning. Literally just some guys with a dream. But they hunkered down, rolled with the punches and set to make a great game.

Their success later on came to the marketing (which is how and why WoW is today -- you get people in the door and keep them in the store). With the volume of players almost anything is possible.

And that's the driving point. More people = more money = the power of word of mouth advertising. So it's not just one guy playing, he's bringing in his friends and even family (not one guy multiboxing). Then they tell their friends...now do you see how it's done?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Verunae Caseti
Viziam
Amarr Empire
#452 - 2013-07-03 07:03:05 UTC
Vaerah Vahrokha wrote:
Molly Molou wrote:
Just tried to post something critical of micro transactions and got a 404 message. Amazing.


Don't worry, 1000 Cartel Coins and you are allowed back to post!


See? Here again, we're supposed to blame EA for being "Big Evil" and bringing Cartel Coins to SWTOR.

Except SWTOR was an enormously abysmal failure BEFORE EA imposed this design paradigm. They had their chance and they absolutely blew it in every way so EA stepped in and did something about it.

And guess what? The Cartel Coin system has rescued SWTOR. They're making more money now than they ever did with subscriptions, and people are returning in droves to try the game again now that it's a no-risk proposition. So, instead of shutting the game down, closing the doors and relegating it to the dustbin of failed MMO's, EA stepped up and did something that basically ensured the continued existence of the game.

Oh, but they're terrible, awful, evil assholes for doing it I guess. Right?

Come on.
Six Six Six
Doomheim
#453 - 2013-07-03 07:03:23 UTC
Dersen Lowery wrote:
Mark Rain wrote:
Frostys Virpio wrote:

What if it was because CCP has a F2P game that is struggling?


Dust wouldn't warrant such a big gun, he's over qualified for just that.

http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=472


Maybe that's the problem? That they want it to be at least as big and as deep and as lasting as EVE, and it's stumbling out of the gate? Hey, here's this guy who, as Jester points out, has experience with shooters and all kinds of payment models including free-to-play, and has experience getting teams to work together and share technology! Remember, CCP does not want DUST to be considered as entirely separate from EVE. Their vision, from Fanfest, is of a seamless, interconnected universe. Getting DUST pointed that way means that he has to coordinate with EVE devs in Reykjavik, too.

Also, Jester notes that most of EA's games use the same engine. CCP Atlanta forked CARBON recently. I'm sure their reasons are good, but I'll bet you anything that he'll try to get the various bits of CCP to share as much as possible to keep development costs down. Also, there would be certain possibilities if the WoD team's work on CARBON was folded back into EVE. *cough*

There's no particular reason to despair. Not yet. If he's an AWOXer, he's a really good one.




The fact his title is VP suggests to me he will be involved to some degree in all their products.
Vaerah Vahrokha
Vahrokh Consulting
#454 - 2013-07-03 07:06:43 UTC
Ace Uoweme wrote:
Huiron wrote:
EA is about the worst game company ever.


Well, considering how much this player base hates WoW, if they gotten an Activision-Blizzard VP would it be any better?



The little difference is: one makes the most succesful MMO ever made and pull in super-massive profits, the other grinds fail after FAIL, globs in famous gaming companies (see Bioware) and turns them into pure manure, loses hundreds of millions at a time.

Yes, clearly two comparable companies. Roll
Vaerah Vahrokha
Vahrokh Consulting
#455 - 2013-07-03 07:11:08 UTC
Verunae Caseti wrote:
Vaerah Vahrokha wrote:
Molly Molou wrote:
Just tried to post something critical of micro transactions and got a 404 message. Amazing.


Don't worry, 1000 Cartel Coins and you are allowed back to post!


See? Here again, we're supposed to blame EA for being "Big Evil" and bringing Cartel Coins to SWTOR.

Except SWTOR was an enormously abysmal failure BEFORE EA imposed this design paradigm. They had their chance and they absolutely blew it in every way so EA stepped in and did something about it.

And guess what? The Cartel Coin system has rescued SWTOR. They're making more money now than they ever did with subscriptions, and people are returning in droves to try the game again now that it's a no-risk proposition. So, instead of shutting the game down, closing the doors and relegating it to the dustbin of failed MMO's, EA stepped up and did something that basically ensured the continued existence of the game.

Oh, but they're terrible, awful, evil assholes for doing it I guess. Right?

Come on.


SWTOR was an enormously abysmal failure because EA and not my uncle, turned Bioware into a pale shadow of their former selves. The company who created Baldur's Gate 2 is now some lowly "clerk-passing-papers" that just delivers pathetic product (Dragon age 2 anyone?) after pathetic product. Their new developers are some of the most clueless ever hired (see Shadow forum for some respected elder who are quitting, and they beaten any developer at their own theorycraft).

Also, this huge F2P success does not explain why on Makeb I had 6 instances with 200 people... and now they are 2-3 instances with 31. Great great result. Even making it F2P, even reviewing the F2P restrictions to make them easier to swallow, SWTOR lost half+ playerbase again.

Come and repopulate my shard (ToFN) with your words if you can.
Ace Uoweme
Republic Military School
Minmatar Republic
#456 - 2013-07-03 07:14:01 UTC  |  Edited by: Ace Uoweme
Verunae Caseti wrote:
Maxis is a classic example. Everyone loves to put the death of Maxis at EA's feet, but the fact is Maxis pre-EA had pretty much one success story: SimCity, and they blew all that money making a TON of games that went absolutely nowhere and were abysmal failures like SimCopter and Sim Safari and Streets of Sim City. EA bought them, and what did we get? The Sims, one of the longest-running and most financially successful franchises in gaming history.


Actually, Maxis made The Sims before EA bought them out, and were successful before the buyout (my original The Sims game is Maxis).

Same with DICE making Battlefield. When DICE teamed up with EA as a partner (remembering them talking about their trips to CA during that time), they already had Battlefield 2 and BF2142 out.

EA hunts for successful titles before buying them out.

Maybe CCP wants to be like DICE (and to have the creative freedom money can buy linked to a big game company, just like Blizzard to Activision). Both are incredibly defendant of their country of origin and promoting it! Blink

And personally, I would like that. More competition in this market means better games. Gamers need this competition to get better games, or we're stuck with AA and A titles niched into cubbyholes.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Verunae Caseti
Viziam
Amarr Empire
#457 - 2013-07-03 07:14:39 UTC
...
Disco Soliloquy
Major Kong Freight
#458 - 2013-07-03 07:15:03 UTC
Verunae Caseti
Viziam
Amarr Empire
#459 - 2013-07-03 07:16:07 UTC
Ace Uoweme wrote:

Actually, Maxis made The Sims before EA bought them out, and were successful before the buyout (my original The Sims game is Maxis).


Nope. Your original Sims game is Maxis because EA let them keep the brand and logo. EA acquired them when they were still working on SimCity 2000.
Six Six Six
Doomheim
#460 - 2013-07-03 07:21:42 UTC
Ace Uoweme wrote:
EvE suffers two fold. It remains a niche game, which hampers it's ability to pay for itself; and it's a warren full of players who multibox and don't want to pay for it. You don't hear of Blizzard micromanaging the costs, because they don't need too. Even if 3 million players leave tomorrow, they still have enough to keep production rolling.




You still don't get it do you.

All active accounts are paid for, there are no free ones.