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Player Features and Ideas Discussion

 
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No More Highsec Ganking

First post First post
Author
Ace Uoweme
Republic Military School
Minmatar Republic
#21 - 2013-07-02 06:06:12 UTC
baltec1 wrote:
Braxus Deninard wrote:
I didn't know it was possible, but you somehow made Dreddit and TEST look even worse.


Guess they are trying to get ready for life in high sec under a forever wardec.


No, that just means the null war is taken to high-sec, as the Goons are the epitome of PvE.

Then put a fork in it, because when high-sec becomes null, EvE is over (bye bye to new players; nullbears and their IsBox mining fleets die and doesn't justify the cost to keep them active; and industry grinds to a halt).

Stay in null and leave your PvP paddy cake games down there.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Inxentas Ultramar
Ultramar Independent Contracting
#22 - 2013-07-02 06:31:50 UTC  |  Edited by: Inxentas Ultramar
Corps would very much like to remain able to harm the economic progress of other entities, even if their members hide in NPC corps nobody should be invulnerable. Easing in newbs is done in player corps by throwing people for the wolves and casting the bones, not by a safe world or handholding throughout the entire game. A safer hisec has nothing to offer to anyone, except easier access to common resources and an even more inflated market.
Tydeth Gilitae
Magewright Artificers
#23 - 2013-07-02 06:56:00 UTC
Hello. I primarily operate in high-security, especially for mining and production, but I 'm going to have to disagree with this suggestion to remove PVP from there. As an industrialist player, I could certainly benefit personally in the short term from never needing to worry about PVP in High, but I do not see how it would be at all good for the longevity of this game as a whole.

Events such as Hulkageddon and Burn Jita 1 & 2 could and most likely have drawn in bursts of new subscriptions by acting as irrefutable proof of the cut-throat player-defined game-play unique to EVE. These help reinforce the point that this kind of game-play can happen anywhere, not just LowSec (Battle of Asakai) or Null (S2NC's disbanding, the big Goon/Test war, etcetera). On a smaller scale but longer duration, we currently have that Goon freighter thing and the New Order coalition running amok with its Knights. These activities rely on the presence of non-consensual PVP, even with CONCORD breathing down their necks as soon as they go weapons hot. While they do cause massive amounts of destruction via ganking, this damage serves two very important purposes:

1. It teaches the new and the complacent that you can die anywhere, and that insufficiently tanked ships will die very quickly. Also, anything will explode once shot at enough times.

By the newer players being vulnerable, they can learn about the dangers of space and the necessity of defensive measures on their ship before they start flying anything big and expensive. The sooner they learn, while their ships and clones are cheap or even free, the better. For the older ones, the loss counts as a reminder of these things.

2. It creates demand. Every ship destroyed needs to be replaced, and it is up to the industrialists to provide them. This applies not only to the industrial, transport, and mining ships, but also the ships used to gank them, because of the omnipotent space police who guarantee cost for the attacker.

Granted, we would still have some demand for these things because of new members and the combat in Low, Null, and J-space, but I recall reading somewhere on these boards where people pointed out High-sec is a significant amount of the player base. If that's true, they're also a significant amount of our market. Without them needing replacements, the builders end up with excess stockpile they cannot move, and prices drop like stones. If miners can never be destroyed, the ore and minerals would flood the market, resulting in collapse. Without the ability to make a profit, because of a glut in supply and sharp decrease in demand, High-sec industry will grind to nearly a halt, if not completely. Some suppliers may try getting into Low/Null/WH corps to market their skills and sell products, but plenty others will simply quit.


CCP updated their tutorials I-don't-know-how-long-ago to incorporate ship loss, with not one but two suicide run missions in the advanced military career tutorial. If you have no ship when you dock in a station, they give you a rookie ship so you can get back on your feet. With these two simple features, the developers make it clear that ships going boom is expected, even in High.

High-sec's safety is quite sufficient where it is, and making it perfectly safe will have unforeseen consequences, regardless of whether CCP does anything else to High to account for the invulnerability. If you can never die in High-sec, many of the people will go there. Few if any targets = the PVPers will get bored and leave, and no action or customers = the builders and miners will get bored and leave. Perfectly safe High-sec = death of New Eden, and I can see that as a 2-month-player.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#24 - 2013-07-02 06:59:08 UTC
Zah Damaja wrote:


I propose we have a flag you can turn on and off at will, this way you can PVP when you want.




There is an implicit flag already in the game -- it is linked to the Undock button. Click on that and the volunatary PvP flag is raised.

Working, as they say, As Intended.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

DSpite Culhach
#25 - 2013-07-02 07:17:49 UTC
TL;DR

Do I personally want more severe penalties for gankers?

No, because I don't think the current mechanics are mature enough to start applying weird penalties to. Pretty sure if the game had very solid mechanics to do with Pirates VS Carebears - (im making a pun on WoW Horde VS Alliance) where a "pirate" was a very definite class of player mechanic, and NOT just a Jekyll-and-Hyde normal players become for a laugh - then more strict and mechanics WOULD make sense.

---


These days, I tend to keep a lot of comments to myself as I already know that by pointing out massive issues in the EVE mechanics, people with blinkers will start shouting about it not being "in the spirit of EVE" or something.

Here goes anyway:

If anyone - and I mean _anyone_ takes an illegal commodity (drugs, slaves, etc), in a ship, into high sec, Concord will fine them instantly at stations, and take away standing and isk AND the goods.

So, all good so far?

You gank a ship in hisec, kill the pilot in the pod, and you just get a standing loss, which for the record means absolutely nothing to the guy doing it, cause it's probably an alt that got dragged out of station just for the purpose of that _particular_ gank, then parked again until that person gets bored again, and the alt is on a perma neg-ten standing anyway.

Why no massive fine? Why not disallow that person from docking at ANY hisec stations for an entire day, week even, hell, make it a month, as we don't like killers drinking with us at our local bar.

Why not?

Cause all the "gankers" will cry foul, ad that "EVE is a cruel universe". All bull; they just want the ability to go out ganking if they feel like without being hassled too much by the mechanics. I don't totally disagree with them, actually, as by the same token, the next time I go rescue "The Damsel" I should be expecting 10 times the NPC ships, cause you know, they got fed up with me taking that cheap hussy away for the 320th time. This month.

EVE is patches on top of patches on top of patches. Good in many ways, but it creates these weird gaps that suddenly become "gameplay", like ganking and can flipping etc etc.

It's my right to say stuff in forums when I don't like something, but I should have ZERO expectation of having it implemented.

Yes, I'd like Hisec/Lowsec/Nullsec to be different in many ways. Bugger if I know what to do that will not create even MORE problems though.

I apparently have no idea what I'm doing.

Azami Nevinyrall
172.0.0.1
#26 - 2013-07-02 07:39:36 UTC
0.5/10

And players do have an option not to PVP in Highsec!

This option impressively looks familiar to the undock button!

Now, Biomass yourself on the way out as this, or anything similar to it will NEVER happen!

...

StoneCold
Decadence.
RAZOR Alliance
#27 - 2013-07-02 08:12:44 UTC
If we can get a sponsor for the fee my booties will gladly show test what we think about the idea.
Ace Uoweme
Republic Military School
Minmatar Republic
#28 - 2013-07-02 08:15:56 UTC
Tydeth Gilitae wrote:
Events such as Hulkageddon and Burn Jita 1 & 2 could and most likely have drawn in bursts of new subscriptions by acting as irrefutable proof of the cut-throat player-defined game-play unique to EVE.


No it brought us newer mining ships that are better REINFORCED and with LARGER ore bays to mine even more.

Cause and Effect.

Be a cause of losing players, the effect is to buff what was being destroyed!

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#29 - 2013-07-02 08:32:24 UTC
DSpite Culhach wrote:
`snip`


Please show on this doll or better KM where those gankers touched you.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Mark Androcius
#30 - 2013-07-02 09:04:26 UTC
I support this idea...... if at the same time, we reduce the number of high-sec systems to 10.... maybe 20m good luck mining with all that TiDi bitchahs
Mark Androcius
#31 - 2013-07-02 09:07:11 UTC
Kirimeena D'Zbrkesbris wrote:
DSpite Culhach wrote:
`snip`


Please show on this doll or better KM where those gankers touched you.


Originality level -10000, awesomeness level Zero, post value none.

A few more people saying this and the value will drop to minus numbers, which means you'll have to pay me in game, for the privilege of using unoriginal re-posts.
Tchulen
Trumpets and Bookmarks
#32 - 2013-07-02 09:40:30 UTC
Zah Damaja wrote:
Dear Fellow Eve Players,

It is high time we end highsec ganking. PVP shoud be changed so players have the option if they want to PVP in High sec or not.

Oh how I laughed! I'm more pve than pvp and I have lots of problems with traveling in high sec due to wars but hell, even I know why it would be a terrible day if CCP ever made high sec actually safe. All your suggestion would do is to make botting really, really easy and completely risk free.

I have to ask, do TEST use bots for their high sec mining fleet? Botters would be the real ones to benefit from your proposed change so it does make me wonder.

Zah Damaja wrote:

Pros:
+ Easier for new players to get acclimated
+ Industry can move freely
+ Less grief for those who don't want to PVP

Cons:
- Will make new player quit the second they step out of high sec due to shock as they would have had no experience of PVP or losing their ships.
- Will remove a large portion of the player made content from high sec.
- Will remove a large portion of the player made content from high sec.
- will remove a large portion of the player made content from high sec.

Zah Damaja wrote:
I propose we have a flag you can turn on and off at will, this way you can PVP when you want.

As previously explained, you flag yourself for pvp when you undock. Whilst docked you have your "I don't want to pvp" flag set. You can play the game without undocking because there are player entities (like Red Frog) who will do all your industrial logistics for you if you want. Oh, but if you removed all PVP from high sec these entities would no longer have a reason to exist so as I said:

- will remove a large portion of the player made content from high sec.

So no.

Have you discussed this with you CEO and/or alliance leaders? I'm not sure they'll like being associated with such a ludicrous suggestion which quite obviously shows a rather substancial level of fear and a complete lack of understanding of why PVP in high sec is essential to the game.
Zappity
New Eden Tank Testing Services
#33 - 2013-07-02 10:26:41 UTC
I fully support this. As long as high sec is limited to starter systems only.

Zappity's Adventures for a taste of lowsec and nullsec.

Asa Shahni
Inevitable Outcome
E.C.H.O
#34 - 2013-07-02 11:11:16 UTC
ganking meta gaming like spys and ransoms ...how could you get rid of that if its not coded into the freakin' game ?

the way i see it is that you want to '' live '' in your own little world and ignore the consequence of living is a sandbox ...is that what

you want ...a theme park where you can watch your laser go '' Brrrrr Brrrr '' all day without using your mind ...well good luck with

that ^^

ps: dont want to get ganked then dont play the game
Ellon JTC
Quadralien
#35 - 2013-07-02 11:21:13 UTC
Zah Damaja wrote:
Dear Fellow Eve Players,

It is high time we end highsec ganking. PVP shoud be changed so players have the option if they want to PVP in High sec or not.

Pros:
+ Easier for new players to get acclimated
+ Industry can move freely
+ Less grief for those who don't want to PVP

I propose we have a flag you can turn on and off at will, this way you can PVP when you want.

Please discuss.

Zah Damaja
Chief of Highsec Mining Operations
Dreddit
Test Alliance Please Ignore
Southeast Division

“The supreme art of war is to subdue the enemy without fighting.” -Sun Tzu, The Art of War


No don't like this idea:

reason is that i've always liked how this game is so realistic. Its a sand box and anything is allowed, even scamming. Just like RL, you're not allowed attacking anyone, but hey you hear it in the news everyday, it happens, and you will pay the consequence.

I would hate to see a pop up window saying: "You are in a region that does not permit attacking other players"

What i would like to see is an improved bounty systems so gankers would be targeted everywhere.




Omnathious Deninard
University of Caille
Gallente Federation
#36 - 2013-07-02 12:04:05 UTC
Zah Damaja wrote:
Hopefully these forum PVPers will get a clue that this thread is for serious discussion only.

In order to have a serious discussion you first must post a serious topic. This is a bad troll or a lame joke at best.

If you don't follow the rules, neither will I.

Gypsio III
State War Academy
Caldari State
#37 - 2013-07-02 12:25:00 UTC
I suggest that we implement the OP's courageous idea to eliminate highsec ganking by removing highsec. Big smile
Arya Regnar
Darwins Right Hand
#38 - 2013-07-02 12:45:43 UTC

This just made my day.

EvE-Mail me if you need anything.

Purps
Deep Core Mining Inc.
Caldari State
#39 - 2013-07-02 13:16:24 UTC
Could always extend the crime portion of ganking.

Squad/fleet mates in system are flagged red flashy too (I can see some griefing here) as accessories.
The chaps that loot/salvage the goods are considered receiving stolen goods and flagged.

This red flashy won't bring Concord, but will allow everyone else to pew pew you.

People always say they like the risk, but there's no risk in being the collector during a suicide gank, so if we add some it would make things a little more interesting.
Ruskarn Andedare
Lion Investments
#40 - 2013-07-02 13:41:33 UTC
Zah Damaja wrote:
Dear Fellow Eve Players,

It is high time we end highsec ganking. PVP shoud be changed so players have the option if they want to PVP in High sec or not.

Pros:
+ Easier for new players to get acclimated
+ Industry can move freely
+ Less grief for those who don't want to PVP

I propose we have a flag you can turn on and off at will, this way you can PVP when you want.

Please discuss.

Zah Damaja
Chief of Highsec Mining Operations
Dreddit
Test Alliance Please Ignore
Southeast Division

“The supreme art of war is to subdue the enemy without fighting.” -Sun Tzu, The Art of War


no, no, no