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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

First post First post First post
Author
Murk Paradox
Ministry of War
Amarr Empire
#1101 - 2013-07-08 16:42:34 UTC
Mag's wrote:
baltec1 wrote:
Murk Paradox wrote:



Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".


But when it comes to the aggression timer it is just like any other ship.
If only we had made these points earlier. Oh wait.



We did. A freighter versus a freighter cannot make any of those timers appear. We also know that freighters are special (even after being said they weren't).


We also went over the fact that a freighter is only similiar to a shuttle or a pod in regards to mechanics, but the mechanics put in place that is in question in this thread, are int he game because of capitals.

Yes, we did go over these points already. With varied results and quite a few different answers as to whats and whys these things are in place.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1102 - 2013-07-08 16:43:46 UTC
Mag's wrote:
Murk Paradox wrote:
baltec1 wrote:
Murk Paradox wrote:



Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".


But when it comes to the agression timer it is just like any other ship.



Except for the fact you cannot cause one.

Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one.


It's almost like you're saying "it is but it isn't".

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#1103 - 2013-07-08 16:47:19 UTC
Murk Paradox wrote:
Kaarous Aldurald wrote:


Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.



At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place.

You're talking about art.



It's there in the first place because people used it to cheat. To avoid a fight with an unreasonable degree of success.

It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.

And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Murk Paradox
Ministry of War
Amarr Empire
#1104 - 2013-07-08 16:50:46 UTC
Kaarous Aldurald wrote:
Murk Paradox wrote:
Kaarous Aldurald wrote:


Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.



At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place.

You're talking about art.



It's there in the first place because people used it to cheat. To avoid a fight with an unreasonable degree of success.

It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.

And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.




Yes, consequences to the actions put in place concerning a game meant for consensual, and non consensual, pvp.

It's very similiar to seeing a ship as being an anomaly because it's almost like it's not like any other ship. Of which there are quite a few.

Strangely enough, you mentioned a bestower. Haulers do have the slots and ability to aggress.

Funny ol world aint it?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Mag's
Azn Empire
#1105 - 2013-07-08 16:51:46 UTC  |  Edited by: Mag's
Murk Paradox wrote:
Mag's wrote:
Murk Paradox wrote:



Except for the fact you cannot cause one.

Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one.


It's almost like you're saying "it is but it isn't".

No, that's what you're doing.

We are saying that we know they cannot aggress, but that should not and does not exclude them from gaining the aggression timer. Because CCP has decided that NO pilot should be able to use a log off to save themselves no matter what the ship. We agree with CCP.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Murk Paradox
Ministry of War
Amarr Empire
#1106 - 2013-07-08 16:57:29 UTC  |  Edited by: Murk Paradox
Mag's wrote:
Murk Paradox wrote:
Mag's wrote:
Murk Paradox wrote:



Except for the fact you cannot cause one.

Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one.


It's almost like you're saying "it is but it isn't".

No, that's what you're doing. We are saying that we know they cannot aggress, but that should not and does not exclude them from gaining the aggression timer. Because CCP has decided that NO pilot should be able to use a log off to save themselves no matter what the ship. We agree.



I was arguing the combination of the mechanics when used with the others to a matter of excessiveness.

It wasn't me who brought the discussion to this level. It was the work of a few who have to pretend that one element proves the rule.

I question that.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#1107 - 2013-07-08 17:08:03 UTC
Murk Paradox wrote:


Yes, consequences to the actions put in place concerning a game meant for consensual, and non consensual, pvp.

It's very similiar to seeing a ship as being an anomaly because it's almost like it's not like any other ship. Of which there are quite a few.

Strangely enough, you mentioned a bestower. Haulers do have the slots and ability to aggress.

Funny ol world aint it?


I mentioned a bestower because it is the lowest, cheapest piece of crap I could think of at the time.

I don't really see there being much of a "it's a unique ship" thing. Yeah, there are a lot of unique ships. But they're still ships, flown by players. The same rules for everybody. It's only fair.

Haulers have the theoretical ability to aggress things, yes. But idk when the last time was that I saw a hauler with a gun on it that wasn't a Battle Badger. All that gives them is the ability to accidentally CONCORD themselves. Idk, not that valuable to me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

TheGunslinger42
All Web Investigations
#1108 - 2013-07-08 17:11:29 UTC
Murk, perhaps I'm misunderstanding you, but I get the feeling that you think a freighters ability to aggress has some kind of relevance regarding these timers

So pardon me if I'm incorrect and that's not what you're talking about, but yeah, a freighters ability to be the aggressor is meaningless in this situation.
Murk Paradox
Ministry of War
Amarr Empire
#1109 - 2013-07-08 17:18:59 UTC
Kaarous Aldurald wrote:
Murk Paradox wrote:


Yes, consequences to the actions put in place concerning a game meant for consensual, and non consensual, pvp.

It's very similiar to seeing a ship as being an anomaly because it's almost like it's not like any other ship. Of which there are quite a few.

Strangely enough, you mentioned a bestower. Haulers do have the slots and ability to aggress.

Funny ol world aint it?


I mentioned a bestower because it is the lowest, cheapest piece of crap I could think of at the time.

I don't really see there being much of a "it's a unique ship" thing. Yeah, there are a lot of unique ships. But they're still ships, flown by players. The same rules for everybody. It's only fair.

Haulers have the theoretical ability to aggress things, yes. But idk when the last time was that I saw a hauler with a gun on it that wasn't a Battle Badger. All that gives them is the ability to accidentally CONCORD themselves. Idk, not that valuable to me.



Well see, my point is the ability to choose. Just because you don't find it valuable doesn't mean it's worthless to everyone else.

I mean, I can totally understand your opinion and POV, but that's not what the topic is, see what I'm saying?

If you say a ship is unique and special I'm all for it. Plenty of ships can do other roles.

But like you said... you picked a ship that was cheap as dirt and worthless.... yet that ship has infinitely more ability than the freighter and can still do the same job.

Worth, perception, value... aren't in question.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1110 - 2013-07-08 17:23:02 UTC
TheGunslinger42 wrote:
Murk, perhaps I'm misunderstanding you, but I get the feeling that you think a freighters ability to aggress has some kind of relevance regarding these timers

So pardon me if I'm incorrect and that's not what you're talking about, but yeah, a freighters ability to be the aggressor is meaningless in this situation.



It is relevant when you say a ship is like "any other ship" in some sort of factual statement in a retort as to how it's not manipulating the mechanics of timers that do not allow you to continue forward for over an hour.

It was more of the abuse of the mechanics to keep a freighter pinned so long when mechanically, through hull design and timer design, that freighter was able to be harassed.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#1111 - 2013-07-08 17:26:49 UTC
Quote:
Well see, my point is the ability to choose. Just because you don't find it valuable doesn't mean it's worthless to everyone else.

I mean, I can totally understand your opinion and POV, but that's not what the topic is, see what I'm saying?

If you say a ship is unique and special I'm all for it. Plenty of ships can do other roles.

But like you said... you picked a ship that was cheap as dirt and worthless.... yet that ship has infinitely more ability than the freighter and can still do the same job.

Worth, perception, value... aren't in question.


It has more ability to do harm than the freighter, I suppose. But it's overall usefulness pales in comparison to the freighter.

Anyway, let's just condense this down, shall we?

So, since you mentioned above that this is a combination of things that might equal an exploit, could you list them for me? We're getting too far off the original issue, I think.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Murk Paradox
Ministry of War
Amarr Empire
#1112 - 2013-07-08 17:34:19 UTC
Kaarous Aldurald wrote:
Quote:
Well see, my point is the ability to choose. Just because you don't find it valuable doesn't mean it's worthless to everyone else.

I mean, I can totally understand your opinion and POV, but that's not what the topic is, see what I'm saying?

If you say a ship is unique and special I'm all for it. Plenty of ships can do other roles.

But like you said... you picked a ship that was cheap as dirt and worthless.... yet that ship has infinitely more ability than the freighter and can still do the same job.

Worth, perception, value... aren't in question.


It has more ability to do harm than the freighter, I suppose. But it's overall usefulness pales in comparison to the freighter.

Anyway, let's just condense this down, shall we?

So, since you mentioned above that this is a combination of things that might equal an exploit, could you list them for me? We're getting too far off the original issue, I think.



What, what I think was exploited? A combination of using the aggression timers to keep those same timers refreshed in regards to a freighter not being able to do anythign defensively while noobships simply discharge their civ guns at 0 cost when concorded and returned while non aggressed ships bump it.

For over an hour.

Now, take a capital fight for instance (it has been declared this is why the mechanic exists by numerous people)... I understand that in the throes of passionate combat, a cap ship pilot might see the end is near and quite simply logoff as to not incur such a valuable loss. Sure. It's combat, many ships involved, everyone wants this to happen. This isn't not to say the freighter pilot did not account for loss. If he did not, that's his fault since loss is inevitable.

BUT...

Exploiting those timers to the point of abuse is terrible. This is not a 10 second "uh oh ima die log off logoff!" when it goes on and on for an hour.

His meta game abilities/options in regards to asking for help isn't in question. This is not a preventive maintenance question.

This brings to question should the timers work in such a way as to allow this to even happen.

It's a matter of excess to the point of harassment.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Mag's
Azn Empire
#1113 - 2013-07-08 17:54:09 UTC
Murk Paradox wrote:
Mag's wrote:
Murk Paradox wrote:
Mag's wrote:
Murk Paradox wrote:



Except for the fact you cannot cause one.

Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one.


It's almost like you're saying "it is but it isn't".

No, that's what you're doing. We are saying that we know they cannot aggress, but that should not and does not exclude them from gaining the aggression timer. Because CCP has decided that NO pilot should be able to use a log off to save themselves no matter what the ship. We agree.



I was arguing the combination of the mechanics when used with the others to a matter of excessiveness.

It wasn't me who brought the discussion to this level. It was the work of a few who have to pretend that one element proves the rule.

I question that.
Actually you were/are fixated on the term 'special'. Thinking we are at odds in saying yes they are, but not in regards to gaining the timer.

So much so that when someone used that word, you couldn'wait to quote it believing you had made a point. The joke is no one ever denied they special in the fact they couldn't aggress. We say the rule is the rule and the freighter is like ALL other ships (ie not special) in gaining the timer.

Being special in one way, doesn't mean special in all.


Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#1114 - 2013-07-08 17:58:19 UTC  |  Edited by: Kaarous Aldurald
Quote:
What, what I think was exploited? A combination of using the aggression timers to keep those same timers refreshed in regards to a freighter not being able to do anythign defensively while noobships simply discharge their civ guns at 0 cost when concorded and returned while non aggressed ships bump it.

For over an hour.

Now, take a capital fight for instance (it has been declared this is why the mechanic exists by numerous people)... I understand that in the throes of passionate combat, a cap ship pilot might see the end is near and quite simply logoff as to not incur such a valuable loss. Sure. It's combat, many ships involved, everyone wants this to happen. This isn't not to say the freighter pilot did not account for loss. If he did not, that's his fault since loss is inevitable.

BUT...

Exploiting those timers to the point of abuse is terrible. This is not a 10 second "uh oh ima die log off logoff!" when it goes on and on for an hour.

His meta game abilities/options in regards to asking for help isn't in question. This is not a preventive maintenance question.

This brings to question should the timers work in such a way as to allow this to even happen.

It's a matter of excess to the point of harassment.


First of all, props for actually answering the question, which is more than can be said of Byerly, who just makes your cause look bad.

Now then, on to the points.

So, we have established then, that bumping itself, is not the issue, yes? Continuing on that assumption.

Then, your objection is that they continued to send ships after him to keep the aggression timer on him? Or is it that they used noob ships to do it? If the latter, does it somehow make it better if they had, for instance, thrown several Rifters after him instead?

If the former, then I can't say anything, because honestly, that's what it's for. If someone is willing to continue accepting the consequences of attacking you repeatedly, then the ramifications remain the same.

Over an hour, yeah. I will note, that at this point, the only actual proof we have of his statement is a video showing just above 15 minutes of the actual incident. Whether this did happen to that degree or not, is in question.

So, then, where do we draw the line? Because, the moment an actual line is drawn, is the moment it starts being abused. "Oh, well we have 55 minutes before it becomes actionable, let's get him!". No, much better to do things on a case by case basis, and let the GM's sort it out, if in fact the OP chooses to petition this. So the time is entirely irrelevant.

Yep, cap ships were the primary abusers of the logoffski exploit, but anyone could do it easily. It wasn't just cap ships, it was a systemic problem. Which is why it was addressed to the entire playerbase. The design intent was clearly to prevent the use of such a mechanic.

Now, on to the meta issues. I don't see that this can be discounted. Playing the metagame is important almost as much as the client itself. He had options, he chose not to use them. And really, the preventative maintenance thing cannot be discounted either, as the best way to defeat such a situation is not to get in one in the first place. Yes, I understand the point that, it happened here, it could happen anywhere.

And it does. Bump tackling is a vital part of large fleet warfare all over the game. It's become such that, if you commit a capital, you are pretty much commited to an engagement until the enemy quits the field, or is all slain (or you die). That is a good thing, in fact that is a GREAT thing.

So, were they sloppy about ganking this one guy? Yeah. Did they take too long? Probably, but I am not aware of the extenuating circumstances of them having to gather the catalyst fleet.

Is it an exploit? I don't think so. The freighter had options (ejecting or self destruct being among them), and chose not to exercise them. In the end, one player was defeated by 30 players.

But it's because he had options, that it's not harrasment. The bumping Machs did not lock down his client to stop him from playing. Just because the options are unattractive, does not mean they weren't still there. Can you really tell me, after the first ten minutes, that he didn't realize he was already as good as dead? No, but he held out for some freaking reason, probably hoping to save his cargo. That is as good as consent to continue the exercise.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#1115 - 2013-07-08 18:02:41 UTC  |  Edited by: Mag's
Murk Paradox wrote:


What, what I think was exploited? A combination of using the aggression timers to keep those same timers refreshed in regards to a freighter not being able to do anythign defensively while noobships simply discharge their civ guns at 0 cost when concorded and returned while non aggressed ships bump it.

For over an hour.

Now, take a capital fight for instance (it has been declared this is why the mechanic exists by numerous people)... I understand that in the throes of passionate combat, a cap ship pilot might see the end is near and quite simply logoff as to not incur such a valuable loss. Sure. It's combat, many ships involved, everyone wants this to happen. This isn't not to say the freighter pilot did not account for loss. If he did not, that's his fault since loss is inevitable.

BUT...

Exploiting those timers to the point of abuse is terrible. This is not a 10 second "uh oh ima die log off logoff!" when it goes on and on for an hour.

His meta game abilities/options in regards to asking for help isn't in question. This is not a preventive maintenance question.

This brings to question should the timers work in such a way as to allow this to even happen.

It's a matter of excess to the point of harassment.
Who allowed that timer to extend for an hour? Are you accusing the freighter pilot of using this so called exploit also?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#1116 - 2013-07-08 18:18:16 UTC
Murk Paradox wrote:


We did. A freighter versus a freighter cannot make any of those timers appear.


Which means jack ****.

Freighters follow the same mechanic for agression times as every other ship.
E-2C Hawkeye
HOW to PEG SAFETY
#1117 - 2013-07-08 18:19:52 UTC
Kaarous Aldurald wrote:
Murk Paradox wrote:
Kaarous Aldurald wrote:


Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.



At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place.

You're talking about art.



It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.



Play the game? Like an afk cloaker plays it?
TheGunslinger42
All Web Investigations
#1118 - 2013-07-08 18:22:13 UTC
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?

Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?

I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.

I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap
Kaarous Aldurald
Black Hydra Consortium.
#1119 - 2013-07-08 18:23:51 UTC  |  Edited by: Kaarous Aldurald
E-2C Hawkeye wrote:
Kaarous Aldurald wrote:
Murk Paradox wrote:
Kaarous Aldurald wrote:


Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.



At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place.

You're talking about art.



It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.



Play the game? Like an afk cloaker plays it?


Wow, your ability to just ignore context and keep on with the same tired old talking points is simply marvelous. Truly, you belong in politics.

If you want get out of a situation where you are currently, immediately being shot at, you should not be able to get out of it by logging off. Logging off being the key part of that. Alt F4 should not equal victory.

The difference being, that if the afk cloaker does that, he goes bye bye. His client is still active. The second difference being, that his mechanic is to avoid being attacked in the first place, not to defeat an attack that is in the process of happening.

They are two completely, utterly different things.

Oh, and also. An afk cloaker, is playing you. Psy ops are both awesome, and hilarious.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#1120 - 2013-07-08 18:28:41 UTC
E-2C Hawkeye wrote:

Play the game? Like an afk cloaker plays it?
Because AFK cloakers aggress people often? Amiright?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.