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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

First post First post First post
Author
Murk Paradox
Ministry of War
Amarr Empire
#761 - 2013-07-05 20:26:28 UTC
Tippia wrote:
Murk Paradox wrote:
We are talking about an instance in highsec and highsec mechanics were used. It is relevant.
…except that there are no “highsec mechanics” — there are only the CrimeWatch timers, which are the same all over the place, and bumping, which is the same all over the place. So it being in highsec is not relevant.

Quote:
It is in highsec. Which shows the difference of this situation compared to anywhere else.
…except that being in highsec is not relevant since we're talking about the PvP timer, which is the same all over the place. CONCORD is not related to the timer. The situation is no different from any other part of space: if you're attacked, you incur a 15-minute PvP timer — be it in highsec or lowsec or nullsec.



Seriously, are you just trying to be dense as a kneejerk reaction to being wrong?

The situation used both mechanics, at the same time. Don't ignore facts.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#762 - 2013-07-05 20:27:55 UTC
baltec1 wrote:
Murk Paradox wrote:

Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.


Its exactly the same thing, the only difference is the size of the object we are ramming into.



So how are you using bumping as a warp disruptor when bumping a miner from mining a rock?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Callyuk
M1A12 Corp
#763 - 2013-07-05 20:47:19 UTC
Maldiro Selkurk wrote:
jedijed wrote:
http://youtu.be/0MmIsrAQPM4

Being Bumped for an hour kinda kills a little bit of the like and excitement i have for this game,,,

Fisrt the 2 machariels bumped me for 10 minutes or so before goons ever showed up.

Second i never fly freightors i knew they get ganked but i thought it was only in .5 .6 systems

Third i didnt know it could be done in 30 fuc***** destroyers :(

http://eve-kill.net/?a=kill_detail&kll_id=18472599

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=341330&m=6&y=2013


1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide.

2. This doesn't help your situation but the devs have made it clear they are looking into the situation of freighters being a bit to easy to kill in their current form and as always deliver on that promise is coming "soon".


I dont agree with taking bumping out . Im a pvper ,so i know bumping is an essential part of pvp. However there should be a way to call a GM if youre
1 Your in high sec and not being bumped by a war target
2 getting bumped in a manor like this so he can insta ban hammer the offenders and place the bumped freighter/orca etc in a station.
Callyuk
M1A12 Corp
#764 - 2013-07-05 20:48:31 UTC
There is a way to gank anything in High Sec you want to gank. Its called War Dec
Callyuk
M1A12 Corp
#765 - 2013-07-05 20:49:33 UTC
If you used an alpha fleet like the good old days theres nothing to complain about.
Typherian
Criterion.
Pandemic Legion
#766 - 2013-07-05 21:00:07 UTC  |  Edited by: Typherian
Callyuk wrote:
Maldiro Selkurk wrote:
jedijed wrote:
http://youtu.be/0MmIsrAQPM4

Being Bumped for an hour kinda kills a little bit of the like and excitement i have for this game,,,

Fisrt the 2 machariels bumped me for 10 minutes or so before goons ever showed up.

Second i never fly freightors i knew they get ganked but i thought it was only in .5 .6 systems

Third i didnt know it could be done in 30 fuc***** destroyers :(

http://eve-kill.net/?a=kill_detail&kll_id=18472599

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=341330&m=6&y=2013


1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide.

2. This doesn't help your situation but the devs have made it clear they are looking into the situation of freighters being a bit to easy to kill in their current form and as always deliver on that promise is coming "soon".


I dont agree with taking bumping out . Im a pvper ,so i know bumping is an essential part of pvp. However there should be a way to call a GM if youre
1 Your in high sec and not being bumped by a war target
2 getting bumped in a manor like this so he can insta ban hammer the offenders and place the bumped freighter/orca etc in a station.



It's becoming more and more obvious that you just want to be able to risk free move stuff in highsec. When wardecs aren't so trivial to avoid and you can wardec NPC corps that whole argument may sound like something other than bloo bloo bloo mean gankers killed me pls halp ccp!
In the games current state what you are asking for is a PvP flag. That is about as un-Evelike as you can get.



Edit: also the idea that only alpha is acceptable is stupid. Stop begging ccp to make the game easier for you. There are many ways to counter a bump gank. Most of them require effort before the gank starts.
EvilweaselSA
GoonCorp
Goonswarm Federation
#767 - 2013-07-05 21:08:51 UTC
I gotta get some locator agents so I can gank this guy every time he undocks.
RubyPorto
RubysRhymes
#768 - 2013-07-05 21:17:54 UTC
Callyuk wrote:
If you used an alpha fleet like the good old days theres nothing to complain about.


How is this any different?

Also, I thought you wanted everyone to have to use WarDecs to kill freighters:
Callyuk wrote:
There is a way to gank anything in High Sec you want to gank. Its called War Dec

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Callyuk
M1A12 Corp
#769 - 2013-07-05 21:28:56 UTC
Im saying theres a way to kill a freighter with 30 catalysts besides uainsg an exploit
RubyPorto
RubysRhymes
#770 - 2013-07-05 21:42:25 UTC
Callyuk wrote:
Im saying theres a way to kill a freighter with 30 catalysts besides uainsg an exploit


Which exploit was being used?


Keeping ships in space by shooting them is a normal, expected, and intentional effect of the aggression timer rules.
Ships bumping into each other is a normal, expected, and intentional effect of the physics engine.
Ships being unable to warp when not aligned is a normal, expected, and intentional effect of the warp mechanics.

Suicide Ganking is a normal, and expected consequence of the CONCORD mechanics and (per your comment on alpha) is fine with you.

Where's the exploit?

CONCORD arrives when it's meant to, and the Gank fleet is all killed.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Callyuk
M1A12 Corp
#771 - 2013-07-05 22:14:55 UTC
You can flame me all you want the video Speaks a million words .
Typherian
Criterion.
Pandemic Legion
#772 - 2013-07-05 22:26:06 UTC  |  Edited by: Typherian
Yes it says "hey we are using the systems provided to kill people trying to solo in an MMO." You can whine and cry all you want but playing eve solo will always put you at a disadvantage. Crying that you don't like a mechanic doesn't make it an exploit.
Callyuk
M1A12 Corp
#773 - 2013-07-05 22:29:40 UTC
Yea Im crying . LOTS of tears mmmmmmhhmmmmm
Typherian
Criterion.
Pandemic Legion
#774 - 2013-07-05 22:32:33 UTC
Show of hands who thinks he's crying for ccp to nerf big ebil gankers so he can haul in peace? o/
Callyuk
M1A12 Corp
#775 - 2013-07-05 22:32:58 UTC  |  Edited by: Callyuk
Game Mechanics 101

All Mechanics have uses that arent intended
This is a thread about CCP'S intent
Do they agree with you or me
Well find out when they rule on the Petition
But for now its up for discussion

Maybe your But Hurt Because My Ubber PVP Ship Personally Pillaged your Fail Pilotted one when you were AAA (Tripple EYY) ?
Schalac
Apocalypse Reign
#776 - 2013-07-05 23:05:50 UTC
Maldiro Selkurk wrote:


1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide.

This would be bad because bumping a friendly ship could save it if you say bump it out of scram range.

There is a plus and minus to every situation. It is up to CCP to decide if what was happening was good or bad. I have said my piece about how I feel on the bumping mechanics locking down a ship. 1 hour of bumping a ship to hold it from warping is excessive in my eyes. You can't use a gameplay argument in low null and WH space for bumping because there is a ship called a heavy interdictor that is designed for the purpose of holding a capital in place so that it can be killed. Also, if someone was bumping you in those regions they are as open to attack as every other ship. In highsec there is not that option though. It falls under a different set of rules and should be judged as such.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Callyuk
M1A12 Corp
#777 - 2013-07-05 23:35:31 UTC
GOON TEARS THREATENNING CCP BUT IM A COWARD NOOB LOL
By Sion Kumitomo

Dear CCP:

I love spaceships. I love the sandbox. The sheer possibilities afforded by the near-limitless options and the organic player-driven content are things you just can't find anywhere else. So what I say next, I say out of deep concern. Though you might find it hurtful, it is not meant to hurt.

Incompetence like this ruins your sandbox.

By 'this', I mean the re-mapping of the node in Z9PP during the battle yesterday. The battle in Z9PP started with the destruction of a TEST ihub around downtime, and over the next twelve hours, the system saw varying levels of continued conflict. At peak, local was near 2000 pilots with more set to join the fray. That is, the battle itself was still in the process of escalating. All of this was abruptly ended by the incompetence of your engineers. Further escalation of the battle would have seen hundreds of capitals lost, and supers perhaps fielded or lost. It would have been a battle to remember, a battle that would have graced headlines, a battle pilots would have recalled with pride, or with horror. And that's just the start of what your mistake cost you and thousands of players.

I've seen allegations of t20 levels of conspiracy by various parties, but I think we both know that's not the case. You didn't do this out of malice—I'm certain it was just as you said here, a mistake. Mistakes are fine, everyone makes them. But making the same mistake repeatedly means you aren't learning from them. GSF's own dread fleet was saved by a similar node remap a scant couple of weeks ago, a similar missed opportunity to showcase the vibrant and violent nature of EVE.

But incompetence is worse than malice.

As a company that thrives on occupying a niche in the MMO market, it is in your best interests to prevent this from ever occurring again. These kinds of massive battles and the surrounding narratives are what give you free publicity, both through word of mouth and in the gaming press. If you don't hold your people accountable, and if you don't strive to ensure that checks are in place to prevent this, you're not just hurting the players involved directly, you're hurting the whole game—including yourselves.

You cannot risk your reputation becoming 'lol CCP', nor can you afford to pass up the windfall that massive battles generate for you. What astounds me most is that something like this, something so precious and important to your business model, is something that doesn't have multiple checks in place to prevent just such an event from occurring. This wasn't “just a fight”. These events and others like them are what drive the whole of EVE. It should come as no surprise that players expect pvp to matter in a game built around the integral idea that pvp matters.

Why you wouldn't protect these events as much as you are able is quite utterly beyond me. I don't mean to denigrate other aspects of the game, of course, but let's be honest: the biggest draw of EVE is the possibility that you will have a part in something major. And when it comes to that, very little equals a huge war-turning battle, the murder of a capfleet, or the destruction of thousands of ships. Remember Asakai? That now infamous system and so many others like it are the beating heart of this game. Massive battles are your piles of gold, their stories your frankincense, and their widespread impacts your myrrh.

You can't make pvp matter without making it matter when it matters the most. You cannot allow typos to undermine your game and the potential of EVE, not when it is something so important to your business model.

I don't want a witch hunt. No one does. You've already given us answers as to what happened, and I commend your openness. Communication lets all of us know what transpired and is a great starting point. But it is just that, a starting point. Moreover, what was offered was merely an apology, whereas what you require is action towards a permanent solution. My sincere hope is that you address this issue and communicate to us how it has been addressed. Failing that, I suspect we'll have our answers during the next major fleet battle.

But remember, CCP, this isn't just about the fights. As stewards of the sandbox, you are accountable for it, and it is your reputation and your game that are at stake. So for your sake and ours, the remapping of a node with an active battle must not be allowed to happen again.

Your players understand these implications, CCP. Do you?
Khanh'rhh
Sparkle Motion.
#778 - 2013-07-06 00:32:00 UTC
TheGunslinger42 wrote:
Also, I'm still waiting for you to respond to my post on the last page. How would you determine which of those two situations are harassment if not making a judgement about intent.

I'll give you time to go back and reread it.

Or are you just going to continue ignoring points that expose your arguments for the empty, weak things they are

He can't. I posted the exact same concept to him on post ~70 in this thread. Then he started off on 100 different tangents to try to avoid answering it, going as far as quoting one or two words from it and claiming something which is literally the opposite of the known facts.

It's bizarre, but people who are unable to be seen as wrong on a forum often behave this way. They want to believe if they can just say the right thing, they will convince people they weren't wrong.

I suggest you just ignore him; my discussion with him proved he's willing to endlessly claim something that is provably untrue, even going so far as to post evidence that he's wrong, and claim it supports his case.
The sad thing is, I assume at this point he thinks himself rather clever, as though all of this wasn't enormously transparent 20 pages ago.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

S Byerley
The Manhattan Engineer District
#779 - 2013-07-06 00:42:14 UTC  |  Edited by: S Byerley
Khanh'rhh wrote:
[rabble rabble rabble]


I'm mildly curious why you're all on the same page throwing "intent" around like it means something. You can't reference a single instance of CCP mentioning anything even remotely similar, so.... Do Goons have some sort of internal memo on the topic? Is it just a convenient loophole to cling to? Too many lawyer dramas maybe? Perhaps you just like my rambling on the topic?

Inquiring minds want to know.
baltec1
Bat Country
Pandemic Horde
#780 - 2013-07-06 07:01:06 UTC
Murk Paradox wrote:
baltec1 wrote:
Murk Paradox wrote:

Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.


Its exactly the same thing, the only difference is the size of the object we are ramming into.



So how are you using bumping as a warp disruptor when bumping a miner from mining a rock?


Bump the miner so he cannot align to warp off and then gank it. Exactly what we are doing with freighters.