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At what point is something an Exploit and not game Mechanics ? Bumped for 60 Minutes

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Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#221 - 2013-07-01 16:11:10 UTC
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.

Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#222 - 2013-07-01 16:17:12 UTC
Infinity Ziona wrote:
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.

Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.


So don't stuff the thing full of goodies then. Its the most simple answer and works every time.
S Byerley
The Manhattan Engineer District
#223 - 2013-07-01 16:19:09 UTC
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.


I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.

Tippia wrote:
No. We were discussing the OP all along, since that's the topic of the thread and since that's where the numbers come from. Trying to suddenly change them into something else is quite silly.


Then you need to base your numbers on the freighter starting with ~85% shields and ~25% hull or at least acknowledge multiple attack runs; can't have it both ways.
RAW23
#224 - 2013-07-01 16:21:04 UTC  |  Edited by: RAW23
Tippia wrote:
…by listing some of the many counters available to the freighter pilot and at the same time pointing out that well-executed teamwork is likely to trump mindless solo play (which is a good thing since that effort should be rewarded)? No, it's about as twisty-turny as a straight line.


You have offered two counters: 1) Don't undock, and 2) Bring friends. Neither of these is a real counter-tactic. The question is, if a solo freighter pilot is picked for death is there anything at all he or she can do to prevent it? You haven't offered anything yet. Now, you might want to pursue the line that no freighter should ever fly without an escort but no one, least of all CCP, is going to take that seriously. They have shown time and again that if they think a method of ganking is too easy for the ganker or makes life impossible for the gankee (yes, even those damnable solo players) they will eventually correct for it. And time and again you have stood, Canute-like, in the waves ordering the tide not to come in. I suspect your protestations will have as much impact this time as they have done before. Your views about solo players just aren't the same as CCP's.

Edit - I gave the English spelling of Canute rather than the original Cnut because I didn't want you to think I meant something else Blink

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Gallowmere Rorschach
The Scope
Gallente Federation
#225 - 2013-07-01 16:21:06 UTC
Infinity Ziona wrote:
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.

Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.

Make friends? That's how we'd do it when moving ihubs. Hell, offer one of your corpmates a little cash to be your webby. It should be a lot cheaper than 500+m per month, which is basically what that extra sub is worth. Better yet, get one of your friends playing Eve, and have them spend some of their time as a newbro doing that crap while they train up. It will help to avoid them coming here crying about how useless new characters are. Because we REALLY don't need any more of those threads.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#226 - 2013-07-01 16:22:57 UTC
baltec1 wrote:
Infinity Ziona wrote:
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.

Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.


So don't stuff the thing full of goodies then. Its the most simple answer and works every time.

******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ace Uoweme
Republic Military School
Minmatar Republic
#227 - 2013-07-01 16:25:59 UTC
S Byerley wrote:
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.


I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.


That it's even allowed is weird game mechanics to begin with. It's certainly not elegant. It's messy as hell.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

baltec1
Bat Country
Pandemic Horde
#228 - 2013-07-01 16:26:19 UTC
S Byerley wrote:
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.


I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.



Its like a tugboat.
baltec1
Bat Country
Pandemic Horde
#229 - 2013-07-01 16:28:56 UTC
Infinity Ziona wrote:


******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.


Its a bulk hauler. For transporting low value high volume cargo its the best ship in the sky. For transporting high value low volume things use a blockade runner or deep space transport, they are built for this kind of thing.
Ace Uoweme
Republic Military School
Minmatar Republic
#230 - 2013-07-01 16:29:17 UTC
baltec1 wrote:
S Byerley wrote:
Tippia wrote:
Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.


I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.



Its like a tugboat.


If webbers were designed to pull. They're designed to hold a target still.

Thus, a very messy mechanic.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RAW23
#231 - 2013-07-01 16:33:47 UTC
baltec1 wrote:
Infinity Ziona wrote:


******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.


Its a bulk hauler. For transporting low value high volume cargo its the best ship in the sky. For transporting high value low volume things use a blockade runner or deep space transport, they are built for this kind of thing.


Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Tippia
Sunshine and Lollipops
#232 - 2013-07-01 16:34:33 UTC
S Byerley wrote:
I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.
I don't have to imagine. It's quite easy, and if they get the weird sly smirk, you know something has clicked — they've finally grasped EVE.

Quote:
Then you need to base your numbers on the freighter starting with ~85% shields and ~25% hull or at least acknowledge multiple attack runs; can't have it both ways.
No. I can and will base my numbers just fine on what the gankers plan for: a single run that will be enough to kill a freighter in the 15 seconds allotted.

RAW23 wrote:
You have offered two counters: 1) Don't undock, and 2) Bring friends.
…and make yourself less of a target.
…and pick the road less travelled.
…and tweak the stats to something they don't expect.
…and learn the aggression mechanics (because these things don't take 60 minutes — in fact, this is where the OP went wrong most spectacularly).

It's not like it's a completely unreasonable and horrible suggestion to bring friends — that's what the gankers do, and that's why they can do what they do. In fact, I'd go so far as to say that this is why they should win such an outcome (even such a massively bungled one as this).

Infinity Ziona wrote:
******** argument though. Its a freighter its supposed to be stuffed with goodies.
Says who? It's a freighter — it's supposed to transport bulk goods. Bulk goods have a tendency to be rather cheap and not worth ganking over. If you want to move goodies around, there are far better options available.
baltec1
Bat Country
Pandemic Horde
#233 - 2013-07-01 16:35:42 UTC
Ace Uoweme wrote:


If webbers were designed to pull. They're designed to hold a target still.

Thus, a very messy mechanic.


Same job, they help manoeuvre the ship.
S Byerley
The Manhattan Engineer District
#234 - 2013-07-01 16:35:45 UTC
Khanh'rhh wrote:
Since I am being lenient, in reference to:
S Byerley wrote:
I can tell you from personal experience/literature that it's not hard to pull out 95%+ accuracy in similar applications

I will ask you to cite one example of a computer program achieving 95% confidence in assessing intent from datamining. Key to this will be it's ability to distinguish between identical sets of data which one is the offending article. Remember: to not be able to do this is to fail the condition that you can't change the rules to suit your analysis technique.

Feel free to link to any pay-walled journal article if necessary; I have access to near all of them.


Confidence and accuracy are two very different things. I've admittedly been oversimplifying because you can typically tweak the TP/(FP+TP) rate as high as you want at the expense of the FNR. Really, you want to look at TPR vs. FPR vs. TNR vs. FNR.

In any case, credit card fraud is always the default example in data mining (and quite applicable) so here's a quick google result: http://news.byu.edu/archive12-sep-frauddetection.aspx

Khanh'rhh wrote:
Time and effort are also metrics by which CCP judge balance. You're forgetting the largest parts of the investment.


They don't really skew the results in your favor. The whole point of bumping is to minimize logistics cost. Regardless, you're looking at an easy 250m/hr/person after expenses which is quite high by hisec standards and pretty much unheard of by piracy standards.
baltec1
Bat Country
Pandemic Horde
#235 - 2013-07-01 16:36:52 UTC
RAW23 wrote:


Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers.


You will not be ganked for a load of trit.
RAW23
#236 - 2013-07-01 16:37:40 UTC
Tippia wrote:

…and pick the road less travelled.
…and tweak the stats to something they don't expect.
…and learn the aggression mechanics (because these things don't take 60 minutes — in fact, this is where the OP went wrong most spectacularly).


None of which can actually stop you being killed if you are picked for destruction and your attackers are competent. You said it yourself - if the attack is done properly the freighter is dead. The counters you offer are suggestions as to how not to be picked as a target, not counter-tactics that can be applied when you are picked.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Ace Uoweme
Republic Military School
Minmatar Republic
#237 - 2013-07-01 16:37:41 UTC
baltec1 wrote:
Ace Uoweme wrote:


If webbers were designed to pull. They're designed to hold a target still.

Thus, a very messy mechanic.


Same job, they help manoeuvre the ship.


That's not the design though. Holding isn't pulling. Tractor beams pull.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RAW23
#238 - 2013-07-01 16:38:08 UTC
baltec1 wrote:
RAW23 wrote:


Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers.


You will not be ganked for a load of trit.


You promise?

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

S Byerley
The Manhattan Engineer District
#239 - 2013-07-01 16:40:17 UTC
Tippia wrote:
I don't have to imagine. It's quite easy, and if they get the weird sly smirk, you know something has clicked — they've finally grasped EVE.


Matter of taste I suppose.

Tippia wrote:
No. I can and will base my numbers just fine on what the gankers plan for: a single run that will be enough to kill a freighter in the 15 seconds allotted.


Gankers plan for easy targets; freighters in 0.5 make for easier targets - thus 19s. Seriously, pick one or the other, not hard.
baltec1
Bat Country
Pandemic Horde
#240 - 2013-07-01 16:41:14 UTC
Ace Uoweme wrote:


That's not the design though. Holding isn't pulling. Tractor beams pull.


They make the ship get into warp faster by making it have a lower top speed. Its working exactly as designed, that's why you scram targets before webbing them.