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Titan Bridge + Stealth Bomber + Bomb = Potential Exploit?

Author
Kijo Rikki
Killboard Padding Services
#21 - 2013-06-30 15:42:36 UTC
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.



Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well.

You make a valid point, good Sir or Madam. 

Tippia
Sunshine and Lollipops
#22 - 2013-06-30 15:47:32 UTC
Kijo Rikki wrote:
Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well.
You don't have a cloak when undocking either, but you still have a timer. The two are not connected and serve rather different purposes.
Kijo Rikki
Killboard Padding Services
#23 - 2013-06-30 15:57:27 UTC
Alright, that makes sense. I have no experience to relate to that might verify that personally. I've never been in the presence of hostiles on the end of a titan bridge yet.

You make a valid point, good Sir or Madam. 

Kan'loch Lacoud
Ministry of War
Amarr Empire
#24 - 2013-06-30 16:03:13 UTC
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.


You're ********, you get invuln timer when you bridge in and it expires as soon as you do something.
BadAssMcKill
Aliastra
#25 - 2013-06-30 16:04:20 UTC
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.


Jesus christ
Joachim Weiss
The Scope
Gallente Federation
#26 - 2013-06-30 16:06:12 UTC
If you want to watch a version that isn't like watching paint dry, try http://www.youtube.com/watch?v=4VK36gWs_1g Blink
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#27 - 2013-06-30 16:30:50 UTC
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.


haha oh wow

go try it yourself, anyone taking a bridge gets a 60 sec invuln until you do anything not a bug at all
Tuttomenui II
Aliastra
Gallente Federation
#28 - 2013-06-30 17:40:48 UTC
Looks legit to me, whine less.
Khanh'rhh
Sparkle Motion.
#29 - 2013-06-30 17:56:32 UTC
Well this is Marlona "don't know aggression mechanics*" Sky, so you really shouldn't listen to him Blink

The zero velocity thing is pretty clunky, but you can't fix it without requiring that ships first move before launching, and I think that's likely hard to code on-top of the existing mechanics, as well as rather unnecessary.


* - Flight of 1000 Rifters I

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

TheGunslinger42
All Web Investigations
#30 - 2013-06-30 18:31:47 UTC
pretty sure launching the bomb causes invuln to drop, so the only issue left is that the bomb is stationary

which seems pretty minor to me
MeBiatch
GRR GOONS
#31 - 2013-06-30 18:39:10 UTC
Capqu wrote:
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.


haha oh wow

go try it yourself, anyone taking a bridge gets a 60 sec invuln until you do anything not a bug at all


If its aoe damage then you should not get a timmer... Imo

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#32 - 2013-07-01 00:29:32 UTC
Melvin Earl wrote:
http://www.youtube.com/watch?v=gMLIolv_rdo

As you can see in this video Black Legion and Pizza Alliance uses and exploit to launch a bomb after bridging in to keep the bomb from flying the required 30 kilometers and all the while maintaining an invulnerability timer. So technically it is two exploits at once. Shocked

I would like to know if this is an exploit or not because if not, I want to make sure everyone else is allowed to activate a bomb module, kill people and never be in any danger of being shot at.


Is your face also not working at intended?
Eram Fidard
Doomheim
#33 - 2013-07-01 01:43:03 UTC
nananananananananananananananana **** possssst

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Mildew Wolf
#34 - 2013-07-01 04:58:24 UTC
i thought people have known about this for years.. no? it used to be even worse and you retained invuln even after launching the bombs but ccp "fixed" that part afaik
SmilingVagrant
Doomheim
#35 - 2013-07-01 06:01:45 UTC
Kijo Rikki wrote:
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.



Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well.


Ironically bombers are a big part of the reason session change invuln needs to stay in.
Kijo Rikki
Killboard Padding Services
#36 - 2013-07-01 06:52:56 UTC
SmilingVagrant wrote:
Kijo Rikki wrote:
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.



Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well.


Ironically bombers are a big part of the reason session change invuln needs to stay in.


Yeah, I kinda learned about that crossing the pipe through fountain. Lol

You make a valid point, good Sir or Madam. 

Frostys Virpio
State War Academy
Caldari State
#37 - 2013-07-01 06:58:13 UTC
MeBiatch wrote:
Capqu wrote:
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.


haha oh wow

go try it yourself, anyone taking a bridge gets a 60 sec invuln until you do anything not a bug at all


If its aoe damage then you should not get a timmer... Imo


You get a timer for jumping. It cancels if you activate any module. If the bombergang is patient (like ti was in the vid), you can have most of the gang launch one after another by setting bombs off while the rest of the gang who haven't done anything yet is still shielded. As soon as a bomb was launched, it's "parent ship" was no longer invulnerable.

Of course, finding who launched in the clusterfuck of ships on grid is probably painfull but any gang bridging in the very middle of your fleet would cause a mess.
Frostys Virpio
State War Academy
Caldari State
#38 - 2013-07-01 06:59:49 UTC
SmilingVagrant wrote:
Kijo Rikki wrote:
Marlona Sky wrote:
The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make.



Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well.


Ironically bombers are a big part of the reason session change invuln needs to stay in.


Just to be sure, it was because of people still loading/warping gettign blowup before they loaded grid right?
Tuttomenui II
Aliastra
Gallente Federation
#39 - 2013-07-01 07:24:51 UTC  |  Edited by: Tuttomenui II
Frostys Virpio wrote:

You get a timer for jumping. It cancels if you activate any module. If the bombergang is patient (like ti was in the vid), you can have most of the gang launch one after another by setting bombs off while the rest of the gang who haven't done anything yet is still shielded. As soon as a bomb was launched, it's "parent ship" was no longer invulnerable.

Of course, finding who launched in the clusterfuck of ships on grid is probably painfull but any gang bridging in the very middle of your fleet would cause a mess.


They don't need to find who launched it, they can try and shoot the bomb Lol iirc bombs can be targeted and shot, good luck hitting them with anything but drones or frigs, but I guess they are sitting still in this case.
Mildew Wolf
#40 - 2013-07-01 07:51:46 UTC
Tuttomenui II wrote:
Frostys Virpio wrote:

You get a timer for jumping. It cancels if you activate any module. If the bombergang is patient (like ti was in the vid), you can have most of the gang launch one after another by setting bombs off while the rest of the gang who haven't done anything yet is still shielded. As soon as a bomb was launched, it's "parent ship" was no longer invulnerable.

Of course, finding who launched in the clusterfuck of ships on grid is probably painfull but any gang bridging in the very middle of your fleet would cause a mess.


They don't need to find who launched it, they can try and shoot the bomb Lol iirc bombs can be targeted and shot, good luck hitting them with anything but drones or frigs, but I guess they are sitting still in this case.


smartbombs
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