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So high sec miners, expect to get screwed more

Author
Dinsdale Pirannha
Pirannha Corp
#61 - 2013-07-08 14:01:33 UTC
Karle Tabot wrote:
Adunh Slavy wrote:

How is it, all these smart people miss the simple things. We have plenty of world history to show us the same pattern over and over again, yet some how players and CCP think they can over come human nature? Not going to happen

Null sec won't thrive until people can specialize in resource gathering, or manufacturing or shipping with out also having to be a rifleman and be a refuge every couple of months. As Eric Raeder points out in post 36, the stability needed for null industry defeats the purpose of null. Maybe that is what should be examined. What is the purpose of null. If it is truly the place for empire building, then more tools are needed in that regard. How to do that and while not creating, strong empires that can't be toppled by force.

Perhaps that too is not the right kind of thinking. Perhaps strong and stable, but smaller empires, would be better.




It would seem that you would be better with a system in which the stable empires were built in high security areas, and that the main wars, explorations, new discoveries, skirmishes, expeditions, etc., all were in low or null security, with an increase on the value of the drops, ores, new discoveries, and potentially claimable land, etc. increasing as the security rating decreased.

It is strange to me that null and low security is supposedly "where the real game is", and that that is where all the "cool people" are, and yet for every high security whiner and complainer I see post, I see 3 such posters from low/null security.

I continue to fail to understand how Eve Online can be so adamantly proclaimed to be a sandbox game by so many low and null security posters, and yet so many of those posters are always upset at how others play the game. They are, in my opinion, the ones most often and bitterly insisting everyone has to play like they want to play.

Perhaps low and null security is where the younger and more immature live?


There are mostly 2 kinds of people in high sec:

1. New players, who need an incubation area, insulated from the hardships of wh, low, and null sec. Most corps living in the proscribed areas already weed out these new players with self-imposed SP minimums, but even so, the new players are going to start out in high sec for good reason.

2. The casual player, who does have the time, nor the inclination, or both, to spend insane amounts of time doing something that requires full attention when undocked (supposedly) like living in null, wh, or low sec. These are people that have jobs, families, other commitments, and or maybe just good sense. They want a game where they can come home, and relax doing something that they can extract themselves from quickly, so they can get dinner, or say good night to the kids, or go to bed at a decent hour to get up for a job. Their money is just as good as anyone else's, and they happen to be the majority of players in this game. But the typical null sec player can't envision that choice, or lifestyle. They think spending 5 hours trapped in a game operating at 10% normal speed (read about the latest battle in null) is great fun.

As for the forums, many many casual players don't even know that these exist, and if they do, don't want to get dragged into the cesspool of comments from the hardcore null sec fanatics. (For the record, I am the fanatic defending the casual player, the high sec player, so I am the anomaly.) That is why there is this large amount of the comments come from the null sec players begging CCP to destroy high sec. The majority of the players in this game are very very silent.

Oh, and one last thing, try to find the last dev that CCP hired who had a high sec background, and then compare that to the amount of devs hired who had null sec backgrounds. That goes a long way to explaining the current views of CCP towards the game that past employees created.
March rabbit
Aliastra
Gallente Federation
#62 - 2013-07-08 14:19:26 UTC
Chic Botany wrote:

If they tweak refining rates then things will happen.

The forums will light up with whiners
Some people will ragequit (good riddance, they're obviously not here for the long term if they can't accept change)
Some people will move to Low and Null.

So where's the problem?

problem? And no new players will join the game because of this change. So at the end result will be: losing players.

Eve Online is a business for CCP and not a hobby. Less players is not good.

The Mittani: "the inappropriate drunked joke"

Zifrian
The Frog Pond
Ribbit.
#63 - 2013-07-08 14:21:19 UTC
Never said I wanted to destroy highsec. I doubt anyone in null would. Simmer down on the hyperbole. It's not like I'm coming to got yer guns or something. It's a damn video game after all.

High sec has a lot of good reasons to exist as it is. Null sec however is at the height of emergent gameplay, which is the core goal of eve. Improving null sec is key to the game's long term suvival. But when miners and industrialists get there, there is a collective da fuq? That is why us in the "cesspool" of "hardcore nullsec fanatics" want to see more changes to improve the space so there are better options when someone leaves high sec.

Anyway, All this isn't about high vs null and the original topic seemed to be a blanket change that affects everyone. So I'm not sure why you keep railing against this. Sounds like you need to run for CSM if you are so passionate about high sec and want to see it protected from us dirty nullsec people. Either that or head over to the general discussion forums because this really isn't the place anyone to start this sort of debate IMO

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Dinsdale Pirannha
Pirannha Corp
#64 - 2013-07-08 15:19:16 UTC
Zifrian wrote:
Never said I wanted to destroy highsec. I doubt anyone in null would. Simmer down on the hyperbole. It's not like I'm coming to got yer guns or something. It's a damn video game after all.

High sec has a lot of good reasons to exist as it is. Null sec however is at the height of emergent gameplay, which is the core goal of eve. Improving null sec is key to the game's long term suvival. But when miners and industrialists get there, there is a collective da fuq? That is why us in the "cesspool" of "hardcore nullsec fanatics" want to see more changes to improve the space so there are better options when someone leaves high sec.

Anyway, All this isn't about high vs null and the original topic seemed to be a blanket change that affects everyone. So I'm not sure why you keep railing against this. Sounds like you need to run for CSM if you are so passionate about high sec and want to see it protected from us dirty nullsec people. Either that or head over to the general discussion forums because this really isn't the place anyone to start this sort of debate IMO


1. Yes, many people have posted they want to nerf high sec, including at least 2 current CSM members.

2. I agree that the refining penalties that wh faces are ridiculous, and I also think in some cases the null sec refining penalties are bad. But instead of nerfing high sec, simply remove the wh / null sec penalties. Any nerf to high sec refining is a targeted attack against high sec, since there is zero chance CCP is considering increasing the refining penalties in null/ wh space.

3. I completely reject the stance that "Null sec however is at the height of emergent gameplay, which is the core goal of eve".
Who says that this is the core goal of Eve? The current crop of devs believe that, no doubt. But this game has been around for 10 years. In the beginning it was more like some free-for-all FPS. Then the game matured and people could play the game in peace without the sword of Damocles of the high sec nerf constanly hanging over their head. But now, through a highly effective forum propaganda campaign coupled with some key hirings, we now have this mindset that "null sec is the end game, and the best game". Sorry, lived there, and it is NOT the best game.

4. I would not run for CSM, since I would not win. The extremist seldom wins, unless you belong to the Tea Party-like null sec group. Frankly, I am considering a move back to wh space, since that is the game in "hard mode", and some days I want that. But I hate injustice in this world, and fight against it anywhere I can, even in a video game, hence my defense of high sec. However, I am not willing to give out my real name as a CSM candidate so I can be harassed in RL by many enemies within null sec.
Zifrian
The Frog Pond
Ribbit.
#65 - 2013-07-08 16:00:26 UTC
Sounds like you got a few issues. Just remember this is a video game man. No need to get worked up over pixels. If you are paranoid about getting harassed, maybe it's time for a break. Seriously.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Dinsdale Pirannha
Pirannha Corp
#66 - 2013-07-08 16:08:44 UTC
Zifrian wrote:
Sounds like you got a few issues. Just remember this is a video game man. No need to get worked up over pixels. If you are paranoid about getting harassed, maybe it's time for a break. Seriously.


LOL..worked up over pixels. You want to hear someone out of touch with reality, listen to the soundcloud recordings of some PL members losing it when then got awoxed.
Victoria Sin
Doomheim
#67 - 2013-07-08 16:40:04 UTC
Zifrian wrote:
Sounds like you got a few issues. Just remember this is a video game man. No need to get worked up over pixels. If you are paranoid about getting harassed, maybe it's time for a break. Seriously.


It isn't just pixels though, is it. It's persistent records in a database. You know, like your bank balance. You wouldn't say, "hey, it's just a db record" if someone pwned your bank account for £5k, would you?

Or perhaps you would. Who knows.
Zifrian
The Frog Pond
Ribbit.
#68 - 2013-07-08 16:45:24 UTC  |  Edited by: Zifrian
If someone hacked my account tomorrow and destroyed everything I have and biomassed my toon, would anything happen to me? Would I starve? Would I lose my job? Would my family be I danger?

Calm down. It's a game.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Victoria Sin
Doomheim
#69 - 2013-07-08 16:56:12 UTC
Zifrian wrote:
If someone hacked my account tomorrow and destroyed everything I have and biomassed my toon, would anything happen to me? Would I starve? Would I lose my job? Would my family be I danger?

Calm down. It's a game.


If someone came to my house and stole all of my stuff would I starve? Would I lose my job? Would my family be in danger?

Calm down. It's just real life.

Thing is Zifrian, it's not really for you to decide what's important to people and how much they value this or that, is it? It's different for different people.

Zifrian
The Frog Pond
Ribbit.
#70 - 2013-07-08 17:08:53 UTC
OK

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#71 - 2013-07-08 19:20:18 UTC
Dinsdale Pirannha wrote:


1. Yes, many people have posted they want to nerf high sec, including at least 2 current CSM members.

2. I agree that the refining penalties that wh faces are ridiculous, and I also think in some cases the null sec refining penalties are bad. But instead of nerfing high sec, simply remove the wh / null sec penalties. Any nerf to high sec refining is a targeted attack against high sec, since there is zero chance CCP is considering increasing the refining penalties in null/ wh space.

3. I completely reject the stance that "Null sec however is at the height of emergent gameplay, which is the core goal of eve".
Who says that this is the core goal of Eve? The current crop of devs believe that, no doubt. But this game has been around for 10 years. In the beginning it was more like some free-for-all FPS. Then the game matured and people could play the game in peace without the sword of Damocles of the high sec nerf constanly hanging over their head. But now, through a highly effective forum propaganda campaign coupled with some key hirings, we now have this mindset that "null sec is the end game, and the best game". Sorry, lived there, and it is NOT the best game.

4. I would not run for CSM, since I would not win. The extremist seldom wins, unless you belong to the Tea Party-like null sec group. Frankly, I am considering a move back to wh space, since that is the game in "hard mode", and some days I want that. But I hate injustice in this world, and fight against it anywhere I can, even in a video game, hence my defense of high sec. However, I am not willing to give out my real name as a CSM candidate so I can be harassed in RL by many enemies within null sec.


A.) Emergent gameplay is the "end game" of EvE. This could be founding a large learning corp like EvE Uni, this could be creating the a major highsec industry center, this could be conquering half of nullsec, this could be anything, anywhere, for any reason you decide!

B.) The whole "nerf highsec" mentality is more about balancing the "risk vs reward" paradigm. The more you risk, the more greater the profits. So lets talk about industry within that framework:
  • Harvesting is balanced. You are "moderately" safe, but get the lowest rewards in highsec. You are more at risk, but with better rewards in lowsec. And you have the best rewards in nullsec & WH's, but also have the highest risk. Now there are techniques (closing WH's), in-game tools (local), and innovations (intel channels) that make harvesting in these "dangerous" areas safer, but generally speaking, to get the best rewards you have to put yourself in the "most risk".

  • Refining: So not balanced. Highsec NPC stations have the best refine rates, and their taxes can be completely circumvented through standings. Lowsec is solid, although moving ores & stuff to be reprocessed about is signficantly more dangrous. WH and Nullsec offer the worst refining rates and have the most dangerous logistics. Obviously the risk vs reward paradigm simply doesn't hold here! Here is a serious question: Why should refining be best in highsec, where this operation is easier to perform and much less risky?

  • Manufacturing: So not balanced. Highsec offers an enormous amount of MFG stations, with marginal operation costs, and large numbers lines per station. Lowsec is decent, but the logistics are more dangerous. Nullsec has a 1 station per system limit and with a low number of lines (it's better now). POS MFG is there to augment station MFG, but the added costs really have a difficult time competing with the cheap highsec lines. WH only has POS MFG! And frankly, moving goods from the producer to the consumer is harder when living in nullsec/WH/lowsec because the market hubs in these areas are either non-existent, or very limited in terms of consumers (not to mention the risks in moving your goods to market). Here is a serious question: Why should MFG essentially be most efficient in highsec, where operating expenses are negligible, and ascertaining materials and selling products is not only much less risky, but easier?

  • Invention: This is more balanced. Highsec ME slots and Copy slots have month+ wait times, and encourage people to setup POS's that are vulnerable to assault. Lowsec, Nullsec, and WH space quite often use POS's, too. With nullsec even offering a discount on POS operating expenses. The tradeoff is nullsec has less access to decryptors and datacores, but risk in transporting those isn't as great (given their small volume).

  • Now, at the minimum, nullsec MFG & Refining should be brought on Par with highsec, ideally in a manner that creates inefficiencies everywhere (I mean, why train scrapmetal/Ore processing to five if it doesn't give you any added benefits)!

    Personally, I'd also like to add more devices for emergent gameplay in highsec:

    Market Analysis Agents that allow you to identify who is buying and selling items.
    Financial Analysis Agents that allow you to monitor the transfer of money between players, corps, and/or alliances.
    Industry Analysis Agents that allow you to identify who is using the S&I slots in a station.

    Dracvlad
    Taishi Combine
    Astral Alliance
    #72 - 2013-07-09 13:56:18 UTC
    Why would refining be best in High Sec NPC stations, the answer is why wouldn't they be, after all that is where the major NPC alliances have set up long term and very advanced industrial stations to maximise yield, on a role playing basis I can say that is why and why wouldn't they? Manufacturing is more efficient in advanced and stable areas, as better plant gets put in.

    Now in terms of null sec stations, you find very few stations have been improved, obviously that is not important to null sec players, they are not interested in maximising their return, so they moan about not being able to compete when they don't even invest in their stations, why not, because its not stable, oh well...

    In terms of manufacturing processes doing them in the least stable area is by its nature less efficient, personally I can think of no reason at all for High Sec refining and manufacturing to be nerfed,

    The risk reward concept works well for ratting and higher value ores, but refining and manufacturing, no, what you suggest is highly unrealistic.

    If refining rates are made worse then people have to spend more tiume mining and gathering resources which take away from more enjoyable areas of the game.

    Do not touch High Sec refining and manufacturing, by all means improve null sec stations and POS production, but leave HS as is.

    When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

    Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

    Erutpar Ambient
    The Scope
    Gallente Federation
    #73 - 2013-07-10 04:02:05 UTC
    Dracvlad wrote:
    Malcanis made the same comments in another thread in reply to me. But what is the point of nerfing High Sec when the majority of the people there have no interest in going to 0.0. Keep nerfing this and people will just say nah, won't bother, and the reason is its relative, many of us use High Sec to gather resources to go roam in 0.0, or operate in those areas where its not so blobby, but CCP intends to make that harder, well thank you, as if it isn't hard enough now!

    Lets take the nerf to refining module drops, I do this in NPC 0.0 to gather the minerals to make battleships on location, the rest I ship in, part of that reasoning was due to the nerf on ice belts, so I am now being careful with my fuel reserves, I noted another thread where some idiot wanted to remove module drops from the game. I am begining to feel the same way as those people who lost hidden belts which enabled them to mine in NPC 0.0, which by the way I have done in the past. This game is not just the spergelords in 0.0, I used to think that CCP would not be so stupid to forget that, but it seems that they are.

    Personally I would improve the refining in 0.0 rather than nerf HS.


    o/

    https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=251424

    it's starting to make sense now isn't it?

    No more gun mining!!!!!!!
    Erutpar Ambient
    The Scope
    Gallente Federation
    #74 - 2013-07-10 04:07:46 UTC
    Dracvlad wrote:
    Why would refining be best in High Sec NPC stations, the answer is why wouldn't they be, after all that is where the major NPC alliances have set up long term and very advanced industrial stations to maximise yield, on a role playing basis I can say that is why and why wouldn't they? Manufacturing is more efficient in advanced and stable areas, as better plant gets put in.

    Now in terms of null sec stations, you find very few stations have been improved, obviously that is not important to null sec players, they are not interested in maximising their return, so they moan about not being able to compete when they don't even invest in their stations, why not, because its not stable, oh well...

    In terms of manufacturing processes doing them in the least stable area is by its nature less efficient, personally I can think of no reason at all for High Sec refining and manufacturing to be nerfed,

    The risk reward concept works well for ratting and higher value ores, but refining and manufacturing, no, what you suggest is highly unrealistic.

    If refining rates are made worse then people have to spend more tiume mining and gathering resources which take away from more enjoyable areas of the game.

    Do not touch High Sec refining and manufacturing, by all means improve null sec stations and POS production, but leave HS as is.



    You want "High Security" then you gotta pay taxes bro! Lots of taxes just like in real life. Or if you moved to the jungle somewhere you might not have to worry about taxes but the level of refining out there would be pretty low.

    Huzzah for a real life parallel!!!

    Eve is real
    Tauranon
    Weeesearch
    CAStabouts
    #75 - 2013-07-10 04:25:18 UTC
    Gun mining in missions was seriously nerfed with the removal of base t1 modules. I don't see the point in _all_ refines being non perfect refines. The only net impact that has on the game is make hauler drops slightly more valuable (as they are minerals already). If they want nullsec refines to be slightly better relative to highsec refines, then make 30% base (or whatever it is) to 32% base, or whatever moves it usefully closer.

    Further impacting the actual module drops would leave us at the point where it is impossible to build a T1 frigate out of highsec derived resources, which is a stupid place for the game to be.

    they have already seriously damaged the ability to reprocess stuff to reformat the minerals to current market demand without losses because of how many blueprints now carry extra materials.
    Erutpar Ambient
    The Scope
    Gallente Federation
    #76 - 2013-07-10 04:48:40 UTC
    Tauranon wrote:
    Gun mining in missions was seriously nerfed with the removal of base t1 modules. I don't see the point in _all_ refines being non perfect refines. The only net impact that has on the game is make hauler drops slightly more valuable (as they are minerals already). If they want nullsec refines to be slightly better relative to highsec refines, then make 30% base (or whatever it is) to 32% base, or whatever moves it usefully closer.

    Further impacting the actual module drops would leave us at the point where it is impossible to build a T1 frigate out of highsec derived resources, which is a stupid place for the game to be.

    they have already seriously damaged the ability to reprocess stuff to reformat the minerals to current market demand without losses because of how many blueprints now carry extra materials.


    Eve no longer needs to rely on highsec to obtain megacyte. There are plenty of sources in WH and Null space. I wouldn't be offended if they removed zydrine and megacyte from frigates though. As long as they perportionally increase them in BS's.
    Dinsdale Pirannha
    Pirannha Corp
    #77 - 2013-07-10 05:32:54 UTC
    It does not matter how it is phrased, this will be another attack on high sec profitability.
    Zenito
    Lekhantsi Salvage Depot
    #78 - 2013-07-10 06:17:21 UTC
    Dinsdale Pirannha wrote:
    It does not matter how it is phrased, this will be another attack on high sec profitability.


    This will be another attack on skewed risk / reward balance.

    Zenitoka Katanga

    Clan Chieftain

    "A fair bargain leaves both sides unhappy."

    Dracvlad
    Taishi Combine
    Astral Alliance
    #79 - 2013-07-10 06:19:51 UTC  |  Edited by: Dracvlad
    First of all my reply was based on logic, the important point I was making was to say that the more insecurity there is, the lower the level of production will be, this is borne out by how few Sov 0.0 stations have been upgraded, and not one single 0.0 spergelord was able to refute that. If the 0.0 crowd want better refining upgrade your station, and maybe ask CCP to drop the cost of the station upgrade which is stupidly expensive!

    When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

    Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

    Coriele Calec
    Center for Advanced Studies
    Gallente Federation
    #80 - 2013-07-10 09:15:24 UTC
    Gizznitt Malikite wrote:
    Here is a serious question: Why should MFG essentially be most efficient in highsec, where operating expenses are negligible, and ascertaining materials and selling products is not only much less risky, but easier?
    Because part of the reason why it is viewed as easier has to do with the inherent properties of nullsec.

    I'm all for giving player built station awesome things, like manufacturing slots and (with skills) fantastic refining. They're cool things, something you built, and they should be awesome.

    But the idea that you can "fix" nullsec industry by increasing station slots or refining percentages only works if you completely ignore Jita, Amarr, Dodixie, Hek and Rens. There's no realistic way of making manufacturing more inefficient in highsec, because you're not competing against slot costs, you're competing against the ability to use a freighter instead of a JF, traveling half a dozen jumps instead of cyno chains across multiple regions, against the ability to buy whatever raw material you need, whenever you need it, in one centralized location.

    The tradehubs require a stability and level of traffic that no one is able and/or interested in providing in nullsec; The tradehubs are themselves the result of emergent gameplay within the rules of highsec.

    The whole "risk vs reward"-schtick doesn't work for all aspects of a sandbox game, and thinking that it should is, well, themepark bullshit.