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So high sec miners, expect to get screwed more

Author
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#41 - 2013-07-02 15:12:24 UTC  |  Edited by: Darek Castigatus
Oh look Dinsdales back, the king of word twisting tinfoil ridden bullshit rides again!!

Simply put, Highsec industry is way way too good when you compare the risks you take doing it (Next to none, about the only ones I can think of involve suicide ganking and frankly those guys have bigger fish to fry on every level that matters) to the benefit you get (More access to perfect refining than low and null sec put together, single systems that have more production capability than entire nullsec regions, virtually riskfree access to ice for people prepared to make the minimal required effort etc etc)

Gizznit already pointed this out a few posts back and what you seem to be forgetting Dinsdale is that yes while the ore and ice is better there is nowhere in Null that offers anything like the capability of highsec to utilise those resources. And since you mentioned nullsec incomes on a player by player basis guess what the primary income sources are, I'll give you a clue it sure as hell isnt Ice or Ore. Most null dwellers i know make their money from anomalies and ratting, it simply isnt worth their time to mine ore or ice beyond whats required for capital fuel and alliance level assets such as jump bridges

Heck I dont even live in null and I know more about this than you, for once take your blinkers off and actually look at something objectively.

Pirates - The Invisible Fist of Darwin

you're welcome

Gizznitt Malikite
Agony Unleashed
Agony Empire
#42 - 2013-07-02 17:44:44 UTC
Dinsdale Pirannha wrote:
Gizznitt Malikite wrote:
Dinsdale Pirannha wrote:
Zifrian wrote:
Pretty sure you can't get perfect refine at a 30% station even with max skills/implant. 35% too I think.

While the OP seems to have a major beef with nullsec, et al. his point on Soundwave's influence is correct IMO. I can see some sort of change like this coming.

However, what should that look like? For me, my issue with empire refining is that it is so easy to get perfect refining while in null it's much more difficult. You need a refining implant and level 4 processing skills to get perfect refining at a 40% station, which had to be upgraded. That upgrade is not cheap nor logistically easy to do. In empire, find your nearest combat agent, crank out standings to 6.67 and have basic refining skills. That is imbalanced IMO.

Personally I'd like to see somrthing change, so Soundwaves comments are fine by me. Maybe change your refine tax affected by straight standings with the NPC corp. Have 2.0 standings? You only keep 20% refining of the we take value. Want 100%? Get 10.0 standings. Or possibly add some increased we take formula to the NPC corp. In null the alliance controlling the station gets a cut, why do people in empire get a way out of this? Make it a fixed 5 or 10% in empire.

Anyway, I'm sure they will come up with something, which is needed. Not allowing perfect refine anywhere though won't really accomplish anything though. It'll just set a new status quo for the cap and prices will adjust. I say allow it, but you gotta work for it. Much more dynamic gameplay that way IMO.


Listen to the interview. He made it clear that no place should have perfect refine. He did not differentiate between pre and post skill refine. He said everywhere should have some element of waste.

Wormholes already deal with a 25% waste, regardless of skills. That is of course, incredibly unfair.
Some null sec stations as you pointed out, with the proper modules and skills , achieve perfect refine.

So any attack against refine waste is aimed squarely at high sec.


What assets of yours are at risk when refining shtuff in highsec?

Seriously, a Nullsec NPC outpost requires 20 billion in costs, and can be usurped by the nearest supercapital fleet. A POS, while not costing multibillions, is still a moderately costly asset that can be attacked at any time... These vulnerable assets should be the creme-de-la-creme of refining, not some safe highsec station!!!

Reward players that put their assets at risk... it is that simple, and currently, with regards to industry, our game is backwards:
Manufacturing: Best (as in most accessible slots) is in Highsec
Refining: Best (as in least waste, and ease of accessibility) is in Highsec
Same with all the other S&I stuff... easy access to materials, production lines, and safest logistics...




Nice to see you omit a few details there:

Mineral belts in null sec are vastly more valuable than high sec, in raw value and in ISK / hour, even after any refine differentials.
Ice belts in null sec are vastly more valuable than high sec, in raw value and in ISK / hour, even after any refine differentials.

So don't get started on this "woe is me" crap about null sec. Null sec players already make massive amounts more than high sec players, and you simply are not satisfied with the spread and want it larger.

Oh, and please tell me about the risking of assets when the stations are bought by the alliance with funds from the alliance moon goo, and most null sec alliances have SRP's. If high sec players are making more money than you in null sec, you are simply a bad player, and should return to high sec.

And Gizznitt, you are with Agony, who have zero stations, and I am pretty sure if you got caught mining in Syndicate, well, you would have to contend with more than the people shooting you.


I don't follow your point: So, since harvesting resources, shooting rats, and extracting moon goo is more profitable/available in lowsec & nullsec, it is alright for highsec to be best for Manufacturing, Refining, and most S&I activities, regardless of the risk vs reward differences? Seriously?

And I am with Agony, of course I support changes that put players and their assets in nullsec!!! Also, Agony doesn't have an SRP... our members make income any means they can: Ratting, exploration, industry, WH's, Incursions, and even mining (although if you find an Agony pilot in a mining barge, it is probably a tarp).
Salpad
Carebears with Attitude
#43 - 2013-07-04 01:29:22 UTC
I would love to see a kind of asymptotic waste for refining, similar to production from BPO/BPC, or indeed similar to how profit margins are gradually improved when you train Accounting and Broker Relations.

Likewise, I'd like to see refining become blueprint-based, and I would also like to see in-station refining take time, instead of being instantaneous. That is, you set up a refining job, and then it takes some hours, or even a day or two, before you can come back and get your minerals.
Karle Tabot
State War Academy
Caldari State
#44 - 2013-07-04 07:42:33 UTC
I am not understanding how engineering the game to tacitly coerce players into having fun in the manner favored developers want them to have fun is consistent with either the sandbox theme of this game or its continued success.

I am not a developer, however, and perhaps it is wise in this time of tight money and increasing competition to try to force people to have fun the way they want people to have fun.

But I am not going to waste much time worrying about it. Should ccp's way of having fun eat into my way of having fun I will simply move to other games.

Its their game, its my money and each of us has 100% control over our respective things.

Salpad
Carebears with Attitude
#45 - 2013-07-04 17:14:41 UTC
Karle Tabot wrote:
But I am not going to waste much time worrying about it. Should ccp's way of having fun eat into my way of having fun I will simply move to other games.

Its their game, its my money and each of us has 100% control over our respective things.


I'm not married to EVE either. I've played it for over six years, and I like it a lot, and I don't see how a system-wide nerf to refining (guys! it's not a high-sec specific nerf, as I understand it) is going to cause any real harm. But if CCP does **** up EVE, though some other change, something that's genuinely harmful, then I will consider finding something else to do with my time.
Adunh Slavy
#46 - 2013-07-04 17:56:26 UTC

How is it, all these smart people miss the simple things. We have plenty of world history to show us the same pattern over and over again, yet some how players and CCP think they can over come human nature? Not going to happen

Null sec won't thrive until people can specialize in resource gathering, or manufacturing or shipping with out also having to be a rifleman and be a refuge every couple of months. As Eric Raeder points out in post 36, the stability needed for null industry defeats the purpose of null. Maybe that is what should be examined. What is the purpose of null. If it is truly the place for empire building, then more tools are needed in that regard. How to do that and while not creating, strong empires that can't be toppled by force.

Perhaps that too is not the right kind of thinking. Perhaps strong and stable, but smaller empires, would be better.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Finch Ronuken
CH-3TA
#47 - 2013-07-04 17:58:08 UTC  |  Edited by: Finch Ronuken
Funny how everyone chimed in to tell this guy he was an idiot, but he's actually right. I'll explain below.

Even funnier that someone said it was "basic economics". Well, as I'm sure everyone took Basic Economics 101 in school, here's Basic Economics 102.

Theory of Deadweight Loss (courtesy of Wikipedia.org)
In economics, a deadweight loss (also known as excess burden or allocative inefficiency) is a loss of economic efficiency that can occur when equilibrium for a good or service is not Pareto optimal. In other words, either people who would have more marginal benefit than marginal cost are not buying the product, or people who have more marginal cost than marginal benefit are buying the product.
Causes of deadweight loss can include monopoly pricing (in the case of artificial scarcity), externalities, taxes or subsidies, and binding price ceilings or floors (including minimum wages). The term deadweight loss may also be referred to as the "excess burden" of monopoly or taxation.

In this situation, the reduced refining efficiency is structured like a taxation. Plain and simple Economics 102 would state that this would cause prices to rise, quantities to fall and profits to narrow because why??? Everyone together now... "Harberger's triangle" hahaha - you thought i was going to say "deadweight loss" >> same thing.

This taxation is a loss to the miners and a loss to the purchasers of minerals. It is economically inefficient and a way of the government (or CCP) to take a small slice of the economy out of New Eden and basically throw it in the trash. Don't get me wrong, cost-push inflation strategy can actually be good for the economy, but it needs to be balanced with increased demand >> taxes just hurt everyone.

Who likes taxes aways??? Nobody... nobody except government employees... and as a capuler, I'd rather not work for 'The Man'.

In a nutshell - almost everyone was right in this forum...

keep flying and stay shiny!!!

Dinsdale Pirannha
Pirannha Corp
#48 - 2013-07-04 20:09:00 UTC
Adunh Slavy wrote:

How is it, all these smart people miss the simple things. We have plenty of world history to show us the same pattern over and over again, yet some how players and CCP think they can over come human nature? Not going to happen

Null sec won't thrive until people can specialize in resource gathering, or manufacturing or shipping with out also having to be a rifleman and be a refuge every couple of months. As Eric Raeder points out in post 36, the stability needed for null industry defeats the purpose of null. Maybe that is what should be examined. What is the purpose of null. If it is truly the place for empire building, then more tools are needed in that regard. How to do that and while not creating, strong empires that can't be toppled by force.

Perhaps that too is not the right kind of thinking. Perhaps strong and stable, but smaller empires, would be better.


What the null sec cartels want is all the benefits of null sec (more resources, more ISK intensive resources, a monopoly on the scare resources in the game, far more rich bounties on rats), but none of the downsides of null (no large centralized market hubs, and supposedly higher risk of ship destruction).

To that end, we are seeing a campaign to further increase null sec income potential, and give it much larger industrial capabilities. Odessey gave null sec an order of magnitude increase in mfg slots on stations, another massive increase in ore and ice resources compared to high sec. We also have at least 2 of the null sec CSM members quoted on the forums clamouring for a reduction of high sec mfg capabilities and large increases in costs per mfg slot. Plus we have soundwave stating last week he wants to do away with perfect refine, which is basically a high sec and low sec feature.

Of course, when I say mfg slot, that is a generic term to include R&D slots as well.
Any industrialist who does any T2 mfg will tell you that the bottleneck is the copying phase, not the actual manufacture of the finished product.

What I envision 12 months from now (covers the next 2 releases) is that we will have a null sec where once again that is a sea of blue, with single stations capable of far outstripping entire constellations of high sec production. And to create the centralized null sec market hubs (aka null Jita), I imagine some enterprising cartel will create freeports for all blue manufacturers to sell their goods.

The purpose of all this is to completely remove the necessity of null sec to interact with high sec at all, other than to export products and raw materials to high sec that high sec cannot produce themselves (anything that has a T2 component). And for those that control the null sec cartel wallets, there is another reason: Imagine the income streams that will flow into the wallets of those that set the refine, R&D and mfg slot rates at the null sec stations, if high sec slots are far more scarce and far more expensive. Once that is all accomplished null sec will indeed have all the benefits it enjoys today, plus the ones that high sec supposedly enjoys today also.

Jester, a CSM member, has mentioned in his blog that the CSM and CCP are discussing "big changes to industry", some that will extend over more than one release. It is clear to see we won't have to wait too long to see what these changes are, and how close they are to the trends established with Odessey industrial buffs to null sec and nerfs to high sec.
Bing Bangboom
DAMAG Safety Commission
#49 - 2013-07-05 16:02:16 UTC
Came in expecting tips for miners on how to pick up chicks.

Forgot highsec miners NEVER pick up chicks.....

Bing

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Finch Ronuken
CH-3TA
#50 - 2013-07-05 21:56:45 UTC
Bing Bangboom wrote:
Came in expecting tips for miners on how to pick up chicks.

Forgot highsec miners NEVER pick up chicks.....

Bing


Not a lot of chicks in EvE my friend... despite what some avatars look like... Shocked

Unless you're referring to the kind with feathers... probably more of those and they don't weigh much, so picking them up is easy.

keep flying and stay shiny!!!

Ciyrine
Deep Core Mining Inc.
Caldari State
#51 - 2013-07-05 23:22:21 UTC
Oxide Ammar wrote:
Eric Raeder wrote:
I keep reading phrases like "the key to nullsec industry" and schemes to improve mining in nullsec. Some people seem to be confused that mining is the key to industry. Not even close.

Nullsec can be competitive with highsec in raw materials gathering, yes. Null is and likely will remain the primary source for moongoo. It is reasonably competitive with highsec in ore and ice mining. It has a huge competitive advantage over highsec for extracting planetary materials, though few nullsec "industrialists" actually seem to bother.

Where null cannot compete with highsec is in manufacturing. Especially in T2/T3 manufacturing, but even for T1 manufacturing null is iffy. To manufacture stuff, you must have a ready supply of raw materials. Corpmates running erratic mining ops between wars are a possible, if rather iffy, source of minerals. To make T2 items, though, you need whole a laundry list of odd PI and moongoo derived items; for invention you need datacores, for more expensive items decryptors. In most cases, gathering up all these materials in nullsec simply costs far more time and effort than just buying stuff off the market.

And this is why highsec manufacturers will always have an advantage over nullsec manufacturers. They can site their operations close to the markets. As long as there is a highsec, where carebears can fly relatively safely, that is where the game's major markets will be. No nullsec manufacturer, who has to arrange logistics through jump freighters or whatever, to get that last item or two on his raw material list from a highsec market will ever be as competitive as a highsec manufacturer working 3 jumps from Jita.

All this talk of "fixing" nullsec industry by making ore easier to gather in null than high is pretty ********. Having easy to gather ore is never going to "fix" nullsec industry. The only thing that will fix nullsec industry is to make safe places people can congregate together at to swap the bits and pieces they have for other bits and pieces other people have. In other words, turn parts of nullsec into highsec. Which seems to rather defeat the point of null.


QFT.


Would having highsec oasis sprinkled throughout null really be that bad?
Dinsdale Pirannha
Pirannha Corp
#52 - 2013-07-06 05:30:56 UTC
Ciyrine wrote:
Oxide Ammar wrote:
Eric Raeder wrote:
I keep reading phrases like "the key to nullsec industry" and schemes to improve mining in nullsec. Some people seem to be confused that mining is the key to industry. Not even close.

Nullsec can be competitive with highsec in raw materials gathering, yes. Null is and likely will remain the primary source for moongoo. It is reasonably competitive with highsec in ore and ice mining. It has a huge competitive advantage over highsec for extracting planetary materials, though few nullsec "industrialists" actually seem to bother.

Where null cannot compete with highsec is in manufacturing. Especially in T2/T3 manufacturing, but even for T1 manufacturing null is iffy. To manufacture stuff, you must have a ready supply of raw materials. Corpmates running erratic mining ops between wars are a possible, if rather iffy, source of minerals. To make T2 items, though, you need whole a laundry list of odd PI and moongoo derived items; for invention you need datacores, for more expensive items decryptors. In most cases, gathering up all these materials in nullsec simply costs far more time and effort than just buying stuff off the market.

And this is why highsec manufacturers will always have an advantage over nullsec manufacturers. They can site their operations close to the markets. As long as there is a highsec, where carebears can fly relatively safely, that is where the game's major markets will be. No nullsec manufacturer, who has to arrange logistics through jump freighters or whatever, to get that last item or two on his raw material list from a highsec market will ever be as competitive as a highsec manufacturer working 3 jumps from Jita.

All this talk of "fixing" nullsec industry by making ore easier to gather in null than high is pretty ********. Having easy to gather ore is never going to "fix" nullsec industry. The only thing that will fix nullsec industry is to make safe places people can congregate together at to swap the bits and pieces they have for other bits and pieces other people have. In other words, turn parts of nullsec into highsec. Which seems to rather defeat the point of null.


QFT.


Would having highsec oasis sprinkled throughout null really be that bad?


If this high sec oasis had the same income potential as the traditional high sec zone, no, it would not be a big issue.
But that is not what the null sec cartels want.

They want their cake, and not just eat that, but eat the high sec cake too.
It is not enough to gain the same security benefits as high sec, while keeping all the immense ISK potential of null sec.
No, they want that, plus the utter destruction of high sec profitability as well.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#53 - 2013-07-06 12:17:46 UTC
lol dinsdale

My siren's name is Brick and she is the prettiest.

Sasha Rama
Doomheim
#54 - 2013-07-06 19:55:27 UTC
Quote:
They want their cake, and not just eat that, but eat the high sec cake too.
It is not enough to gain the same security benefits as high sec, while keeping all the immense ISK potential of null sec.
No, they want that, plus the utter destruction of high sec profitability as well.


And CCP is giving it over to them, bowing, and scraping the entire way making sure not to offend any cartels while they, careful to avoid eye contact, deside, with Goons permission, to leave, out the back door with no fight.

You will ruin EvE and when you do, i'll laugh the loudest.
Elizabeth Aideron
The Scope
Gallente Federation
#55 - 2013-07-06 20:47:46 UTC
Sasha Rama wrote:
Quote:
They want their cake, and not just eat that, but eat the high sec cake too.
It is not enough to gain the same security benefits as high sec, while keeping all the immense ISK potential of null sec.
No, they want that, plus the utter destruction of high sec profitability as well.


And CCP is giving it over to them, bowing, and scraping the entire way making sure not to offend any cartels while they, careful to avoid eye contact, deside, with Goons permission, to leave, out the back door with no fight.

You will ruin EvE and when you do, i'll laugh the loudest.


you are aware you are talking about space pixel cartels, right
Falin Whalen
Federal Navy Academy
Gallente Federation
#56 - 2013-07-06 22:16:24 UTC
Sasha Rama wrote:
Quote:
They want their cake, and not just eat that, but eat the high sec cake too.
It is not enough to gain the same security benefits as high sec, while keeping all the immense ISK potential of null sec.
No, they want that, plus the utter destruction of high sec profitability as well.


And CCP is giving it over to them, bowing, and scraping the entire way making sure not to offend any cartels while they, careful to avoid eye contact, deside, with Goons permission, to leave, out the back door with no fight.

You will ruin EvE and when you do, i'll laugh the loudest.

I was wondering why my tinfoil stocks were spiking. Thanks for making me rich you wonderful being you.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Adunh Slavy
#57 - 2013-07-07 02:49:23 UTC
When goons protest, something is fishy.

No one trusts goons :)

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Artemis Ellery Sazas
Shock and Awe Inc.
#58 - 2013-07-08 11:07:35 UTC
Most players in high sec are "casual" players. I play between 5-15 hours per week, that to me is casual. Null sec corps want a more active, hardcore player. They don't want casual players that only play a few hours per week. The easiest thing to do is to buff wormholes and null sec and leave high sec alone. Make wormholes and null sec so much greater than everywhere else players will "have" to be there. Let players be drawn to null sec by great riches and rewards and not by trying to force them to go there.

High sec is the most populated section of Eve. Each high sec player pays for a sub, whether it is credit card or PLEX. That PLEX is somehow bought to be put into the game, which means money in CCP's pocket.

Messing around too much with high sec is just stupid business policy. I have never seen a business succeed long term by negatively effecting their biggest customer base. It's much harder to get a pissed off customer to return, than it is to keep them happy in the first place. Major changes to high sec industry, refining or whatever is just a dumb business idea.
Karle Tabot
State War Academy
Caldari State
#59 - 2013-07-08 11:43:55 UTC  |  Edited by: Karle Tabot
Adunh Slavy wrote:

How is it, all these smart people miss the simple things. We have plenty of world history to show us the same pattern over and over again, yet some how players and CCP think they can over come human nature? Not going to happen

Null sec won't thrive until people can specialize in resource gathering, or manufacturing or shipping with out also having to be a rifleman and be a refuge every couple of months. As Eric Raeder points out in post 36, the stability needed for null industry defeats the purpose of null. Maybe that is what should be examined. What is the purpose of null. If it is truly the place for empire building, then more tools are needed in that regard. How to do that and while not creating, strong empires that can't be toppled by force.

Perhaps that too is not the right kind of thinking. Perhaps strong and stable, but smaller empires, would be better.




It would seem that you would be better with a system in which the stable empires were built in high security areas, and that the main wars, explorations, new discoveries, skirmishes, expeditions, etc., all were in low or null security, with an increase on the value of the drops, ores, new discoveries, and potentially claimable land, etc. increasing as the security rating decreased.

It is strange to me that null and low security is supposedly "where the real game is", and that that is where all the "cool people" are, and yet for every high security whiner and complainer I see post, I see 3 such posters from low/null security.

I continue to fail to understand how Eve Online can be so adamantly proclaimed to be a sandbox game by so many low and null security posters, and yet so many of those posters are always upset at how others play the game. They are, in my opinion, the ones most often and bitterly insisting everyone has to play like they want to play.

Perhaps low and null security is where the younger and more immature live?
Dracvlad
Taishi Combine
Astral Alliance
#60 - 2013-07-08 11:53:30 UTC
The logic escapes me, mining is so damn boring, so what CCP proposes to do is reduce refine rates so people have to do more boring mining in High Sec, just improve refining in 0.0 and be done with it, its not my fault that all those Null Sec players are not prepared to upgrade their stations, so why the hell should I have to sit there mining more so that null sec can feel better about themselves not paying for Station upgrades to get perfect refining, its their fault not mine and in terms of the game why wouldn't the stations in HS have perfect refining with the right skills. There is no damn logic in this CCP, its stupid with a capital S, why annoy the majority of your player base, makes no sense!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp