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Missions & Complexes

 
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best level 4 mission running ship

Author
Morrigan LeSante
Perkone
Caldari State
#81 - 2013-07-03 08:43:39 UTC
You can get 14xx at 39.6 + 36 (on a real fit, I could push that further out artificially).

Needs CN antimatter and both 6% hybrid damage and RoF.

It's close enough, you could doubtless eft something else higher up (rigs, TCs etc) but that fit I'm testing is one you could actually....use. I didn't change a thing on the actual fitting, just skills v, the implants and the faction ammo.
Khanid Voltar
#82 - 2013-07-03 08:53:30 UTC  |  Edited by: Khanid Voltar
Why has the space you are missioning in not entered into this argument yet?

IMHO it is the critical factor and most likely the problem here.

My alt flies in minnie space - I dont think he has ever had Guristas extravaganze, caldari missions only pop up for the most part when they are caldari + amarr missions, and serpentis missions are perhaps the most prevalent of the not very often missions.

Like I think Cipher said if you are dual boxing EW becomes a non issue for the most part as the EW rats dont seem to split their fire, and hence the other alt just elimiates the problem.

I dual box in minnie high sec, using two mwd ac machs and while I am not getting Godilees times I am finding it unbelievably fast.

But I reckon Tsukino is almost definitely not doing missions in minnie high sec, and is possibly from his responses single boxing as well. So it's really comparing apples to oranges.

Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.

And since, rightly or wrongly, the most lucrative missions are often perceived to be angel missions you want to maximise your chances of getting them, and being in a ship that is going to cope the best with the missions in that space, then the best mission ship therefore is the mach.

Maybe at lower skill level, in other space, other ships are more appropriate. But for my skill level, and the type of rat I want to get missions to fight, the Mach is an end game mission ship. That isnt to say that its only good angels, in general it copes well with all rat types. When single boxing I do hate ECM missions, but I guess I could just use ECCM if I hated them that much or even refuse them. But generally I didnt and since I have started to dual box again simply wouldnt single box an EW mission. Its just silly.


Just my two cents.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#83 - 2013-07-03 08:56:29 UTC
well it is almost warranted that you will need tracking mods at least two so like it or not range will go up from stock 36km or you will hit for crap otherwise

also domi i linked in pic is incursion one it have wrong rig(em II) it should be therm and it have scope chip it should be kin II rig..that way with correct invul you are good for therm/kin/explo rats and some easier em(drones/merc) missions!

But it is doable as i said my preferred ship atm.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#84 - 2013-07-03 09:12:15 UTC
you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#85 - 2013-07-03 09:17:30 UTC
Tsukino Stareine wrote:
you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?


i think that you underestimate what 1400 instant dps does to stuff anyway i did fraps some time ago(and post on this forums) very similar domi in action 0 cap mods some tank and it worked then it works now.

You are always free to believe and fly what you want,i was just showing that 1400 dps rail domi isn't unreachable.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Morrigan LeSante
Perkone
Caldari State
#86 - 2013-07-03 09:59:33 UTC  |  Edited by: Morrigan LeSante
Tsukino Stareine wrote:
you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?


Mine is not a 3 slot tank, and it's the boat I use to blap short range, low travel serpentis/guristas missions so it's hardened against them (booster, invuln, kin & therm hardener(s) and a couple of rigs for taste/ in case I feel like more general purpose work). The only sacrifice it makes is a large, rather than X-large booster - because it doesnt need it. The speed at which it melts things is quite hilarious.

Again though, it just goes back to my "have a stable of ships, pick the best for the mission" belief. But for guristas/serpentis work up close, that thing is a pain spewing monster Smile

Edit: Mind you, the TFI I have is *better* still, but sometimes a change of pace is nice.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#87 - 2013-07-03 10:08:48 UTC
Mina Sebiestar wrote:
Tsukino Stareine wrote:
you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?


i think that you underestimate what 1400 instant dps does to stuff anyway i did fraps some time ago(and post on this forums) very similar domi in action 0 cap mods some tank and it worked then it works now.

You are always free to believe and fly what you want,i was just showing that 1400 dps rail domi isn't unreachable.


1400 dps is very reachable but EFT numbers mean very little in the real game, 1400 dps means you have a 3 slot tank and many missions you will be breaking before you can even get locks on the more important things unless you're running some ridiculous pith-x large shield booster setup with an a-type invuls and stuff. Not to mention some missions have rats that can shoot you from much further than your engagement range.

Plus 50km engagement range is pretty poor to start with, many things spawn at 70, 90 and even over 100km at times, no DLA means you got a 60km max drone control range too.
ExcalibursTemplar
CANZUK
#88 - 2013-07-03 10:45:07 UTC  |  Edited by: ExcalibursTemplar
Mina Sebiestar wrote:
"also the claim for 1300 dps at 50km is a little far fetched also, you sure you're not fitting blasters and forgetting their range?"

war potato i am lacking rail spec to l5 and t2 ammo for totally fake paper dps but yes domi hits hard ..very hard.



I could be wrong but I'm pretty certain that's not your DPS.

Undock then deploy drones and look at your dps.

EDIT: Ignore this i've just run the numbers through EVEHQ fit and they seem right. I just have a weird bug in my game when docked up all the drone damage is added together instead of just the drones i can use.
Morrigan LeSante
Perkone
Caldari State
#89 - 2013-07-03 10:46:55 UTC  |  Edited by: Morrigan LeSante
There's really no reason I couldnt rig my navy domi for drone control range to squeeze it further out - its current rigs are...optional.

It could be wiggled to get drone range out to 80km with keeping max guns managing 4 figure DPS out to that range, before implants and a good enough tank (considering its DPS).

Only reason I didnt was...it was a hull I built for an explicit purpose.

edit: and no deadspace items, faction is where that tops out.

edit2: Here, an example of one you might consider :

[Dominix Navy Issue,Sample]

6x 425mm Railgun II (Antimatter Charge L)

Dread Guristas Large Shield Booster
Adaptive Invulnerability Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
2x Federation Navy Omnidirectional Tracking Link

3x Federation Navy Magnetic Field Stabilizer
3x Drone Damage Amplifier II
Republic Fleet Tracking Enhancer

Large Drone Control Range Augmentor II
Large Hybrid Locus Coordinator I
Large Capacitor Control Circuit I

5x Garde II
5x Warden II

[Statistics - Vs with 6% implants on ROF and Hybrid ]

Damage Profile - Serpentis (EM: 0.00%, Ex: 0.00%, Ki: 37.85%, Th: 62.15%)
Effective HP: 84,188 (Eve: 45,992)
Tank Ability: 359.73 DPS

Damage Profile - Guristas (EM: 0.00%, Ex: 0.00%, Ki: 83.63%, Th: 16.37%)
Effective HP: 91,319 (Eve: 45,992)
Tank Ability: 411.78 DPS

Volley Damage: 5,931.91
DPS: 1,342.90


Add faction ammo and the number rises, 80km drone control range, pick drones to suit.

With Thorium L and wardens @78.7:

Volley Damage: 4,448.93
DPS: 1,007.18


It is perfectly do-able and even without the implants it's a boat you can use in the "real" game world without drama. I know, because mine is similar (just less pimped and designed for shorter ranges only).
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#90 - 2013-07-03 10:57:19 UTC  |  Edited by: Tsukino Stareine
ExcalibursTemplar wrote:
Mina Sebiestar wrote:
"also the claim for 1300 dps at 50km is a little far fetched also, you sure you're not fitting blasters and forgetting their range?"

war potato i am lacking rail spec to l5 and t2 ammo for totally fake paper dps but yes domi hits hard ..very hard.



I could be wrong but I'm pretty certain that's not your DPS.

Undock then deploy drones and look at your dps.


when you deploy drones the ones out are removed from the DPS calculation on the fitting screen

Also just to the people harping on about the navy domi: I can get the regular one to do 1k+ dps at 73km or 900+ to lock range. The navy domi does about the same except it doesnt have the luxury to use gardes at that range.

So choice between garde engage range at 73km and 1k DPS or no gardes and the same DPS.

The only advantage navy version has is if engaging anything under 50km which is not very often.
Goldiiee
Bureau of Astronomical Anomalies
#91 - 2013-07-03 12:06:03 UTC
Khanid Voltar wrote:
Why has the space you are missioning in not entered into this argument yet?

IMHO it is the critical factor and most likely the problem here.

My alt flies in minnie space - I dont think he has ever had Guristas extravaganze, caldari missions only pop up for the most part when they are caldari + amarr missions, and serpentis missions are perhaps the most prevalent of the not very often missions.

Like I think Cipher said if you are dual boxing EW becomes a non issue for the most part as the EW rats dont seem to split their fire, and hence the other alt just elimiates the problem.

I dual box in minnie high sec, using two mwd ac machs and while I am not getting Godilees times I am finding it unbelievably fast.

But I reckon Tsukino is almost definitely not doing missions in minnie high sec, and is possibly from his responses single boxing as well. So it's really comparing apples to oranges.

Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.

And since, rightly or wrongly, the most lucrative missions are often perceived to be angel missions you want to maximise your chances of getting them, and being in a ship that is going to cope the best with the missions in that space, then the best mission ship therefore is the mach.

Maybe at lower skill level, in other space, other ships are more appropriate. But for my skill level, and the type of rat I want to get missions to fight, the Mach is an end game mission ship. That isnt to say that its only good angels, in general it copes well with all rat types. When single boxing I do hate ECM missions, but I guess I could just use ECCM if I hated them that much or even refuse them. But generally I didnt and since I have started to dual box again simply wouldnt single box an EW mission. Its just silly.


Just my two cents.

QFT

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tauranon
Weeesearch
CAStabouts
#92 - 2013-07-03 12:15:16 UTC
Tsukino Stareine wrote:


The only advantage navy version has is if engaging anything under 50km which is not very often.


I use a 99km control range fit, it only needs 1 DLA because I use the drone control rig. If the mission doesn't require 99km control range, then I consider bringing 6 guns. That is in fact most missions because most missions you can shoot the guns once at 90km, and then shoot stuff that is closer whilst the NPCs solve your problem for you. ie between pulls and the natural distance stacking, sub 50 is more important than greater than 50 imo.

Also gurista and serps have 10% more raw thermal resists, which translates to taking 20% more kinetic damage (because of where the raw numbers are stacked around 50%), which cancels out nearly 2/3rds of the advantage that gardes have, if the wardens are shooting beyond 60km where they track properly. Mordus, well they die to thermal, but the resists are often huge - ie you don't always get the difference in damage dealt that raw would lead you to believe.
Hypercake Mix
#93 - 2013-07-03 15:29:31 UTC
Khanid Voltar wrote:
Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.


Well, lets add some conditions.
-Across all level 4 missions like some weird mission-olympics.
-One ship, one set of rigs, and one character.
-Full mission clears for potential salvaging purposes.
-Decent resilience for drunken or careless missioning.
-Reasonable ammo.
Morrigan LeSante
Perkone
Caldari State
#94 - 2013-07-03 16:23:13 UTC
Boozed missioning demands an uber tanked passive rattler.

If you can do it in less, you're not drunk enough.
Goldiiee
Bureau of Astronomical Anomalies
#95 - 2013-07-03 16:29:18 UTC
Hypercake Mix wrote:
Khanid Voltar wrote:
Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.


Well, lets add some conditions.
-Across all level 4 missions like some weird mission-olympics.
-One ship, one set of rigs, and one character.
-Full mission clears for potential salvaging purposes.
-Decent resilience for drunken or careless missioning.
-Reasonable ammo.

I would still recommend the Mach if it wasn't for (-Decent resilience for drunken or careless missioning.). A Mach capable of clearing missions in short order usually has the drawback of being 85% Gank and 15% tank, not a good combination for drunken missioning.

I have a buddy that only plays drunk Big smile he flies a Rattlesnake I gave him when I decided I didn't care for it, I believe it has near 180k EHP, tanks some ludicrous amount, and is pretty much as fool proof as a mission boat can be.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Qalix
Long Jump.
#96 - 2013-07-03 17:40:56 UTC
Why don't you all just fraps/record yourselves running missions and end the debate? Go for the big ones that appear in all racial mission lists (I guess that's merc/drones). No blitzing, clear all NPC ships, and fraps to the point that you either dock and load the station UI or until you jump the first stargate (for missions not in the same system). Differences in overall run time of 60 seconds or less disregarded.

Go.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#97 - 2013-07-03 18:49:32 UTC
that would require everyone to have the same relevant skills for it to be a fair test.
Goldiiee
Bureau of Astronomical Anomalies
#98 - 2013-07-03 19:37:04 UTC
Tsukino Stareine wrote:
that would require everyone to have the same relevant skills for it to be a fair test.

Or you just need someone with maxed skills, as that is (Or should be) the goal of anyone flying a ship.

I think there might be something here; a neutral party that follows around maxed skilled people in missions and Fraps it. To help others decide on what flying technique they would enjoy the most, they could just watch a few hours of interminably boring PVE youtube videos and decide for themselves.

Who knows it might be the answer to the 10 threads a day made with the title ''What should I fly for LVL-4's''

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#99 - 2013-07-03 19:42:35 UTC
Do we have anyone who fits the bill :D?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#100 - 2013-07-03 19:59:06 UTC  |  Edited by: Cipher Jones
Tsukino Stareine wrote:
you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?


I was going to be done with this, but really, here's the bottom line; You have no idea what missioning in a Mach is like. There is no l4 mission that can even set off the alarm on my Mach with 3 slot tank. Not one. Your gank is your tank. There is specific methodology you use to kill things. DPS is not the only factor. 4 unbonused sentries in a mach are plenty to one shot dessies and 2 shot cruisers. Your AC's are plenty to 1 shot frigs & 2 shot battlecruisers. Every 7-8 seconds you drop 2-4 incoming ships. So all that you have left is battleships, and they are well within the 1000dps zone by the time I start shooting them. Angel missions I don't even have to rep. Serpentis missions I only have to cycle the repper to half cap at most. Sometimes Serpentis BCs take 3 volleys to kill, depending on range. I can get as high of a bounty on Sanshas as I can on Angels without the alarm going off (the whole mission, 20 mil).

There is simply no way a Domi is better than a Mach at any mission, sorry. The Navy Domi is as good as a mach at a couple of missions. The CNR is as good as the Arty Mach at sniping in some instances. The NM is as good as the Mach at Sansha/BR. Overall, there is no best, but the one that's either best or tied for best in the most instances is the Mach. The domi is not the best at any mission, sorry. Its why the Navy Domi exists.

internet spaceships

are serious business sir.

and don't forget it