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Make Slaves Usefull

Author
Oldgrimeyass
Downloaded Bears
#1 - 2013-06-28 02:11:39 UTC
I say make a benefit to owning slaves in the game. They should get off their butt and do some work. I say that having many slaves in your station or POS should improve your productivity when you are doing manufacturing or what ever the pilots of today need them to do. Having them would of course reduce the amount of time it takes to build stuff. Of course you may lose some of your slaves in the process because they do not work in the safest conditions and some may run away. So you will need to run back to the market or to your friendly neighborhood slave trader to find some more. Slaves would also need to be made more common out on the combat sites where they try to hide from the slave catchers coming around to find new slaves to bring to market for a profit. It would take many hundreds of thousands of slaves to really cut down time working on things so it would create a big boom and a new commodity that the industrialist would want to maximize his profits
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-06-28 02:37:46 UTC  |  Edited by: Alvatore DiMarco
I'm almost completely sure this is a joke thread. Also, aren't slaves illegal outside of Amarr space? That would make nullsec, lowsec and Amarr POSes unsuitably more productive than others. Also, don't forget that you'd need Slavers and daily supplies of Vitoc or else the slaves go berserk with rage and freedom, killing all the slavers and destroying all your supplies and all the ships/modules/etc stored at your POS.

♪♫ If you're happy and you know it, pod Amarr!
If you cannot find Caldari, pod Amarr!
If the Minmatar are too frisky,
Gallente is looking shifty,
Jovians are too risky,
Pod Amarr!
♪♫
Endeavour Starfleet
#3 - 2013-06-28 03:57:11 UTC
Please don't joke about this. In case you have not noticed. Slavery is still an issue in the RL world.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-06-28 04:43:37 UTC
Endeavour Starfleet wrote:
Please don't joke about this. In case you have not noticed. Slavery is still an issue in the RL world.


Not to defend the OP's idea, but in case you haven't noticed EVE does not take place in the real world.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#5 - 2013-06-28 05:16:57 UTC  |  Edited by: Vayn Baxtor
Joke thread or not, something to think of too.

Have to say too, let's keep "the real world out of this". But I understand the concern. And no, slavery is disgusting.

This is EVE, and ugly is Her Beauty's middle name. One has to note however, that even if it is a game, there are -sorry to say- people who take things too seriously and try to drag everything down. Plus, slavery and, well, racism are like siblings and I am dead sure CCP does not want to get dirty with that subject. It would only work if it is something about "goodguys" or some genuine "ethic-drama" that gets people thinking (talkin' like philosophy etc, as to the very topic of slavery).


I am probably swinging out too far as usual.

I do see potential as a mix of improving what I would put next to "making PI goods more useful".

Thing is though that the "slaves-item" are just an entity with an x quantity. I don't know if much can happen with such. But say, "force labor" could be sort of a nifty idea.
However, I think this is where we'd need other sorts of people-items, like Scientists, etc that help produce or research whatever - using slaves gives you advantages but maybe somewhere else disadvantages. I suppose that was the OP suggestion somewhat.

But there has to be more thought and emphasis on making the actual slaves-item useful, but also not just a mere "Nanite Repair Paste in human form".


The only way I also only see this be more awesome is if we could see a lot more emphasis on each and every faction. So Amarr would be much deeper in to the slave subject as much as other factions would be in their little dirty realities.

Using tablet, typoes are common and I'm not going to fix them all.

raawe
Imperial Shipment
Amarr Empire
#6 - 2013-06-28 07:30:44 UTC
And i thought this would be thread about implants....
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2013-06-28 07:38:10 UTC
Endeavour Starfleet wrote:
Please don't joke about this. In case you have not noticed. Slavery is still an issue in the RL world.

You know what else is still an issue in the real world? war, murder, famine, unemployment, teenage prgnancy (well, in america anyways), corrupt governments, etc etc etc.

but ya know what? I'll make jokes about it whenever i want, just like the next guy. I'm tired of people who, jokingly or not, complain about subject-matter and when it's brought up, fact is, NOT bringing it up isnt helping solve the problem, in fact, it makes it WORSE. the more you talk about a problem, seriously or koingly, the mroe it is in the forefront of people's minds, not talking about it allows people to ignore it, which prevents change.


TL;DR, make slavery jokes or your a racist who supports it, by logical connection.
Tchulen
Trumpets and Bookmarks
#8 - 2013-06-28 07:51:49 UTC  |  Edited by: Tchulen
Alvatore and Nariya hit the nail on the head (other than that last bit about being a racist if you don't joke about it - that's obviously total balls).

That said, I kinda get behind the OP in a roundabout way.

There are a load of "passengers" in the game and as far as I can tell they serve no practical purpose. I'm not going to try to state what purpose they should provide but if one type was for each of the four races they could be used to a) temporarily speed up PI or b) temporarily speed up blueprint runs. There are probably other things they could be used for but it would provide a market for them making them more valuable and therefore worth picking up when they drop in missions.

For example:

Amarr - Slaves (obviously), Slavers, Elite Slaves
Minmatar - Refugees, Freed Slaves, Freedom Fighters
Caldari - Marines, Homeless, Janitors
Gallente - Exotic Dancers, Tourists, Science Graduates

I'm not saying I think it's a *good* idea, more that it's perhaps worth a little thought.
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2013-06-28 07:59:10 UTC
Tchulen wrote:
Alvatore and Nariya hit the nail on the head (other than that last bit about being a racist if you don't joke about it - that's obviously total balls).

That said, I kinda get behind the OP in a roundabout way.

There are a load of "passengers" in the game and as far as I can tell they serve no practical purpose. I'm not going to try to state what purpose they should provide but if one type was for each of the four races they could be used to a) temporarily speed up PI or b) temporarily speed up blueprint runs. There are probably other things they could be used for but it would provide a market for them making them more valuable and therefore worth picking up when they drop in missions.

For example:

Amarr - Slaves (obviously), Slavers, Elite Slaves
Minmatar - Refugees, Freed Slaves, Freedom Fighters
Caldari - Marines, Homeless, Janitors
Gallente - Exotic Dancers, Tourists, Science Graduates

I'm not saying I think it's a *good* idea, more that it's perhaps worth a little thought.

The TL;DR was a joke, which is why i added the "by logical connection" to the end of it. I guess the way jokes are done where I'm from is just a little weird.
Tchulen
Trumpets and Bookmarks
#10 - 2013-06-28 08:11:33 UTC
My bad. I totally misunderstood then. I get it now, sarcasm. It's sometimes difficult to tell whether someone is being sarcastic in text. It makes sense with context explained.

So yeah, you hit the nail on the head Big smile
Johan Toralen
IIIJIIIITIIII
#11 - 2013-06-28 12:19:49 UTC
I got a bunch of Freed Slaves tightly packed in a secure container for years. Would be cool if instead of just having them rotting there i could use them to improve my manufacturing time. Basically have them work hard and long hours in a sweatshop so these lazy bums are not just wasting the air inside their cozy secure container home.
Mike Voidstar
Voidstar Free Flight Foundation
#12 - 2013-06-28 13:10:21 UTC
It might take a bit of work, but they could add a field to passengers for point of origin and freedom/travel status.

Then you could "buy" passengers from one place, and ship them to another where they could be "sold". Distance traveled could factor into the selling price. Amarr stations could have the option to enslave passengers, selling them as slaves, while all other stations could have the option to free them, which would allow them to be offloaded for a small amount.

Rescue prisoners in a mission, maybe get a small reward when you bring them back and free them. Take on passengers and run them as far as you care to, with the possibility of someone else popping you and selling your vacationers as slaves.

Could be fun.
seth Hendar
I love you miners
#13 - 2013-06-28 14:39:34 UTC  |  Edited by: seth Hendar
Endeavour Starfleet wrote:
Please don't joke about this. In case you have not noticed. Slavery is still an issue in the RL world.

it's a GAME ffs......


slavery is BAD irl, right, i'm the first to agree, as killing innocent, as driving @ 200 mph in open street as etc......


but here we are talking about pixels......so
Sherring
Native Freshfood
Minmatar Republic
#14 - 2013-06-28 14:48:11 UTC
Slaves are already useful. You need thousands of them to build and upgrade Amarr outposts.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#15 - 2013-06-28 16:06:58 UTC
Endeavour Starfleet wrote:
Please don't joke about this. In case you have not noticed. Slavery is still an issue in the RL world.


Please don't joke about this. In case you have not noticed. Being an uptight douche is still an issue in the RL world.

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Little Dragon Khamez
Guardians of the Underworld
#16 - 2013-06-28 16:07:55 UTC
I'm Khanid and whip my slaves back and forth...

I would also like to be able to biomass janitors, marines and slaves and harvest their cells to make a replacement clone for me without actually buying one from medical.

Alternatively I would also like to be to right click and free the slaves or release the captives.

Those I like would live, the dropped marines of my enemies might die, but I would also like to have them working for me.

Eve is dark, cruel and distopian and I come to it to get away from real life.

Dumbing down of Eve Online will result in it's destruction...

Hakaimono
Native Freshfood
Minmatar Republic
#17 - 2013-06-28 16:47:48 UTC
Like the Amarr do any work to begin with. All their ships are powered by slaves in hamster wheels anyways. Not perfect, hence the cap issues.
Ellendras Silver
CrashCat Corporation
#18 - 2013-06-28 17:02:53 UTC
raawe wrote:
And i thought this would be thread about implants....


me too lol

[u]Carpe noctem[/u]

Shahai Shintaro
State War Academy
Caldari State
#19 - 2013-06-28 22:11:36 UTC
As a Caldari pilot, I would prefer to launch them out of the torpedo tube when I run out of ammo. I can see it now... "Shahai Shintaro's Bob from accounting hits you"
Endeavour Starfleet
#20 - 2013-06-28 23:36:42 UTC
Alvatore DiMarco wrote:
Endeavour Starfleet wrote:
Please don't joke about this. In case you have not noticed. Slavery is still an issue in the RL world.


Not to defend the OP's idea, but in case you haven't noticed EVE does not take place in the real world.


No it does not but do you honestly think that a mechanic that makes things build faster by using slavery or "forced labor" won't become extremely offensive?

I can see the headlines now "Major Online game encourages virtual slavery for advantages." Or "Video game turns players into virtual slave owners."
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