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Thrasher fit for level 2 missions

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2013-06-27 18:12:42 UTC  |  Edited by: Bastion Arzi
Hi ive just got tech 2 autocannons and im dying to try them out.

Hows this fit for level 2 missions

[Thrasher, pve]

Gyrostabilizer II
Gyrostabilizer II

Medium Shield Extender II
Medium C5-L Emergency Shield Overload I
Limited 1MN Microwarpdrive I

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
[Empty High slot]

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

325 dps with Hail

Its cap stable with the mwd on and the shield booster off. Or it runs for 32 seconds with the mwd off and the shield booster on.

with both mwd and shield booster on it lasts 23 seconds lol.

Should I downgrade the booster? Should I change the rigs for projectile weapon dmg and rate of fire? or maybe even CCC's?

please advise
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2013-06-27 18:17:04 UTC
Looks interesting. Try it and report back.

Life is short and dinner time is chancy

Eat dessert first!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-06-27 18:24:08 UTC
Would advise 250mm arty fit

325 dps with hail means nothing when you have to get within 500m to actually apply it.
Ginger Barbarella
#4 - 2013-06-27 18:33:20 UTC
Looks fine to me. Bring along a couple different faction ammo types too based on targets just to save some isk... Have fun!!

"Blow it all on Quafe and strippers." --- Sorlac

Hakaimono
Native Freshfood
Minmatar Republic
#5 - 2013-06-27 22:08:18 UTC
Try Barrage too if you want range, but want to stick to autos.
Bastion Arzi
Ministry of War
Amarr Empire
#6 - 2013-06-27 22:25:42 UTC  |  Edited by: Bastion Arzi
Tsukino Stareine wrote:
Would advise 250mm arty fit

325 dps with hail means nothing when you have to get within 500m to actually apply it.



thanks but the falloff is 5.4km with hail and 10km with barrage. seems to apply damage just fine lol im sticking with auto's

also I was wrong about the dps I didn't count my implant in pyfa.

I get +3% damage with Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 so now its 363.1 dps it prolly seems a bit higher than it should because I got specialisation up to 2 before I posted again.


anyway just ran the blockade against angels and did ok up till the last wave that got me into armour.

edit: managed to complete the mission (had to warp off twice though)

I think minmitar have it easy - theres no tracking disruption versus angels and your guns don't suck cap.

this is not a cry that minmitar are op just an observation from someone who started with amarr ships and crosstrained.

also netted over 700k in bounties and 550k in mission reward iirc, I know this is one of the higher paying level 2's but still that's nice
Dato Koppla
Spaghetti Militia
Spaghetti N' Meatballs
#7 - 2013-06-27 23:59:34 UTC
Artillery is better, missions are commonly long range and the time you spent burning into autocannon range cancels out the extra dps you get from them and also forces you to tank harder and for longer since you'll be really close to the rats they'll be doing their full damage as you experienced in the Blockade, a properly fit destroyer should have no problem completing that missions with no warpouts or tanking issues.

Also, don't go for both a extender and a booster, detroyers have enough natural buffer to survive L2s if you fly them properly, just a booster and some cap recharge should suffice.

Bastion Arzi
Ministry of War
Amarr Empire
#8 - 2013-06-28 10:12:41 UTC
Dato Koppla wrote:
Artillery is better, missions are commonly long range and the time you spent burning into autocannon range cancels out the extra dps you get from them and also forces you to tank harder and for longer since you'll be really close to the rats they'll be doing their full damage as you experienced in the Blockade, a properly fit destroyer should have no problem completing that missions with no warpouts or tanking issues.

Also, don't go for both a extender and a booster, detroyers have enough natural buffer to survive L2s if you fly them properly, just a booster and some cap recharge should suffice.



1. I think id have to waste a rig or a low slot on pg if i went for arties
2. I find the missions more fun and challenging this way.
3. with the mwd constantly on i close range v fast
4. Im actually skilling towards an autocannon machariel - that being said i will need arty spec for fleet ops
5. i think adding one cap recharger instead of a shield extender would only get my a couple seconds more cap. to maximise the cap recharge thing id prolly have to get all CCC's and i'd really rather just pulse the booster as neccasry - if the dps get to high i can just burn away with my mwd and recharge a bit as the npc's approach me. worked fine during most of the blockade...

then again with all ccc's and one cap recharger i would recharge much faster so hmm i might try this one out. thanks
Dato Koppla
Spaghetti Militia
Spaghetti N' Meatballs
#9 - 2013-06-28 10:44:43 UTC
If you drop the shield extender you should have enough PG to fit a Medium Shield Booster + 250mm Artillery with some room to spare. If you prefer autocannons they're still viable, but give artillery a try, you might like it better, also autocannons waste the Thrashers optimal range bonus so that's another reason to sue artillery.
Bastion Arzi
Ministry of War
Amarr Empire
#10 - 2013-06-28 11:27:51 UTC
ok ill give it a go in pyfa when i get home and see what i can come up with. I'm skeptical though because i still don't have adv weapon upgrades but we'll see. cheers for the advice Big smile