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Player Features and Ideas Discussion

 
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Low-Security Space is VERY hostile towards new players.

First post
Author
Skill Training Online
Doomheim
#1 - 2013-06-25 20:42:33 UTC  |  Edited by: Skill Training Online
The Problem:
Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.

A little of everything?
Yep, The list includes:
Mining Laser
Combat Laser
Missile Launcher
Probe Launcher
Shield Extenders
Small armor Repairer
Salvage Drones


So what to do about it?

#1 The content is far too severe for these type of ships to be competitive.
This leads us to two paths:
Fix the ships
Fix the Content


#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources.
This leads us to two paths:
Increase the density of content
Create more low-security systems.


#3 Entering low-sec is very difficult
This leads us to two paths
Increase the Size of Low-sec gates so they are not as easily camped
Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.


Flame Retardant:
#1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.

#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.

#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.


The Sendoff:
Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans.

Thank You Obama!

Unsuccessful At Everything
The Troll Bridge
#2 - 2013-06-25 20:48:12 UTC
Low sec is too hostile towards new players......






If only there were a area of space for new players with higher security...maybe like a "high-sec".

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Tixam Quri
Republic Military School
Minmatar Republic
#3 - 2013-06-25 20:53:00 UTC
As a new player myself, I personally have not yet ventured into anthing <0.4

For a few reasons. I am both too busy playing the SkillQueue minigame, and when I do get the time to actually play (which isn't very often) I realize that building combat skills/technique and ISK in PVE missions is the best place to start.

I don't plan on entering much of losec or null until I am comfortable with losing 3-4mil ISK with each jump.

I am probably not representative of the majority of new pilots but i feel it is the best route for me.

TL;DR: I think the current level of risk provides a comfortable degree of caution; if players ignore it, at least they'll never forget it.

Jafit McJafitson- "try scamming people. it's like PvP, but with words. Their greed is your warp scrambler, your lies are your autocannons."

Doc Fury
Furious Enterprises
#4 - 2013-06-25 20:53:32 UTC  |  Edited by: Doc Fury
Skill Training Online wrote:
Low-Security Space is VERY hostile towards new players.


Water is wet, and the Sun rises in the East Rick Romero.

Also: --> Features & Ideas Discussion

There's a million angry citizens looking down their tubes..at me.

Miilla
Hulkageddon Orphanage
#5 - 2013-06-25 20:53:38 UTC  |  Edited by: ISD Ezwal
Eve: A hostile universe. Says so on the packaging.

Also, Ingame content is unrated.


*Snip* Please keep it civil. ISD Ezwal
Victoria Sin
Doomheim
#6 - 2013-06-25 20:54:13 UTC
High sec, low sec and null are all hostile. Eve is a game that revolves around hostility. That is the whole point (pretty much). I try to avoid it as much as possible, and when it happens, just... meh. Usual rules apply: don't fly it if you can't afford to lose it and assume you *are* eventually going to lose it.
Maybelater Headache
Doomheim
#7 - 2013-06-25 20:59:57 UTC
Join Brave Newbies and have fun.
Marmaduke Hatplate
The Scope
Gallente Federation
#8 - 2013-06-25 21:16:44 UTC
New player here. Love the idea of making transition gates between sectors less easy to gatecamp, and also would love there to be more lo and nullsec systems. Like another 2000 would be awesome. Exploring the wilderness is cool. Getting discovered deep beyond frontier territory and blown up is fine. Getting ganked one sustem into lolsec is boring.

About the comparitive poor quality of noob ships and skills, though, I think things are ok as they are. Back in the wild west, some fresh-faced dingus off the stagecoach in dodge city wouldn't be a match for the outlaws, would he?

"Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy

Herzog Wolfhammer
Sigma Special Tactics Group
#9 - 2013-06-25 21:22:14 UTC
"Low-Security Space is VERY hostile towards new players."



So.

Be hostile back.



Bring back DEEEEP Space!

Baren
Sebiestor Tribe
Minmatar Republic
#10 - 2013-06-25 21:31:47 UTC  |  Edited by: Baren
Skill Training Online wrote:
The Problem:
#1 The content is far too severe for these type of ships to be competitive.

#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources.
Increase the density of content
Create more low-security systems.


#3 Entering low-sec is very difficult
Increase the Size of Low-sec gates so they are not as easily camped
Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.


#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.[/i]


LOL YES WE TOTTALLY NEED TO BUFF NEWB SHIPS AND ALL THINGS NEWB :)

1) lol did this OP just say ADVANCED PLAYERS WITH SKILL POINTS IN EXESS OF 25 - 30 MIL BAHAHAHAHA
Soooooo what do you call players with 100mil and more..... GODS lol

Its funny cause this guy thinks when he reaches 25mil sp that he will be an advanced player above the rest.....

2) STEALTH NERF LOW-SEC THREAD?..............
Six Six Six
Doomheim
#11 - 2013-06-25 21:36:20 UTC
Skill Training Online wrote:
The Problem:
Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.

.



A lot of those are probably because they've taken a mission that takes them into low-sec which could be avoided if they check via autopilot where the mission is before accepting it.

Also another mistake some new players make is buying goods in low-sec, which can easily be avoided by being more careful, you can also check where the goods are by setting the autopilot. You can change the settings on the market but autopilot will give you a better idea as you can see all security system ratings leading to the item.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#12 - 2013-06-25 21:38:10 UTC  |  Edited by: Metal Icarus
Players who fly ships with "a little bit of everything" need to be put of of their misery for the dignity of the ship they are attempting to fly.

EDIT: OP is a troll, still, my point is valid.
Onictus
Federal Navy Academy
Gallente Federation
#13 - 2013-06-25 21:40:48 UTC  |  Edited by: Onictus
Low sec is supposed to be hostile.

Its fair game PvP for the most part I mean really, with just an AB rifter you can gate crash out of most camps. You just have to learn how to do it. I was running around low sec with like 8mil SP and living 7 jumps out of high-sec by 15, this was back when I was doing my PvP in interceptors because they were basically the only thing I had the skills for.


Even at 25mil, you aren't flying battle cruisers right unless you are single race, and if you notice a lot of pirates are on relatively old toons.

So embrace the multi-player.
Baren
Sebiestor Tribe
Minmatar Republic
#14 - 2013-06-25 21:46:02 UTC  |  Edited by: Baren
OP WHY NOT JUST HAVE CCP DISCONNECT THE GATES TO LOW AND NULL SEC FROM HIGH SEC ALL TOGETHER.....LOL

edit: 2/10 because of the nicely bolded headings......
Denidil
Cascades Mountain Operatives
#15 - 2013-06-25 21:49:11 UTC
Wait till OP finds out i have nearly 80m SP on this char, 65m on another, and 25m on yet another!


Hey OP - Lowsec is hostile, bring friends.

PS: expanding lowsec won't solve that either - the border systems highsec:lowsec and highsec:nullsec will ALWAYS be camped.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

C DeLeon
Ministry of War
Amarr Empire
#16 - 2013-06-25 21:51:14 UTC  |  Edited by: C DeLeon
So the security is low in low security systems. Who would have thought?

2/10
Ioci
Bad Girl Posse
#17 - 2013-06-25 21:57:24 UTC
Skill Training Online wrote:
Low-Security Space is VERY hostile towards Solo players


Fixed that for you.

It's not much better anywhere else for the record.

R.I.P. Vile Rat

Shizuken
Venerated Stars
#18 - 2013-06-25 22:00:56 UTC
Unsuccessful At Everything wrote:
If only there were a area of space for new players with higher security...maybe like a "high-sec".


...Which has so many gaps in its "security" net that it would be like putting disneyland in downtown detroit with no ticket requirements and no fences.
Toshiro Ozuwara
Perkone
#19 - 2013-06-25 22:04:21 UTC
Tixam Quri wrote:
As a new player myself, I personally have not yet ventured into anthing <0.4

For a few reasons. I am both too busy playing the SkillQueue minigame, and when I do get the time to actually play (which isn't very often) I realize that building combat skills/technique and ISK in PVE missions is the best place to start.

I don't plan on entering much of losec or null until I am comfortable with losing 3-4mil ISK with each jump.

Learn to love losing your stuff because the game is a lot more fun when you take risks and chances than when you sit in hisec running missions and mining all day.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Herzog Wolfhammer
Sigma Special Tactics Group
#20 - 2013-06-25 22:05:03 UTC
Metal Icarus wrote:
Players who fly ships with "a little bit of everything" need to be put of of their misery for the dignity of the ship they are attempting to fly.

EDIT: OP is a troll, still, my point is still valid.




Well before exploration and before that free exploration ship an all around exploration fitting was "a little bit of everything".

But if you refer to a Cyclone I had in 2008 that had small lazors and small AC mixed in with everything else and omnitanked, yeah, looking back it needed to be put out of it's misery.

Thankfully because of the C&P forum, I am more afraid of a bad fitting being published than actually being ganked. The real grief of being greifed is more akin to getting pantsed in public and everybody sees you have pink boxers with little hearts on it or something.


Even now that putting just anything in that unused Drake high slot makes me nervous. Wish there was a strobe light module for playing disco I think nobody would laugh at that. Would they?


Bring back DEEEEP Space!

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