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Dev Blog: Exploration Sites Statistics Post Odyssey

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#41 - 2013-06-25 16:06:47 UTC
CCP Bayesian, you owe me a new mouse. My left click is almost completely burned out due to the hacking mini game and can spew. Here is the mouse I use.

If you don't follow the rules, neither will I.

CCP Bayesian
#42 - 2013-06-25 16:15:55 UTC  |  Edited by: CCP Bayesian
Kai Pirinha, I'm mostly considering the statistics in terms of what people did in the sites and trying to find comparisons in other places that shed some light on that. The big problem is that I can only work from the information that was available before Odyssey to do that. In the future we'll endeavour to add statistics in a patch prior to releasing an expansion so we can see change over that boundary for elements we want to measure. Also our system needs some additions to aggregate data which it doesn't have in our automated viewer/graph generator so I was forced to just pick some interesting sites rather than looking at the aggregate data for all Data/Relic Sites versus Combat Sites.

I don't think it's sensible to draw too firm conclusions from this data at all. As mentioned in the blog we're working to add more fine grained information in. The big ticket numbers are also easier to talk about in the generalities that the blog sticks too.

We consider all sorts of data sources other than raw user numbers though. Our Research and Statistics guys have been conducting surveys for many expansions now, as just one example.

EVE Software Engineer Team Space Glitter

Laserak
The Scope
Gallente Federation
#43 - 2013-06-25 16:16:53 UTC
CCP Bayesian wrote:
oklem wrote:
I'm sure the frigates added in forsaken hubs accounts for some of the completion drop.


I asked around to try and work out what had gone on before posting this. CCP Fozzie just told me about the nerf as well. It seems reasonable as an answer. :D

I guess I should read the patch notes! Oops


Frigates in the hubs is an issue for lower skilled pilots who used to run them in nagas and talos, this character specifically is my ishtar guy and normally would be doing some pve when theres no warfleets out but is also my Oneiros guy so is actively deployed to a warzone.

After Odyssey I tried Forsaken Hubs and didnt have a problem running them, although the payout seems to have decreased slightly, perhaps caused by the addition of elite frigates vs. whatever was there before and I also tried Sanctums, which according to patch notes were supposed to be buffed slightly? I didn't notice any remarkable differences there either which left me feeling a bit disenchanted with ALL the changes given that Sanctums take almost twice as long to run than a hub.

Whereas before, during wars I would actively jump clone back and forth to get some pve in during downtimes, with the changes to 0.0 anomalies it just doesnt seem worth it.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#44 - 2013-06-25 16:35:22 UTC
Destination SkillQueue wrote:


It's still a minor skill barrier for the players and it's a good thing. It means not bothering to learn it decreases your income and taking the effort to learn the system allows you to reliable increase your income level. And no it wouldn't be more fun to randomize things. The loot drops are already random, so making aquiring the loot random is totally pointless, eliminates the influence of player skill and is extremely frustrating to the player. Little randomness in gambling is good. Replacing all player skill, preparation and strategy with randomness sucks ass.


Memorizing a small chart off of a guide is not player skill and it something you could train a small child to do. The fun of figuring this out has already past for those of us that has done it more than once. I want game play to be fun and exciting regardless of how many guides I read or how many times I performed the task. Right now it is push a button and get a reward with very little excitement. Either put more player skill into the mini-game and remove the can scattering or put a little excitement into the can gathering.
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#45 - 2013-06-25 16:57:01 UTC
Honestly the bit about forsaken hubs was just sad. Yes the frigate change would make a difference and the fact that the entire West side of the map (where the hubs are) is in Fountain trying to destroy each other.

Next you'll have a dev blog telling us more ships are blowing up since Odyssey, I wonder why that would be...

Seriously though how bout some war stats.
Lipbite
Express Hauler
#46 - 2013-06-25 16:59:16 UTC
Please, remove loot scattering: as you can see it fail to achieve its primary goal (exploration turning into group activity) and the only actual outcome is annoyance for players as they lose half of containers.
Tzedek Badasaz
Viziam
Amarr Empire
#47 - 2013-06-25 16:59:35 UTC  |  Edited by: Tzedek Badasaz
There needs to be a much larger number of sites to find. Currently a small number of people (literally like 10 people) can completely consume all the exploration sites in an entire region. Needs to be more sites and they need to spawn more rapidly. Also hacking/data sites are pretty unrewarding on average, I'm happy when I find an archaeology site but not so much a data site. Probing changes and the minigame are pretty great though.

I don't mind loot scattering, because literally half the cans contain garbage anyway and while the goal may have been to encourage teaming, it ends up being an extra layer of decision making/a reason to fit a cargo scanner. If you were guaranteed time enough to be able to collect all the loot spew, then order wouldn't matter, it'd just be brainless clicking. At least there's a little snap decision making required as it is.
Baron Barbosa
Caldari Provisions
Caldari State
#48 - 2013-06-25 17:03:42 UTC  |  Edited by: Baron Barbosa
This is the only thing my friends and I do in game any more. Please don't change it, it's sooo much fun! Love it, great job, it's so exciting going far out into nullsec and coming back with cargo holds full of money.

Scatter looting is awesome and prevents lone wolves from clearing out entire areas. This is a game that you shouldn't be able to solo *EVERYTHING* in. Force people to group up, please! Hey ultra veterans with 5+ years in game... Did you know that if you take 4 people to an exploration site you can clear it out and lose ZERO scatter containers in under 5 minutes? Group up and stop assuming that you are going to be able to solo every feature in game.

As a group of new players we absolutely love it and all 5 of us have recently purchased 4 more months of GTCs. Please don't listen to these whiny veterans that just want things the way they used to be-EVE is getting better and it's the reason why us new players are switching to it.
ArmEagle Kusoni
Knights of Nii
The 20 Minuters
#49 - 2013-06-25 17:09:41 UTC
I don't think I saw anything other than green spewing 'cans' from the 2-ish data sites we ran in our class 2 wormhole.
I'd be interested to know the 'drop chances' in different regions of K-space, versus the different classes of W-space.
Dinsdale Pirannha
Pirannha Corp
#50 - 2013-06-25 17:12:33 UTC
Forhandler wrote:
I would like to se the stats for WH sites. The Mag sites in spesific. There you have like 15 cans to hack/analyse. It gets pretty boring after 5 cans. As before one could do 2-3 sites in 1,5 hour. Now you will bee luck to finish one.


I guess you did not get the memo.
This exploration mechanic was designed to benefit null sec the most.
Wormholes, CCP has already stated at Fanfest they did not expect, nor want, people living there.
High sec, well, CCP's own graphs show that while there was a large spike in activity, people are not running the sites nearly as much as in null sec, since the payouts in high sec are flat out awful.

Juts wait until the null sec cartel war winds down, and watch T2 salvage prices drop even further as the cartels start industrializing the exploration sites like they have with moon goo.
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#51 - 2013-06-25 17:27:26 UTC
Jhan Niber wrote:
What about figures for WH space? Please don't forget your other 2500 systems.


I'd be interested in seeing the severe drop in WH grav sites being run since they became insta-scans.
Guttripper
State War Academy
Caldari State
#52 - 2013-06-25 17:30:13 UTC
Baron Barbosa wrote:
This is the only thing my friends and I do in game any more.


Baron Barbosa wrote:
Hey ultra veterans with 5+ years in game...


Baron Barbosa wrote:
As a group of new players


I must be getting old and slow in my veteran years since I know I have NOT done everything this game has to offer. But these "group of new players" must have done everything in quite a short span of time to NOT be considered veterans of the game themselves but decided that loot pinata "is the only thing ... do in game any more".

I should try some of these jackpot loot machines. Maybe the bells, lights, and whistles imitate real life slot machines.
Baron Barbosa
Caldari Provisions
Caldari State
#53 - 2013-06-25 17:34:57 UTC  |  Edited by: Baron Barbosa
Guttripper wrote:
Baron Barbosa wrote:
This is the only thing my friends and I do in game any more.


Baron Barbosa wrote:
Hey ultra veterans with 5+ years in game...


Baron Barbosa wrote:
As a group of new players


I must be getting old and slow in my veteran years since I know I have NOT done everything this game has to offer. But these "group of new players" must have done everything in quite a short span of time to NOT be considered veterans of the game themselves but decided that loot pinata "is the only thing ... do in game any more".

I should try some of these jackpot loot machines. Maybe the bells, lights, and whistles imitate real life slot machines.


Just saying that it's all we do anymore because it's fun, as in it's enough on its own to entertain us. There's other things that are fun too, it's just our favourite now and pretty much the main thing we do.

Just letting the devs know that the new system is something new players have enjoyed most out of the initial moneymaking careers (high sec missions, low sec ratting, mining, and trading).
Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#54 - 2013-06-25 17:36:06 UTC
Nice graph!

If I remember correctly, CCP stated goal for exploration was to make it a group activity or increase player interaction when it comes to exploration.

Where is the graph showing number of people completing the sites together ?

Or interaction taking place? (i.e. someone gaining a suspect flag because he stole loot)

Would that not be the first thing to check for?
Grace Ishukone
Ishukone Advanced Research
#55 - 2013-06-25 18:52:58 UTC
CCP Falcon wrote:
Good afternoon Capsuleers,

It's Dev Blog time! Big smile

It's been several weeks since the launch of EVE Online: Odyssey, and CCP Bayesian is here to show you some high-level statistics regarding exploration and scanning since the new mechanics were introduced on June 4th.


What I want to see are numbers of mining ships killed, then number of players in nullsec, then total players in game.

Bet the first goes up sharply after Odyssey, the second falls sharply in week 2, and the last is now falling as subs taper off.

This patch dumbed down pvp because you no longer need to scan down ore sites to find miners. You only need to be able to warp to them faster than they can react, which works well if you are in an interceptor and they are not using third party alarm programmes to warn them and take them to warp at computer speed. In short, the 'scanning' changes meant miners getting slaughtered - so much so that whole alliances have indeed exited nullsec.

From my perspective, Odyssey has equated to unacceptable delays and loss of service, removal of skill from exploration, increased slaughter of miners, and a continuation of the trend towards an overall dumbing down of the game. As I commented ingame to friends, hurry up and give us playable pandas already.

Thanks for the r64s and the new hafnium bottleneck, now that the major alliances have something to fight over all the independent alliances in null have been pretty much completely screwed, many of whom have like Solar wisely did pre-patch, now exited nullsec to the huge detriment of the game. Come on CCP, stop patting yourselves on the back for what from your own statistics shows a peak corresponding to novelty trial, and then a quick slip back to 'ho hum bored now' gameplay.

Odyessy to me is currently stacking up as a massive failure and own-goal. The nullsec changes have done only one thing - made it impossible for anyone who does not have capitals to play there. Yes there have been massive capital ship losses lately - but that's all good, when the war is done we will likely see *only one* alliance ruling all of nullsec, and most of nulslec will be just as it was before the patch - empty of players, with a few extraction POS on the good moons every 12 systems. Seriously CCP, fix the map or watch your market share slip away to new space empire games who have better maps to play on. It is a truism of online games - bad map makes a bad game, and the current map has been hurting this game for years. Stop window dressing the rotting mannikin, and fix the map. You should not need 8 jump cal 5 jumps to get to various parts of nullsec. If you want real exploration and real player movement to null, fix the map.
Kurron
GoonWaffe
Goonswarm Federation
#56 - 2013-06-25 19:25:31 UTC
CCP Bayesian wrote:

High-sec at least seems to be on a similar trend, albeit with a much smaller jump in usage but what on earth happened to null-sec Combat Sites? We'd need to gather some more information to find out exactly but clearly people are much less interested in them now.


Please tell me that this is some sort of joke. Anyone who does any money making in null can tell you in a heartbeat why there's a crash in the number of ratters doing Hubs.

You added tackling frigates to them.

It isn't even the presence of tackling rats that is the problem here - the issue is that by adding small, fast, high resist rats, you've removed entire categories of ships from being able to run those anoms. And to add insult to injury, the promised sanctum/haven changes (fewer small ships, more battleships) didn't materialize, so there's no reason to shift to running them either!

If you wanted to add the risk of being tackled by NPCs and then ganked, you should have added scramming cruisers - that way we could still use T3 BCs/Vindicators, we'd just have to be more careful.


I'm completely baffled by the fact that CCP doesn't seem to be able to understand the simple direct results of PvE changes, while managing to have a decent grasp on PvP (as evidenced by tiericide).
Johan March
The Scope
Gallente Federation
#57 - 2013-06-25 19:39:04 UTC
I used to regularly run forsaken hubs before Odyssey. Since Odyssey, I've run zero.
Jowen Datloran
Science and Trade Institute
Caldari State
#58 - 2013-06-25 19:44:02 UTC  |  Edited by: Jowen Datloran
How about activity in COSMOS sites?

You know, the places where Analyzers and Codebreakers were originally introduced, and were balanced around the previous hacking/scanning functionality with constantly spawning NPCs that hammer away on your ship. Or what, COSMOS is a feature you want to out-phase?

Mr. Science & Trade Institute, EVE Online Lorebook 

pmchem
Brutor Tribe
Minmatar Republic
#59 - 2013-06-25 19:56:58 UTC
CCP Bayesian wrote:
oklem wrote:
I'm sure the frigates added in forsaken hubs accounts for some of the completion drop.


I asked around to try and work out what had gone on before posting this. CCP Fozzie just told me about the nerf as well. It seems reasonable as an answer. :D

I guess I should read the patch notes! Oops


Or maybe even play the part of the game you're blogging about! What?

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#60 - 2013-06-25 20:06:06 UTC  |  Edited by: Manfred Hideous
CCP Affinity wrote:
Gilbaron wrote:
how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`

do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself)



It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.


Why not just stop showing the "hidden" sites on the overview. If you make us drop probes system by system, then site completion would drop and prices would recover some because people can't be bothered to ::effort::

Grace Ishukone wrote:
[quote=CCP Falcon]Good afternoon Capsuleers,

watch your market share slip away to new space empire games who have better maps to play on.


What other game is similar to eve? Please email me if you know of one! ;)