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Salvaging tips

Author
Marc Callan
Center for Advanced Studies
Gallente Federation
#21 - 2013-06-25 14:02:50 UTC
One possibility that hasn't been really touched on all that much: a decent drone boat can use its high-power slots for tractors and salvagers. It won't be as efficient as a dedicated salvage boat such as a purpose-rigged destroyer or a Noctis on the high end, but ships like the Algos, Dragoon, Vexor, and Arbitrator might actually make fair mini-Marauders.

Alternatively, if you've got a ship with an extra 25 m3 of drone-bay space, you can add a flight of salvage drones to your drone complement and salvage that way.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Thanatos Marathon
Moira.
#22 - 2013-06-25 14:41:36 UTC
I tend to think that salvaging sec1 and 2 missions is a waste of time and you will make more by just blowing through them (combo isk/lp) and getting to the point where you can do sec3 missions and then have a dedicated salvage ship. You do 2-3 sec3 missions, bookmark the wrecks, then go back through and salvage them all.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#23 - 2013-06-25 14:56:56 UTC
I can't believe that nobody has mentioned Drones yet.

Salvage Drones do a decent job of cleaning up a battlefield and, even better, they do it automatically while you are shooting stuff. Sure, you lose a bit of damage, but not as much as if you sacrifice a turret / launcher slot. Especially when your Drone skills are bad - you can use Salvage Drones right away, while Combat Drones only really start to carry their weight once you have some ranks in Drone Interfacing and ideally T2 drones. And when flying a Drone boat, you can use the extra space to carry a few Salvage Drones and switch to them once everything is dead.

Just be careful if you see elite frigates, they love to kill Salvage Drones.
SabersKunk Dallocort
Incognito Mode
Brotherhood of Spacers
#24 - 2013-06-25 15:33:27 UTC  |  Edited by: SabersKunk Dallocort
For my noob lvl1 agent missions I use an Algos (destroyer) fitted with 5 x 75mm rails and a drone bay full of hornet and salvage drones. (full fit inclused 2 x cap, sensor booster, drone damage augmenter & drone link augmenter & a micro warp drive)

Do the pew pew (from a safe distance if required, let the drones take the pain) then launch the salvage drones for the clean-up.
TiCat Thiesant
Federal Navy Academy
Gallente Federation
#25 - 2013-06-25 19:14:42 UTC
SabersKunk Dallocort wrote:
For my noob lvl1 agent missions I use an Algos (destroyer) fitted with 5 x 75mm rails and a drone bay full of hornet and salvage drones. (full fit inclused 2 x cap, sensor booster, drone damage augmenter & drone link augmenter & a micro warp drive)

Do the pew pew (from a safe distance if required, let the drones take the pain) then launch the salvage drones for the clean-up.



This is more or less what I do in a vexor, clear a room with your drones, call them back and launch salvage drones.
not the fastest but i do like that I can clean as I go and not worry about coming back. just my .02 isk
Luke Jeschamin
The Scope
Gallente Federation
#26 - 2013-06-25 22:59:31 UTC
If you want to begin salvaging, just train the salvaging skill and mount a salvager in a destroyer. I've been playing for around two months now, and I have found the Gallente Catalyst to be an excellent PVE boat/salvager. Use all but one slot for 150mm railguns (the Catalyst gives a great bonus to hybrid turrets). Antimatter rounds will let you destroy most L1 and L2 NPCs in one or two cycles. Five minutes to clear a site, then you clean up with the salvager before heading home.

BTW if you do the Blood Stained Stars epic arc I have found that the Catalyst is a great boat to use. I am on the Amarr leg of the arc now, and my Catalyst (outfitted as I outlined above) has been perfect. Plenty of high slots, reasonable capacitor, strong shields and armor, turret bonuses, large cargo bay. The only downside imo is that there isn't a drone bay.
Brendan Kain
The Scope
Gallente Federation
#27 - 2013-06-26 00:27:23 UTC
Marc Callan wrote:
One possibility that hasn't been really touched on all that much: a decent drone boat can use its high-power slots for tractors and salvagers.


I haven't tried droning yet as I haven't started investing my skill points into it. I like the idea of a gun platform better than a drone one but I will try them both and use the one I prefer.

Luke Jeschamin wrote:
Use all but one slot for 150mm railguns (the Catalyst gives a great bonus to hybrid turrets


I've been having some difficulty with rail guns and enemy frigate rats. For now I'm doing missions on a frigate and I keep missing my shots even though I'm in optimum range. I usually just orbit around the enemy but lately I've started manually kiting and taking "u-turns" to keep my enemy in range. Even then I'm missing most shots and destroying just one frigate takes from 30 sec up to a minute plus. Do I just have to get my motion prediction skill up to a certain level or am I doing something wrong?

Thomas Builder
Center for Advanced Studies
Gallente Federation
#28 - 2013-06-26 02:44:20 UTC
Brendan Kain wrote:
I've been having some difficulty with rail guns and enemy frigate rats. For now I'm doing missions on a frigate and I keep missing my shots even though I'm in optimum range. I usually just orbit around the enemy but lately I've started manually kiting and taking "u-turns" to keep my enemy in range. Even then I'm missing most shots and destroying just one frigate takes from 30 sec up to a minute plus. Do I just have to get my motion prediction skill up to a certain level or am I doing something wrong?
There are things you can do to reduce angular velocity. Keep in mind though that this will both increase the damage your turrets do and the damage you receive from enemy turrets. (I specified "turrets" because missiles work differently.)

Method one: Fly away from the NPCs. Once you are at your optimal, change your speed to match the NPC's. (You can click in the speed indicator to chose any speed between 0 and your maximum. And you can change your overview to show your target's velocity.) If done right, the NPCs will follow you in a straight line (trying to catch up), which means that their angular velocity will be 0 and your railguns have no trouble hitting them. And because you match their speed, they'll stay at exactly the same distance.
This works best if you are faster than them and your optimal range is higher than their. But that's usually the case, especially if you have railguns and an afterburner.

Method two: Change your camera to "Look at" your current target. Move your camera behind them and then double-click into space in the same direction as they are facing. Because you are now flying in the same direction, angular velocity drops and your guns can hit them more easily. They might change direction as they continue to try to orbit you, so you have to keep adapting your direction. This method can even work against players.
Brendan Kain
The Scope
Gallente Federation
#29 - 2013-06-26 02:55:32 UTC
Thomas Builder wrote:

Method one: Fly away from the NPCs. Once you are at your optimal, change your speed to match the NPC's. (You can click in the speed indicator to chose any speed between 0 and your maximum. And you can change your overview to show your target's velocity.) If done right, the NPCs will follow you in a straight line (trying to catch up), which means that their angular velocity will be 0 and your railguns have no trouble hitting them. And because you match their speed, they'll stay at exactly the same distance.
This works best if you are faster than them and your optimal range is higher than their. But that's usually the case, especially if you have railguns and an afterburner.

Method two: Change your camera to "Look at" your current target. Move your camera behind them and then double-click into space in the same direction as they are facing. Because you are now flying in the same direction, angular velocity drops and your guns can hit them more easily. They might change direction as they continue to try to orbit you, so you have to keep adapting your direction. This method can even work against players.


I just finished military mission 8-10 and it was a cakewalk. It looks like all the skills I've trained since last time are really paying off. I'm focusing on leveling support and core skills to level 3.

Either way I'll be sure to use your methods next time I do missions.
Max Godsnottlingson
Viziam
Amarr Empire
#30 - 2013-06-26 10:03:52 UTC
Brendan Kain wrote:
Okey so in the future I can see myself using the Noctis but for now I need some kind of hybrid. Something I can use for combat and salvage. I've seen a video of a guy using a "fat man" to do missions and salvage at the same time but I don't think I have the skills to use frigates in later missions.

Maybe the question I should be asking is what kind of combat ship is good for a new gallente player to use for solo mission runs?

TBH. You are always better off with a seperate dedicated combat ship and a seperate salvage ship for getting the most out of mission running.

You will find that way you actually crack through missions faster. Especially when you come onto level 3 and 4 missions. Angel Extrav comes to mind.

As said, use a destryer initially, though you will need to get your CAP management sorted as running a load of TB's and salvagers will quickly drain your CAP.

When you can afford, then get the Noctis, which will rip through even the largest of mission sites in ultra fast time
Threndir
ISK Enterprises Ltd
#31 - 2013-06-26 21:51:35 UTC  |  Edited by: Threndir
Max Godsnottlingson wrote:
Brendan Kain wrote:
Okey so in the future I can see myself using the Noctis but for now I need some kind of hybrid. Something I can use for combat and salvage. I've seen a video of a guy using a "fat man" to do missions and salvage at the same time but I don't think I have the skills to use frigates in later missions.

Maybe the question I should be asking is what kind of combat ship is good for a new gallente player to use for solo mission runs?

TBH. You are always better off with a seperate dedicated combat ship and a seperate salvage ship for getting the most out of mission running.

You will find that way you actually crack through missions faster. Especially when you come onto level 3 and 4 missions. Angel Extrav comes to mind.

As said, use a destryer initially, though you will need to get your CAP management sorted as running a load of TB's and salvagers will quickly drain your CAP.

When you can afford, then get the Noctis, which will rip through even the largest of mission sites in ultra fast time


QFT.

Especially in the start when you still have low skills you need all the dps you can get. Sacrificing weapons should really be out of the question and even when you have the spare room to fit one or two salvagers it's still a hassle. You don't have enough cargo space for the loot -which is probably about 50% of your salavging income sometimes even more- and salvaging takes forever since you have only one or two modules.

Stick to a dedicated salvaging ship. Bookmark one wreck in every room/grid and come back later. You have 2 hours before the wrecks are gone so don't wait too long.
Leafar Nightfall
Silent Owls
#32 - 2013-06-27 18:59:37 UTC
I'm new to the game as well, so my tips will probably serve you for a short term strategy

Like some already said, salvaging drones are very useful for this job. I've tried different fits with multiple salvager and traction beams but I couldn't get around with them because of the lost of fire power.

What you can do is have a fit with a drone bay and two "fleets" of small drones, one for scouts and one for salvagers. They get the job done very fast as you can salvage distant wrecks simultaneously without having to move and you won't sacrifice any firepower. The downside is that you still have to fly to get the contained loot, what you could do with the traction beam.
Elliavir
Miskatonic Mercantile
#33 - 2013-06-28 03:38:41 UTC
Brendan Kain wrote:
Okey so in the future I can see myself using the Noctis but for now I need some kind of hybrid. Something I can use for combat and salvage. I've seen a video of a guy using a "fat man" to do missions and salvage at the same time but I don't think I have the skills to use frigates in later missions.

Maybe the question I should be asking is what kind of combat ship is good for a new gallente player to use for solo mission runs?



If you are flying Gallente, get something with extra drone space. You can have a full flight of light combat drones, and then put salvage drones in the extra space - and toss those out when you are done fighting.

I have several frigates set up that can do various levels of missions, go ratting/salvaging in the mining belts/ etc. I usually flt a salvager in one of my high slots, also. Same theory applies when you upgrade to cruisers and so on.

I tend to prefer fast frigates, so flying around after the loot isn't a big deal for me (while the drones do the major salvaging and I manually salvage any difficult wrecks). A tractor beam comes in handy if you are in a slow ship, though.
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