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Missions & Complexes

 
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Upgrade from Raven

Author
Nibura
ABYSS SYNDICATE
#1 - 2011-10-23 20:44:48 UTC
Hey guys,

I'm currently flying a raven and after a few months of training my skill are quite good now for a raven. so i was considering upgrading to a new ship to do missions, but i have absolutely no idea what to look for. I guess Golem would be the 'easy' solution, but what do you guys suggest?

tl;dr: i'm looking for a good t2 ship for level 4 missions

thanks

Nibura
mxzf
Shovel Bros
#2 - 2011-10-23 20:53:58 UTC
What would you like to do with the ship? There's all kinds of styles of missioning. Here's a few of the better missioning ships in no particular order:

CNR
Golem
Mach
Nightmare
Tengu
Vargur
Paladin

Any of those will do lvl 4s quite well, what you should buy depends on what you want to do with it.
Kesshisan
#3 - 2011-10-23 20:54:00 UTC
CNR or Tengu should be your next step if your goal is missioning.
Signal11th
#4 - 2011-10-24 15:57:07 UTC
CNR (325mil) half the price of a golem and you already have the skills for that ship, stick some CN ballistics on it to get some extra dps Cruise Launchers T2 and off you go,

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Sam Bowein
Sense Amid Madness
#5 - 2011-10-24 16:01:44 UTC
Signal11th wrote:
CNR (325mil) half the price of a golem and you already have the skills for that ship, stick some CN ballistics on it to get some extra dps Cruise Launchers T2 and off you go,

I agree with the guy above, get a CNR, the golem will disappoint you
Obax Bannon
Caldari Provisions
Caldari State
#6 - 2011-10-24 16:15:06 UTC
Signal11th wrote:
CNR (325mil) half the price of a golem and you already have the skills for that ship, stick some CN ballistics on it to get some extra dps Cruise Launchers T2 and off you go,


What he says +1
stoicfaux
#7 - 2011-10-24 16:36:22 UTC
nibura wrote:
Hey guys,

I guess Golem would be the 'easy' solution, but what do you guys suggest?



The Golem requires near perfect skills to employ correctly (such as Missile Bombardment and Missile Projection at V.) It's very time intensive to get into for the dubious pleasure of counting volleys, juggling TPs, constant reloading, dealing with limited ranges, etc..

CNR is the upgrade for a Raven. Tengu are also excellent for mission running.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Caleidascope
Republic Military School
Minmatar Republic
#8 - 2011-10-24 18:16:00 UTC
Navy Scorpion.

Life is short and dinner time is chancy

Eat dessert first!

Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#9 - 2011-10-25 09:38:33 UTC
Should that list not have a Rattlesnake?

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Howard Saint
Caldari Provisions
Caldari State
#10 - 2011-10-25 10:36:10 UTC
I have tried both CNR, Tengu and Navy Scorpion and my favorite is the Navy scorp anyday.

CNR is nice with the extra launcher but on the scorp i could afford put on a few Target Painters and Afterburner and stil have exellent tank!

CNR i used Missile rigs and lots of BCU´s to do enuf dmg to compensate for bad tank. And that works well but on some missions u might have to warp out and i dont like that. And that is the main reason i Prefer the Navy scorp over CNR. (plus the scorp looks way cooler and u should be cool!!)


Tengu is nice but yea its a bit more work ^^ both in the mission and with the fit.



To sum it up. In a scorp u dont have to worry about anything ^^

astara989
Caldari Provisions
Caldari State
#11 - 2011-10-26 13:33:34 UTC
Have done Lvl 4's in a raven/CNR/Navy Scorp and a golem.

Although I've found the golem the best you do need alot of skills to fly it right. I think the Navy scorp is my favorite. It's very versatile with its large amount of mid slot meaning yo can add extra tank if yuou need it, or TP's and an afterburner if you don't.

The rattlesnake is another nice alternate, particlary if you might need to go afk during the misson (you can tank the crap out of it, and drones will keep firing while your away).

Another point, a well built golem fit can easly run 2-5Bill wheres you can spend less then half that on a CNR/Navy scorp and still have a great ship.
Zanthosistine
State War Academy
Caldari State
#12 - 2011-10-27 19:07:16 UTC
Tengu (with the proper skills) and you will never look back.
Marsman37X
Alder Space Pioneers
#13 - 2011-11-04 11:24:43 UTC
Zanthosistine wrote:
Tengu (with the proper skills) and you will never look back.


What are these 'proper skills' you talk of?
Fozzy Dorsai
Friendly but Irritating
#14 - 2011-11-04 14:15:33 UTC
A lot of this depends on your playstyle and the missions you run. I have all four of the ships under consideration: Tengu, CNR, SNI, and Rattler. I use them all. Tengu is a lot of fun, runs fast, blasts the heck out of both large and small targets. Problems are when it runs into missions with lots of webbers and Sansha/Blood who are more resistant to it's natural strength: Kinetic damage.
CNR destroys BSs, but will have a harder time with smaller ships (which, of course, what they make drones for). It doesn't have the speed tank of the Tengu or the shield tank of the SNI/Rattler, but if you keep killing things, that doesn't matter much. It and the Tengu are known to blitz through missions well.
Rattler is a drone ship. The missiles help a little, but mostly are used to draw room aggro. While it can't tank EVERY room at full aggro (found that out the hard way), it can handle almost anything that is thrown at it. That, plus the use of drones that keep acquiring new targets, make it the best AFK ship. However, if you have a mission with lots of spawns (like AE), then you have to be there to pull your drones back in between them--a bit of a hassel, and eliminates the AFK aspect.
SNI is my favorite all-around ship. Almost the gank of the CNR/Tengu (say a B to their A+) with a lot more tank. While not the AFK ship that the Rattler is, the SNI is a lot more forgiving than the CNR or Tengu when things go wrong, the boss wanders by your cubicle, or the doorbell rings.
As you can see, they all have their pros and cons. Try out the one you think fits you the best. Even better, when you can afford it, try two. Then if you don't like it, you can always sell it via contracts. Since you are already in a Raven, the easiest progression is to the CNR and SNI. If you are strong heavy missiles then Tengu is good (plus it is a more versitile ship for non PVE work). If you want to go the drone route (a bit of training there for Heavies and/or Sentries) then you can progress to the Rattler.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#15 - 2011-11-05 02:04:43 UTC
Fozzy Dorsai wrote:
As you can see, they all have their pros and cons. Try out the one you think fits you the best. Even better, when you can afford it, try two. Then if you don't like it, you can always sell it via contracts. Since you are already in a Raven, the easiest progression is to the CNR and SNI. If you are strong heavy missiles then Tengu is good (plus it is a more versitile ship for non PVE work). If you want to go the drone route (a bit of training there for Heavies and/or Sentries) then you can progress to the Rattler.



I think I largely agree with Fozy. I fly them all and own them all, and the SNI & CNR virtually never leave the hangar.

The rattlesnake is a rock-solid mission running platform. It can carry a humungous passive omni-tank (as I use for C4 sleeper sites) or be played with to provide semi-active or mission specific tank ... altho i rarely bother since the passive omni-tank rarely has difficulty in any lvl4 mission. You do need decent drone **and** missile skills tho and the damage is (in my experience) pretty evenly spread between the two.
The snake is a good ship to drop into certain missions, get aggro, deploy drones, and go have dinner. Even if you choose the wrong mission and get a spawn while you're afk there are very few spawns or rooms that will grief a well setup snake.

The tengu can be setup to tank even better, but it needs to active shield tank for that. Again I use tengu for C4 sleeper sites and have only recently adjusted that fit to run mission ... from 5-HML uber-active-tank to 6-HML prettygood-active-tank. Again no spawns or rooms will cause a tengu any concern. Being neuted is the main worry and that's a very real concern in mid-high level w-space but not much of a problem in missions. Tengu, however, is not an afk ship.
Another benefit of the tengu, to me anyways, is that it's also pretty good for running lower level missions without having to go get another ship. I often work up individual corp standings, because my faction standings are spread so widely and therefore not very high, and find myself running lvl1 / 2 / 3 missions. Tengu can lock and kill the little guys with reasonable speed. Snake is a pain for this and golem would be a nightmare.
Tengu is also pretty easy to train for. It may not appear that way looking forward but it is, and the tengu is a very versatile ship that opens many doors for future different stuff.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Flashh Gorden
Caldari Provisions
Caldari State
#16 - 2011-11-05 04:43:29 UTC
First step up form a Raven should be a CNR. It will match all your skills and you already know how it fit it ect.
Golem for me was a disapointment and not worth the cost. I sold mine again after a short while.

Caleidascope
Republic Military School
Minmatar Republic
#17 - 2011-11-05 06:24:35 UTC
Flashh Gorden wrote:
First step up form a Raven should be a CNR.

Yep, I made that mistake.

Life is short and dinner time is chancy

Eat dessert first!

Killstealing
Brutor Tribe
Minmatar Republic
#18 - 2011-11-05 13:48:14 UTC
Marsman37X wrote:
Zanthosistine wrote:
Tengu (with the proper skills) and you will never look back.


What are these 'proper skills' you talk of?

Subsystem skills to at least 4, shield support skills to at least 4 (should be 5 tbh), AWU 4-5 for fitting, missile skills to 4-5 to start. Might be cool to get navigation skills high as well for more agility and speed. Gotta go FAST
Talon SilverHawk
Patria o Muerte
#19 - 2011-11-05 16:23:34 UTC
I use a Golem for LVL 4s perfect especially if you salvage, Hate the torps lack of range, I use faction cruise good damage and range, kill the smaller stuff at range while they are flying to you to save time and missiles, usually engage the rest when they get within the 40k mark for the tractors saves allot of moving around.

Golem if you have the skills then CNR or Tengu (again if you have the skills)

Tal