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Why do so many people seem to think they should be immune to ship loss?

Author
The Apostle
Doomheim
#81 - 2011-10-24 01:04:20 UTC
Tippia wrote:
The Apostle wrote:
Disincentivising ganking by making it economically non-rewarding is false.
Ok. Then there's definitely no need to remove it — doing so won't have the effect people want it to have.
Quote:
Of greater long term concern, the threat of being continually ganked - if it is allowed to continue unabated - will eventually force indy pilots to either 1) stop flying T2 indys and revert to insurable T1 vessels or 2) quit.

This is why ganking needs to be reigned in.
So how high is that threat? Why does it suddenly need to be reigned in? Has it increased? If so, what are the reasons for the increase? Will the removal of insurance reverse that trend? Per the above comment, no, because it's apparently not a factor.
Quote:
As I write this I can't help thinking that pressure will be put on resources for replacements making said gank ships more expensive. But then I remembered, yes, ofc, but ONLY for the indy player.
Fun fact: if it becomes more expensive for the indy player, it becomes more expensive for the ganker, unless the indy player is stupid and/or fails to mitigate his risks the same way the ganker does.

As usual, you fail to answer questions. Just more why, how, what statements - more verbal spandau ballet.

But I DID answer the 3rd point before you even asked. YOU didn't read it. Indy is NOT insured on T2 as the repalcement prices escalate.

T1 gank boats on the other hand are insured with an insurance system that keeps up with inflation.

Continued ganking will have effects on scaling that is worse than one-sided, it's diametrically opposed.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Hecatonis
Imperial Shipment
Amarr Empire
#82 - 2011-10-24 01:19:16 UTC
if this is a thread about carebears and how they whine when they loose their barges then all i have to say is this.

they are already competing with bots (illegal) that flood the market with cheep minerals. so the cost of loosing that barge takes a ridiculous amount of time to pay off. if the mineral prices were at a level that supported "real people mining not bots" then those miners could store a stockpile of minerals for replacement ships. or sell their minerals for an amount that would replace their ships faster.

at the moment every piece of trit must be sold for even the most basic of profit, yes people do like to mine, even i mine with corp members when i just want to chat and hear about the local happening of eve.

if this thread is about gankers wanting insurance money to pay for ship replacements for doing an illegal activity then:

ya that confuses me. i am sure an insurance company with real people running it would tell the ganker to shove it for doing that.

hey CCP, make a contract system with the ability to do this, and remove insurance. things would get far more interesting
Mr Kidd
Center for Advanced Studies
Gallente Federation
#83 - 2011-10-24 01:25:24 UTC  |  Edited by: Mr Kidd
Malcanis wrote:
Mr Kidd wrote:
Malcanis wrote:
baltec1 wrote:
Welcome to the world of the high sec carebear.



I know, I just wondered if there was any logical basis to it other than "I'm a special snowflake and shouldn't have to abide by the rules".


Because, some people want to play that way. And if the principled among you were smart you'd say "Yo, CCP, yeah sure, give them something to accommodate them" for the hopes of one day turning them to the darkside to explore what the game is really about. The bottom line is this game needs numbers of players. The more we can accommodate, the more vibrant the game.



I want to play football and only score goals and never concede them. If FIFA were smart, they'd adapt the rules to my "never lose" preferences. This would let football accomodate people who don't like losing; the more people we can accomodate, the more vibrant football will be.


I suppose FIFA is a RL organization? I don't know soccer (football). But I gather, like every other game out there that even their sponsered video games have built in "cheats" that players can input and enjoy a certain amount of pwnage over the game regardless of skill/experience level.

Don't ban me, bro!

Thur Barbek
Republic University
Minmatar Republic
#84 - 2011-10-24 01:28:52 UTC
okst666 wrote:
OMG I hate to quote myself, but I just had the greatest Idea of all.

Instead of
okst666 wrote:

if(user.PvP==false)
agressor.damageModifier =0;


have it

if(user.PvP==false)
agressor.damageModifier = agressor.damageModifier * -1;


So they will shoot themselfs in the foot and die... how much fun would that be!!!


You fail at coding. That would make the attacks do negative damage. This means it would heal/repair instead of damaging the target. If you don't believe me go shoot someone with the snowball item ingame. (it does -10 damage.)

Also i could then kill you with snowballs, since this would make them do actual damage.

As far as i know it is not possible to damage yourself with any mod. Not sure on this though.
Rer Eirikr
The Scope
#85 - 2011-10-24 01:33:29 UTC
okst666 wrote:
Well..the topic of this thread is: "Why do so many people seem to think they should be immune to shi...something".

Obviously there are many people who do not like losing ships, like I do.. Maybe they vote me, maybe not...

It does not matter, because if not CSM...then CEO of CCP...whatever happens earlier... PvP will become a switch in this game ..if you want it or not.

edit: and DO NOT tell me, megalomaniacs cannot make it the csm...(points at chairman of csm)


You seriously think that PvP will have an off and on switch? Dear god, are there others that think this as well? Quick please tell me their names.



So I can track them down and gank the living **** out of them.Pirate
Denidil
Cascades Mountain Operatives
#86 - 2011-10-24 01:39:47 UTC
okst666 wrote:
....


ever bought something on the market?
sold something?

congratulations, you participated in PvP.

not all pvp is blowing up space ships.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

The Apostle
Doomheim
#87 - 2011-10-24 01:42:38 UTC
You know, more thought also brings up another point where removing insurance on ganks would force a change in ganking behaviour.

Example
A ganker can use a 90m BS and alpha a Hulk. His losses after insurance are as a guesstimate, 30%. No biggie and allows for fairly consistent ganks.

But with no insurance, he either has to take the full 90m loss on every gank or start using smaller vessels to mitigate his losses.

This would require gankers to team up in said smaller vessels to guarantee the gank. The loss of multiple ships on every gank has got to be a good thing also huh?

This is only true if the argument for ganking and insurance is for 'economic neccessity'...

So yeah. By all means, keep defending ganking but how about YOU pay the price AS WELL.

Risk v Reward isn't it? Isn't it?

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Chopper Rollins
Republic Military School
Minmatar Republic
#88 - 2011-10-24 01:42:53 UTC
A friend of mine was taking some convincing to come and shoot some folks for lols. He asked, "But do they really deserve it?"
My reply "Everyone in Eve deserves to die!"


OP post was all good except for the oft-heard whine about psychotics/sociopaths. It's true, there are people in this game, and everywhere in life, whose sole function is to harm and harass those around them. They are usually chosen to lead the charge in real life, or they are isolated and allowed to rip each other to bits.
Eve allows no permanent or entertaining solutions like this so players have to cope with fail humans. I support this and seriously believe this allows people otherwise inexperienced to learn about such horrors without getting too hurt.

Now get out there and let 'er rip.


Goggles. Making me look good. Making you look good.

The Apostle
Doomheim
#89 - 2011-10-24 01:47:48 UTC
Rer Eirikr wrote:
okst666 wrote:
Well..the topic of this thread is: "Why do so many people seem to think they should be immune to shi...something".

Obviously there are many people who do not like losing ships, like I do.. Maybe they vote me, maybe not...

It does not matter, because if not CSM...then CEO of CCP...whatever happens earlier... PvP will become a switch in this game ..if you want it or not.

edit: and DO NOT tell me, megalomaniacs cannot make it the csm...(points at chairman of csm)


You seriously think that PvP will have an off and on switch? Dear god, are there others that think this as well? Quick please tell me their names.



So I can track them down and gank the living **** out of them.Pirate

As much as I despise the idea of a "on/off" switch, apart from suicide ganks on unarmed vessels, Eve already has several on/off PvP switches.

Even the 0.0 alliances use them all the time.

Neutral corps, NPC corps, corp hopping, decshields ad nauseum.

The ONLY off switch NOT available is suicide ganking - part of the reason why it is so heavily defended. It's the only way wannabe PvP'ers can get kills. They can't kill armed vessels in a gank so indy's are it.

Remove Concord? Doesn't help the gankees anyway so let ALL players gank each other- anywhere, anytime.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

XIRUSPHERE
In Bacon We Trust
#90 - 2011-10-24 01:49:54 UTC
From my experience it would seem that it's more reality than thought when it comes to people expecting to be immune. Quite often we would convo up our targets and give them a simple proposition. Pay 50m to insure your 200m ship is not a target for us. Never a single taker, most never even moved even after weeks of doing it.

Yet there would often be cries in local of WHY or anger after they were warned and offered a way out. We even had one guy that lost 3 hulks to us, never paid, never took it seriously, never paid attention. The ones that would not respond to comms even though they were warping in and out of belt were quite often bots to boot. Pop his ship and the pod stays in belt all day.

Instead of catering to bots and the delusion of safety we should be bringing more reality to those who think any region of this game is safe.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Denidil
Cascades Mountain Operatives
#91 - 2011-10-24 01:51:59 UTC
The Mittani wrote:
The Apostle wrote:


PS: If YOU are "tired of hearing all the whining and complaining" you also have the option to unsub and go play something else. I heard Pacman is good.


or i could just go kill a bunch of the people who are whining, and induce them to cry more

far more satisfying!


grow enough balls to set DRF -10

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

The Apostle
Doomheim
#92 - 2011-10-24 02:02:36 UTC
Denidil wrote:
The Mittani wrote:
The Apostle wrote:


PS: If YOU are "tired of hearing all the whining and complaining" you also have the option to unsub and go play something else. I heard Pacman is good.


or i could just go kill a bunch of the people who are whining, and induce them to cry more

far more satisfying!


grow enough balls to set DRF -10

They were scared of DRF when they coulda helped you guys.

They're even more scared now so "appeasement" is their only guarantee.

(Or they can use their positions on the CSM to get changes to nerf the DRF. Oh. They already did that 'ey?)

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Skunk Gracklaw
Caldari Provisions
Caldari State
#93 - 2011-10-24 02:43:42 UTC
Denidil wrote:
The Mittani wrote:
The Apostle wrote:


PS: If YOU are "tired of hearing all the whining and complaining" you also have the option to unsub and go play something else. I heard Pacman is good.


or i could just go kill a bunch of the people who are whining, and induce them to cry more

far more satisfying!


grow enough balls to set DRF -10

That would be bad for the DCF.
Dyner
Brutor Tribe
Minmatar Republic
#94 - 2011-10-24 02:51:56 UTC
Malcanis wrote:

Why then do we see a vocal minority posting with such surprise and outrage that they also are occasionally expected to take their turn losing a ship? Do they really think that EVE can work if people are allowed to endlessly accumulate and never lose? Actually, they seem to think that a certain subset of people seem to be entitled to never lose a ship - that it's morally wrong to make them lose a ship.



Most of the time, if you look at the KM of those raging you can guess with fair accuracy that they put most of their ISK into that ship and now that it's gone they have nothing.


Fly what you can afford to lose.
Renan Ruivo
Forcas armadas
Brave Collective
#95 - 2011-10-24 03:05:44 UTC
Agree with OP wholeheartedly.

However i didn't pictured miners/carebears/indys in my mind while i read it, but rather those who are much too much attached to their precious insurance while getting concordokken. =)

How can they possibly propose making the punishment that the punishment-giving authority in this game actually feel like punishment!

The world is a community of idiots doing a series of things until it explodes and we all die.

Malcanis
Vanishing Point.
The Initiative.
#96 - 2011-10-24 06:54:44 UTC
Mr Kidd wrote:
Malcanis wrote:
Mr Kidd wrote:
Malcanis wrote:
baltec1 wrote:
Welcome to the world of the high sec carebear.



I know, I just wondered if there was any logical basis to it other than "I'm a special snowflake and shouldn't have to abide by the rules".


Because, some people want to play that way. And if the principled among you were smart you'd say "Yo, CCP, yeah sure, give them something to accommodate them" for the hopes of one day turning them to the darkside to explore what the game is really about. The bottom line is this game needs numbers of players. The more we can accommodate, the more vibrant the game.



I want to play football and only score goals and never concede them. If FIFA were smart, they'd adapt the rules to my "never lose" preferences. This would let football accomodate people who don't like losing; the more people we can accomodate, the more vibrant football will be.


I suppose FIFA is a RL organization? I don't know soccer (football). But I gather, like every other game out there that even their sponsered video games have built in "cheats" that players can input and enjoy a certain amount of pwnage over the game regardless of skill/experience level.



Single player games, perhaps. In a competetive MMO, an immunity to losss option is a different matter.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Freyh
Tribal Liberation Force
Minmatar Republic
#97 - 2011-10-24 07:09:39 UTC
Dont complain about them. They are such a nice bunch.

They fit their ships in ways you have never seen before, they shield AND armor tank, they put heavy missile launchers on CNR's and they fir their hurricanes with 50/50 autocannons and arties.

They send mails trying to scare us away by pretending to be hardcore. They hint about secret friendships with every known alliance and mercenary corp. They try to scare you by telling us how they just was on their way to 0.0 for "some pvp".

I get a warm and fuzzy feeling everytime i get a mail like this: (recent wartarget) "Are you sure you wanna ride this train?" Roll Yes baby! Yes i would like to ride that train!

What would EVE be without these people?
St Mio
Imperial Academy
Amarr Empire
#98 - 2011-10-24 07:19:22 UTC
As permanent resident of an NPC corp, I have spent much time lurking and observing my little [-]minions[/-] corpmates, and from both their pre-EVE ways of thought, as well as their conditioning in their initial days in game, what happens is:
* They don't like losing ships
* They see ships as a long-term investment and not a tool
* They get emotionally attached to their ships, kitting them out and dressing them up as a way of defining their progress in game
* They associate losing ships with shame and failure

I think that more needs to be done to warm new players (and lots of older ones too) to the idea that there is nothing wrong with losing ships as long as they've served their purpose. They need to treat ships as expendable and not some trophy on a pedestal they've spent their life savings on.

You have a situation where new players go through the tutorial and see their advancement from noobship to tier 1 frigate to combat frigate to dessie and eventually cruiser as some measure of their level in game. Apart from that one mission that tells them "your might die", they (along with all the other mission runners) end up going through missions without experiencing ship loss, and by the time they've put enough money aside to start PvP'ing, they die in seconds when they naively waltz through into the first low-sec gate camp, and in frustration just go back to farming missions in highsec.

Summary: players are too risk averse and you need to nip it in the bud.
pussnheels
Viziam
#99 - 2011-10-24 07:44:19 UTC
Removing suicide ganking takes away one of the major selling points of this game for me , you know the one , ' you will never be safe anywhere not even docked , trust no one not even your alt '

ok a bit over the top but still it is one of those things that makes eve what it is and if people who most likely played other mmo s where you are protected from and non cons blah blah ( sp) pvp start complaining about that you get those whine threads they will learn hopefully one day

by the way last ship i lost in pvp ( well it was more like Pv me being stupid and tired) was a explorer fit arbitrator in low sec , bad call on my side but good quick and clean kill for the guys who got me , i will miss that ship was my first cruiser and i remember doing all my lvl 2 missions and some lvl 3 missions in it

they will learn or give up

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Jennifer Starling
Imperial Navy Forum Patrol
#100 - 2011-10-24 07:53:10 UTC
I think what also largely inhinbited people's acceptance to losing ships in PvP is CCP's introduction of:

* t2 and t3 ships
* faction/deadspace modules
* implants/hardwiring

When before a ship couldn't possibly cost more than 150 million, it may take weeks, sometimes even months, to replace your ship and implants. For a lot of people this isn't acceptable - so they will evade every risk.