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Looking for PvE setups. (Domi+Sentries)

Author
Whitehound
#21 - 2013-06-24 12:07:50 UTC
Muad 'dib wrote:
Whitehound wrote:
Tsukino Stareine wrote:
No npcs use warp scramblers

The database lists some frigates with +2. Are you saying it is a bug?


Hes saying that regardless of their points they do not shut off MWDs and therefore do not shut off MJDs

Thanks, but I can read... I still want to know if by over-powered he means that it is a bug. I have not used MJDs much since they were introduced. Being able to jump out of any NPC situation seems like a bug to me and not just as being over-powered. The new drone bonuses on the Dominix is what I would call over-powered, but certainly not bugged. Makes sense now or do you still have a problem reading me?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tinu Moorhsum
Random Events
#22 - 2013-06-24 15:04:43 UTC
Whitehound wrote:


If you have not used a Micro Jump Drive yet then I suggest you try one and see how it suits you. I personally find it annoying to jump 100km only to shoot back a 100km. I prefer to herd NPCs and to create narrow heaps of wrecks, because I salvage my missions, too.



I haven't run missions in a Dominix for several years but it seems to me that for mission running the 100km jump could be very handy for getting in and out of range. Given that, I'd tend to think that with drone damage mods, blasters and at remote rep(s) for keeping sentries alive would make a reasonable foundation for level 4 missions.

From the looks of what I'm seeing here, many people are thinking in terms of projecting the dps out to 100km. I'd bet you'll burn through them faster with blasters and drones if you just warp into the middle of a pod of rats and deal with them at close range before warping to the next bunch.

Bit of tin-foil hattery on my part, I know but it seemed odd that I didn't see any blaster fits.
Whitehound
#23 - 2013-06-24 15:36:36 UTC
Tinu Moorhsum wrote:
Bit of tin-foil hattery on my part, I know but it seemed odd that I didn't see any blaster fits.

The Dominix does not have that much speed to be a good blaster boat and without a bonus to hybrid damage or tracking makes it less suitable for blasters.

The Dominix can have a pretty nice drone range, but I fear it will get nerfed in the future. One can use three omnis to get 80km optimal range out of Garde IIs, with a tracking better than the best large blaster, and do 800 DPS with only the sentries... Maybe it is just me, who does not like the idea of drone boats for mission running, because they end up being used as afk mission runners.

MJD seems like a nice combination to the Dominix with sentries, but at 100km do you need to extend your drone control range as well as your locking range. Or you can make two jumps and jump in a triangle, but this means you have to wait 3 minutes (as much as a strip miner cycle...X) before you can do a second jump, because of the reactivation delay. Picking up mission items or getting to the next gate will turn into an annoying task each time, unless you fit an AB next to the MJD...

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Shintoko Akahoshi
Center for Advanced Studies
Gallente Federation
#24 - 2013-06-26 19:54:31 UTC
I just started playing with a MJD/sentry fit for a L4 Domi last night, but it's working out really well. Here's the loadout I've settled upon:

Quote:
[Dominix, PVE Sentries]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Large Armor Repairer II
Reactive Armor Hardener
Capacitor Power Relay II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive
Experimental 100MN Afterburner I

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Large Sentry Damage Augmentor I
Large Drone Scope Chip I
Large Processor Overclocking Unit I


Warrior II x5
Hammerhead II x5
Garde II x5
Warden II x5


This hits with Gardes out to about 88km for 695 DPS, or Wardens to 129km (my max drone control range) for 521.

I'll change up the sentries according to the mission, but that's about it.

The basic tactic of "warp in, MJD out (if needed), stop, deploy appropriate sentries, kill everything, MJD back in to loot" takes care of the combat portion of the average L4 mission in well under 10 minutes. The ship has enough of a tank to handle the odd cruise missiles and such that might hit you at 100km, which is plenty for this. While the drone tracking mods allow sentries to take out frigates at about 20km, I do carry a flight of mediums and lights to handle close range combat (either the very rare frigate that I don't pop before it gets to me, or cases where I don't want to MJD away from the frigates my mission lands me near).

Some of the mods are there mainly because I couldn't think of anything else that would materially speed up mission running in this: The tractor beams and AB are there because I tend to loot at least large wrecks, while the cap relay is mainly there to fill a slot. While this is not a cap stable fit, you can almost run the armor rep continuously. For the record, I have not encountered a mission that required me to warp this out, or to run the repairer in more than small bursts. Most missions I don't take any damage at all, and most of the missions where I do take damage are over before my shields are down.

Bio and writing

(Nothing I say is indicative of corporate policy unless otherwise stated)

Whitehound
#25 - 2013-06-26 20:12:23 UTC
Shintoko Akahoshi wrote:
... while the cap relay is mainly there to fill a slot ...

Look into fitting a Signal Amplifier II. It gives +2 to targets, 30% more locking range and 15% more locking speed. Maybe you can drop the Sensor Booster II for it and fit a third Omni instead?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#26 - 2013-06-26 20:22:27 UTC
Why not fit a 4th DDA, the DR isnt that bad on it.
Zhilia Mann
Tide Way Out Productions
#27 - 2013-06-27 15:41:50 UTC
Tinu Moorhsum wrote:
I haven't run missions in a Dominix for several years but it seems to me that for mission running the 100km jump could be very handy for getting in and out of range. Given that, I'd tend to think that with drone damage mods, blasters and at remote rep(s) for keeping sentries alive would make a reasonable foundation for level 4 missions.

From the looks of what I'm seeing here, many people are thinking in terms of projecting the dps out to 100km. I'd bet you'll burn through them faster with blasters and drones if you just warp into the middle of a pod of rats and deal with them at close range before warping to the next bunch.

Bit of tin-foil hattery on my part, I know but it seemed odd that I didn't see any blaster fits.


Two problems with that. First, the MJD doesn't exactly work that way. It was a 3 minute cooldown, so it's not like you can triangulate rats 50km away in any reasonable amount of time (and once you're there you're stuck there unless you fit another prop mod). Hence the focus on ranged fits.

Second, the revised Domi doesn't have a bonus to hybrids. Rather, it has drone tracking and range. Which, once again, is pretty much screaming for a ranged sentry fit. If you were to set up a blaster fit, you'd be much, much better off with a Navy Dominix, which still retains its hybrid bonus and didn't get the range/tracking bonus. Obviously a fit like that would shine everywhere another blaster BS would (Damsel, etc.) but it doesn't really take advantage of any of the new options available in the game. And a Vindicator/Kronos/NMega may well be a better choice in that case (but may not be; ymmv). Either way, not a vanilla Domi.
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