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CCP fix your dam game, Welcome to Tidi online

First post
Author
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#41 - 2013-06-23 19:07:37 UTC  |  Edited by: Amarra Mandalin
Krazynikomo wrote:
Two pages of bitching, but I see nobody coming up with a real solution.
Wanna know why? Because there isn't one.

CCP is currently working on an algorithmic approach to allocating server resources (aka automatically throwing nodes to dedicated servers ), but until that's about as much as they can do.
This is not a problem you can just throw hardware at, a lot of the tasks that the server has to do are dependent on previous actions, so you can't really split it into multiple tasks, or do the tasks out-of-order.


I'll rephrase this to make it semi-constructive criticism.

The rather benign griping (much of it light-hearted) is quite fair, especially when you consider the silence -- except from the volunteer CCP Defense Force.

I came back to EVE primarily because I miss PvP and to hook back up with friends -- who now happen to be in the Blue Doughnut fight.

It's not my favorite type of PvP, but I like null so I figured, what the heck.

I had rejoined RvB, in-part, to afford me time to catch up on changes in EVE and engage in casual PvP; then Goons wanted their moons, and the galaxy is in chaos.

Ok, fine -- sounds fun.

But among a couple other issues, (that have nothing to do with CCP much) I really don't want to spend my time and money looking at a warp animation for 20 min or more, one that I'm not all too fond of in the first place.

I'm not upset about it, I have other games to play. I rather play EVE, but I don't have the focused time to put forth the effort needed to be passionate about the game as I used to be.

I'm disappointed a bit, as flying with my mates is good times. But I'll adapt and catch one or two of them elsewhere.

Meanwhile, I'll pay for another month and re-evaluate the situation as it evolves (or doesn't) and adjust my plans accordingly.

And I suppose I will also make the most of reading the posts of people complaining about other people complaining ...in this and many other threads.
Victoria Sin
Doomheim
#42 - 2013-06-23 19:08:43 UTC
Dreadeye wrote:

So basicly a fight up in fountain, watched it on the livestream,


Where do you watch it on livestream?
Imawuss
The Scope
Gallente Federation
#43 - 2013-06-23 22:06:18 UTC
Yes im sure fixing lag of 3000+ players in 1 system is an easy fox and CCP is just being lazyRoll

Think about the mass of Data that has to be transferred, processed, sent back, every second with that many people. Optimizing this and improving what it can handle is a technical feat that will take time.
Pisov viet
Perkone
Caldari State
#44 - 2013-06-23 22:11:47 UTC
Vicar2008 wrote:
I really aint wanting to login to this crap. This is all.......

Already on the way to fix the issue, then.
Alavaria Fera
GoonWaffe
#45 - 2013-06-23 22:14:02 UTC
Pisov viet wrote:
Vicar2008 wrote:
I really aint wanting to login to this crap. This is all.......

Already on the way to fix the issue, then.

This is part of a war winning strategy.

Imagine shooting structures in TiDi, the joy.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#46 - 2013-06-23 22:19:38 UTC  |  Edited by: Amarra Mandalin
Imawuss wrote:
Yes im sure fixing lag of 3000+ players in 1 system is an easy fox and CCP is just being lazyRoll


No one has said as much.

Quote:
Think about the mass of Data that has to be transferred, processed, sent back, every second with that many people. Optimizing this and improving what it can handle is a technical feat that will take time.


An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion.

Still it's the customer/player's prerogative how much they want to endure. If I had a vested interest in protecting/gaining assets, I would be more accepting as I wouldn't have much choice in the matter.

It doesn't mean it's enjoyable.
Alavaria Fera
GoonWaffe
#47 - 2013-06-23 22:21:03 UTC
Amarra Mandalin wrote:
An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion.

Sounds like some other feature(s) we know about... not much communication... seemed to work better before...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#48 - 2013-06-23 22:24:09 UTC  |  Edited by: Amarra Mandalin
Alavaria Fera wrote:
Amarra Mandalin wrote:
An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion.

Sounds like some other feature(s) we know about... not much communication... seemed to work better before...



Sorry, I have brain melt today, not sure what you mean? Albeit, the complaint rings familiar -- I don't typically harp on expansions.
Mother Drone
Transcendent Breed
#49 - 2013-06-23 22:36:30 UTC  |  Edited by: Mother Drone
We can freely blame CCP for the crap tidi is. Why? Simply as this: almost all game mechanics favour numbers, numbers and numbers in PvP. Bringing superiour numbers is the strongest factor n PvP. Be it small or large scale PvP. CCP is aiming for large battles and/or ammassing forces. If they can't handle it - we can blame them. The biggest problem of tidi is, that it effects people, who try to stay out of massive fleet engagements. People, who are not even near the happening battles have to suffer from this giants blobs (performance wise).

ps: Since this is a drunk post, please excuse ugly grammar and/or spelling errors.
Tippia
Sunshine and Lollipops
#50 - 2013-06-23 22:46:14 UTC  |  Edited by: Tippia
Mother Drone wrote:
The biggest problem of tidi is, that it effects people, who try to stay out of massive fleet engagements. People, who are not even near the happening battles have to suffer from this giants blobs (performance wise).
That's not a problem with TiDi, though, but with server architecture.

Rather, tidi benefits the people who stay out of massive fleet engagements in much the same way it benefits the people who engage in them: it lets the game continue (so you can travel on and eventually jump to an unaffected node), rather than just leave you with a black screen for half an hour until you are summarily disconnected.
Mother Drone
Transcendent Breed
#51 - 2013-06-23 22:56:02 UTC


Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant Lol


Smoking Blunts
ZC Omega
#52 - 2013-06-23 22:59:17 UTC
Mother Drone wrote:


Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant Lol





TiDI is great. makes massive fights possible.

what ccp have done to it in this last patch isn't. its now kicking in for longer and harder. it might say 10% but its slower, like much slower than 10% before the patch.

OMG when can i get a pic here

Kharamete
Royal Assent
#53 - 2013-06-23 23:07:20 UTC
Mother Drone wrote:


Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant Lol




Yes. Yes, you probably should, and the reason is that your complaint tells me that you weren't around for the last Great War. During that conflict there was a distinct tactic in use. Whoever got first into a system won the fight, because once a certain level had been reached then anyone who jumped in would be black-screened. But... the ships would jump in, with the pilots still in them, immobile before the waiting horde that was already in the system. CVA learned this lesson in the most destructive way possible when the battle for Providence raged on.

The primary thing being that you do not actually understand is the nature of the problem, which is social rather than technological. CCP can never solve the problem of too many people in the same fight, because as soon as CCP achieve a level of stability at a certain level, then the players bring in even more players until the system once again becomes unstable.

TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#54 - 2013-06-23 23:18:53 UTC  |  Edited by: Amarra Mandalin
Kharamete wrote:
[quote=Mother Drone]

TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem.



Maybe they could perform an engine overhaul on their marketing department who decided it was a good time for a return -to-EVE promotion., albeit a less than exciting one in my opinion.

That doesn't bode well for appearances, whether or not it makes much practical difference regarding the problem at hand.

Plus, society is not to blame -- we've been reprogrammed, those whose pods haven't been snatched. You know that, right?
Mother Drone
Transcendent Breed
#55 - 2013-06-23 23:24:35 UTC
What is this great war you speak of? I took a break of 2 years ... but the situation you're describing (who ever jumps in first = winner) was already dominant ... uh ... 5 years ago. And i'm more concerned about thiose guys and girls, who do not take part in massive blobs (yes just like meSmile) and still get punished. According to your "social behavour problem" they're doing it right ... and still have to suffer from that game mechanic. So yeah we CAN blame CCP for that.

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#56 - 2013-06-24 04:26:33 UTC
ah yes, another cfc noob crying reminds me of hs complainers.Shocked
Joan Greywind
The Lazy Crabs
#57 - 2013-06-24 06:36:24 UTC
http://www.pcgamer.com/2013/06/15/eve-online/

Please read this link (it was linked on this forum before but can't find it).

You can see that CCP is trying their best (I don't know **** about computer hardware, but if you are using military one of a kind setup I assume that is good), and the problem is much more complicated that it seems.

I don't believe that CCP is intentionally cutting corners and saving costs, it is just a problem that no one faces other than EVE. Where in the gaming industry do you have this many people with so much data in one instance (I guess there PS2 but that is much less calculations, less players, etc..). CCP is limited by the hardware options they have available (which there is none). There is simply no demand on such hardware, so why make them. I might be wrong about no other options but that is what the article says, so please don't scream at me with your L33t knowledge about hardware, just correct me nicely, I am a sensitive being.

It is a choice really, if you want big fights you have to deal with TIDI. It's ******, but at least it's fair, as both sides experiences equally, yes even the goons.

And CCP the balance of highsec and nullsec is still borked please fix NAOW (a complaint just so I don't sound like a CCP poodle)
Frostys Virpio
State War Academy
Caldari State
#58 - 2013-06-24 06:46:05 UTC
Isn't there a paperwork to be done to request a node to be reinforced in advance? If yes, was it filled in due time before the event?

Also, would it be possible for an invasion to happen in ultiple system insetda of all jumping in the same at the same time? I mean by now everybody know it jams after a few hundred. Is it impossible to work around the current limitation since a hard fix probably won't happen soon?
Grimpak
Aliastra
Gallente Federation
#59 - 2013-06-24 07:21:02 UTC  |  Edited by: Grimpak
Beekeeper Bob wrote:
ACE McFACE wrote:
I would rather go 90% slower than get kicked out of the game.



The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....Cool


well, the other improvement they had in sight was to implement something akin to Ifiniband to move processing threads about the whole network of processors in the server cluster. you don't need to be a tecnojumbo guy to understand that this bit here is pretty much hi-tech edge that only a handfull of companies have the capability to have it done, if there was anybody that did it.

when they implenented TiDi, it was visible that it was a stopgap so that they could catch some air and develop new ways, including the Infiniband project. Players, as usual, think the system can handle 1 zillion of players, so they try to put 2 zillion players in the same system. so yes, it's no wonder you get max TiDi in the end.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Dreadeye
Meta Zero
Meta Reloaded
#60 - 2013-06-24 07:25:26 UTC
Victoria Sin wrote:
Dreadeye wrote:

So basicly a fight up in fountain, watched it on the livestream,


Where do you watch it on livestream?


http://da.twitch.tv/mad_ani