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Do people here WANT connection with Dust?

Author
Ace Uoweme
Republic Military School
Minmatar Republic
#161 - 2013-07-01 16:18:35 UTC
raven666wings wrote:
Ok maybe you didn't read my post well or failed to understand this. Dust is not only a FPS, is a MMOFPS, part of CCP company that launches MMO games and has Team Security working for them. Most FPS games (that use these anti-cheat software as prevention and ban accounts based on some player reports) dont have a dedicated game surveillance unit working everyday to monitor player behaviour and ban accounts like every major MMO game company.


I can guarantee you it won't work.

Blizzard has a huge security team, and they can't even remove all the bots in the BGs and it's a MMORPG.

EvE is like Apple it's not targeted for mischief as it's not worth the effort. But introduce a FPS game, it's open season, and CCP will face the same problems.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

raven666wings
Cyber Chaos Crew
#162 - 2013-07-01 16:29:45 UTC  |  Edited by: raven666wings
Ace Uoweme wrote:


I can guarantee you it won't work.

Blizzard has a huge security team, and they can't even remove all the bots in the BGs and it's a MMORPG.

EvE is like Apple it's not targeted for mischief as it's not worth the effort. But introduce a FPS game, it's open season, and CCP will face the same problems.


The fact that some MMO games surveilance teams like that one ur referring to might show lack of competence does not imply that in EVE and Dust will happen the same. If as you're saying "mischief is not worth the effort in EVE" its because they have been doing a good job in keeping botters/hackers's accounts banned. CCP will face some problems? Well thats what you hire more people for hombre! Not just to babysit ps3 communities lol

(you're still referring to Dust as a FPS, I think you have not understood yet that Dust isn't Counter-Strike or CoD or BF2, its a MMOFPS running on Tranquility, owned by CCP and under the surveillance of Team Security and GM's, not relying on some crappy anti-cheat software and an email adress for complaints as botting/hacking counter-measures)

basically you should try to come up with a more plausible argument to affirm that Dust is best played on a ps3 :D
Kali Maat
PVP FAST
#163 - 2013-07-02 19:41:18 UTC
Basically Dust need to be a meaningful game before we could imagine meaningful connections.
and NO, match based FPS with cool chat channels and a fancy map is not an MMO.
MMO is by definition open world where you can wonder around for no reason..
PVE or something.
arcca jeth
Dark Alliance
#164 - 2013-07-02 19:42:38 UTC
marVLs wrote:
I don't care about Dust, why even doing this?
Why CCP is trying to force connection between two games with unnecessary things or stuff that can be made in game itself?
I wont go "wooohoo huuuuray" because some dude in different game do something.
It's just bad design from the start...

I would rather want FPS or RTS game implemented into EVE itself to be able to play it



I tend to refer to it as CCPeen

because all of their executive orders are about "making history" even if it's in spite of not listening to their customers or destroying their game

I think Hilmar is more destructive to his own company than he is willing to admit. The technical people are still chained to obey their bosses, even if they say that the "players will not like this" they will still have to program it at the end of the day if their boss says "do it"

Devs in the past have said, if you don't like something "speak out, speak up, tell us" or something rather. When we do, it's on deaf ears.

Also, this new EA hiring. CCPeen and Hilmar is giddy like a schoolgirl with this "epic" EA hire...

arcca jeth
Dark Alliance
#165 - 2013-07-02 19:45:01 UTC
Setaceous wrote:
Fully integrate it and move it from PS3 to PC(personal computer). Allow pilots to transport mercs from planet to planet in PC (planetary conquest) zones and pilot dropships. Allow mercs to man guns on POS's and ships. Add the ability for mercs to capture PI bases.



how can CCP not see how epic this game would be with full PC Space to Planet integration, it blows my mind how blind they are
arcca jeth
Dark Alliance
#166 - 2013-07-02 20:00:13 UTC
Marlona Sky wrote:
As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots.



I play a lot of BF3 on my console still with a friend, we see glitch players cheating all the time. cheating on consoles is not unheard of, happens more than you would think.

so sorry I disagree with you on this argument Lol
Ace Uoweme
Republic Military School
Minmatar Republic
#167 - 2013-07-02 20:05:13 UTC
arcca jeth wrote:
Marlona Sky wrote:
As long as DUST stays on consoles, it is fine to be connected to EVE. The moment it comes to PC, where it will fill with cheaters, all connection should be severed. Last thing we need is something in EVE dictated by who can log in the most auto-aim bots.



I play a lot of BF3 on my console still with a friend, we see glitch players cheating all the time. cheating on consoles is not unheard of, happens more than you would think.

so sorry I disagree with you on this argument Lol


Knife glitch to aim better is a platform independent cheat.

When you see a guy take out his knife swinging it at nobody on the killcam, he's getting he's aim setup.

Glitch has never been fixed. And the turds come on the forums bragging about their K/D. Roll

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

arcca jeth
Dark Alliance
#168 - 2013-07-02 20:05:40 UTC
Cam Mikaels wrote:
Honestly? No. It's an interesting concept, but walking (DUST, WiS, whatever) should not have much, if any impact on space game. I'd go so far as to say that a "meaningful" walking game and a "meaningful" space game are mutually exclusive. Either one subordinate to the other (EVE/DUST) and suffers or both suffer from either poor/incomplete implementation, clashing ideals and cultures, or both. You either have spaceships with walking tacked on or you have walking with spaceships tacked on.

IMO, if walking has a place in space games, it's socialization and role-play, with the actual gameplay left to the spaceships.

DUST is fine where and the way it is.



actually it's not fine where and the way it is, anyone who has played it would disagree with you. it's clunky, slow, not very fluid, not pretty, limited in scope and a rehash of the same map every other round.


no it's not fine and it needs more hardware resources that exceed the capabilities of an outdated system such is the PS3. I own a PS3, I'm a Playstation fan, BUT I never wanted Dust on PS3 and when I heard it was going exclusive, I gave up all hope on what Dust was going to eventually pan out to be...exactly what it is now...nothing lol
Inspector Blake
Corporation N
#169 - 2013-07-02 20:27:55 UTC
Can't see the point in other platforms being in the middle of a PC game myself, especially f2p content in a p2p game.

But maybe that's just me.
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#170 - 2013-07-02 20:27:58 UTC
I think you have to look at DUST as a long term work in progress that has a great number of hurdles to cross before it becomes an integral part of the EVE "experience."

1. DUST has to become an MMO not just a PVP match game.
2. DUST needs to find a meaningful niche that is connected but somewhat separate from the EVE game. An example. DUST can become integrated into faction warfare, and could easily take the forefront in battles for each system. Instead of endlessly circling meaningless complexes in space, the battle should take place on the battle ground planet.
3. DUST has to develop into a resource that is beneficial to both the EVE players and universe. Example, instead of POS bashing, ground troops would be needed in the current Fountain Conflict.
4. DUST can be integrated into Planetary Interaction and affect the economy of EVE. See R-64 moons being 500% more productive with a security force.

Until something other than just a pvp console match making game is introduced, it will live on the fringe.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#171 - 2013-07-02 20:36:27 UTC
I would like it if we could hire DUST players to raid capital ships, or destroy abandoned POS's, or explore Sleeper/Talocan wreckage, but we can't do that. Not yet.Roll
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#172 - 2013-07-02 20:40:24 UTC
Kali Maat wrote:
Basically Dust need to be a meaningful game before we could imagine meaningful connections.
and NO, match based FPS with cool chat channels and a fancy map is not an MMO.
MMO is by definition open world where you can wonder around for no reason..
PVE or something.

DUST players should be able to stop incursions- you know, kill Sansha Slaves Lol
Bertrand Butler
Cras es Noster
#173 - 2013-07-02 20:59:08 UTC
This is a weird thread...OP is asking whether EVE players that do not play or care about a console FPS game would like CCP to do what they are planning anyway for years now, and said EVE players respond they don't care since they either not play that game or are not currently affected by it.
Phish
Chaotic Dynamics
#174 - 2013-07-02 22:23:09 UTC
NO. Not unless dust is made for PC. Having it only on Playstation is awful.
Cat Troll
Incorruptibles
#175 - 2013-07-03 03:41:26 UTC
Phish wrote:
NO. Not unless dust is made for PC. Having it only on Playstation is awful.

And why is that?
Other than "Console peasants, PC master race \o/"

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Cat Troll
Incorruptibles
#176 - 2013-07-03 03:45:12 UTC
arcca jeth wrote:
Cam Mikaels wrote:
Honestly? No. It's an interesting concept, but walking (DUST, WiS, whatever) should not have much, if any impact on space game. I'd go so far as to say that a "meaningful" walking game and a "meaningful" space game are mutually exclusive. Either one subordinate to the other (EVE/DUST) and suffers or both suffer from either poor/incomplete implementation, clashing ideals and cultures, or both. You either have spaceships with walking tacked on or you have walking with spaceships tacked on.

IMO, if walking has a place in space games, it's socialization and role-play, with the actual gameplay left to the spaceships.

DUST is fine where and the way it is.



actually it's not fine where and the way it is, anyone who has played it would disagree with you. it's clunky, slow, not very fluid, not pretty, limited in scope and a rehash of the same map every other round.


no it's not fine and it needs more hardware resources that exceed the capabilities of an outdated system such is the PS3. I own a PS3, I'm a Playstation fan, BUT I never wanted Dust on PS3 and when I heard it was going exclusive, I gave up all hope on what Dust was going to eventually pan out to be...exactly what it is now...nothing lol

The current state of Dust has nothing to do with the PS3.
It's all thanks to CCP, who have no clue how to develop for the PS3.
There are many examples of games that looks infintely better than Dust, run at a constant 30FPS (which is not bad. I can't stand 30 FPS on a PC game but on a console game it doesn't feel as bad), and controls feel fluid.

It has seen improvements though.
Uprising 1.2 made the game surprisingly smooth, I can tell it's running at a near constant 30 FPS.
Also fixed much of the clunkiness, especially that annoying radial menu.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Katran Luftschreck
Royal Ammatar Engineering Corps
#177 - 2013-07-03 04:04:08 UTC  |  Edited by: Katran Luftschreck
My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.

First, not everyone is into FW. If you don't do FW then as far as you're concerned DUST doesn't exist, and even if you do join FW then DUST still has hardly any impact on your game. A few trivial stat changes in a system, nothing more, and nothing that can't be completely steamrollered by dedicated EvE FW players.

Second, exploration is where DUST could have really shined, but that would involve PvE and if Warframe has proven anything it's that there is no market for PvE FPS games. Oh wait, Warframe took off like a rocket? Whoops! I guess there is a market for online FPS PvE content. Too bad someone else realized it first, eh?

Imagine this, then: You're in an exploration cruiser. You find an exploration site, an abandoned station filled with goodies - spiffy relic of the past, worth millions of ISK. You approach the site, activate your access module and...

...Sit there for five minutes playing a idiotic mini-game designed for five year olds and then have to spaztically click all over the screen when your loot finally comes spraying out like candy from a pinata.

... You tag the site for a transport shuttle. A contract screen pops up: How much ISK are you willing to offer to DUST mercs to come in, breach the site, fight their way through it's defenses and grab all the goodies for you? The contract is entered into the network and a DUST company commander sees it pop up in their player-made contracts list. Looks like a cakewalk, the team is dispatched. But what's this? Five minutes into the mission, having fought their way past the automatic defenses, strange mutant creatures and whatnot, it appears a rival capsuleer has found the site as well and they have offered a price for that mysterious artifact at the heart of the wreck as well! Another shuttle is on it's way, bringing another team of DUST troops from a rival company, and they don't feel like sharing today.

In the end your team prevails, but not without losses, so you throw them some more ISK as a bonus. Then you add their name to your contacts list - you like people who can get the job done even in the face of adversity. And while they were out firing lasers down ancient corridors you had plenty of free time to continue exploring, searching, and finding new exploration sites to claim...


But then that would have required actual work and *gasp* creativity. So much easier to crap out another generic shooter from the template, right?

http://youtu.be/t0q2F8NsYQ0

raven666wings
Cyber Chaos Crew
#178 - 2013-07-03 04:04:16 UTC  |  Edited by: raven666wings
Feyd Rautha Harkonnen wrote:
People want compelling gameplay, bells and whistles quickly fade....

My impression is CCP didn't envision DUST and EVE interplay from the angle of ongoing compelling gameplay, but more based on technical gymnastics alone.


But they envisioned Sony's $dollars$! And we envision a little circle on the planets in EVE that we can click and shoot! And Dusters envision the same matches on the same patch of land over and over again! What you want more? Need me to draw you a graph and a spreadsheet? Content??? Gameplay??? Don't you know that what people want to buy is technical programming breakthroughs?!!! oh wait... no it's not... oh snap

arcca jeth wrote:
I tend to refer to it as CCPeen

because all of their executive orders are about "making history" even if it's in spite of not listening to their customers or destroying their game

I think Hilmar is more destructive to his own company than he is willing to admit. The technical people are still chained to obey their bosses, even if they say that the "players will not like this" they will still have to program it at the end of the day if their boss says "do it"

Devs in the past have said, if you don't like something "speak out, speak up, tell us" or something rather. When we do, it's on deaf ears.

Also, this new EA hiring. CCPeen and Hilmar is giddy like a schoolgirl with this "epic" EA hire...



Seems like Hillmar is fitting a suitcase on Dust's hull :D -Damage Control Online- Had more eyes than belly, ate too much at once from the forbidden fruit (Sony's exclusivity money) while using EVE money to build Dust, now is hungry again but theres no food left... (can't cash in on micro-transactions with empty game servers) so he's going on this hiring spree, trying to patch up the mess with the youtube girl and this new EA pay-to-win marketing guy.

old saying for Hillmar: It's better to have one bird in the hand than two flying away
Mark Rain
Deep Core Mining Inc.
Caldari State
#179 - 2013-07-03 04:45:44 UTC
It would be interesting how the plan to merge a F2P model with a subscriber model ...or will they make it all F2P.

Flamespar
State War Academy
Caldari State
#180 - 2013-07-03 04:51:49 UTC
I play dust mostly at the moment

Personally. I think if you want EVE players to care about Dust (and vice versa) both games need to be able to reach into and profoundly affect the other. This could be through resources unique to dust but needed in EVE, or though the ability to destroy a POS using Dust players, or a district with a nuke from space.

I do think CCP is correct in moving forward step by step though. Mainly because all of the whining EVE players do, even at minor changes, hurts my ears (and makes me laugh).