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Do people here WANT connection with Dust?

Author
Andrea Griffin
#181 - 2013-07-03 05:10:49 UTC
Destination SkillQueue wrote:
Not really. The potential economic and industrial possibilities are interesting, but that is it. The reason for this is the strict separation between the communities and the games.
I do not understand why the official DUST forums are not hosted in the same place as the Eve forums.

Isn't this supposed to be the same universe? So let us easily interact with the DUST pilots, at least through the forums. Let them see the cool stuff we do. Let us see the cool stuff they do (is there cool stuff they can do?).

forums.ccpgames.com works for me.

As it stands, I do not see DUST impacting the Eve world at all. Combined with zero visibility into the world of DUST, it might as well not exist to me.
Victoria Sin
Doomheim
#182 - 2013-07-03 05:19:13 UTC
My experience of Dust is mostly blocking Dust players in local. The industrial language... terrifying. Shocked
Spyres
Falsify Holdings
#183 - 2013-07-03 05:30:39 UTC
If Dust were a seamless transition from Eve, similar to the captain's quarters transition from the ship hanger, I'd be into it. Especially if there was some (financial) way that Dust would benefit my Eve existence and vice-versa.
Indoril Siconus
Oceanic Death Squad
#184 - 2013-07-03 06:04:25 UTC
I think Dust has a lot of potential, and I really like the idea. It's a significantly deeper shooter than these PC elitists would like to believe, and we shouldn't be trying to block out their community. I think CCP could expand on the relationship between games without over-encroaching in either direction. Take a mechanic such as incursions or FW for example; for those that are interested in them for the combat and/or roleplay factor can gain quite a bit from investing in them, but otherwise incursions are generally of minor consequence to someone that is not interested.
Ace Uoweme
Republic Military School
Minmatar Republic
#185 - 2013-07-03 06:37:45 UTC
Katran Luftschreck wrote:
My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.


It's where it belongs. It's a FPS game and FPS games have faction foes.

FPS games don't get into the character development and all the stuff MMORPGs get into (like the drama of nerds), they're action games and need clear targets to constantly attack. EvE is blob warfare now, and too expensive to fight like in FPS games (where there's no cost in dying but the loss of stats).

At best DUST will become is a cross between Deus Ex and BF2142. DX for it blending MMOFPS and MMORPG elements of gameplay, yet still is a shooter; BF2142 for the features of combat (like Titan warfare and podding...which is different from EvE's podding).

The most fun I ever had in a game was BF2142. The variety in a FPS shooter was refreshing, as much as that box of endless 'nades.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Cat Troll
Incorruptibles
#186 - 2013-07-03 15:14:55 UTC
Katran Luftschreck wrote:
My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.

First, not everyone is into FW. If you don't do FW then as far as you're concerned DUST doesn't exist, and even if you do join FW then DUST still has hardly any impact on your game. A few trivial stat changes in a system, nothing more, and nothing that can't be completely steamrollered by dedicated EvE FW players.

Second, exploration is where DUST could have really shined, but that would involve PvE and if Warframe has proven anything it's that there is no market for PvE FPS games. Oh wait, Warframe took off like a rocket? Whoops! I guess there is a market for online FPS PvE content. Too bad someone else realized it first, eh?

Imagine this, then: You're in an exploration cruiser. You find an exploration site, an abandoned station filled with goodies - spiffy relic of the past, worth millions of ISK. You approach the site, activate your access module and...

...Sit there for five minutes playing a idiotic mini-game designed for five year olds and then have to spaztically click all over the screen when your loot finally comes spraying out like candy from a pinata.

... You tag the site for a transport shuttle. A contract screen pops up: How much ISK are you willing to offer to DUST mercs to come in, breach the site, fight their way through it's defenses and grab all the goodies for you? The contract is entered into the network and a DUST company commander sees it pop up in their player-made contracts list. Looks like a cakewalk, the team is dispatched. But what's this? Five minutes into the mission, having fought their way past the automatic defenses, strange mutant creatures and whatnot, it appears a rival capsuleer has found the site as well and they have offered a price for that mysterious artifact at the heart of the wreck as well! Another shuttle is on it's way, bringing another team of DUST troops from a rival company, and they don't feel like sharing today.

In the end your team prevails, but not without losses, so you throw them some more ISK as a bonus. Then you add their name to your contacts list - you like people who can get the job done even in the face of adversity. And while they were out firing lasers down ancient corridors you had plenty of free time to continue exploring, searching, and finding new exploration sites to claim...


But then that would have required actual work and *gasp* creativity. So much easier to crap out another generic shooter from the template, right?

PvE coming Soon(TM).
From what I hear, it's going to be different than the usual "get mission, do it, get reward".
PvP players will need to hold districts on planets, once that happens, drones will start attacking the facilities.
If they don't bring anyone to take care of the mess then it's going to have a negative effect on the clone production.
And clones = money / battle resources.
So PvP'rs need to either have PvE'rs in their corp to do clean up from once in a while in the district, or they can contract it to another corp who specializes in PvE.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Cat Troll
Incorruptibles
#187 - 2013-07-03 15:20:09 UTC
Ace Uoweme wrote:
Katran Luftschreck wrote:
My 2 ISK: They dropped the ball when they linked DUST to FW instead of Odyssey.


It's where it belongs. It's a FPS game and FPS games have faction foes.

FPS games don't get into the character development and all the stuff MMORPGs get into (like the drama of nerds), they're action games and need clear targets to constantly attack. EvE is blob warfare now, and too expensive to fight like in FPS games (where there's no cost in dying but the loss of stats).

At best DUST will become is a cross between Deus Ex and BF2142. DX for it blending MMOFPS and MMORPG elements of gameplay, yet still is a shooter; BF2142 for the features of combat (like Titan warfare and podding...which is different from EvE's podding).

The most fun I ever had in a game was BF2142. The variety in a FPS shooter was refreshing, as much as that box of endless 'nades.

And that's where you're wrong.
You'd be surprised, but some of the most fun events that the Dust community responded positively to were lore developments, and surprise surprise, a buttload of role playing on the forums.
Since at the time you couldn't pick sides, if for example someone from the Gallente was fighting at the side of the Caldari, they would a lot of times start suiciding to drain the clone count so Gallente win.
And it happend a lot.

And there is a cost of dying in Dust, it's just that we are more likely to die instantly from a bullet shot out of nowhere, so they take it into account when deciding the price of dropsuits, weapons, modules, etc'.
They expect you to die multiple times, so the prices are set accordingly.
Of course there is prototype gear, which is extremely powerful, but if you lose a single prototype weapon and suit, you won't make a profit from the match.
Another one and you're losing money.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Lephia DeGrande
Luxembourg Space Union
#188 - 2013-07-03 15:26:19 UTC
Yes as Deep as possible because i believe in Evolution not in Religion.
arcca jeth
Dark Alliance
#189 - 2013-07-03 15:28:18 UTC
Flamespar wrote:
I play dust mostly at the moment

Personally. I think if you want EVE players to care about Dust (and vice versa) both games need to be able to reach into and profoundly affect the other. This could be through resources unique to dust but needed in EVE, or though the ability to destroy a POS using Dust players, or a district with a nuke from space.

I do think CCP is correct in moving forward step by step though. Mainly because all of the whining EVE players do, even at minor changes, hurts my ears (and makes me laugh).



that whining has won the EVE client a TON of polishing and fixing, maybe DUST bunnies should try it some time, now whos laughing? Roll
arcca jeth
Dark Alliance
#190 - 2013-07-03 15:36:00 UTC
Indoril Siconus wrote:
I think Dust has a lot of potential, and I really like the idea. It's a significantly deeper shooter than these PC elitists would like to believe, and we shouldn't be trying to block out their community. I think CCP could expand on the relationship between games without over-encroaching in either direction. Take a mechanic such as incursions or FW for example; for those that are interested in them for the combat and/or roleplay factor can gain quite a bit from investing in them, but otherwise incursions are generally of minor consequence to someone that is not interested.



it's not being a PC elitist seeing how great a game can be on one platform and seeing how it is compared to a lesser one.

the best example I have is BF3.

for PS3, forced into smaller teams, less servers, lower quality graphics, but still fun

for the PC: larger teams, more servers, much much much higher quality graphics, even more fun

I'm a gamer, I make the best of both worlds, however, PC with DUST as an EVE Client integrated FPS gameplay format is EPIC. Hands down. If CCP wanted to make history, they could have done so in this manner because I don't know of any fully integrated, seamless, online, space to planet games with FPS sci-fi theme and pretty graphics, that is also an MMO.

there is still room for improvement.

or they could have been the 1st company to pit PC players against console players in an FPS. there are a lot of milestones in the sci-fi gaming industry that have not been met.
Paul Panala
Tax Haven Form 1040
#191 - 2013-07-03 16:24:48 UTC
Cat Troll wrote:
Do people here WANT connection with Dust?
And I mean ACTUAL connection, not the silly one. "Oh we can provide orbital support, but the NPC can do it too"

I saw a thread the other day on the Dust forums, explaining that CCP are basically in a design straightjacket.

Judy Maat wrote:
There will always be a lack of meaningful interactions between the 2 game as long as their policy of:
"either game should be able to survive without the other one"

You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel.


I kind of agree with him.


But here is the tricky part, would this community approve of this?
EVE requiring Dust for some things, and Dust requiring EVE for other?
Example being, can't do PI without Dust, but Dust can't profit from PI without EVE.


I would not mind a revamp in PI, and if that revamp includes Dust, I don't see a problem with that. PI is pretty lame as it is now.
Darth Khasei
Wavestar Business Ventures Inc.
#192 - 2013-07-03 17:12:42 UTC
Respect. Cool

No to PI or "any" other profession/mini profession "requiring" DUST 514 interaction to be played in EVE. "Requiring" interaction with another game on another platform to do something that I already can do in one game, (the only one I actually want to play) is not a wise direction for CCP to move in IMHO.

Doing that would actually be a VERY bad move.Roll
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#193 - 2013-07-03 18:15:09 UTC
I keep going back to the basic premise of real life conflicts. One side can have all the "air" superiority it wants, and that superiority can have a devastating impact on an enemy, but in order to "occupy" or "conquer" a country (planet) (system) you have to have boots on the ground controlling the population. No country has ever been bombed into submission.

Eve does a good job or segregating itself to make it "appear" to be less dependent on events that happen on the ground or on a planet. The economy is mostly found in space. This makes sense because Eve is a space ship game, and will probably always be a spaceship game. However, DUST has the potential to introduce a "boots on the ground" concepts to the Eve universe.

What's interesting is that neither Eve or Dust have a pre-set connection. That makes the potential connections virtually limitless. It allows for full integration with faction warfare as an example, it allows Dust to have an effect on something like planetary interaction. It allows a exploration "escalation" to another pocket of dead space that would require a team of Dust mercs to fully exploit. (Which would allow for nearly endless back stabbing, crosses and double crosses.)

Eventually, Eve could introduce a player sovereignty element that is supported by Dust Mercs. Instead of just the tried and true methods (POS bashuing) that Eve already uses, the players could hire a Dust Company to capture sovereignty from the inside.

In the end, I think a few things come to light.

Dust must become a popular game in its own right. It has to have a significant and passionate player base that can revile the Space side of Eve. Frankly it needs a player base as strong as Call of Duty or Battlefield Earth. Whether it can meet that challenge remains to be seen

Dust must matter to its players, like Eve matters to its players.

The integration of Dust into Eve and Eve into Dust must be gradual. Baby Steps. Neither game can overshadow the other. Ideally CCP would want the interaction to be both voluntary and beneficial to both games. (Dust players could hire a corp to supply Air Cover and interdict supplies and keep supply lines open and perform direct aerial bombardment and interaction. Eve players could receive boosts from the station, or could get reduced costs from vendors in the station. Raw material costs or supply could be enhanced or diminished. An entire economy dependent on supporting the ground troops from food and water to guns and ammo may need to be supplied.

The integration must be beneficial to each style of player. An additional layer of content is needed probably needed.

Lastly, I think that from the Eve perspective only, the game can go on without Dust, much like it does today. But with Dust added the meta game can have so much more depth, layer and layer of military conflicts, economic influences. Heck Eve could introduce entire ship categories that support Dust, and nothing but Dust. The Eve player can choose to participate or continue to fly super caps that have little influence other
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