These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Looking for nerd help: Why was Incarna so bad?

Author
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#21 - 2011-10-23 17:29:02 UTC  |  Edited by: PotatoOverdose
Several reasons. First off, when incarna hit it literally melted high end graphics cards. Literally, it melted relatively expensive hardware while only rendering a small environment and one character model (two if you count the rotating ship viewed from a constant angle). Some days (weeks?) later this was fixed somewhat to the point where it merely used up most of a high end Graphics Card/CPU's resources to load a small environment and one character model.

Basically, Incarna from a performance stand point was total fail. If you look at the industry many games, such as mass effect 2, crysis, Deus Ex, etc. load excellent high detailed environments that are enormous, with multiple high resolution character models occupying said environments. And those games, on max settings, used less computing power then incarna's one room (at least on release). Other games in the industry achieve far more than WiS using far fewer resources.

I honestly think that the reason incarna was shelved was because they couldn't get a large environment to render with more than 10 players in it at above 5-6fps using the highest end (non-server) computer at CCP. And the whole point of WiS was large station environments bustling with players. It might be nice to think CCP listened to the players, but at least on this one issue they probably hit a wall in terms of technical specifications and took the way out that saved the most face.

Also, there was some loss of functionality and the entire update seriously screwed multi-boxers but I'll let someone else discuss that.
Alice Katsuko
Perkone
Caldari State
#22 - 2011-10-23 18:08:52 UTC
RAW23 wrote:
I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?

Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me.


CCP did develop at least one working prototype Incarna engine some years ago. If you look on Google there should be several images still floating around, and maybe even a demonstration video. From what I recall, that engine didn't meet CCP's design goals and was scrapped.

This isn't anything terribly bad or uncommon. For example, Valve created three or four working prototypes for Team Fortress 2 before settling on a final design, which looked nothing like some of those prototypes.
Shahirahh Orgasana
University of Caille
Gallente Federation
#23 - 2011-10-23 18:35:35 UTC
About the only good thing to come out of Incarna (so far) are nicer-looking character portraits. That is, if you don't mind the same bland generic clothing and hairstyles across all races in the game.

Someday we'll see an all-inclusive space MMO with seamless, believeable transitions between flying in space, walking in stations, and ground-pounding action. That day is not today.
Elanor Vega
Native Freshfood
Minmatar Republic
#24 - 2011-10-23 18:46:55 UTC
only if CCP could talk to players and tell us the real reason of "no incarna" decision...
this way it all looks like one more broken promise and ppl feel like test rats for WoD... no WoD no playground for test rats...
Henry Haphorn
Killer Yankee
#25 - 2011-10-23 19:12:00 UTC
Well, let's see... (if by "bad" you meant poorly managed)

1. Due to a rushed released of the first part of Incarna, people noted that the CQ has not been properly optimzed. Processors heating up like an easy-bake oven and memory leaks being reported along with stuttering in frame rates.

2. NeX store was not implemented properly either (very few items available and costing too much).

3. No way of interacting with anyone in person even though you spent 2,000 Aurum on a pair of nice shoes (although you have a mirror to look at).

4. Terrible communication on the part of CCP.

Over all, a lot of people liked the idea and looked forward to it at first; but as Incarna arrived, people started hating it for the reasons stated above.

Adapt or Die

Aidan Brooder
Dynasphere Ltd.
#26 - 2011-10-23 19:43:55 UTC  |  Edited by: Aidan Brooder
I didn't exactly see my graphic card melt or even stutter, but my computer is quite new, even though it is your standard media computer, not a dedicated gaming machine.

WoD & EVE Incarna were to use the same engine. I think it is unfair to say we were just test rats. You have to start somewhere and I think what they meant this first phase to be was a load test, as in, how much load does it put on our servers, how fast are response times, etc. They even mentioned that in some dev blog, but no-one cared to listen.

E.g. I'm working on a non-gaming project atm for a large global company. We are implementing a new CRM system. We couldn't just rush it out the door, we had to start somewhere small. So one country is now running the new system, the rest is on the old and slowly the system will be rolled out. Small steps usually are safer. But there is only so much you can emulate on a Dev and then QA server. You must see the impact on the real production server, which in CCPs case is TQ.

So I fully support their approach, but the initial roll out was horrible. This was not an expansion. It was a live test.

Creating a new MMO game based off a new engine is very very costly. You invest in developing technology instead of buying licenses for an existing one - like the Unreal engine -, you need a large crew of developers, artists, etc. There is no short term ROI, so your investors/shareholders start to get nervous.

This extra load on their expenses was too much for CCP and thus WoD and EVE Incarna are ... well... effectively out of scope for the next years I guess. They cannot write them off, as in financial terms, that would mean to write off any development time etc as losses.

I truly think they wanted it to be awesome and looking at the details of the characters, I think one day it will be.

Should they have started smaller or using an existing, tested engine? Probably. The downside to that is the "seen it before" feeling you get.

Lets give them some time and see what comes out of it. I have waited four years for Incarna, I can wait longer.

The only thing that infuriates me about this is that some people do not realize, this is actually a loss for all, not a win for some.

Their powers of the dark side have blinded you! Big smile

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Di Mulle
#27 - 2011-10-23 21:12:29 UTC
Aidan Brooder wrote:

The only thing that infuriates me about this is that some people do not realize, this is actually a loss for all, not a win for some.



Well, everything is relative. You can think of it as a win, in a sense "the smallest loss possible".
<<Insert some waste of screen space here>>
Aidan Brooder
Dynasphere Ltd.
#28 - 2011-10-23 21:17:37 UTC
Di Mulle wrote:
Aidan Brooder wrote:

The only thing that infuriates me about this is that some people do not realize, this is actually a loss for all, not a win for some.



Well, everything is relative. You can think of it as a win, in a sense "the smallest loss possible".


I think that remains to be seen. It is a matter of how well CCPs FI department is, because if they do not play the "just put on a lower priority" card well, they will lose dramtically.

If I had any shareholder interest in CCP, I would start to ask some serious questions. But such a debate does not belong on a gaming forum, so I will stop it here.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Mashie Saldana
V0LTA
OnlyFleets.
#29 - 2011-10-23 21:37:27 UTC
Alice Katsuko wrote:
You can't just stick one engine into another and expect the two to work. Integrating the Unreal engine into the existing EVE client would probably have required just as much work as developing the WoD/Incarna engine, and the results would have been much less impressive.

From what I've read, the Unreal engine, and other engines, do not offer the functionality which CCP wanted, and adding that functionality would have either been impossible or required so many resources that it would have made more sense to develop a custom engine. CCP chose to develop an in-house engine precisely because it could then make sure that engine contained all of the features it wanted, and not have to pay someone else for the privilege of using it. Keep in mind that no other game offers the level of customization found in EVE's avatars, or the detail of movement. Watch a character turn to see what I mean: most games just have the character spin around; EVE's characters actually come close to the way a real person turns in place.

The Incarna engine is actually quite nice. The problem is that it is really intended for a game that is to be released in two or three years. Consequently, it is meant to run on top of the line hardware, and is very resource intensive. In two or three years hardware will catch up with CCP's vision, and the results will probably be awesome.

The problem with Incarna is that CCP had a general vision, but no way to implement that vision in any meaningful way.

That is quite funny since they are integrating the Unreal engine with Carbon for Dust 514.
Oberine Noriepa
#30 - 2011-10-23 21:45:43 UTC  |  Edited by: Oberine Noriepa
Solhild wrote:
I just upgraded my PC and CQ looks incredible, fact.

No idea about Incarna, haven't seen it yet.

Looks even better if you accessed the test servers before their mirrors were replaced with something more current. (They don't have the other three CQs anymore.) The new effects make avatars look really nice. If you were impressed with the Gallente CQ in Singularity, it looked even better in Duality last week.

Mashie Saldana wrote:
That is quite funny since they are integrating the Unreal engine with Carbon for Dust 514.

Are they? I always figured that Carbon was for EVE and World of Darkness, while Dust 514 would only use Unreal Engine 3 and Enlighten. (Enlighten is the same lighting tech used in EVE.) I don't see why an integration with Carbon would be necessary since Dust and EVE are two separate games.

Ketria Saine
Doomheim
#31 - 2011-10-23 21:46:06 UTC
CCP have a grand vision for EVE, and tried to push it forwards too quickly and too soon, and tripped over their own feet. They took away a perfectly functional station interface - "ship spinning" - and replaced it with a poorly-optimised, bugged and unfinished one with an avatar in it. And worst of all was that CCP forced it upon us with no choice in the matter.
Mekela
Vinyl Roid
#32 - 2011-10-23 21:58:54 UTC
unfortunatally there are people like me that were only staying because we wanted to see what WiS was going to be like and now they have said they are going to basically ignore a promise they made to us. (Droping WoD and Nex store I don't care about but I have been waiting several years to see WiS and they just dumped it)
Cloora
APEX Unlimited
APEX Conglomerate
#33 - 2011-10-23 22:29:03 UTC
I will agree that CQ was much more hardware intensive then anything we had in EVE before, but anyone with heat problems were not running "high end hardware."

My intel i7 970 with 12GB DDR3 RAM and an ATI Radeon 6970 has no problem running two CQ clients at the same time at 60 FPS.

So stop saying Incarna "literally melted high end hardware."

http://www.altaholics.blogspot.com

Brujo Loco
Brujeria Teologica
#34 - 2011-10-23 22:36:05 UTC  |  Edited by: Brujo Loco
The Failures of Incarna were long foretold by C.S. Lewis on this small paragraph when he was talking, interestingly enough on Incarnation itself:

Quote:
There is a strange idea abroad that in every subject the ancient books should be read only by the professionals, and that the amateur should content himself with the modern books. Thus I have found as a tutor in English Literature that if the average student wants to find out something about Platonism, the very last thing he thinks of doing is to take a translation of Plato off the library shelf and read the Symposium. He would rather read some dreary modern book ten times as long, all about "isms" and influences and only once in twelve pages telling him what Plato actually said. The error is rather an amiable one, for it springs from humility. The student is half afraid to meet one of the great philosophers face to face. He feels himself inadequate and thinks he will not understand him. But if he only knew, the great man, just because of his greatness, is much more intelligible than his modern commentator. The simplest student will be able to understand, if not all, yet a very great deal of what Plato said; but hardly anyone can understand some modern books on Platonism. It has always therefore been one of my main endeavours as a teacher to persuade the young that firsthand knowledge is not only more worth acquiring than secondhand knowledge, but is usually much easier and more delightful to acquire.


Namely, the extremely old-fashioned approach of people that are "in the know", read High-Ups in CCP, and the distinct and obnoxious way on how they pretend to have an "awesomeness" of vision on how things are, whereas the players, in their amateurish wisdom given the tools of the age (that far surpass the study methods of earlier eras) can not only reach the same pinnacle of comprehension but get the overall feelings of the inner workings of a way of thinking even better than the creators themselves.

I wish I could talk about Hubris from CCP, but that would require an argument of such proportions that only would serve to pinpoint the easier to spot motives behind CCP's latest way of thinking.

If you read this Massively article, and if consider it truth (you can create your own opinion just looking at the trajectory of CCP during the past year) you will come to realize, using the earlier analogy, that CCP is now a musty, extremely long and shortsighted behemoth. They failed to realize that despite their best intentions (bricks easily layered on the road to hell) they were simply doing it wrong.

Bear with me the message I'm trying to convey...

See, you have read the opinions of people here that roughly mirror those of many in the game. Incarna ITSELF was not the issue, and it bothers me much they seem to have failed to fully grasp the social consequences of their actions.

Their "awesomeness" was bright and shiny in their minds, like the treatises on Plato mentioned by Lewis himself., shattered with scholarly advice in the academic world but failed to resonate plainly in the world outside.

It's easy to see, on a very basic , almost instinctual level how many players rejected the notion of all that INCARNA entailed.

This needs no further explanation, its THERE. It happened. As long as you keep or anyone at CCP's try to pinpoint the "error" all they could do realistically is blame it on the playerbase. Needless to say the playerbase is not an homogenous unthinking blob, but an emotional monster, and this , oh yes, my fellow capsuleers, this is what they have failed to GRASP.

A topic worth of study itself by my lazy mind. Hence why I'm giving them a second chance and hope their "awesomeness" (CCP's) is obliterated and replaced with something else, "coolness" "great" or even plain "workable" could suffice. But "awesomeness" no thanks.

Anyway I hope this small blabber is at least insightful. For me it was.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Aversun
Systems Federation
#35 - 2011-10-23 22:38:08 UTC
Mekela wrote:
unfortunatally there are people like me that were only staying because we wanted to see what WiS was going to be like and now they have said they are going to basically ignore a promise they made to us. (Droping WoD and Nex store I don't care about but I have been waiting several years to see WiS and they just dumped it)


I agree, dump the Nex store. Maybe keep WoD. Keep Incarna in the dev plan, BUT it should be optional, like everything else about eve
Brujo Loco
Brujeria Teologica
#36 - 2011-10-23 23:06:44 UTC
Aversun wrote:
Mekela wrote:
unfortunatally there are people like me that were only staying because we wanted to see what WiS was going to be like and now they have said they are going to basically ignore a promise they made to us. (Droping WoD and Nex store I don't care about but I have been waiting several years to see WiS and they just dumped it)


I agree, dump the Nex store. Maybe keep WoD. Keep Incarna in the dev plan, BUT it should be optional, like everything else about eve



Lets put it this way, if they are going to keep the store, then make a F2P version of it. Mixed Pay2Play with CASH SHOP games are ... well .... abhorrent.

Who knows, if things keep going downhill , it might even be a an irreversible trend, then compromises should be made. But we are not discussing this game as F2P station.

There are so many WRONG, UTTERLY WRONG CHOICES made by the top brass at CCP, that they could be considered AMORAL. I still wonder where were they taking advice, for a moment itself I thought SMEDLEY himself was prodding tentacles into CCP.

EVE is a niche game, and the whole conundrum of trying to take it out of its niche was sardonically destroying it in a mass AN HERO effect, slowly, but surely, like the martians coming to earth ripping off the H.G. Well's phrase.

This topic has as many answers as people in it. For me this an insulting slap in the face and a chronic repetition of the same mistake done by ALL COMPANIES in the world.

There are BOOKS, whole ENCYCLOPEDIAS in the areas of management and company policies dedicated to explaining this kind of destructive behavior in Corporations, I know at least 3 people, former colleagues of mine that work in this area of expertise , there's a gazillion proposals on how to cure it, prevent it or even plain detecting it before its too late.

The problem usually lies at the top. The People taking choices forgetting core values, the people leading the companies being isolated into small bubbles fomented and fed by the "cronies" that isolate the leader so they can keep control while giving him the Illusion of well being. There are political, and if you look at several CIA handbooks, techniques created for this isolation of upper management to destabilize whole countries and corporation with a strong man, dictator or Military Junta.

It's a Natural social phenomenon, the Isolated Bubble , or the act of "Losing Touch".

Several authors have a basic study on leaders and their inexorable way of losing touch with reality and the corp they lead:

Quote:
Losing Touch with Reality

Let’s examine how this happens. By focusing on external gratification instead of inner satisfaction, leaders find it difficult to stay grounded. They begin to lose touch with reality, even if the ability to define reality accurately was a key quality that brought them success in the first place. Typically, these leaders reject the honest critic who holds up a mirror to them and “speaks the truth to power.” Instead, they surround themselves with sycophants who tell them what they want to hear. Over time, these leaders lose the capacity for honest dialogue, as others learn not to confront them with reality or the truth.


This small quote from a Harvard graduate is just one of the many extrapolations on this effect.

Stephen Covey, Ram Charan and many other real world acclaimed authors in the field of leadership discuss this too, if you want to read them be my guest, but to the topic in discussion it only serves to pinpoint the slowly degrading way at the top. it's not INCARNA, it's a layering issue of social and psychological implications that shattered (hopefully for only a while) the core of EVE as it rocks CCP's foundations.

If Hillmar is willing to recognize his vision is wrong in the first place instead of defending it as sheer "awesomeness" and we players NOT GETTING IT, it might do more for eve than All the ship spinning, Hybrid rebalancing and racial CQ's planned for the winter xpac.

Healing begins at the top, not at the bottom. The userbase just reacts , like the emotional monster they are, to the vibrations sent from the conglomerate.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Lipbite
Express Hauler
#37 - 2011-10-23 23:38:40 UTC  |  Edited by: Lipbite
Note: I run EVE on 1 year old laptop with ATI 5870 which is twice less powerful than desktop version thus it's more like 3 years old ATI 4870 for desktops. Often I run 2 clients with CQ turned on - and I never seen anything like "melting" or FPS below 24 (usually 35-40) in CQ. It seems like some (poor) people still trying to use outdated 3+ years old junkware to run the game and complaining about state of the art graphic melt their "calculators". Or maybe they run 3-5+ clients on single computer at once...
Oberine Noriepa
#38 - 2011-10-23 23:43:59 UTC  |  Edited by: Oberine Noriepa
I don't think there would be a major issue with NeX stuff if it was available to the player market without having to flip a PLEX or having to pay a battleship sum for it. Maybe having clothing blueprint copies on the LP market would be a good idea? EVE can still have the NeX, but those items should always be available to the player driven system. More content that requires effort from the playerbase is a good thing, and is vastly more preferable than limiting the items to a separate market entirely. If people want to take a shortcut and pay for those items with real money, then they can. Simple.

Spr09
Abyssal Echoes
Invidia Gloriae Comes
#39 - 2011-10-23 23:46:42 UTC
took up too much processing power (and it still does dammit!) and uses memory on ati cards like they're tissues in allergy season.
Aidan Brooder
Dynasphere Ltd.
#40 - 2011-10-24 00:38:41 UTC  |  Edited by: Aidan Brooder
Spr09 wrote:
took up too much processing power (and it still does dammit!) and uses memory on ati cards like they're tissues in allergy season.


Just for kicks I tried it on one of my older desktops today (4 years old!). Guess what? It runs just fine, no hiccups.
Invest in some quality hardware next time and don't try to run like 12 clients at the same time.

If you want to do that, you'll need this...

CCP allows for multiple clients, but that doesn't mean we all need to be restricted to WoW stoneage graphics because some cannot afford a cluster at home when trying to do cluster work. Roll

PS: ATI card on this computer. No problems.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x