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Looking for nerd help: Why was Incarna so bad?

Author
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#1 - 2011-10-23 15:02:14 UTC
I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?

I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.

Thanks.
Mashie Saldana
V0LTA
OnlyFleets.
#2 - 2011-10-23 15:03:52 UTC
Why use an existing wheel when you can reinvent a new one?
Solhild
Doomheim
#3 - 2011-10-23 15:10:38 UTC
I just upgraded my PC and CQ looks incredible, fact.

No idea about Incarna, haven't seen it yet.
Elanor Vega
Native Freshfood
Minmatar Republic
#4 - 2011-10-23 15:21:35 UTC
Incarna was too good to be true... sadly... Sad
Grimpak
Aliastra
Gallente Federation
#5 - 2011-10-23 15:24:58 UTC
Elise DarkStar wrote:
I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?

I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.

Thanks.



see the stars? CCP wanted to reach those using a pinto.

that's what happened.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#6 - 2011-10-23 15:27:19 UTC
Having an avatar which walks around a room or station with other avatars adds zero gameplay to an internet spaceship game. This game is not about what happens inside stations, and never will be. It is about space and spaceships. Primarily burning down the former, and blowing up the latter.
Dielax
Aliastra
Gallente Federation
#7 - 2011-10-23 15:28:52 UTC
Well, I hope they at least put in the new CQ. The Gallente one looked mint!

Skaz
Skazmanian Industries
#8 - 2011-10-23 15:35:02 UTC  |  Edited by: Skaz
Elise DarkStar wrote:
I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?

I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.

Thanks.


They were developing a game called World of Darkness. The plan seems to have been to use the same engine in both Incarna and WoD.

That turned out to be more time consuming and expensive than planned or they didn't simply have the money in the first place.

What you saw of the engine in the CQ is essentially a Beta test. And in the end you need content to go with your engine. And that takes more time and more money...

Add to the fact that they are doing Dust 514 and maintaining EVE at the same time it's a doomed venture with the income from EVE being the only steady funding to pay loans and stuff.

Especially after ppl started to resent the frozen nature of content in EVE and lack of any attention beyond maintenance and a torrent of unsubbing started. Then they noticed that the finances weren't likely to add up.

In the end it's all about money.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#9 - 2011-10-23 15:41:12 UTC
Great, thanks.

So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?

From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect.
Mashie Saldana
V0LTA
OnlyFleets.
#10 - 2011-10-23 15:43:36 UTC
Dielax wrote:
Well, I hope they at least put in the new CQ. The Gallente one looked mint!


They will add the remaining CQ's in the winter expansion.
T-Jay Charante
Black Sun Industry and Research
#11 - 2011-10-23 15:45:12 UTC
Rhaegor Stormborn wrote:
Having an avatar which walks around a room or station with other avatars adds zero gameplay to an internet spaceship game. This game is not about what happens inside stations, and never will be. It is about space and spaceships. Primarily burning down the former, and blowing up the latter.


- LP Store
- Insurance Office
- Bounty Office
- Ship Fitting
- Market
- Reprocessing Plant
- Repair Shop
- Science and Industry
- Agents

Stations have absolutely no purpose in Eve whatsoever and nothing happens inside them. They should indeed be deleted from the client.
Skaz
Skazmanian Industries
#12 - 2011-10-23 15:56:37 UTC  |  Edited by: Skaz
Elise DarkStar wrote:
Great, thanks.

So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?

From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect.


It's rather the further development of what to do with WiS. What do you want people to do in stations and so on.

That's a rather big process and takes time. And you don't really know if it'll improve a game like EVE all that much.
They don't seem do have fully worked that issue out. And spending money on that while players complain, rightly, about stagnation in the FiS part of the game is kinda difficult as you alienate the currently paying playerbase for something that maybe later on might get you some subscriptions.

CCP needed to fix the situation now, so they axed WiS till later on when they have time and money to fully work out the concept and create the content needed to make it work.

Right now they need to finish Dust and stop people from leaving EVE.

So it would be right that WiS isn't a hurdle, just takes money and time that they simply can't afford right now due to various reasons.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Reilly Duvolle
Hydra Squadron
#13 - 2011-10-23 16:03:58 UTC
Elise DarkStar wrote:

From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect.


Indeed. For Dust514 CCP uses the Unreal engine which could have been used for Incarna as well. so Incarna could have been here years ago if it wasnt for the descision to develop their own 3D engine and use it for both WoD and EVE. As you say, the WoD requirement is probably higher than EVEs.

But in the end, its more than the engine. Incarna failed because there is really no gameplay, let alone EVE Online style gamplay. Had establishments been pushed out, it would have been another disappointment, because EVE online players dont want to dress up. they want to screw eachother over, compete and ultimately kill. Establishments would have been to Incarna what the tutorial missions is for EVE. Underwhelming.
Alice Katsuko
Perkone
Caldari State
#14 - 2011-10-23 16:47:29 UTC  |  Edited by: Alice Katsuko
You can't just stick one engine into another and expect the two to work. Integrating the Unreal engine into the existing EVE client would probably have required just as much work as developing the WoD/Incarna engine, and the results would have been much less impressive.

From what I've read, the Unreal engine, and other engines, do not offer the functionality which CCP wanted, and adding that functionality would have either been impossible or required so many resources that it would have made more sense to develop a custom engine. CCP chose to develop an in-house engine precisely because it could then make sure that engine contained all of the features it wanted, and not have to pay someone else for the privilege of using it. Keep in mind that no other game offers the level of customization found in EVE's avatars, or the detail of movement. Watch a character turn to see what I mean: most games just have the character spin around; EVE's characters actually come close to the way a real person turns in place.

The Incarna engine is actually quite nice. The problem is that it is really intended for a game that is to be released in two or three years. Consequently, it is meant to run on top of the line hardware, and is very resource intensive. In two or three years hardware will catch up with CCP's vision, and the results will probably be awesome.

The problem with Incarna is that CCP had a general vision, but no way to implement that vision in any meaningful way.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#15 - 2011-10-23 16:59:07 UTC
cool

i really appreciate the effort in these informed opinions

tyty
RAW23
#16 - 2011-10-23 17:04:18 UTC
I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?

Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Dyner
Brutor Tribe
Minmatar Republic
#17 - 2011-10-23 17:07:08 UTC
Grimpak wrote:



see the stars? CCP wanted to reach those using a pinto.

that's what happened.



So that's what that flaming pile of **** was I passed
mkint
#18 - 2011-10-23 17:07:48 UTC  |  Edited by: mkint
Elise DarkStar wrote:
Great, thanks.

So could you say that WiS itself isn't actually that much of a hurdle? Rather it's that they lumped it together with this WoD game which I assume needs these high-end graphics to compete with other games of its genre?

From my perspective, WiS doesn't have to be blindingly beautiful to achieve the desired Eve effect of giving the people who want it a greater sense of identity and drawing in those players who previously wouldn't have tried Eve without the spacebarbie aspect.

There were a couple problems with WIS. First, CCP had no experience with this kind of technology, and are ill equipped to even attempt it. I won't call it overly ambitious, but it's like a watch maker trying to build a sailboat... there is just very little overlap. Also, they never had more content planned than /dance, and some minigames that really wouldn't do anything for EVE, so even fully developed, it was going to do absolutely nothing for EVE.

But the reason why people unsubbed over it was that people took it as a sign that CCP had given up on ever fixing the problems that are literally killing EVE.

RAW23 wrote:
I have heard a few people claim that CCP actually had a workable engine for WiS a few years ago but scrapped it and went back to the drawing board. Does anyone have a source for this claim and/or any further info on why this decision was made?

Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me.

I have not seen anything about it from the EVE devs about it, but it's obvious the CQ's we have now has absolutely nothing in common with the incarna we were shown at fanfests. Literally nothing. The old incarna took advantages of some interesting technologies, were filled with vast explorable spaces, already had multiplayer interaction, and had some playable gameplay elements. It wasn't enough for it to be a feature complete expansion, but even in it's rough state, was playable. "Play" doesn't even begin to describe the CQ we got.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#19 - 2011-10-23 17:08:14 UTC  |  Edited by: Elise DarkStar
RAW23 wrote:
Sorry for going slightly off-topic Elise but this seemed like a good place to ask and I thought the answers might be of interest to you re: your OP as much as they are to me.


go nuts, im interested in the meat and potatoes of this incarna stuff, instead of the more philosophical communal "soul-searching" slapfights that are dominating the other threads.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#20 - 2011-10-23 17:19:10 UTC
All deleted beaceuse CCP

You know that message when

they GETING GANKED
We'll counter-attack as soon as
we properly outnumber them



CEO of Lanate Industries

Citizen of Solitude

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