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Missions & Complexes

 
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Exploration Sites

Author
Minmatar Citizen160812
The LGBT Last Supper
#21 - 2013-06-23 15:35:31 UTC
Exodus Lied wrote:


HOW TO FIX IT



Stop doing it until the prices go back up?...
Skeln Thargensen
Doomheim
#22 - 2013-06-23 15:38:36 UTC
Blue Absinthe wrote:
I think my biggest gripe, at the moment, is that data and relic sites are literally identical. They need to roll them into one site type or at least differentiate the sites and mini-games. However I think this will become a moot point since the only item that makes the sites worth running (at least in high sec) are the decryptors which will soon be worthless.


yeah this is puzzling, as there was an opportunity to combine them or differentiate them more with the update. at least they got rid of the need for salvagers but it's just so redundant having two modules, rigs and skills which do pretty much the same thing.

forums.  serious business.

Zhen Arzi
Imperial Academy
Amarr Empire
#23 - 2013-06-30 17:31:22 UTC
The only thing they need to fix is having the sites despawn after they have been cherry picked.

Nothing like wasting the time scanniing down a site only to find its been picked over and will never despawn until all cans are popped.

Texty
State War Academy
Caldari State
#24 - 2013-06-30 20:05:03 UTC
Zhen Arzi wrote:
The only thing they need to fix is having the sites despawn after they have been cherry picked.

Nothing like wasting the time scanniing down a site only to find its been picked over and will never despawn until all cans are popped.



I believe this has been fixed.

CCP RedDawn wrote:
Hello again,

With today's Tranquility update we have released the fix for the sites not despawning correctly.
Now, after any container within a site has been successfully hacked, a site despawn timer initiates.

There will still be the possibility that you encounter a site that has been 'cherry picked' but it should be a lot rarer than before.
(You've just been unlucky enough to find a site that has just recently been run by another player)

As usual, please submit in-game bug reports if you find anything unusual about this side of exploration.

All the best,
CCP RedDawn

https://forums.eveonline.com/default.aspx?g=posts&m=3251935#post3251935
DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2013-07-01 02:28:57 UTC
Blue Absinthe wrote:
The hacking game is just so much better than the click and wait rubbish you had before. I remember when I first started playing I thought that hacking sounded like it could be fun only to find you literally just click on a can then sit there for 40s, say, waiting for a normal loot window to open. If you want to talk about awful game mechanics then click and wait has got to be top of the list.

So, you actually prefer the Click Fest Mini Hacking Game compared to the old system of clicking once and waiting for it to open?

The hacking window takes up a large portion of the screen and basically pulls your attention from your Overview, local chat as well as any on-grid action. It takes much longer now to complete the sites than before. Also chasing the loot spew after a successful hack is just another click fest, not to mention consumes even more time.

Also the loot drops are worse now than it was before the so called exploration expansion.



DMC
Zhen Arzi
Imperial Academy
Amarr Empire
#26 - 2013-07-01 03:24:04 UTC
Texty wrote:
Zhen Arzi wrote:
The only thing they need to fix is having the sites despawn after they have been cherry picked.

Nothing like wasting the time scanniing down a site only to find its been picked over and will never despawn until all cans are popped.



I believe this has been fixed.

CCP RedDawn wrote:
Hello again,

With today's Tranquility update we have released the fix for the sites not despawning correctly.
Now, after any container within a site has been successfully hacked, a site despawn timer initiates.

There will still be the possibility that you encounter a site that has been 'cherry picked' but it should be a lot rarer than before.
(You've just been unlucky enough to find a site that has just recently been run by another player)

As usual, please submit in-game bug reports if you find anything unusual about this side of exploration.

All the best,
CCP RedDawn

https://forums.eveonline.com/default.aspx?g=posts&m=3251935#post3251935


Then no more compaints for me then. Thank you for the info.
Hyku P'tiboo
Strategic Exploration and Development Corp
Silent Company
#27 - 2013-07-02 10:30:32 UTC
I like the mini game in itself. I find it fun and entertaining. What bothers me is the fact that it takes my attention away from my overview and got me killed a few times.

I'm not a fan of the can spew and find it rather dumb but that's just me.
XXSketchxx
Sniggerdly
Pandemic Legion
#28 - 2013-07-02 12:27:01 UTC
DeMichael Crimson wrote:
Also the loot drops are worse now than it was before the so called exploration expansion.


They're technically better; more stuff drops. Unfortunately, for the time being the "gold rush" nature of new sites/new mechanics is leading to oversupply and values getting screwed. In time things will balance out, at least for relic sites (capital rigs play a large role here). Data sites might need some adjustment.

They also gave us faction tower + module drops back. That right there makes it all worth it.

DeMichael Crimson wrote:


DMC


Thanks for clearing that up. If only the devs would add the posters name and maybe even their character picture somewhere so we could see who is posting, then we wouldn't need to sign our posts

-Your best friend.
dexington
Caldari Provisions
Caldari State
#29 - 2013-07-02 13:41:14 UTC
DeMichael Crimson wrote:
So, you actually prefer the Click Fest Mini Hacking Game compared to the old system of clicking once and waiting for it to open?


I think the mini-game is better, it makes things more unpredictable, which i like. I also had to do some salvaging yesterday, which reminded me how awful the old hacking system was.

DeMichael Crimson wrote:
The hacking window takes up a large portion of the screen and basically pulls your attention from your Overview, local chat as well as any on-grid action. It takes much longer now to complete the sites than before. Also chasing the loot spew after a successful hack is just another click fest, not to mention consumes even more time.


I play on a laptop, and i had to buy a bigger external display to be able to watch the overview and local chat at the same time while doing the mini-game, so i have to agree with the game window being needlessly large.

It would be nice to be able to resize the game window.

The sites do take longer, but i don't really find that to be a problem, probably because i like cherry picking the juice cans and leaving the junk for the next guy. Removing the site rats opened up the sites for smaller exploration frigates, which i think justify the longer time spend in the sites, now you can do all sites is relatively cheap ships.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Theminster
Republic Military School
Minmatar Republic
#30 - 2013-07-07 15:04:31 UTC
+1 on this, I to now hate exploration and its killed the game for me.
Moth Eisig
Gallente Federation
#31 - 2013-07-07 19:50:14 UTC
Blue Absinthe wrote:
The hacking game is just so much better than the click and wait rubbish you had before.


I prefer waiting for a few seconds over having to spam mouse clicks. At least I can check email or something profitable while waiting.
Melobell
Ministry of War
Amarr Empire
#32 - 2013-07-07 22:30:10 UTC
The mini game is "fine", i found it almost fun to run, it's something different to eve, it brings something we never had. I can still understand some people might not like it.

The best answer to improve the data/relic sites would be, as stated, to remove the bukkake can thing, it's not human friendly at all, and all it does is waste time, it could be a good idea to have the 5 type of can, and if you hack the first try, you can take 3, if you failed once, you can take only one, for example.
This way, the hacking would be rewarding, and the bukkake can would be gone.

Yes, i found the relic/data site to be almost worthless, but hey, it's eve, dont expect to get anything really good so easily.
Wachul Purvanen
African Atomic.
#33 - 2013-07-12 10:10:49 UTC
In my opinion the new system works just fine, but the sites are far too easy to find.

I think increasing the difficulty of miningame and scanning, as well as increasing the value of loot dropped would be a good idea.

I like the minigame and the mini cargo containers scooping. It's a lot better than just sitting and waiting for analyzers to finish their job.
dexington
Caldari Provisions
Caldari State
#34 - 2013-07-12 12:11:05 UTC
Wachul Purvanen wrote:
I think increasing the difficulty of miningame and scanning, as well as increasing the value of loot dropped would be a good idea.


Doing exploration outside hi-sec adds it's very own extra difficulty, people don't always realize this before they suggest changes that impact all areas of space.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Johan Toralen
IIIJIIIITIIII
#35 - 2013-07-12 15:27:16 UTC
dexington wrote:
Doing exploration outside hi-sec adds it's very own extra difficulty, people don't always realize this before they suggest changes that impact all areas of space.


You still pushing that agenda despite witnessing what happend (and still happens) to the loot value?
I still see enough ppl doing it in frigs deep in null. t1 frig pays of multiple times from a single site, t2 frig from one, maximum two sites. It's not hard and it's not very dangerous if you know what you're doing. You shouldn't be so opposed to higher entry barrier because your wallet will benefit from it aswell if you decide to stick with the exploration and invest a couple more skill points and isk into equipment.
Tessa Purvanen
School of Applied Knowledge
Caldari State
#36 - 2013-07-20 04:24:02 UTC
My experience exploring in hi sec.

used sp to learn exploration skills
used time scanning down data & relic sites
used time playing stupid hacking mini game
can explodes in my face.

next can explodes in my face.

third can best prize is 8 tripped power circuits
hack successful.
but its hidden in a 16 can spew.
I did not get it.

8 tripped power circuits is the best prize on this site.
everything else is crap.

summation;

waste sp on worthless exploration skills
waste time scanning down data & relic sites
waste time playing stupid hacking mini game
have stuff blow up in your face
have worthless loot.
having only 50% chance to get worthless lot
watch it all fly away into space.

Exploration = Really Stupid


Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#37 - 2013-07-20 12:07:48 UTC
Tessa Purvanen wrote:
My experience exploring in hi sec.

used sp to learn exploration skills
used time scanning down data & relic sites
used time playing stupid hacking mini game
can explodes in my face.

next can explodes in my face.

third can best prize is 8 tripped power circuits
hack successful.
but its hidden in a 16 can spew.
I did not get it.

8 tripped power circuits is the best prize on this site.
everything else is crap.

summation;

waste sp on worthless exploration skills
waste time scanning down data & relic sites
waste time playing stupid hacking mini game
have stuff blow up in your face
have worthless loot.
having only 50% chance to get worthless lot
watch it all fly away into space.

Exploration = Really Stupid




bad post is bad and you should feel bad
Matthias Vilmet
Deep Core Mining Inc.
Caldari State
#38 - 2013-07-22 18:28:08 UTC
I understood that post perfectly.

PS: I love the minigame. I even think that the loot spray is ok. I just wish after all the trouble that you got something worthwhile for money.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#39 - 2013-07-25 21:25:53 UTC
I have to say that I agree wholly with the OP.

The idea of the mini Hunt The Jewel arcade game is really something that should have been left dead and buried in the 8-bit computer games of the early eighties.

The capsuleer is the captain of the ship. The demigods of New Eden don't play micro games; they will have on board teams of specialists who know how how to hack, to track, to analyse what's out there.

This is far beneatth the New Gods of New Eden.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#40 - 2013-07-26 06:19:31 UTC
Before the expansion I used to run a ten system loop in low sec, I'd find about two radar/mag sites per system with, on average, five cans each. Clearing this in a scanning frigate was a lot of fun, kill frigate sized rats with drones, speed tank anything bigger while hacking, a perfect mix of skill use. The difficulty of the sites varied a lot, sometimes I'd blast some rats to dust and spend a few minutes hacking away in peace while scanning down the next site, other times I'd be running for my life through a maze of rock (damn those hollow asteroids with cans inside!)

Now I run the same loop, I have to play the mini game ONE HUNDRED TIMES!!!!!

Not to mention having to swat a cloud of green mosquitos afterwards... My arm is about to fall off from all the clicking.


Whomever thought replacing something varied and challenging, by something repetitive, monotone and easy, was going to be an improvement to the game, needs to have their head examined. The only excitement now is if some other explorer enters the site and I get to set my drones on him.

In terms of immersion: I used to be able to imagine I was Indiana jones, being chased by cannibals (blood raiders) through some archeological ruin after stealing their prized relics. Now im a fat guy playing pacman.