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Diplomacy & Connection skills not working correct

First post
Author
Spatzuiver
Alien Mindbenders
#1 - 2013-06-19 21:56:25 UTC  |  Edited by: Spatzuiver
I joined FW last week, and my overview setting were messed up, so I accidently shot a fellow militia member. (I didnt kill him)
Then I got a massive standing hit and got kicked out of FW.
So I decided to train up my Diplomacy and Connection skills to get my standings above 0 again.
Now I have +1 standing for both the Caldari Faction and State Protectorate, but I still cant join FW.

http://clip2net.com/s/5fQ5fd

Now somebody told me that it needs to be RAW standings, but if that is true then it means those social skills are useless.
In the description of the skills it says: modifies the EFFECTIVE standing towards the faction or corporation....
So either this is a broken mechanic or the skills are just useless.....


This should be looked into.

PS: Yes I know I can run missions to get my standing back up, but thats not the point, the point is that these skills are not doing what they are supposed to do.....
Malcanis
Vanishing Point.
The Initiative.
#2 - 2013-06-20 08:06:11 UTC
The social skills are there to improve LP & mission rewards.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#3 - 2013-06-20 15:06:40 UTC
Malcanis wrote:
The social skills are there to improve LP & mission rewards.


Though I have to say, I love the idea of an ex-FW pilot going to finishing school so that he can charm his way back into the battle. Cool

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Spatzuiver
Alien Mindbenders
#4 - 2013-06-20 23:33:33 UTC  |  Edited by: Spatzuiver
Malcanis wrote:
The social skills are there to improve LP & mission rewards.



How did you manage to get CSM?? You dont even know about these skills?
Go do you homework first, then answer back.

The skills I am talking about are to RAISE your standings and not to raise lp.

Diplomacy:
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.

Connections:
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.

the skills to raise rewards are: Security Connections and Negotiation...
Samillian
Angry Mustellid
#5 - 2013-06-24 15:45:07 UTC
Quote:
Diplomacy:
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.

Connections:
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.


These do not effect your raw standings which is the stat I believe FW membership is based on. As I recall (although I maybe wrong) they were put in place mainly to allow quicker access to higher level agents and to make it possible to access hostile faction space and do business even with a very low standing level.

Afraid you'll just have to do what everyone else does in your situation and grind missions to repair your standings, or just go pirate. I found the change very liberating as you don't need to care about standings, sec status or lack of targets.


NBSI shall be the whole of the Law

Benny Therios
The Scope
Gallente Federation
#6 - 2013-06-25 19:05:37 UTC
Spatzuiver wrote:

Diplomacy:
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.

Connections:
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.



I have emboldened and underlined the relevant keywords (note that neither of the words refer to anything more than your relationship with a single person).

Now get the **** out. Big smile
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2013-06-25 20:55:49 UTC
Three Points:

1.) When a corp wishes to join FW, they need to have corp standings above some threshold in order to join. The corps standings are based on the average standings of all members (that actually have standings) to the NPC corp. Diplomacy and Connections do NOT matter in these cases. I would assume, when joining the FW NPC corp, it too, also uses your base standings, and not your skill-modified standings.

2.) Access to Agents use modified standings. This is the primary purpose of the Diplomacy and Connections skill, as it allows you to access Level 2-4 agents more quickly, which are more lucrative for many reasons. This is why Malcanis is somewhat right... Higher standings == higher agents == greater mission and LP rewards.

3.) The Social Skill, which gives a "5% bonus per level to NPC agent, corporation and faction standing increase" is what you need to train, and then you need to go run some missions for the empire you wish to join. Realize, you only get Faction Standing Increases from storyline missions, and you have to run 16 regular missions to get 1 storyline mission. Also, newbie career agents give out a single-offer series of missions that act as a storyline mission and boost faction standings, too.
Dersen Lowery
The Scope
#8 - 2013-06-25 21:12:48 UTC
Gizznitt Malikite wrote:
Realize, you only get Faction Standing Increases from storyline missions, and you have to run 16 regular missions to get 1 storyline mission. Also, newbie career agents give out a single-offer series of missions that act as a storyline mission and boost faction standings, too.


nb: if you don't want to run the Epic Arc missions--which are buggy, and often very hard, but which yield massive faction standing increases, but you can only run them once per character--then run distribution missions for an agent of the faction you want to build standings for. The payouts are crap, but the missions are really fast and you can accept several at once with a moderately sized hauler, which means that you get storyline missions at a really fast clip if you plan it well--and a fast clip even if you don't. Also, you get to know a small part of space like the back of your hand.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!