These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Dynamic security space?

Author
Troezar
Brutor Tribe
Minmatar Republic
#21 - 2013-06-21 13:02:12 UTC
Aquila Sagitta wrote:
Troezar wrote:
Just an idea I thought I'd throw out there....

Rather than the fixed security level space we have now how about if it was dynamic? That is the more criminal acts in a system the lower the sec rating drops? Balance this out with kill rights being exercised in a system I.e. killing the bad guys raising the sec rating?


So basicly the trade hubs go to -1.0 and nullsec goes to 1.0 awesome idea +1 Roll


Same comment I've made to Reaver, read the whole thread....
Troezar
Brutor Tribe
Minmatar Republic
#22 - 2013-06-21 13:11:05 UTC
Tchulen wrote:
Mole Guy wrote:
actually, i would prefer it exactly opposite.
the more crime in an area, the more 5.0 patrols. once the crime moves, the po po go.


This is significantly more realistic. Considering high sec specifically, it would be more likely that a system with increasing crime would also have increasing police presence.

I don't think could really apply to nullsec as there are no "po po" there.

Allowing High sec to become Low sec and vice versa would be immediately abused as several people have pointed out. There are lots of threads dealing with just this dilemma though so I won't go into it here.


To be fair there are plenty of places in the world including cities in developed countries with no go areas for the police due to rampant crime. As for abuse of any system, that's where clever design comes in and threads like this with people pointing out potential downsides.

What I'd like to also see are clever ideas to make things happen, anyone can knock an idea. That's not directed at anyone in particular, forums generally seem too be mostly negative.
Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2013-06-21 17:55:33 UTC
In your system, you can't really turn a lowsec system to highsec. They will do it when nobody is looking, but you won't be able to choose to make one highsec and actively work toward that goal with the cooperation of several players.

I like having it in reverse because the effects would be much more minor but would cause everything to be more dynamic (like the word you used in the title) and would keep everyone on their toes. If someone frequently uses an out-of-the-way 0.6 or 0.5 system for PVE, they may wake up one morning to find that it has gone to 0.4. They have to then decide if they think it's remote enough that nobody will notice and they can just PVE away in glorious lowsec, or if it's too dangerous and they have to skip out on a day (or more) of PVE. Now if they choose to be brave, either nobody comes and they get lots of easy lowsec PVE, or someone comes and commits crimes and tosses the sec status back up.

On the other hand, pirate gank spots in lowsec will get pushed to highsec, and the pirates will have to disperse and find another lowsec spot to camp. The pirates will have to keep updating their camp spots and watching the map because the best gank spots will keep moving around. Highsec gank spots may not change much, though Niarja and Uedama will probably be at a much higher sec status most of the time.

If each system keeps its base sec status, then it could be harder to push the sec status in one direction the further you go beyond its base value, while it gets easier and easier for it to go back the other way. So even with lots of ganks in Uedama (0.5 base), it still probably won't get pushed all the way to 1.0. It might usually be at 0.9 or 0.8,, and during a slow week it may drop to 0.7 or, rarely, 0.6.

Ignored systems may drop to 0.1. But since this system is based on crime, they should never drop into nullsec status.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Linna Excel
Center for Advanced Studies
Gallente Federation
#24 - 2013-06-21 19:35:35 UTC
I'd get rid of sansha incursions and have the pirate groups work like this for low... clear enough of them out in low and that system gets bumped up to .5 or something... if you want PvP to remain free there, you have to take an active role. If it gets bumped up to .5, you have to start suicide ganking.
Previous page12