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Make implants cheaper and/or clone jumps more frequent.

First post
Author
Victoria Sin
Doomheim
#1 - 2013-06-19 19:00:21 UTC
Yes, I want to PvP sometimes. Instead I'm risk-averse because this implant I bought for 50m is now 1.3b, and I can't just jump into a ship and join the gang without risking it (and frankly, I don't want to risk it). I have to clone jump out of my implants to PvP and then wait 24 hours to get back into my previous role (mining director). It's not very...... spontaneous and I'm a very spontaneous kind of guy girl.

If either implants were a lot cheaper, OR I could switch clones whenever I wanted instead of having to wait 24 hours...

Cool
Doc Fury
Furious Enterprises
#2 - 2013-06-19 19:01:14 UTC

--> Features & Ideas Discussion

There's a million angry citizens looking down their tubes..at me.

Victoria Sin
Doomheim
#3 - 2013-06-19 19:04:45 UTC
Doc Fury wrote:


That's nice Dear.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#4 - 2013-06-19 19:12:01 UTC
player controlled market

clone jumping time delay .. well that's just old news, like 9/10 yr old news ....
Victoria Sin
Doomheim
#5 - 2013-06-19 19:14:55 UTC
Yea.

I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?

GreenSeed
#6 - 2013-06-19 19:17:34 UTC
yes, it only works on pre 2006 characters.
De'Veldrin
Republic University
Minmatar Republic
#7 - 2013-06-19 19:18:14 UTC
Victoria Sin wrote:
Yea.

I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?



No, and it likely never will be. Reducing the timer on clone jumping would increase the power projection of large alliances, which is definitely the opposite of what is needed in the game.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#8 - 2013-06-19 19:19:04 UTC
This is a new and refreshing idea.
Victoria Sin
Doomheim
#9 - 2013-06-19 19:22:50 UTC
De'Veldrin wrote:
Victoria Sin wrote:
Yea.

I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?



No, and it likely never will be. Reducing the timer on clone jumping would increase the power projection of large alliances, which is definitely the opposite of what is needed in the game.


Really? The mechanic for reducing power projection of large alliances is to time-sink their gameplay with a 24 hour timer?
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#10 - 2013-06-19 19:26:20 UTC
Ok I don't know what they cost, but if you want to see some stellar implants go to the poor game design thread.
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#11 - 2013-06-19 19:28:45 UTC
Oh, let me go back after actually reading this.

Victoria Sin wrote:
OR I could switch clones whenever I wanted instead of having to wait 24 hours...




Sure, lets crush the market for Implants.....
baltec1
Bat Country
Pandemic Horde
#12 - 2013-06-19 19:29:23 UTC
You could always just not use said implants or just not worry about them.
Victoria Sin
Doomheim
#13 - 2013-06-19 19:31:32 UTC
baltec1 wrote:
You could always just not use said implants or just not worry about them.


That's one option, yes. Roll

Revman Zim
Infinite Point
Pandemic Horde
#14 - 2013-06-19 19:43:38 UTC
I used to get tweaked about my implants when I was flying around doing PvP. After some losses, I learned what I was willing to risk and I left everything else at home.

I have a clone in highsec with my pimped out mission runner that has all +5's. When I am running around shooting people, I have only two +3 learning implants (for whatever skill is currently in my Q) and maybe one or two others that are required for the ship I am flying. Total implant worth is normally less than 30 mil. That is less than an hour of work to make back.

As for the 24 hour clone jump timer, that is not going to change and for good reason.
Vaju Enki
Secular Wisdom
#15 - 2013-06-19 19:44:58 UTC
No.

Implants should be a lot more expensive and jump clones should be removed from the game.

The Tears Must Flow

Tippia
Sunshine and Lollipops
#16 - 2013-06-19 19:49:32 UTC
I say what I always do: yes, the jump clone timer should be reduced…


…to 23 hours so it's a once-a-day thing rather than the silly fence-post error it currently represents.
Avon
#17 - 2013-06-19 19:55:34 UTC
"I'm risk-averse"

Well PvP won't be for you anyway and I doubt changing the game would change your attitude.

Train an alt.

Avon
#18 - 2013-06-19 19:58:38 UTC
Tippia wrote:
I say what I always do: yes, the jump clone timer should be reduced…


…to 23 hours so it's a once-a-day thing rather than the silly fence-post error it currently represents.


Technically you could jump twice in one day.
Shizuken
Venerated Stars
#19 - 2013-06-19 20:01:13 UTC
Avon wrote:
"I'm risk-averse"

Well PvP won't be for you anyway and I doubt changing the game would change your attitude.

Train an alt.




Or get a real job and PLEX the new implants if you get podded.
Mag's
Azn Empire
#20 - 2013-06-19 20:08:22 UTC
Victoria Sin wrote:
baltec1 wrote:
You could always just not use said implants or just not worry about them.


That's one option, yes. Roll

Indeed it is. Isn't choice a wonderful thing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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