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[Odyssey 1.1] Nosferatu mechanic change

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Author
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#121 - 2013-06-20 14:02:10 UTC
How to really fix Nos without ill-thought-out screwing with its mechanics:

Cut cycle time of all Nos sizes to 3 s as suggested by someone above. This emphasises the anti-neuting role.
Cut PG requirements. Nos is too hard to fit on many ships.

After that, have a look at the drain amounts to see if med and heavy Nos are draining enough to be useful to their host ships, which tend to have priorities different to the "keep tackle running" of frigates, which must be recognised in med/heavy Nos drain amounts.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#122 - 2013-06-20 14:06:56 UTC
and what is with the usage of nos against NPCs? Will you still get cap from them?

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Debir Achen
Makiriemi Holdings
#123 - 2013-06-20 14:08:24 UTC
Another suggestion for a very simple NOS mechanic: transfers X% of their current cap pool, to a maximum of Y.

I would go as high on X as 50%, and set Y to be between one half and one third of a neut (after accounting for cycle times).

When their cap pool is near full, it works as a weak neut that also adds (rather than drains) your own cap.
As their cap pool becomes empty, it drains less and less, making it hard to suck them dry (and beyond).

With a large imbalance, it works the same as the proposed change. But it also means that NOS-ing a ship with a smaller cap pool isn't a complete waste.

Aren't Caldari supposed to have a large signature?

Alvatore DiMarco
Capricious Endeavours Ltd
#124 - 2013-06-20 14:09:48 UTC
Gustav Mannfred wrote:
and what is with the usage of nos against NPCs? Will you still get cap from them?


People. Really. Hate reading. Don't they?

It was said in the first couple of pages that the usage of NOS against NPCs will not change.
Johan March
The Scope
Gallente Federation
#125 - 2013-06-20 15:00:55 UTC
I think this is a good start, but CCP should also look at the cap drain and fitting requirements of nosferatu's as well. Pyfa tells me that the Meta 3 nos has less than half the cap drain and slightly higher fitting requirements of the equivalent size neut.

Obviously nos' shouldn't drain the same amount as neuts, but I'm guessing 2/3rds of the equivalent drain w/ 3/4tths the fitting requirements would be more appropriate.
Omnathious Deninard
University of Caille
Gallente Federation
#126 - 2013-06-20 15:06:47 UTC
Alvatore DiMarco wrote:
TuccarAbla wrote:
If this change happens, you should remove the curse from game, it is already a weak ship and now if this change happens, it wont be able to kill a simple frigate.


Capacitor Flux Coils would like to have a word with you in the hallway.

lets not forget to add a t1 MWD also, that 25% reduction in cap will do wonders for abusing the new NOS mechanic.

If you don't follow the rules, neither will I.

Sal Landry
School of Applied Knowledge
Caldari State
#127 - 2013-06-20 16:01:59 UTC
Omnathious Deninard wrote:

lets not forget to add a t1 MWD also, that 25% reduction in cap will do wonders for abusing the new NOS mechanic.

Not really. If you're facing a same-class opponent it'll make your nos work against them for a couple of cycles and then be just as useless as it was before. The enemy will have 6% less cap than they would have had otherwise. Why would anyone waste a high slot and deliberately nerf their own total cap by using a sub-par mwd for such an irrelevant bonus?
Ranger 1
Ranger Corp
Vae. Victis.
#128 - 2013-06-20 16:13:30 UTC  |  Edited by: Ranger 1
Thank you gentlemen!

I really kind of hate it when people say this, but I put this proposition forward a couple of years ago pretty much word for word. My main problem was that nobody could make the mental distiction between relative cap percentage and relative raw cap amount.

All tricks aside, in basic terms this change will mean the following.

If you are in a larger ship and want protection from tacklers, stick with a neut.

If you are in a small ship and want to remain in close but cap stable, stick with a NOS.

Larger ships will rarely have less raw cap available than a smaller vessel (though there are clever ways around that), so a Nos is of little use to them vs tacklers... but excellent against same size or larger (caps).

Smaller ships will almost always have less raw cap available than a larger ship (often their target), so a NOS will usually be an excellent choice for them as it sustains them while still weakening their larger target.

In the case of a Curse or Pilgrim you'll need to make some choices, depending on what you want to be most effective against... or fit both NOS and Neuts to maintain flexibility (but reduced effectiveness). I think that considering their standard uses these two vessels are put to you will see Curses stick to running mainly Nuets, while Pilgrims will tend to run NOS to enhance their ambush tackle and grind them down role. Exceptions will exist of course.

NOS will now make running a MWD a much more attractive option for a tackler, as previously a NOS was a very undependable beast to have mounted. Even against a larger target you could still easily have a higher percentage of cap, rendering the NOS useless. Now, however, if tackling a larger target (or any target that is neuting your cap) the NOS will be very, very helpful and reliable.

I'll have to take a closer look at the Dragoon now, as I think it may help bring them up to a more effective level... but I think that will depend of if the module fitting requirements stay the same.

All in all, I couldn't be happier... and Curse/Pilgrim/Dragoon/Bhaalgorn (and it's smaller siblings) pilots throughout the game should give you a big thumbs up.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#129 - 2013-06-20 16:19:32 UTC  |  Edited by: Ranger 1
Sal Landry wrote:
Omnathious Deninard wrote:

lets not forget to add a t1 MWD also, that 25% reduction in cap will do wonders for abusing the new NOS mechanic.

Not really. If you're facing a same-class opponent it'll make your nos work against them for a couple of cycles and then be just as useless as it was before. The enemy will have 6% less cap than they would have had otherwise. Why would anyone waste a high slot and deliberately nerf their own total cap by using a sub-par mwd for such an irrelevant bonus?

In practical application, if properly set up, it can allow you to permanently run that MWD on fits that could not do so before while still putting the other opponent at a disadvantage.
Keep in mind that a NOS is more about helping yourself than doing harm to your opponent (although it does do them SOME harm)... where as a Nuet works more the other way around.

There will be many fits that can be cap viable for much longer periods of time than possible now, against a wider variety of targets.

This also allows the option to run new setups that burn a lot more cap than you would currently be comfortable with without taking up a mid for an injector (although it is a bit riskier).

One other thing to consider, if you run up against an opponent that doesn't care if it has cap or not, running a Nuet will only hurt you... while running a NOS cannot hurt your cap in any way.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#130 - 2013-06-20 16:49:57 UTC
This change is **** , don't push it. I really like many changes , many odyssey changes were great (except exploration). But here we don't have fix for nos. We just have nos buff for minmatar ships alone as they always start fight with less cap amount compared to amarrian, gallente ships.

We don't need fix NOW. We can wait , but i'm pretty sure that Devs can come up with solution that will be benefit slasher with NOS as it will benefit Executioner with NOS. As it is now , ships with bigger cap pool will hate this change. And Losematar will welcome it as any other undeserved buff they receive now or in future.
Ranger 1
Ranger Corp
Vae. Victis.
#131 - 2013-06-20 17:00:44 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
This change is **** , don't push it. I really like many changes , many odyssey changes were great (except exploration). But here we don't have fix for nos. We just have nos buff for minmatar ships alone as they always start fight with less cap amount compared to amarrian, gallente ships.

We don't need fix NOW. We can wait , but i'm pretty sure that Devs can come up with solution that will be benefit slasher with NOS as it will benefit Executioner with NOS. As it is now , ships with bigger cap pool will hate this change. And Losematar will welcome it as any other undeserved buff they receive now or in future.

Most Minmatar ships don't burn cap and have little use for a NOS over a Nuet.
Amarr ships burn huge amounts of cap and need all the help they can get to maintain it, and usually have a utility slot free for NOS.

Minmatar pilots will tend to use Nuets, Amarr ships (especially frigates and cruisers) will go back to their old ways of using cap hungry lasers supported by NOS and cap injection.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#132 - 2013-06-20 17:05:32 UTC
Ranger 1 wrote:
Thank you gentlemen! and stuff



Seeing your description i can add one thing mate. There is time when it's not tears. Devs ask now if we like change or not. It's time to post , as you cannot outproduce , outfight ... whatever.

After change going live if someone will complain it will be too late tho. Because they can now prevent this disasterous change from going live.

You explain how this works , but actually i see you don't know how it works. Or you lack knowledge about fittings of many ships.

Let me put one example : Rifter cap amount (one of candidates to put nos in his utility high) - 250 (base amount before skills etc)
And Punisher cap amount (also can use nos - but probably wont with changes like that) - 400.

Now if you don't see those nos changes being more beneficial to Rifter (and other minmatar ships like RFF or slasher) then stop posting in this thread.

You were saying like frigate is frigate, destroyer is destroyer, cruiser is cruiser. No my dear friend you are VERY WRONG. Amarr ships as race advantage got bigger cap pool (hardly can call it advantage when we need to shoot lasers but whatever)
, Minmatar - everything (except maybe maybe cap pool) - be it sig radius, speed, versatility etc.
Now we are on edge of devaluation Amarr race "advantage".

Now let me explain WHY I'M RIGHT. If you think this is how it is supposed to work then why webs don't slow only ships that are faster than you ? And no slow at all if they are not ? Oh sorry it would be bad for Minmatar - sorry for ever mentioning it.
Or another example TP only increase sig radius if target got less sig radius than yours. Oh sorry it would hurt minmatar most. As always anything that ***** on amarr race goes through without opposition.

BUT NOT THIS TIME.
Qestroy
TaxIsTheft
#133 - 2013-06-20 17:08:01 UTC
Vincent Athena wrote:
CCP Fozzie wrote:
Vincent Athena wrote:
Hmm, I did not realize it worked that way. Shows how much I, as an industrialist, know about cap warfare.

I thought it worked by always transferring x cap from the target to you, unless the target had less than x in which case it transferred all available. You get nothing from a drained ship.

Whats wrong with it working like that?


Because that makes it universally better than neuts and extremely powerful for small and large ships alike.

The eternal draining of the old NOS was just one part of the problem, even with your proposed change you'd essentially be getting all the power of a neut while usually gaining cap instead of losing it.

But I thought a neut killed far more of the target's cap than a nos. That gives newts more power even with my change.

This, either make it so neuts drain far more than nos's, at the expense of your cap, whereas nos's give you back the cap you took, but the cap you take is much less (but still meaningfull in terms of getting it back)
Or, make NOS and neut drain similar ammounts, as they do now (Neut still has an advantage), and make NOS much harder to fit than neuts. So NOS will drain their cap, and give it to you, which is great, if you can fit it, Neut is easier to fit, and drains a bit more cap than nos, so neut still has an advantage in that regard. Give each of them distinct advantages and disadvantages, rather than nos's being slightly less effective neuts which gives you a piddle of cap in return.
Also FIX T2 NOS AND NEUT
Naomi Anthar
#134 - 2013-06-20 17:09:27 UTC  |  Edited by: Naomi Anthar
Ranger 1 wrote:
Naomi Anthar wrote:
This change is **** , don't push it. I really like many changes , many odyssey changes were great (except exploration). But here we don't have fix for nos. We just have nos buff for minmatar ships alone as they always start fight with less cap amount compared to amarrian, gallente ships.

We don't need fix NOW. We can wait , but i'm pretty sure that Devs can come up with solution that will be benefit slasher with NOS as it will benefit Executioner with NOS. As it is now , ships with bigger cap pool will hate this change. And Losematar will welcome it as any other undeserved buff they receive now or in future.

Most Minmatar ships don't burn cap and have little use for a NOS over a Nuet.
Amarr ships burn huge amounts of cap and need all the help they can get to maintain it, and usually have a utility slot free for NOS.

Minmatar pilots will tend to use Nuets, Amarr ships (especially frigates and cruisers) will go back to their old ways of using cap hungry lasers supported by NOS and cap injection.


Cap hungry lasers ? Yes
NOS - not every ship got utility high (tormentor, omen, maller , abaddon etc) , so invalid argument
Cap boosters ? How i'm supposed to fit cap booster on punisher ? On slicer ? On Coercer ? On Dragoon ?
Hell it's even hard to fit it on 3 mid ships as it is always hard choice to give up web (tho we are only race who has to give up anything here).

So yeah cap hungry lasers yes, but no NOS - it will be terribad mod for amarr ships (except dunno maybe ewar ships). No cap boosters - we got no mid slots for this fancy stuff.

And to prove i'm not just crying here what i would like to see:

Keep nos as it is but reduce req fittings. Atm it consumes huge amount of pwg and cpu , while it doesnt give much in return.
Reduce cycle time by 50% also. It will be useful module, commonly used .
mama guru
Yazatas.
#135 - 2013-06-20 17:42:37 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
So they still require you to have less cap than your target correct?


Yes, but it would compare the actual amounts of cap instead of percentages of the ship's full pool.



The heavy nosferatu is still underpreforming with these changes, since battleship capacitor pools are larger overall.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Ranger 1
Ranger Corp
Vae. Victis.
#136 - 2013-06-20 18:09:11 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
Ranger 1 wrote:
Naomi Anthar wrote:
This change is **** , don't push it. I really like many changes , many odyssey changes were great (except exploration). But here we don't have fix for nos. We just have nos buff for minmatar ships alone as they always start fight with less cap amount compared to amarrian, gallente ships.

We don't need fix NOW. We can wait , but i'm pretty sure that Devs can come up with solution that will be benefit slasher with NOS as it will benefit Executioner with NOS. As it is now , ships with bigger cap pool will hate this change. And Losematar will welcome it as any other undeserved buff they receive now or in future.

Most Minmatar ships don't burn cap and have little use for a NOS over a Nuet.
Amarr ships burn huge amounts of cap and need all the help they can get to maintain it, and usually have a utility slot free for NOS.

Minmatar pilots will tend to use Nuets, Amarr ships (especially frigates and cruisers) will go back to their old ways of using cap hungry lasers supported by NOS and cap injection.


Cap hungry lasers ? Yes
NOS - not every ship got utility high (tormentor, omen, maller , abaddon etc) , so invalid argument
Cap boosters ? How i'm supposed to fit cap booster on punisher ? On slicer ? On Coercer ? On Dragoon ?
Hell it's even hard to fit it on 3 mid ships as it is always hard choice to give up web (tho we are only race who has to give up anything here).

So yeah cap hungry lasers yes, but no NOS - it will be terribad mod for amarr ships (except dunno maybe ewar ships). No cap boosters - we got no mid slots for this fancy stuff.

And to prove i'm not just crying here what i would like to see:

Keep nos as it is but reduce req fittings. Atm it consumes huge amount of pwg and cpu , while it doesnt give much in return.
Reduce cycle time by 50% also. It will be useful module, commonly used .


Let me simplify this for you.

Amarr have more cap before the fight begins.
Amarr have far less cap moments after the fight starts.

Nobody cares how big your cap pool is before a fight.

What is the easiest way for Minmatar (or any ship really) to kill most Amarr vessels? Remove it's cap.
What keeps this from happening? Cap Injectors or (especially if you can't fit a cap injector) NOS.

By the way this change benefits the frigate and destoyer classes you mentioned, particularly those that burn a lot of cap, FAR more than any other classes.

Stop putting projectile weaponry on your Amarr ships. If you're clever you'll be able to run those lasers now.

Stop basing your opinion on EFT fittings, try using the ships in question in combat when they hit the test server.

I've used NOS (and Nuets) on ships of every race, both looooong before the NOS nerf and after (especially on the Pilgrim and Curse). I can say with complete confidence that the race that will benefit most from this change will be the Amarr, followed closely by the Gallante.

I'm pretty sure it won't take you long (in practice) to figure out the same thing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#137 - 2013-06-20 19:28:43 UTC
mama guru wrote:
CCP Fozzie wrote:
Omnathious Deninard wrote:
So they still require you to have less cap than your target correct?


Yes, but it would compare the actual amounts of cap instead of percentages of the ship's full pool.



The heavy nosferatu is still underpreforming with these changes, since battleship capacitor pools are larger overall.


That's because this "idea" is a straight-up nerf to heavy Nos. Nice one, CCP. Straight

This isn't the fix that you're looking for.
Tasha Saisima
Doomheim
#138 - 2013-06-20 20:07:05 UTC
Why just not have it work against any ship as long as it has cap? Level restrictions makes no sense
Ranger 1
Ranger Corp
Vae. Victis.
#139 - 2013-06-20 20:23:43 UTC  |  Edited by: Ranger 1
Tasha Saisima wrote:
Why just not have it work against any ship as long as it has cap? Level restrictions makes no sense

Think of it as a leveling system between two vessels filled with water.

If there is more water in the other vessel, this module enables it to flow to you with no cap expenditure of your own.

It essentially has a check valve in place to make sure that if you have more "water" than the other vessel your "water" can not flow the wrong way (out of you and to him).

This enables you to leverage this ability by using cap hungry weaponry (or other modules, such as active repair) for a much longer period of time, and offers you some protection against Neuts. Plus it cannot harm you in any way like a Neut can, a NOS can only benefit your cap situation (or at worse case do nothing negative to you until the situation changes, such as if they use a cap injector or neut).

What you propose is very similar to how they used to work, however that shifted them a bit too heavily towards being an offensive weapon that did great things for you as well. It was a bit over the top, and left little reason to choose a Neut instead.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Akimo Heth
State War Academy
Caldari State
#140 - 2013-06-20 20:40:27 UTC  |  Edited by: Akimo Heth
You have to give CCP credit...

They came up with the one idea that simultaneously buffs NOS's for use in frigates where they're already popular due to their low cycle times and relative cap drain to fitting.

...while at the same time nerfing them for the large ships where they are not used at all due to weak drain, obnoxious fitting, and long cycle times....none of which were addressed with the change AT ALL.

Do you guys just see that no one is using NOS's and come up with the one idea that doesn't address any of the underlying issues or do you actually ask the player base why they're not fitting them?