These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Nosferatu mechanic change

First post First post
Author
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#621 - 2013-08-23 09:15:14 UTC
Tibus Bravour wrote:
Mournful Conciousness wrote:
... and the Dragoon against anything.

But look, it's difficult to find much to comment about in this thread. It's a sensible, welcome and obvious change. It should have been done years ago.

End of story.


It really isn't, it's a waste of time when NOS's have a half dozen more pressing issues (suggestions throughout this thread). Follow the exchange between Gypso III and Ranger 1 in the last few pages. I challenge you to think of a single scenario this change enables that wasn't possible before but now makes the NOS worth fitting, and how this is anything but a significant nerf to BC and BS NOS when no one uses them at those levels anyway and needed a boost instead.


Just playing devil's advocate here... I can think of two, but that's about it.

Frigate gangs will consider fitting Nos as it gives them a dual ability to damage the cap of larger ships to a greater extent than previously possible, while retaining the classic neut defence role, unaltered in potency for the reasons explained above. Of course, if damaging a larger ship's cap is the main idea, then they'd be better off with the ~3x greater cap drain of a small neut, but frigates typically don't have space for a cap booster with which to reliably run the neut. So this is new and quite useful.

The other ability that becomes possible is unsupported cap warfare against capitals. A Curse, Bhaal or Geddon can fit Nos, or a mixture of Nos and neuts, with the idea of becoming cap-stable against a capital. However, as noted previously, this independence comes at the cost of a significant reduction in cap drain rate - their primary role! Now, this tradeoff between cap dependence, target selection range and drain rate is quite well balanced in itself, but it runs up against the practical problem that gangs with dedicated neuting ships are already well used to setting up the cap chains necessary to feed full-neut ships. Will they then choose to fit Nos, gaining more cap independence at the cost of target flexibility and drain rate? It's hard to say. Maybe they'll fit one Nos and try to hedge their bets. Of course, when refitting is available, then a neuting ship can switch between neuts and Nos at will, although it should be noted that if carrier refitting is available, then so are carrier cap transfers! This is a new ability of moderate utility

But that's about it, really. Certainly, generic combat cruisers and BCs will not benefit significantly from switching from a neut or weapon to Nos.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#622 - 2013-08-23 09:44:48 UTC
Tibus Bravour wrote:
Mournful Conciousness wrote:
... and the Dragoon against anything.

But look, it's difficult to find much to comment about in this thread. It's a sensible, welcome and obvious change. It should have been done years ago.

End of story.


It really isn't, it's a waste of time when NOS's have a half dozen more pressing issues (suggestions throughout this thread). Follow the exchange between Gypso III and Ranger 1 in the last few pages. I challenge you to think of a single scenario this change enables that wasn't possible before but now makes the NOS worth fitting, and how this is anything but a significant nerf to BC and BS NOS when no one uses them at those levels anyway and needed a boost instead.


The thing about Eve and it's multivariate nature is that a very tiny shift in a number or behaviour on one module has a cascading effect on every other. It's really difficult (actually impossible) to predict what the effects are going to be.

They can range from "not very much" all the way to "changing entire doctrines". And not you, me or the dev team are able to foresee what these changes will be.

So it's better if the eve devs make incremental changes and monitor their effect on ship and module use patterns.

Previously, NOS had a counterintuitive mechanic that made it inappropriate for use on small ships against big ships. This was clearly unintended and the discrepancy has been fixed.

The transfer amount is smaller than that of neut for very good reasons: neuts deduct cap from both target and source, so the actual benefit to the attacker is only the difference between neut amount and the cost of activating the module.

nosferatus' effectiveness (assuming your target has more cap than you) are actually DOUBLE the advertised transfer amount, since they damage your target while healing you. You won't need to tinker with the transfer amount number very much before these modules become immensely OP.

The moment the cap transfer amount of a NOS equals half the difference between cost and effect of an equivalent neut, everyone who understands that cap efficiency matters will immediately dump neuts and fit NOS.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Vulfen
Imperial Academy
Amarr Empire
#623 - 2013-08-23 09:54:29 UTC
Mournful Conciousness wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
... and the Dragoon against anything.

But look, it's difficult to find much to comment about in this thread. It's a sensible, welcome and obvious change. It should have been done years ago.

End of story.


It really isn't, it's a waste of time when NOS's have a half dozen more pressing issues (suggestions throughout this thread). Follow the exchange between Gypso III and Ranger 1 in the last few pages. I challenge you to think of a single scenario this change enables that wasn't possible before but now makes the NOS worth fitting, and how this is anything but a significant nerf to BC and BS NOS when no one uses them at those levels anyway and needed a boost instead.


The thing about Eve and it's multivariate nature is that a very tiny shift in a number or behaviour on one module has a cascading effect on every other. It's really difficult (actually impossible) to predict what the effects are going to be.

They can range from "not very much" all the way to "changing entire doctrines". And not you, me or the dev team are able to foresee what these changes will be.

So it's better if the eve devs make incremental changes and monitor their effect on ship and module use patterns.

Previously, NOS had a counterintuitive mechanic that made it inappropriate for use on small ships against big ships. This was clearly unintended and the discrepancy has been fixed.

The transfer amount is smaller than that of neut for very good reasons: neuts deduct cap from both target and source, so the actual benefit to the attacker is only the difference between neut amount and the cost of activating the module.

nosferatus' effectiveness (assuming your target has more cap than you) are actually DOUBLE the advertised transfer amount, since they damage your target while healing you. You won't need to tinker with the transfer amount number very much before these modules become immensely OP.

The moment the cap transfer amount of a NOS equals half the difference between cost and effect of an equivalent neut, everyone who understands that cap efficiency matters will immediately dump neuts and fit NOS.



i doubt its going to change fleet setups too much as you still need to take you cap down to less than the target for it to work, this is likely to mean that the doctrines might strike a balance between the 2 for example running 1 neut 1 nos in you spare highs on a tempest, or even marauders using them to manage their cap.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#624 - 2013-08-23 10:04:04 UTC
Well, how big a change in fleet setups are you looking for?

A nosferatu is a specialised piece of kit. It has an effect that is useful in a number of situations - usually ones in which you are taking on larger targets who have more cap than you. (I note that there are no capital sized nosferatus...)

If we were to increase the nosferatu's drain amount beyond the limits I mentioned 2 posts previously, or remove the requirement that your opponent's capacitor must be higher than yours, what you then have is a superweapon.

Fleets will be obliged to fit NOS because they know that the other side will. There will be no neutralisers on the field because they will be obsolete.

At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us, we can use neuts to attack smaller or similar sized targets in order to break tackle, weaken shields and stop guns/tank. And we can use DPS to erase ships carrying neuts and NOS.

They all have their place.

I use NOS on the navy vexor when self-tanking it (it's quite effective at killing some battleships that way), and I use nos on the enyo t ensure it can hold on to tackle until friends arrive. I welcome the change. It at least corrects the mistake in the mechanic.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Vulfen
Imperial Academy
Amarr Empire
#625 - 2013-08-23 10:37:14 UTC
Mournful Conciousness wrote:
Well, how big a change in fleet setups are you looking for?

Fleets will be obliged to fit NOS because they know that the other side will. There will be no neutralisers on the field because they will be obsolete.



wrong if you only bring NOS you wont get the same effect as a Neut.

Think of it this way, a guardian chain has the cap transfer link in order to break that chain you MUST neut them a nos wont work as they will still be left with some cap in order to rep or start a transfer cycle, therfore if you want to break the chain you must neut them.

NoS on a solo ship is usefull to make sure you dont drop your active tank mods, but in full fleet formats where you have an aim at killing an opposing fleet you will use Neuts more often, unless you have a spare high slot i.e Megathron , where a nos would be handy just to help your cap
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#626 - 2013-08-23 12:02:08 UTC
I agree with you re guardians. although they are also countered with ECM.

the mega lost its utility slot recently (to my horror!).

what I am saying us that nos us about right now that the cap %age has been fixed.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Tibus Bravour
State War Academy
Caldari State
#627 - 2013-08-23 12:46:48 UTC
Mournful Conciousness wrote:

what I am saying us that nos us about right now that the cap %age has been fixed.


...if you're a frigate. BC's and BS's have even fewer reasons to fit them now which is my main beef with the change. There are plenty of more pressing issues they could have fixed (and no changes don't need to be made incrementally at a snail's pace for a module with so little use as a NOS, as seen by tieracide and the fact that CCP has a habit of making a single change and not touching the module for 6 years).
Tibus Bravour
State War Academy
Caldari State
#628 - 2013-08-23 12:50:02 UTC
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#629 - 2013-08-23 15:53:08 UTC  |  Edited by: Mournful Conciousness
Tibus Bravour wrote:
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.


A nosferatu does not drain enough to fuel a *full* tank, no. That would be epically overpowered. It would be making your opponent pay the full cost of healing you. Maintaining your own tank is *your* cost, so take some cap boosters.

But the nosferatu does *help* with the tank, and it does make your opponent pay *some* of the cost. Certainly enough to run your tackle, and more with medium and large modules.

I can tell you exactly how much a NOS drains, as it's published in the item description and on EFT, EveHQ etc so please don't get stroppy with me sonny.

A medium nosferatu II drains 6Gj of cap per second. This is almost exactly 30% of the cost of running a medium armour repairer II with maxed skills and no nanobot accelerators.

So assuming you are dual-repped, the presence of that one module is giving you 15% more effective hitpoints over the course of a fight (roughly) and crucially *removing* 15% of your opponent's effecitve hitpoints (if he's dual-repped too).

That gives you, for the same hull type, a 30% advantage. Or in other words, your opponent must be doing 30% more damage than you in order to win.

I'll take that 30% every time thanks. It's better than an extra low slot.

Of course for this mechanic to work, you just need to keep your cap a little bit below your opponents. That requires some judgement and skill. Welcome to Eve.

Numbers do not lie, and forum dwellers do not deliberately lie, but they sometimes make claims without putting in the work prior...

See you on the battlefield!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Tibus Bravour
State War Academy
Caldari State
#630 - 2013-08-23 20:07:50 UTC
Mournful Conciousness wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.


A nosferatu does not drain enough to fuel a *full* tank, no. That would be epically overpowered. It would be making your opponent pay the full cost of healing you. Maintaining your own tank is *your* cost, so take some cap boosters.

But the nosferatu does *help* with the tank, and it does make your opponent pay *some* of the cost. Certainly enough to run your tackle, and more with medium and large modules.

I can tell you exactly how much a NOS drains, as it's published in the item description and on EFT, EveHQ etc so please don't get stroppy with me sonny.

A medium nosferatu II drains 6Gj of cap per second. This is almost exactly 30% of the cost of running a medium armour repairer II with maxed skills and no nanobot accelerators.

So assuming you are dual-repped, the presence of that one module is giving you 15% more effective hitpoints over the course of a fight (roughly) and crucially *removing* 15% of your opponent's effecitve hitpoints (if he's dual-repped too).

That gives you, for the same hull type, a 30% advantage. Or in other words, your opponent must be doing 30% more damage than you in order to win.

I'll take that 30% every time thanks. It's better than an extra low slot.

Of course for this mechanic to work, you just need to keep your cap a little bit below your opponents. That requires some judgement and skill. Welcome to Eve.

Numbers do not lie, and forum dwellers do not deliberately lie, but they sometimes make claims without putting in the work prior...

See you on the battlefield!


You said it would help keep the tackle running under neuting pressure from larger ships, none of what you just mentioned has anything to do with that. A larger ship's neut will clobber a frigate's cap in one or two cycles and the NOS will help very little with that unless it drains enough to keep the tank up which it doesn't. The neuting will also keep the relative % down on the frigate so he'll be able to NOS regardless of the proposed change.
The Spod
Center for Advanced Studies
Gallente Federation
#631 - 2013-08-23 20:36:48 UTC
So, does NOS still work on rats? Can a heavy NOS drain (same amount of) cap from small to large rats? Do NOS work at all on rats?

Needs confirmation, could be broken.
Ranger 1
Ranger Corp
Vae. Victis.
#632 - 2013-08-23 20:59:57 UTC
The Spod wrote:
So, does NOS still work on rats? Can a heavy NOS drain (same amount of) cap from small to large rats? Do NOS work at all on rats?

Needs confirmation, could be broken.

The NOS mechanic is not changing in regards to using them on NPC's. Yes, they do drain a limited amount of cap from the NPC.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#633 - 2013-08-23 21:01:36 UTC
Mournful Conciousness wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.


A nosferatu does not drain enough to fuel a *full* tank, no. That would be epically overpowered. It would be making your opponent pay the full cost of healing you. Maintaining your own tank is *your* cost, so take some cap boosters.

But the nosferatu does *help* with the tank, and it does make your opponent pay *some* of the cost. Certainly enough to run your tackle, and more with medium and large modules.

I can tell you exactly how much a NOS drains, as it's published in the item description and on EFT, EveHQ etc so please don't get stroppy with me sonny.

A medium nosferatu II drains 6Gj of cap per second. This is almost exactly 30% of the cost of running a medium armour repairer II with maxed skills and no nanobot accelerators.

So assuming you are dual-repped, the presence of that one module is giving you 15% more effective hitpoints over the course of a fight (roughly) and crucially *removing* 15% of your opponent's effecitve hitpoints (if he's dual-repped too).

That gives you, for the same hull type, a 30% advantage. Or in other words, your opponent must be doing 30% more damage than you in order to win.

I'll take that 30% every time thanks. It's better than an extra low slot.

Of course for this mechanic to work, you just need to keep your cap a little bit below your opponents. That requires some judgement and skill. Welcome to Eve.

Numbers do not lie, and forum dwellers do not deliberately lie, but they sometimes make claims without putting in the work prior...

See you on the battlefield!


I wouldn't waste your time. I already ran the numbers by them, and was told that despite the numbers the new mechanic didn't change anything. Big smileBig smileBig smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#634 - 2013-08-23 21:03:46 UTC
Tibus Bravour wrote:
Mournful Conciousness wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.


A nosferatu does not drain enough to fuel a *full* tank, no. That would be epically overpowered. It would be making your opponent pay the full cost of healing you. Maintaining your own tank is *your* cost, so take some cap boosters.

But the nosferatu does *help* with the tank, and it does make your opponent pay *some* of the cost. Certainly enough to run your tackle, and more with medium and large modules.

I can tell you exactly how much a NOS drains, as it's published in the item description and on EFT, EveHQ etc so please don't get stroppy with me sonny.

A medium nosferatu II drains 6Gj of cap per second. This is almost exactly 30% of the cost of running a medium armour repairer II with maxed skills and no nanobot accelerators.

So assuming you are dual-repped, the presence of that one module is giving you 15% more effective hitpoints over the course of a fight (roughly) and crucially *removing* 15% of your opponent's effecitve hitpoints (if he's dual-repped too).

That gives you, for the same hull type, a 30% advantage. Or in other words, your opponent must be doing 30% more damage than you in order to win.

I'll take that 30% every time thanks. It's better than an extra low slot.

Of course for this mechanic to work, you just need to keep your cap a little bit below your opponents. That requires some judgement and skill. Welcome to Eve.

Numbers do not lie, and forum dwellers do not deliberately lie, but they sometimes make claims without putting in the work prior...

See you on the battlefield!


You said it would help keep the tackle running under neuting pressure from larger ships, none of what you just mentioned has anything to do with that. A larger ship's neut will clobber a frigate's cap in one or two cycles and the NOS will help very little with that unless it drains enough to keep the tank up which it doesn't. The neuting will also keep the relative % down on the frigate so he'll be able to NOS regardless of the proposed change.


A large part of a frigates tank is it's prop mod, which 1 NOS will run along with tackle.

Of course, that is ignoring the rather common dedicated tackle frigate that mounts more than one NOS (because it's weapons are virtually useless).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#635 - 2013-08-23 21:27:22 UTC
Vulfen wrote:
Mournful Conciousness wrote:
Well, how big a change in fleet setups are you looking for?

Fleets will be obliged to fit NOS because they know that the other side will. There will be no neutralisers on the field because they will be obsolete.



wrong if you only bring NOS you wont get the same effect as a Neut.

Think of it this way, a guardian chain has the cap transfer link in order to break that chain you MUST neut them a nos wont work as they will still be left with some cap in order to rep or start a transfer cycle, therfore if you want to break the chain you must neut them.

NoS on a solo ship is usefull to make sure you dont drop your active tank mods, but in full fleet formats where you have an aim at killing an opposing fleet you will use Neuts more often, unless you have a spare high slot i.e Megathron , where a nos would be handy just to help your cap

In situations (such as large fleet engagements) that have full logistics support the Neut has advantages. By the same token smaller engagements with little or no logistics support will likely find a NOS highly beneficial, especially since enemy cap chains (if present) then also become a source of cap for them to use.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#636 - 2013-08-23 21:46:01 UTC  |  Edited by: Ranger 1
MeBiatch wrote:
i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges

Yep.

High cap use and active tank burns a lot of cap, anything that extends your cap life while waiting for the cap booster to cycle is highly useful. In that situation your cap was probably easily dropping below even cruiser levels of cap before your cap booster fired again, and without the NOS would have run completely dry for a dangerous amount of time before the cycle was complete.

Of course, now that it starts drawing quicker after a boost cycle than it would have before vs larger vessels that doesn't hurt either.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tibus Bravour
State War Academy
Caldari State
#637 - 2013-08-24 14:31:02 UTC
Ranger 1 wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.


A nosferatu does not drain enough to fuel a *full* tank, no. That would be epically overpowered. It would be making your opponent pay the full cost of healing you. Maintaining your own tank is *your* cost, so take some cap boosters.

But the nosferatu does *help* with the tank, and it does make your opponent pay *some* of the cost. Certainly enough to run your tackle, and more with medium and large modules.

I can tell you exactly how much a NOS drains, as it's published in the item description and on EFT, EveHQ etc so please don't get stroppy with me sonny.

A medium nosferatu II drains 6Gj of cap per second. This is almost exactly 30% of the cost of running a medium armour repairer II with maxed skills and no nanobot accelerators.

So assuming you are dual-repped, the presence of that one module is giving you 15% more effective hitpoints over the course of a fight (roughly) and crucially *removing* 15% of your opponent's effecitve hitpoints (if he's dual-repped too).

That gives you, for the same hull type, a 30% advantage. Or in other words, your opponent must be doing 30% more damage than you in order to win.

I'll take that 30% every time thanks. It's better than an extra low slot.

Of course for this mechanic to work, you just need to keep your cap a little bit below your opponents. That requires some judgement and skill. Welcome to Eve.

Numbers do not lie, and forum dwellers do not deliberately lie, but they sometimes make claims without putting in the work prior...

See you on the battlefield!


You said it would help keep the tackle running under neuting pressure from larger ships, none of what you just mentioned has anything to do with that. A larger ship's neut will clobber a frigate's cap in one or two cycles and the NOS will help very little with that unless it drains enough to keep the tank up which it doesn't. The neuting will also keep the relative % down on the frigate so he'll be able to NOS regardless of the proposed change.


A large part of a frigates tank is it's prop mod, which 1 NOS will run along with tackle.

Of course, that is ignoring the rather common dedicated tackle frigate that mounts more than one NOS (because it's weapons are virtually useless).


It will barely keep a 1 MN Afterbuner II running but not a MWD, though depending on how the cycle times line up the AB may drop for a non-trivial amount of time. This system didn't change with the proposed fix.
Tibus Bravour
State War Academy
Caldari State
#638 - 2013-08-24 14:33:11 UTC
Ranger 1 wrote:
MeBiatch wrote:
i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges

Yep.

High cap use and active tank burns a lot of cap, anything that extends your cap life while waiting for the cap booster to cycle is highly useful. In that situation your cap was probably easily dropping below even cruiser levels of cap before your cap booster fired again, and without the NOS would have run completely dry for a dangerous amount of time before the cycle was complete.

Of course, now that it starts drawing quicker after a boost cycle than it would have before vs larger vessels that doesn't hurt either.


Frigates burn through their cap a lot quicker than the larger vessels, by the time you're reloading boosters you're going to be well below the cruiser or BS in % and absolute.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#639 - 2013-08-25 11:35:04 UTC
Ranger 1 wrote:
Mournful Conciousness wrote:
Tibus Bravour wrote:
Mournful Conciousness wrote:
At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us


Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forget about tank. The scaling from small -> heavy NOS is even worse with heavy's draining barely enough to keep a single Amarr turret running.


A nosferatu does not drain enough to fuel a *full* tank, no. That would be epically overpowered. It would be making your opponent pay the full cost of healing you. Maintaining your own tank is *your* cost, so take some cap boosters.

But the nosferatu does *help* with the tank, and it does make your opponent pay *some* of the cost. Certainly enough to run your tackle, and more with medium and large modules.

I can tell you exactly how much a NOS drains, as it's published in the item description and on EFT, EveHQ etc so please don't get stroppy with me sonny.

A medium nosferatu II drains 6Gj of cap per second. This is almost exactly 30% of the cost of running a medium armour repairer II with maxed skills and no nanobot accelerators.

So assuming you are dual-repped, the presence of that one module is giving you 15% more effective hitpoints over the course of a fight (roughly) and crucially *removing* 15% of your opponent's effecitve hitpoints (if he's dual-repped too).

That gives you, for the same hull type, a 30% advantage. Or in other words, your opponent must be doing 30% more damage than you in order to win.

I'll take that 30% every time thanks. It's better than an extra low slot.

Of course for this mechanic to work, you just need to keep your cap a little bit below your opponents. That requires some judgement and skill. Welcome to Eve.

Numbers do not lie, and forum dwellers do not deliberately lie, but they sometimes make claims without putting in the work prior...

See you on the battlefield!


I wouldn't waste your time. I already ran the numbers by them, and was told that despite the numbers the new mechanic didn't change anything. Big smileBig smileBig smile


Because everything described in the quoted post already happens. Anyone using a cap-heavy tank like that should already have been using a Nos. Straight

Simply changing the activation threshold against some ships really isn't that big a deal.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#640 - 2013-08-26 08:52:46 UTC
Actually it's a huge deal when you're fighting something bigger. This change means the difference between your NOS working or not working at all.

As mentioned, a "Big Deal" change does not need to be very big at all before NOS becomes an overwhelmingly powerful weapons system.

The fact that it's not on every ship but it is on some means it is in some way balanced already. If it was on every single ship then this would mean that its power and utility exceeded every other alternative module choice. This would indicate that it was too powerful.

We have a choice in these forums. We can either whine that things aren't "right", or we can state that we think we have a better proposal and then immediately lay it out, backed up with mathematics and some examples to illustrate the point.

Demands to "buff nosferatu" have no meaning, because there is no specific request.

Claims that "nosferatu sucks" also have no meaning.

I demonstrated an example a few posts back - the effect of current NOS on a medium dual-rep armour ship. It proposes that one NOS module can mean up to a 30% advantage in a 1:1.

The devs have to work with real numbers and their consequences on the game. We can either create noise or we can give them guidance through constructive, informed criticism and suggestion.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".