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[Odyssey 1.1] Nosferatu mechanic change

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Author
Akimo Heth
State War Academy
Caldari State
#441 - 2013-07-04 18:18:09 UTC
Giribaldi wrote:
OK so let me get this straight.. if Oppenet A has 120 cap and i have 300 cap but only have 200 cap avalable he is full that means that my nos will give me 0 cap? see theres somethign wrong with that.... you should be able to nos people regardless if u have MORE cap then them... what u should be able to do is create cap outa no where... what im proposing is that u make it so that if u have more cap then them the nos works 50% as good as when they have less cap then u. once that person drops to 35% ur nos now drops from 50% to 40% and drops continuly till the target has 10% cap left at which point u nos STOPS working this is all with the premiss that u have more cap then them i dont agree that u should be able to nos someone if u have mroe cap then them i liked the percentage crap cus i was actually fuckign able to nos a fuckin frigate with a bigger ship and now i cant... ********!


10k isk small NOS on a frigate can drain all day long on a BS
250m isk deadspace A NOS on a BS can't cap a single GJ from a frigate

Yep, sounds balanced.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#442 - 2013-07-05 03:29:23 UTC
I SUPPORT THIS CHANGE

Would make nos on frigate much more viable
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#443 - 2013-07-05 11:40:31 UTC  |  Edited by: Gypsio III
Nyancat Audeles wrote:
I SUPPORT THIS CHANGE

Would make nos on frigate much more viable


I don't think it will, really. Drain amounts and fitting requirements are unchanged, meaning that the ability of frigate Nos to defend against hostile neuting is pretty much unchanged.

There are some occasions where it would help, such as a case where a frigate is cap-stable at full cap recharge with a nos, but unstable at lower cap levels where it has lower cap regen, with absolute Nos making it more common that the Nos kicks in at a higher cap level. But really, how common is this? When people use Nos on frigates, they're generally using it as defence against neuting, and the ability of even a single med neut to nuke a frigate's cap means there won't be much difference in practice between percentage Nos and absolute Nos - in both cases the frigate's cap is lower enough for its Nos to activate.

And worse, if you do move to absolute Nos, then it's very tricky to fix Nos in its neut-defence role by increasing drain amounts, because of the extreme range of effectiveness of Nos relationships between different ship sizes and the ability of Nos to be used offensively against larger ships. It's a balancing cul-de-sac.

If the answer is absolute Nos, I have no idea what the question is. It certainly isn't "How do we make Nos of all sizes genuinely useful?", or "How do we help Nos in its established role as a counter to neuts?".
Akiko Sciuto
Caldari Provisions
Caldari State
#444 - 2013-07-05 13:37:57 UTC
Akimo Heth wrote:
Unfortunately there are mountains of past evidence that shows they'll "try something small" and then not touch it again for years. Do you have any examples of a single module they've touched more than once in a couple of months? Especially considering they've lived with NOS's being near useless for 6 years and now we're getting small changes that most consider sideways at best and completely fatal to NOS BS use at worst?

Why ask for feedback thread if they're not open to any kind of feedback, even the ones CCP Rise himself says are reasonable?


First one that jumps to mind is the ancillary shield booster....
Udonor
Doomheim
#445 - 2013-07-06 03:53:27 UTC  |  Edited by: Udonor
Realistic power drain --

same as Neutralizers (modification of same basic mechanism) except you get to keep % of neutralized energy
and running them when your own cap is full should cause OVERHEAT

(1) Should not be 100% efficient. 10 units lost by enemy might only deliver 4 units to NOS user Shocked

(2) NOS modules should require energy themselves regardless of successful drain.
Say 1 unit for small, 2 units for medium and 4 units for heavy.

Basically running NOS on completely drained target should be like running shield booster on 100% shields...a net loss of cap to NOS user jsut to maintain the status quo.

Also if you have no cap you should not be able to start NOS modules to fill up. If you want to make it complicated... perhaps NOS modules have direct cap use priority right behind warp engines (regen goes direct before it can be drained from storage) -- but many ships would not be able to run all NOS if neauting is keep ing cap storage drained.

(3) Due #1 and #2 above - remove the silly can't drain target lower than your own cap level. Realistically instead of a simple virtual wire and one way diode between the two caps there is probably a "voltage" boosting circuit in the NOS module to make the target cap appear to have higher energy levels than your own cap even when it doesn't.

Voltage multipers are real life technology today. So it would seem in EVE that once you drain any energy you can boost its apparent energy level-density (compress it if you will) before storing it in your cap.

Oops (4) But when your cap is full where does all that stolen energy go?
I suggest NOS difference is more OVERHEAT points

(5) and of course NOS unti should be far less effective at target cap neut than plain neutralizers of same size. I would suggest only 66% of drain or maybe 75% for high meta.

Rebalancing NOS would be very simple with this new NOS model. Just adjust (1) amount neutralized (2) efficiency and (3) fitting cap use of various meta levels.
Photon Ceray
Palmyra Universal Enterprise
#446 - 2013-07-06 11:51:33 UTC
CCP Fozzie wrote:
Vincent Athena wrote:
Hmm, I did not realize it worked that way. Shows how much I, as an industrialist, know about cap warfare.

I thought it worked by always transferring x cap from the target to you, unless the target had less than x in which case it transferred all available. You get nothing from a drained ship.

Whats wrong with it working like that?


Because that makes it universally better than neuts and extremely powerful for small and large ships alike.

The eternal draining of the old NOS was just one part of the problem, even with your proposed change you'd essentially be getting all the power of a neut while usually gaining cap instead of losing it.



What you're doing is like having a broken arm, and breaking the second just to make them equal, rather than fix the broken one!

It makes no sense for NOS to work depending on how much cap you have on your own ship.
I suggest the following:

- Put diminishing returns on multiple NOS modules,
- Make nos drain ammount multiplied by the enemy ship capacitor level
- Put a minimum that Nos can't drain beyond, like 10% capacitor or so
- If you try to nos a ship with less than 10% capacitor then you don't get any cap, but still LOSE the activation amount.

That way you can use the nos to sustain yourself a little bit, but only as long as the target has more than 10% cap, and it is not enough to kill of a ship's capabilities completely! so they can still hold you warp jammed, and they can still warp out.

If you want to kill a ships cap then you definitely need Neuts! problem solved easy imo, and I say that as a dedicated PVPer.
Aiori
Eden's Finest
#447 - 2013-07-06 14:14:12 UTC
How about making NOS energy taken immune to Neutralizer. Or the NOS energy absorb redirect it to modules so that the specific module cannot be interrupted.
Akimo Heth
State War Academy
Caldari State
#448 - 2013-07-06 15:26:22 UTC  |  Edited by: Akimo Heth
Aiori wrote:
How about making NOS energy taken immune to Neutralizer. Or the NOS energy absorb redirect it to modules so that the specific module cannot be interrupted.


Those types of mechanics don't exist in the game so I doubt they'll add them just for NOS's.

Look, the way I see it NOS should work the way that is the most intuitive. If I were brand new to the game or in a different new game, how would I expect a NOS module to work out of the box without reading any player's manual or website. The proposed changes are definitely NOT the way I would expect the module to work and since the module gives no indication that it is working or not, this isn't very friendly to new players and if I were to hear the rule about absolute cap comparison as a new player, my first instinct would be "wow that's kind of arbitrary and unintuitive".

I think any reasonable person would agree that the way we would expect a draining module to work would be to drain cap as long as an enemy has cap, plain and simple. If this makes them too OP compared to neuts (I disagree) then tweak the amount drained until they're balanced. Any arbitrary deviation from this basic setup is hacky and unnecessarily complicating the game with mechanics that aren't in the least bit based in reality.
Aiori
Eden's Finest
#449 - 2013-07-06 15:43:35 UTC
in that case. how bout the duration is adjustable
Aiori
Eden's Finest
#450 - 2013-07-06 15:44:30 UTC
hmmm... lol maybe still in game mechanics nevermind
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#451 - 2013-07-06 15:47:20 UTC
ITT: people whining that their battleships can't drain from frigates after this

Why should a battleship, a ship class of immense size and power, be able to drain a frigate's cap completely? Stop whining. Just because you fly a battleship does not mean they need to be overpowered compared to every other ship class, ffs.

I support this change.
Akimo Heth
State War Academy
Caldari State
#452 - 2013-07-06 16:58:49 UTC  |  Edited by: Akimo Heth
Nyancat Audeles wrote:
ITT: people whining that their battleships can't drain from frigates after this

Why should a battleship, a ship class of immense size and power, be able to drain a frigate's cap completely? Stop whining. Just because you fly a battleship does not mean they need to be overpowered compared to every other ship class, ffs.

I support this change.


You mean how a BS Neut can cap a frigate in a single pulse? Oh right NOS's are different somehow, the single pulse worth of cap the BS will get from a frigate when they cap them out makes heavy NOS's SO overpowered that we have to add this gimmicky cap comparison mechanic nerfing heavy NOS's where they weren't worth fitting over a neut in the first place.

People seem to forget that the way heavy NOS's scale from small NOS's doesn't make up for the amount drained, so nerfing them further is beating an already long dead horse. The amount drained from heavy NOS's is 3x the amount as small while BS's cap are 15-20x the cap of frigates. So why are BS's ever supposed to fit a NOS over a neut?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#453 - 2013-07-07 03:49:54 UTC
Akimo Heth wrote:
Nyancat Audeles wrote:
ITT: people whining that their battleships can't drain from frigates after this

Why should a battleship, a ship class of immense size and power, be able to drain a frigate's cap completely? Stop whining. Just because you fly a battleship does not mean they need to be overpowered compared to every other ship class, ffs.

I support this change.


You mean how a BS Neut can cap a frigate in a single pulse? Oh right NOS's are different somehow, the single pulse worth of cap the BS will get from a frigate when they cap them out makes heavy NOS's SO overpowered that we have to add this gimmicky cap comparison mechanic nerfing heavy NOS's where they weren't worth fitting over a neut in the first place.

People seem to forget that the way heavy NOS's scale from small NOS's doesn't make up for the amount drained, so nerfing them further is beating an already long dead horse. The amount drained from heavy NOS's is 3x the amount as small while BS's cap are 15-20x the cap of frigates. So why are BS's ever supposed to fit a NOS over a neut?

NOS other BS and caps.
The Djego
Hellequin Inc.
#454 - 2013-07-07 10:27:35 UTC
Nyancat Audeles wrote:
ITT: people whining that their battleships can't drain from frigates after this

Why should a battleship, a ship class of immense size and power, be able to drain a frigate's cap completely? Stop whining. Just because you fly a battleship does not mean they need to be overpowered compared to every other ship class, ffs.

I support this change.


No you don't understand, battleships and BCs have close to zero use for this module after the change, because most of your targets are undersized and you need the neuts to fight them(even class up if you look for BS vs capital engagements). It simply makes no sense at all.

It is not about draining a frig to zero(you fit a neut if you want to do that today and after the nos changes you do exactly the same) it is about the usability of the module in general for bigger ships, what is rather questionable with the proposed changes.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Chastity Lynn
Casalt Corp
CAStabouts
#455 - 2013-07-07 11:48:43 UTC
How many BS/BC use a nos in PvP/PvE? Might be 1% and that also in PvE. So I do not think it would harm. BC/BS will still use Neuts. I for one support the change.

The Djego wrote:
Nyancat Audeles wrote:
ITT: people whining that their battleships can't drain from frigates after this

Why should a battleship, a ship class of immense size and power, be able to drain a frigate's cap completely? Stop whining. Just because you fly a battleship does not mean they need to be overpowered compared to every other ship class, ffs.

I support this change.


No you don't understand, battleships and BCs have close to zero use for this module after the change, because most of your targets are undersized and you need the neuts to fight them(even class up if you look for BS vs capital engagements). It simply makes no sense at all.

It is not about draining a frig to zero(you fit a neut if you want to do that today and after the nos changes you do exactly the same) it is about the usability of the module in general for bigger ships, what is rather questionable with the proposed changes.

Akimo Heth
State War Academy
Caldari State
#456 - 2013-07-07 12:55:02 UTC
Chastity Lynn wrote:
How many BS/BC use a nos in PvP/PvE? Might be 1% and that also in PvE. So I do not think it would harm. BC/BS will still use Neuts. I for one support the change.

The Djego wrote:
Nyancat Audeles wrote:
ITT: people whining that their battleships can't drain from frigates after this

Why should a battleship, a ship class of immense size and power, be able to drain a frigate's cap completely? Stop whining. Just because you fly a battleship does not mean they need to be overpowered compared to every other ship class, ffs.

I support this change.


No you don't understand, battleships and BCs have close to zero use for this module after the change, because most of your targets are undersized and you need the neuts to fight them(even class up if you look for BS vs capital engagements). It simply makes no sense at all.

It is not about draining a frig to zero(you fit a neut if you want to do that today and after the nos changes you do exactly the same) it is about the usability of the module in general for bigger ships, what is rather questionable with the proposed changes.



So no one uses them already so why not nerf them further instead of making a change to make them useful? That's not how rebalancing works...
The Djego
Hellequin Inc.
#457 - 2013-07-07 18:17:40 UTC  |  Edited by: The Djego
Chastity Lynn wrote:
How many BS/BC use a nos in PvP/PvE? Might be 1% and that also in PvE. So I do not think it would harm. BC/BS will still use Neuts. I for one support the change.


I do on a few hulls. Reasoning to nerf something is justified because only a small number of people use it is hilarious, while nearly every tackle frig in low sec uses a nos today, for the simple reason that it provides the ability to keep tackle and speed up under neuts. The only difference with that changes would be that it now becomes abusable again, exactly the same reason why it got nerfed in the first place.

So why should a buff for a module that is already very often used and useful for some ship(frigs), that changes nothing outside fittings that abuse the change(by fitting a lot of nos again) while nerfing it into ground for BCs and BS where it is rarely used today as it is, because it is not powerful enough to provide enough cap for active tanks to make a difference and doesn't help vs small ships at all(different to neuts) is a good change?

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Naomi Knight
Ministry of War
Amarr Empire
#458 - 2013-07-07 18:39:35 UTC
This change is like nothing, or like a name change for the same crappy product.
this change just makes small nos little more viable ( very little) , and makes large nos nearly useless, med somewhere middle

What should be changed:
-fitting
-nos amount/cycle time
-range
Akimo Heth
State War Academy
Caldari State
#459 - 2013-07-08 02:54:14 UTC
The Djego wrote:
Chastity Lynn wrote:
How many BS/BC use a nos in PvP/PvE? Might be 1% and that also in PvE. So I do not think it would harm. BC/BS will still use Neuts. I for one support the change.


I do on a few hulls. Reasoning to nerf something is justified because only a small number of people use it is hilarious, while nearly every tackle frig in low sec uses a nos today, for the simple reason that it provides the ability to keep tackle and speed up under neuts. The only difference with that changes would be that it now becomes abusable again, exactly the same reason why it got nerfed in the first place.

So why should a buff for a module that is already very often used and useful for some ship(frigs), that changes nothing outside fittings that abuse the change(by fitting a lot of nos again) while nerfing it into ground for BCs and BS where it is rarely used today as it is, because it is not powerful enough to provide enough cap for active tanks to make a difference and doesn't help vs small ships at all(different to neuts) is a good change?


Couldn't agree more. Even without this change nerfing heavy NOS's, they're still less useful than their frigate equivalent due to the amount drained not scaling to BS's well at all and for what amount of modules they can sustain while under neuting pressure. The very best heavy NOS's can't even sustain 2 tachyon turrets firing which is about 25% of many Amarr ship's firepower whereas the best small NOS can sustain 2.5 of the most cap hungry small beam lasers which is the vast majority of the frigates firepower or all of it in some cases. Also, the best heavy NOS can't sustain a 100MN AB whereas the best small NOS can more than sustain a 1MN AB.
Shade Alidiana
PROSPERO Corporation
#460 - 2013-07-08 10:25:15 UTC  |  Edited by: Shade Alidiana
Reading you all there men.. I wish I played eve back when NOSes were absolute. Just to have what to compare with.
And I think it's the best mechanics possible.

And I think low drain amounts for BS NOS were to counter the absolute draining issue.

I like the idea of NOS requiring cap for activation, and I think they're already nerfed with the batteries change (they now decrease NOS/neut effeciency) so it can help the issue as well.


+1 to absolute NOS.