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How to determine level of WH?

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Author
Zara Arran
Overload This
Escalation Theory
#21 - 2013-06-20 10:44:44 UTC
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


I miss the times where WHs were actually unknown. Why is it bad that people don't know everything already? Why does there need to be ready steady information for everyone on a part of the eve universe that should have been for exploration and the unknown? If you want that, go to K-space.

I think there needs to be less information, more uncertainties and variables. Things like, remove all the J-numbers so there is no way to know what system is what and what static it has, etc. Something new for us to explore and find our way to navigate through. (these are just unfounded ideas, but just to show.. IMO we know too much of the 'unknown'.. we know the WHs systems, we are following who lives where, we roll statics without difficulty to get into a system or out of, or just because the K-space is unconvenient, etc)


/rant
Jack Miton
School of Applied Knowledge
Caldari State
#22 - 2013-06-20 13:37:02 UTC
Zara Arran wrote:
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


I miss the times where WHs were actually unknown. Why is it bad that people don't know everything already? Why does there need to be ready steady information for everyone on a part of the eve universe that should have been for exploration and the unknown? If you want that, go to K-space.

I think there needs to be less information, more uncertainties and variables. Things like, remove all the J-numbers so there is no way to know what system is what and what static it has, etc. Something new for us to explore and find our way to navigate through. (these are just unfounded ideas, but just to show.. IMO we know too much of the 'unknown'.. we know the WHs systems, we are following who lives where, we roll statics without difficulty to get into a system or out of, or just because the K-space is unconvenient, etc)

/rant


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Rammix
TheMurk
#23 - 2013-06-23 18:46:15 UTC  |  Edited by: Rammix
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.

Absolutely nothing difficult. Just from "colder" colours to "warmer" ones: 1c is bluish --> 6c is like rusty red.

BTW, never saw anyone mentioning it, but actually you can tell to what region a w-space--k-space connection leads to. The easiest is to recognize faction colours, but also I think it's not a big problem to recognize exact regions. Maybe just noone really needs it.

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Aradiaa
You Can't Fool Owls
#24 - 2013-06-24 07:11:14 UTC  |  Edited by: Aradiaa
Quote:
BTW, never saw anyone mentioning it, but actually you can tell to what region a w-space--k-space connection leads to. The easiest is to recognize faction colours, but also I think it's not a big problem to recognize exact regions. Maybe just noone really needs it.


Learning the kspace colors and being able to identify regions before jumping through kinda falls into the category of "neat but not necessary." Of course it's possible, and it's not hard to learn with some experience. But unless you've got a reason to think someone's using locator agents to find you as soon as you jump into kspace, there's rarely a reason not to just jump and check the exact system.

Personally I think it's absolutely appropriate that there should be a little "mystery" in identifying wormhole classes. If you want everything laid out and defined for you, there's kspace for that. Using experience and extra tools fits pretty well with the "frontier" mentality of wormholes anyway.
Tiger Armani
End-Game
#25 - 2013-06-24 08:58:46 UTC
The last big retribution patch changed the WH graphics in low graphic settings. Now all WHs look the same. You have to use higher settings to see the different colors.
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