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Poor Gamedesign.

First post
Author
Fa Xian
Garoun Investment Bank
Gallente Federation
#101 - 2013-06-20 19:44:31 UTC  |  Edited by: Fa Xian
Barron Hammerstrike wrote:
okay but before that it was a treasure chest waiting to be discovered, opened (with enough skill), and looted.


You get nothing but empathy from me. I like the mini-game. I don't care for the loot spew; it was gratuitous at best. I can tolerate the changes that make signatures more obvious in system - that's a necessary evil for turning people onto exploration, apparently. Otherwise, no one would even look at it.

Quote:
I try to keep up with the dev blogs and haven't read any references to making exploration into space Vegas.


Do you believe only and exactly what people tell you? Many things happen for one reason and really have a different motive. Go with the facts, not tin hats or press. The system is obviously built to reward players with skills and knowledge, but in a more randomized way. The analogy to a casino is just mine.

Quote:
When wasn't it about luck and payoffs?


It is more about luck now. Not that it was never about luck.

Quote:
You are not lucky when you "find a system" because almost every system seems to have something.


I find a lot of systems with none. Or does a wormhole count? Nothing but Relic and Data count in my book.

Quote:
If the spew were fun I wouldn't have an issue, but it's not. It's lame.


I hear you. There's a subtext to changes recently that try to push more people together more. I suspect that's what they wanted here... but you know what would have been better? Let us add up virus strength. If you and I are in the site and we both use our Analyzer on the same thing, then the virus in the minigame is +10 strength.

People would be exploring in fleets.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#102 - 2013-06-20 20:14:36 UTC
baltec1 wrote:
Just tried it today and I loved it.



What a liar Lol

removed inappropriate ASCII art signature - CCP Eterne