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Poor Gamedesign.

First post
Author
Fa Xian
Garoun Investment Bank
Gallente Federation
#61 - 2013-06-19 17:49:55 UTC
Fa Xian wrote:
Before each click, go through the steps below in order;

1) If you have a Kernel Rot utility and see a defense subsystem with coherence over your strength obstructing other nodes, use it on that node.
2) If you have Self Repair, click it.
3) If you see a defensive subsystem you can destroy in one click, click it.
4) If a System Core is visible, click it. Use a Polymorphic Shield if you have one first.
5) If a Restoration Node is visible, click it.
6) If a utility is available and you have room, pick it up.
7) If a Virus Suppressor is visible, click it. Use a Polymorphic Shield if you have one first.
8) Click the unexplored node with the largest number of inaccessible nodes adjacent to it.
9) If a Data Cache is visible, click it.
10) If a Firewall is visible, click it. Use a Polymorphic Shield if you have one first.
11) If an Anti-Virus is visible, click it. Use a Polymorphic Shield if you have one first.


I've made some minor revisions. Note that step 8 might mean the unexplored node with 0 inaccessible nodes adjacent - there are no inaccessible nodes remaining; typically the best you can get is 3, but many times only 2 or 1.

Don't use Polymorphic Shield to destroy Restoration Nodes. Try to use Kernel Rot on a high coherence defense subsystem that you have to break, but while you have time to let it tick.
Din Chao
#62 - 2013-06-19 17:51:24 UTC
Sex Slave Girl wrote:
Basicly, if you release a sudoku puzzle magazines, we expect we can solve all the puzzles in it. Even the hardcore ones.
If you put 10% of sudoku puzzles to be impossible to solve, then it just kills the fun.

Eve is not Sudoku. Every one of these puzzles has a solution, you just failed to find it. It's ok, it happens to all of us, it's why you get 2 chances to hack the same can.

I'm sorry this isn't easy for you, but you don't appear to have the skills to do this properly.
fairimear
Event Hor1zon
#63 - 2013-06-19 18:37:00 UTC
The main problem with the entire thing is actually that you can cargo scan the site before attempting.
if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.


needs fixing so you can't cargo scan the sites. asap
theres just 2-3 people running round in nullified t3 just picking and choosing with no risk ruining the "exploration".
Herzog Wolfhammer
Sigma Special Tactics Group
#64 - 2013-06-19 18:57:55 UTC
One of these days I am going to try that minigame.


If I could only figure out how to undock.....

Bring back DEEEEP Space!

Fa Xian
Garoun Investment Bank
Gallente Federation
#65 - 2013-06-19 19:02:56 UTC
fairimear wrote:
The main problem with the entire thing is actually that you can cargo scan the site before attempting.
if nothing good you move on. And that means the sites don't re-spawn properly and crap for 72 hours.


I have seen this a few times. Half finished sites... I usually polish them off. It seems in my interest - that site will then repop in the same cluster somewhere, so it might be for me in the next system I jump into.
Linna Excel
Center for Advanced Studies
Gallente Federation
#66 - 2013-06-19 19:19:44 UTC
OP's outfit is wrong for a sex slave.
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#67 - 2013-06-19 19:24:32 UTC
Linna Excel wrote:
OP's outfit is wrong for a sex slave.


Please show what the correct outfit would look like. P
Rhapsody d'Elysium
Circle of Friends
#68 - 2013-06-19 20:15:56 UTC
This has been an interesting read. Despite this post starting as a gripe post, there's actually been some useful information posted here that I hadn't discovered yet form my limited hacking/analyzing experience so far.

Sex Slave Girl
Absolute Order XVIII
Absolute Will
#69 - 2013-06-19 21:30:09 UTC
Linna Excel wrote:
OP's outfit is wrong for a sex slave.


Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt.
Jenn aSide
Worthless Carebears
The Initiative.
#70 - 2013-06-19 21:34:15 UTC


DEV troll, best troll.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#71 - 2013-06-19 23:29:07 UTC
Those three bright spots on your hacking map are places where you get utility goodies. You haven't even opened them yet. Try opening them.

Katrina Oniseki

Wodensun
Caldari Provisions
Caldari State
#72 - 2013-06-19 23:35:27 UTC


To the OP....

You do realise that you just got trolled by the devs right, and there is no way any subsequent answer in this thread will be on topic....

Do not give me likes them 101 likes arent a accident...

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#73 - 2013-06-19 23:59:35 UTC
If you ask me, the minigame isn't hardcore enough.

I want a minigame that can only be accessed by a T3 craft. You are given a seriously complex puzzle to solve and after a minute, the system attaches a nuke to the side of your space craft and starts a countdown while this plays in the background. The only way to disable the bomb is to solve it correctly in time.
I Love Boobies
All Hail Boobies
#74 - 2013-06-20 00:05:15 UTC
Have only been training skills since the changes in exploration happened. They literally suck balls. Gonna keep doing so until my ISK runs out.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#75 - 2013-06-20 10:24:01 UTC
Mara Rinn wrote:
CCP Soundwave decided that simply cycling your hacker module and letting your character's skills take care of the hacking was too passive



Not a good reason enough to make it a bad gambling game, Sommer Blink at least is fun.

removed inappropriate ASCII art signature - CCP Eterne

Inquisitor Kitchner
The Executives
#76 - 2013-06-20 11:53:05 UTC
Basically the OP isn't very good at hacking and therefore it must be terrible game design.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Ioci
Bad Girl Posse
#77 - 2013-06-20 12:17:40 UTC
Chaibat
Amarr Cosa Nostra
#78 - 2013-06-20 12:17:53 UTC
Fa Xian wrote:
Iorga Eeta wrote:
You're using a T1 relic analyzer.


I agree.

Here's some things I've realized since the hacking mini-game hit;

1) Good skills and modules add up;

Exploration frigate: +5 Strength
Cov Ops frigate: +10 Strength

Data Analyzer I: Strength: 20, Coherence: 40
Data Analyzer II: Strength: 30, Coherence: 60

Small Memetic Algorithm Bank I: +10 Coherence
Small Memetic Algorithm Bank II: +20 Coherence

Find anything you can to raise your chances. No more grav rigs! It wasn't important to have Hacking V and Archaeology V before Odyssey. Now, it is. You need them for T2 analyzers, which are way more effective.

2) The worst nodes are Restoration and Virus Suppressor. Kill Restoration nodes as soon as they pop; they have low strength, so hopefully it won't hurt too bad. Virus Suppressor is basically a game over; kill immediately, but you'll likely have little chance of finishing if you have to face more than 1 - tools are essential here.

The image shown in the original is a null sec game... those are supposed to be the hardest. So, you'll need the best things to do them.


Pretty much this. You can get by with T1 scanners in high/low sec and even in several null ones but the highest end sites will really make you wish for T2. That said, I've still managed to get into some of them with fairly middling skills. I consider myself to be fortunate for getting ones I wasn't skilled for than betrayed for not getting the sites I hadn't trained and fitted for.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#79 - 2013-06-20 12:38:48 UTC
Sex Slave Girl wrote:
Linna Excel wrote:
OP's outfit is wrong for a sex slave.


Yes, sorry, but the clothes in eve is **** poor. I am like the 24000th female with a red shirt.


Also: your boobs!

removed inappropriate ASCII art signature - CCP Eterne

Malcolm Shinhwa
The Scope
Gallente Federation
#80 - 2013-06-20 13:56:45 UTC
OP has failed the Eve Kobayashi Maru test.

But seriously the lack of any sort of randomness or even chance of failure is one of the things that make Eve PvE blow chunks. "Spawn 1: 3 frigates, 2 cruisers; 1 battleship. Battleship is the trigger for Spawn 2:....."

So why can't the occasional can be unhackable? Its a game so I see that the actual explorer profession has to be profitable in the long run, but the occasional failure doesn't seem bad.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."