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Player Features and Ideas Discussion

 
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Remove the Sun

First post
Author
Nikk Narrel
Moonlit Bonsai
#61 - 2013-06-20 14:21:35 UTC
Xeraphi wrote:
Sorry, this technologically advanced universe hasn't developed polarity filtering yet.

Seriously, this.

Just have a graphics toggle to allow a wireframe replacement.
We'll say the camera drone got an upgrade allowing it to optionally block out displaying the over saturating light effect.

We are using camera drones, if you recall... did anyone seriously think we were looking out of a window and seeing our own ship with us inside of it?
LOL
RoAnnon
Republic University
Minmatar Republic
#62 - 2013-06-20 14:36:50 UTC
Adunh Slavy wrote:
RoAnnon wrote:

it makes me wonder how they deal with the real sun when they go outside. Am I the only EVE player that actually GOES outside? :) Just do what I do: "don't look at the sun"


In the real world, no one is shooting at me while they're flying in a space ship that is the size of the empire state building.


Well I would hope not, but still, what's that got to do with being blinded by the light of the sun?

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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Blastil
Aideron Robotics
Aideron Robotics.
#63 - 2013-06-20 14:51:00 UTC
FoxFire Ayderan wrote:
Hesod Adee wrote:
At the very least, respect the Inverse square law and have the stars brightness drop the further you get from it.


This!

The suns in EVE are completely unrealistic.

A) They appear much too small for what they should be when you are close up to them. Actually if you got too close they would melt your ship; the coronas are millions of degrees.

B) They appear much too big and bright even when you are far out in the solar system. That is NOT accurate at all. For instance in our own solar system, from space, even by the time you get to Mars the sun looks significantly smaller and by Jupiter and further it appears as just a large bright star. The suns in EVE should not continue to look enormous from a dozen or more AU away from it.

The brightness itself doesn't bother me as much as the unrealism of the solar system model in that respect.



A) Your ship is designed to survive multiple impacts of nuclear munition tipped artillery shells, Accellerated phased plasma slugs, Atomic missiles, and lasers capable of projecting 100 KM without loosing coherency. It can survive orbiting close to the sun.

B) Agreed here though. Suns ought to scale in size a little.

While we're at it, can we have solar systems based in binaries, brown dwarfs, and other interesting solar system effects? Maybe dead solar systems too? I suppose you can explain the lack of these away with the fact that you get to choose which systems jump gates were built in, so why would you build anything in a system with a brown dwarf, or a highly unstable Binary star, but hey, I think it would be cool.
Meduza13
Silver Octopus
Infernal Octopus
#64 - 2013-06-22 11:14:13 UTC  |  Edited by: Meduza13
CCP Fozzie wrote:
We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/

love it :)
But to be fair its annoying sometimes how bright it is and you have to move a camera away from it. But there is no drama :)
Nikk Narrel
Moonlit Bonsai
#65 - 2013-06-22 13:04:19 UTC
Meduza13 wrote:
CCP Fozzie wrote:
We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/

love it :)
But to be fair its annoying sometimes how bright it is and you have to move a camera away from it. But there is no drama :)

It bleaches out too much detail with an unnecessary blob of brightness.

We are in pods, receiving filtered data feeds from our drones and sensors, not looking out of a window.
Qestroy
TaxIsTheft
#66 - 2013-06-22 14:40:54 UTC
CCP Fozzie wrote:
We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/

<3 fozzie.... so much...