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Player Features and Ideas Discussion

 
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Walking in Stations as a Social Hub: Business vs Pleasure in Incarna

First post
Author
Siobhan MacLeary
Doomheim
#61 - 2013-11-09 10:48:36 UTC
Bumping again - languishing behind ideas for overpowered rogue drone exploration battleships is not the place for this thread.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#62 - 2013-11-16 17:55:52 UTC
+1 for the op

WiS is a great concept if done right.

But our friends on ccp failed in Incarna horribly.
Please when you build an update/expansion purely around WiS do it in a way that brings full functionallity. That includes cramped cq, rentable cq which can be equipped like the player wants, Offices for Agents, Rentable Offices for Player Corps with the ceo and directors to decide how to build it, Market Hub (Resteraunt, NEX Stores and so on), Hangar Bay (u r able to see docked ships and ships leaving), Production/Labs. But dont announce it like its a great expansion and then just add some cq like u did in incarna.