These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Why am I out mining in lowsec?

Author
Ireland VonVicious
Vicious Trading Company
#21 - 2013-06-18 02:44:59 UTC
Madeline Borshuul wrote:
Our corp is actually asking itself "Why are we mining AT ALL ?"

We cannot seem to tax the minerals from members, so ... what is the point ?

We can't make money for the corp (We want to set up a POS) this way.

I agree with bugsy above - if we cannot tax mining, how do we grow to live in low-sec or 0.0 ?



Make the management put some real work into it.

Build a ore calculator and run the hauling so they can make a % off it.

It's easier than you think it is to tax mining.
Revolution Rising
Last-Light Holdings
#22 - 2013-06-18 06:17:12 UTC  |  Edited by: Revolution Rising
Ireland VonVicious wrote:
Make the management put some real work into it.

Build a ore calculator and run the hauling so they can make a % off it.

It's easier than you think it is to tax mining.


Just what people need, 2nd jobs.

Anyone who's ever actually DONE THIS, knows that after about 30-40 people join corp it becomes a 2nd job, as there are at least 15 contracts per day that you have to get a calculator out and double check the figures for. That is before you've even started to move the ore to high-sec or thought about using it for manufacturing.

That's even if you're lucky enough that the idiots in corp even put all the contracts in the same station.

Add to that you cannot do it in low-sec with no station nearby.

Add to that the fact that new players will NEVER be able to haul through low-sec, do not get the same instant gratification for their work that Ratters get, and will generally find a new game after a week or two of this.

It's all nice and "easy" when you post here on a theory and have NO ******* IDEA.

PVP Corps get NONE of this bullshit. They shoot a rat and get tax, simple.

Why can we not get the same treatment ?
Why is it so hard for people on this forum to comprehend that manually taxing contracts is not even close to managable once a corp grows beyond 5-10 people ? And in low-sec becomes impossible.

Making this happen would be a simple SIMPLE change to a pos module (the refinery array or a new module specifically for people to dump ore into and be paid) for CCP, and yet 10 years on - still nothing. The CSM is likewise no help on this - as usual.

.

Oxide Ammar
#23 - 2013-06-18 07:09:13 UTC
Ave Kathrina wrote:
Madeline Borshuul wrote:
Our corp is actually asking itself "Why are we mining AT ALL ?"

We cannot seem to tax the minerals from members, so ... what is the point ?

We can't make money for the corp (We want to set up a POS) this way.

I agree with bugsy above - if we cannot tax mining, how do we grow to live in low-sec or 0.0 ?



Could it be because you are in an NPC corp ????


Heard before about something called alt account ? / facepalm

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Zappity
New Eden Tank Testing Services
#24 - 2013-06-18 17:45:07 UTC
Madeline Borshuul wrote:
Our corp is actually asking itself "Why are we mining AT ALL ?"

We cannot seem to tax the minerals from members, so ... what is the point ?

We can't make money for the corp (We want to set up a POS) this way.

I agree with bugsy above - if we cannot tax mining, how do we grow to live in low-sec or 0.0 ?


Faction warfare is how you get established in lowsec. More isk, loads more fun and teaches you some of the skills you need in null. Start in T1 frigates and have a blast.

Or a C1/2 wormhole but PvP will be much more costly to learn.

Zappity's Adventures for a taste of lowsec and nullsec.

Bugsy VanHalen
Society of lost Souls
#25 - 2013-06-18 18:33:38 UTC
Snuse wrote:
But.. but.. but.. there must clearly be a reason for it being the way it is?

I can not simply grasp why they would not raise the rewards from venturing into lowsec and 0.0 significantly, and how it would not contribute to the game in a positive way for everyone? Miners would have an alternative to the safety of highsec and pvp'ers would have more juicy targets to choose from and we could have a game going here.

I refuse to believe that it is the way it is because of bad design, so someone please explain this logic to me.


It is not bad design, but simply a misjudgment of how the player base will react.

For example look at the work done with faction wars. they tried to make it so you could suport your PVP efforts in factions wars through PVP. The solution they came up with was amazing, you could PVP and make isk. What they did not see coming was how players would use that new content in a twisted way to exploit those rewards for trillions of isk. Assets were seized, and changes were made to eliminate that exploitable income.

CCP Fozzie and the rest of the team has done an amazing job with the ships re balancing and combat aspects of the recent updates and expansions. He was a PVP player in EVE before he got a job at CCP. he was familiar with the game mechanics, and the issues with PVP and ship balance. that back ground helped him steer the changes in a direction that would give the most improvement. But I doubt he has ever spent any time mining as an activity outside of simply testing mechanics. Well maybe when he was a noob, but we all did at least some mining in an osprey in our first weeks in EVE.

The issues come in when trying to predict how players will react to new or changed content. I believe there is a lot of paranioa in CCP not to repeat the mistakes of the faction wars changes. Thus each buff is overly compensated in a way that basically nullifies the improvement. This is safe, but prevents the change we are striving for from happening.

I believe EVE would gain very much new life if the focus of the economy was shifted from high sec to null sec. empire space is a great place to start your journey in EVE, but should only be a stepping stone to null sec. The resources of null sec should support high sec, not the other way around. The conflict driver in null sec should be the control of those resources, to feed the empires, not just a place to establish player housing away from the guards. Null sec has become stagnant as it costs a lot of isk to establish an and maintain an empire, it is not economical to move it once it is built. So we are left with power blocks who simply defend their space, petty squabbles are the main conflict driver.

It is just not worth the effort and expense to push for better space when it has taken months and billions of isk to upgrade what you hold. But as in any other game, fear of losing what you have may keep you from taking the risks to reach for something better. Considering the fact that if you can take and hold space with a better true sec, you then have to put resources into upgrading that space, which would then be at higher risk of being taken from you by a more powerful entity. Could this be why so many null sec entities are content to just defend the space they have rather than expand or move onto better space.

I believe CCP is going in the right direction in their goal of making ICE like to oil of EVE. This works well as oil is the primary source for fuel in the modern world, While ICE is the primary source for fuel in EVE. But this could be extended to ore and minerals. Would it not make sense that the resources of high sec have been consumed by the growth of the empires. This has made it necessary to push further and further out into the depths of space to find new sources of these much needed resources. We have some of this in EVE already with the higher end ores being available in larger quantities the further you get from high sec. This frontier should be the home of most capsuleers, not high sec. I would love to eventually see high sec become nothing more than the noob starting area. But for this to be done successfully it has to come in small steps. I believe CCP is on the right road to make that happen, if that is indeed their goal.
Deprecaye
Inept Astronomics
#26 - 2013-06-18 18:41:37 UTC
Mining in low-sec just became a lot more profitable for me. For every 10 million ISK worth of minerals I mine, I get at least one clone soldier transport tag, which is apparently worth 100M. No complaints here, lol, although it does make me consider just farming the clone soldiers in a ship better equipped for that, haha.
Ivan Krividus
Cold Lazarus Inc
The-Expanse
#27 - 2013-06-19 00:56:16 UTC
Veldspar in Lowsec doesn't make more than veldspar in high....
Civ Kado
State War Academy
Caldari State
#28 - 2013-06-19 12:50:12 UTC
So the ore changes that were promised for low and nullsec was basically BS?
Bugsy VanHalen
Society of lost Souls
#29 - 2013-06-19 13:28:23 UTC
Ivan Krividus wrote:
Veldspar in Lowsec doesn't make more than veldspar in high....

In actual isk/hr it actually does. Not in isk/m3 but with larger rocks to mine you less far less partial cycles which adds up top move m3/hr of actual yield.

As side from the fact that hedbergite, hemorphite, and Jaspet are all low sec ores, and are 3 of the top 4 most valuable ore, low sec mining would be much higher isk/hr than high sec if you could mine non stop there. But there is were the issue lies, those who do bother to mine in low sec generally spend more time hiding then mining which drops the isk/hr below high sec.

Before grav sites were removed you could mine in low sec resonably well. Not many low sec dwellers equip probe launchers, and since they have to scan you down to gank you, it was possible to mine in low sec for profit. When someone did come along with a probe launcher looking for you, you would see the probes on D-scan in time to GTFO. All you had to do was be ATK and pay attention. Now every non friendly in the system has to be treated as if they are hunting you. Because by the time you know if they actually are it is to late to escape.

Fozzie says we will have to find creative ways to work around this. I do not have extra accounts to use for scouting or PVP defense, My PVPers are my miners. I do not wish to join a power block alliance just to continue accessing the content that was available to me before Odyssey. Does anyone have any bright ideas to make this work? Or do I just become a ganker/ratter like everyone else? Keep in mind if everyone was a ganker, there would be no targets left to gank.
Hopelesshobo
Hoboland
#30 - 2013-06-19 13:47:59 UTC
Many people say to use a Venture to mine in lowsec. I would agree with this because it is basically suicide to mine in a retriever with anything other then blues in system due to the align time. Here lies the problem.

Max skill venture has 40% of the yield vs a max skilled Retriever with T2 crystals.
Max skill venture has 38% of the yield vs a max skilled Mackinaw with T2 crystals.
Omber is around 51% of the value of Hedbergite (Lowest value highsec ore vs highest value lowsec ore)

Now granted there are people that cannot use T2 crystals for a specific roid yet.

Max skill venture has 46% of the yield vs a max skilled Retriever with T1 strip miners.
Max skill venture has 44.5% of the yield vs a max skilled Mackinaw with T1 strip miners.

So really what it comes down to is, do you enjoy trying to evade pirates while you mine, or do you like to only have to worry about a few suicide gankers and rats that will crumble under your drones while making more isk?

Lowering the average to make you look better since 2012.

Previous page12