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'Local' is a problem? Why is that? (further study on AFK cloaking subject)

First post
Author
Kraal Utrecht
Viziam
Amarr Empire
#1 - 2013-06-16 19:03:22 UTC
I have noticed in few topics about 'yet another' AFK cloaking threads that many people blame 'Local' to be root of problem.

So question to all those people:
What is wrong with Local?

On my part I theorize that this Local is an list of Pilots being connected to Star-systems facilities that allows Pilot to get data from navigation beacons that allow him precise maneuvering, connecting to market, making available communication with other Pilots, etc.
Whole Star-system is in movement and it is vital to be up to date on position of starbases, moons, planets etc...
Getting off the list would mean loosing all data - empty overview (except objects on local grid), no connection to market, chat, cannot warp anywhere, cannot send probes, etc... So basically - you are connected to all those systems and facilities - you are on the list. That is my justification to Local list.


So what is beyond this? Is it just difference in theorized models justifying or unjustifying presence of Local or is there something else you have on mind?

Some stated that I and others should not take voice on case that have no idea about, then please enlighten me and lots of others.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2013-06-16 19:10:03 UTC
There is no problem.

Enjoying the rain today? ;)

ShahFluffers
Ice Fire Warriors
#3 - 2013-06-16 19:14:49 UTC  |  Edited by: ShahFluffers
I'll bite....

The long and short of it is that people use it as an instant and infallible intel tool to avoid conflict in the first place. Right now, it's nearly impossible to surprise someone or catch them off guard without gatecamping, or using a cyno and Titan or Black-ops (which makes everyone paranoid and more adverse to taking bait).

For example:
You see a hostile enter your system (through local). Dock up everything, call out of the PvPers, and only come out when the threat has been removed or chased off.


Even PvPers are guilty of using Local. As soon as they see a spike of hostiles in Local they run for the hills until they can better assess what they are dealing with.
Doc Fury
Furious Enterprises
#4 - 2013-06-16 19:29:38 UTC
Beat. Beat that horse. Beat that horse to death!

There's already a huge thread on everything that could be said about this subject here:

IBTL

There's a million angry citizens looking down their tubes..at me.

GreenSeed
#5 - 2013-06-16 19:30:06 UTC
there's no problem with local, the problem is with peoples gameplay expectations. they log in, see a neutral and think "oh well, no eve today." do that 3 days in a row, and they start making threads about how cloaks are OP, and whatnot...

one could argue that the source of the problem is the gameplay expectation generated by NBSI diplomacy... compare it to NRDS, the CVA space wizards expect to have their day ruined by a neutral in local, and they plan accordingly. any other SOV bear? they just had their day ruined.

forget about running an anom with some other players in a bunch of t1 bcs. they cant conceive the idea of not using their pimpship or carrier to rat. and group play? forget it. eve is a single player game, unless there's a CTA.

CCP can't force all alliances to adopt NRDS and the shift in gameplay expectations that comes with it, but they can remove local on null, or have it at least list only friendlies, or maybe make using a cloak unlist the pilot from local... that way they can have the null bears understand that, no, you cant have safe space. no, you are not supposed to run anoms solo. and yes, it is ok to have a cyno light up and have to man it up or scram like rats. that's what they sign up for when they subscribed to eve.

maybe if we start that way we can finally properly balance the rewards of null, nerf the **** outta high, or better yet, get rid of CONCORD once and for all.

one can only dream.
Tippia
Sunshine and Lollipops
#6 - 2013-06-16 19:37:53 UTC
Local is a problem because people treat it as an intel tool and get horribly upset when its otherwise 100% accurate information does not translate into 100% certain intel, and then get horribly scared by the uncertainty this creates.
Domanique Altares
Rifterlings
#7 - 2013-06-16 19:40:59 UTC
ONOZ NOT TEH CLOAKING, ANYTHING BUT TEH CLOAKING. GOD, WHAT A WORLD WITH CLOAKING IN IT AND SO MANY PROBLEMS HARBLE GARBLE TEH CLOAKING AND AFK AND I PEED MY PANTS AND DOCKED.
Kraal Utrecht
Viziam
Amarr Empire
#8 - 2013-06-16 19:47:33 UTC
GreenSeed wrote:
there's no problem with local, the problem is with peoples gameplay expectations. they log in, see a neutral and think "oh well, no eve today." do that 3 days in a row, and they start making threads about how cloaks are OP, and whatnot...

one could argue that the source of the problem is the gameplay expectation generated by NBSI diplomacy... compare it to NRDS, the CVA space wizards expect to have their day ruined by a neutral in local, and they plan accordingly. any other SOV bear? they just had their day ruined.

yeah, one neut in local and everyone goes crazy instead plan something to outsmart him (if he is really there to get some juicy kill)

Quote:
forget about running an anom with some other players in a bunch of t1 bcs. they cant conceive the idea of not using their pimpship or carrier to rat. and group play? forget it. eve is a single player game, unless there's a CTA.

CCP can't force all alliances to adopt NRDS and the shift in gameplay expectations that comes with it, but they can remove local on null, or have it at least list only friendlies, or maybe make using a cloak unlist the pilot from local... that way they can have the null bears understand that, no, you cant have safe space. no, you are not supposed to run anoms solo. and yes, it is ok to have a cyno light up and have to man it up or scram like rats. that's what they sign up for when they subscribed to eve.

maybe if we start that way we can finally properly balance the rewards of null, nerf the **** outta high, or better yet, get rid of CONCORD once and for all.

one can only dream.

True but nothing new.

I only disagree on CONCORD part - no point elaborating tho...
Xavier Liche
ACME Mineral and Gas
#9 - 2013-06-16 19:48:42 UTC
Tippia wrote:
Local is a problem because people treat it as an intel tool and get horribly upset when its otherwise 100% accurate information does not translate into 100% certain intel, and then get horribly scared by the uncertainty this creates.


This

I'm pissed because there is a cloaked ship and I am afraid to undock.

Azami Nevinyrall
172.0.0.1
#10 - 2013-06-16 19:54:25 UTC
If you cloak, you should be removed from local. Just like WH space.

...

Kraal Utrecht
Viziam
Amarr Empire
#11 - 2013-06-16 19:59:50 UTC
Xavier Liche wrote:
Tippia wrote:
Local is a problem because people treat it as an intel tool and get horribly upset when its otherwise 100% accurate information does not translate into 100% certain intel, and then get horribly scared by the uncertainty this creates.


This

I'm pissed because there is a cloaked ship and I am afraid to undock.



So generally what we can see here is that due to Local list - nullsec that by default should be place of monsters lurking in the darkness, either real ones or ones living in our minds, became kindergarten where ducklings flock to mother duck whenever strange shadow appears?

Is this^ the root of all problems that concerns Local and Cloaking that everyone goes crazy about?
Domanique Altares
Rifterlings
#12 - 2013-06-16 20:03:59 UTC
Kraal Utrecht wrote:


Is this^ the root of all problems that concerns Local and Cloaking that everyone goes crazy about?


It's the root of all bitching, but there is no problem, except for people afraid to undock.
Mag's
Azn Empire
#13 - 2013-06-16 20:05:48 UTC
Tippia wrote:
Local is a problem because people treat it as an intel tool and get horribly upset when its otherwise 100% accurate information does not translate into 100% certain intel, and then get horribly scared by the uncertainty this creates.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mr Epeen
It's All About Me
#14 - 2013-06-16 20:07:46 UTC
Local is a problem. Once you are into relatively empty space (say...most of null), local should switch to constellation. Then you still have some security in knowing whats going on, but the hand holding is a little looser. You know they're out there but if you want more accuracy you need to get some probes out and do a little work for your intel.

And since I feel the need to flog my dead horse.... Ships fitted with cov-ops cloaks simply don't show up anywhere unless they choose to make use of public chat.

Mr Epeen Cool
Mag's
Azn Empire
#15 - 2013-06-16 20:09:55 UTC
Mag's wrote:
Kraal Utrecht wrote:
I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers.
Well what is there to counter? How exactly are they bothering you?

At this point I'd normally ask which mechanic are they using, but I really can't be bothered. It's local that's showing them and causing you problems. So you do have options.

    1. Stop using it.
    2. Stop misreading the instant intel it's giving.
    3. Understand that you live in null and be prepared for PvP all the time.
    4. Understand that just as you use local to help you, others will try and use it against you.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jenn aSide
Worthless Carebears
The Initiative.
#16 - 2013-06-16 20:14:45 UTC
ShahFluffers wrote:
I'll bite....

The long and short of it is that people use it as and instant and infallible intel tool to avoid conflict in the first place. Right now, it's nearly impossible to surprise someone or catch them off guard without gatecamping, or using a cyno and Titan or Black-ops (which makes everyone paranoid and more adverse to taking bait).

For example:
You see a hostile enter your system (through local). Dock up everything, call out of the PvPers, and only come out when the threat has been removed or chased off.


Even PvPers are guilty of using Local. As soon as they see a spike of hostiles in Local they run for the hills until they can better assess what they are dealing with.



That's a pretty good explanation.

It also illustrates why the "remove local" peoploe are wrong.

The remove local people blame local on their lack of general success in pvp situations, and like all people who blame internal problems on external causes, they think "hey, just remove that one thing and everything will get better".

They tend to fail to understand the fact that people adapt, and one of those adaptions is "stop doing this stuff because it's crap now" lol. So while the "remove local" people think the end result will be more fights, more kills, more fun, the opposite of all of that is way more likely: fewer people doing pve things in null because wormholes (which ARE made for "no local") and high sec (less income/profit but deterrance factor from CONCORD) exist.

There are surely ways in which low sec and null sec can work without local, but it would invovle major rewrites of various parts of the game (for startes, how warping, cloaking, anomalies, asteroid belts and tackling work). Local is the easiet compromise CCP had as an option and it works.
Sharise Dragonstar
Big Strong
Hisec Miners
#17 - 2013-06-16 20:17:20 UTC
"And since I feel the need to flog my dead horse.... Ships fitted with cov-ops cloaks simply don't show up anywhere unless they choose to make use of public chat."

Agree 100% with this statement.
Derath Ellecon
University of Caille
Gallente Federation
#18 - 2013-06-16 20:20:24 UTC
One problem I've always had at a fundamental level in this game is that when I'm trying to be covert, people know I am still there. It has always seemed odd to me. I guess it's why I like wormholes, where covert hunting is truly covert.
Domanique Altares
Rifterlings
#19 - 2013-06-16 20:37:39 UTC
Go naked. Close local chat. There's nothing so invigorating as freedom from information overload. Also, screen real estate.

If you're scared enough to dock every time there's a cloaky in system, then you don't need to undock. Ever. Because they're coming for you. Just you. And they will get you, eventually.
Alavaria Fera
GoonWaffe
#20 - 2013-06-16 20:43:18 UTC
Sharise Dragonstar wrote:
"And since I feel the need to flog my dead horse.... Ships fitted with cov-ops cloaks simply don't show up anywhere unless they choose to make use of public chat."

Agree 100% with this statement.

As long as you don't flog my afk cloaked horse.

Not like you'd know it was there, except that it's name shows up in local. AFKCloakedHorse

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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