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Wouldn't it be cool if New Eden was unfrozen.

First post
Author
Elder Ozzian
Perkone
Caldari State
#21 - 2013-06-17 09:55:48 UTC
CCP Falcon wrote:
Victoria Sin wrote:
Iamien wrote:
Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place.


It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota.

When can we expect an expansion that will bring our universe to lifeQuestion


Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter?

It would be like... Roll


Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon Lol



But the moons are hollow! Trust me, i tried.

I disagree!

Kagura Nikon
Native Freshfood
Minmatar Republic
#22 - 2013-06-17 10:22:53 UTC
C DeLeon wrote:
What if there would be moving grids around the moving celestials (gravitational fields)?



then we have exaclty the same as we do know if you use a bit of your imagination....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mr Kidd
Center for Advanced Studies
Gallente Federation
#23 - 2013-06-17 10:25:42 UTC
Actually, it could be the solution to the goons once and for all. I'm not sure those guys can figure out orbital mechanics which would mean once they left station, they could never dock again.

Don't ban me, bro!

Erotica 1
Krypteia Operations
#24 - 2013-06-17 12:49:57 UTC
Mr Kidd wrote:
Actually, it could be the solution to the goons once and for all. I'm not sure those guys can figure out orbital mechanics which would mean once they left station, they could never dock again.


I think they would figure out a way to blow up the star in Jita, taking everyone with it.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#25 - 2013-06-17 12:58:05 UTC
The Tranquility Cluster would have to be at least twice the power it is now.
Considering that, you're talking a truckload of additional hardware, let along the algorithms which would be required to keep orbital and gravitational mechanics realistic.

Plus yeah, coming out of a gate and being T-boned by a Moon.

Unlikely to be in EVE anytime soon.
Ramona McCandless
Silent Vale
LinkNet
#26 - 2013-06-17 12:59:33 UTC
They had this in Frontier and First Encounters




It was awful

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#27 - 2013-06-17 13:07:04 UTC
If they did something like this, they might as well name the next expansion:

EVE Online, Wrath of Physics!

Because we'd all be screwed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ager Agemo
Rainbow Ponies Incorporated
#28 - 2013-06-17 13:14:57 UTC
Thorn Galen wrote:
The Tranquility Cluster would have to be at least twice the power it is now.
Considering that, you're talking a truckload of additional hardware, let along the algorithms which would be required to keep orbital and gravitational mechanics realistic.

Plus yeah, coming out of a gate and being T-boned by a Moon.

Unlikely to be in EVE anytime soon.



No most of the stuff written here about being a hardware limitation is wrong, tranquility go way enough power to handle such a workload like that, even more it could easily handle battles twice as big as currently without tidi.

The issue is coding, eve being single threaded per node, means we are limited to a max of what a single core can calculate, which is way too ridiculously slow, unfortunately eve had its roots on single threading per system and now we suffer the consequences of this decision, had eve been coded from the start as a fully multithreaded platform on the server side, we probably would be able to even get twitchy gameplay now (assuming they could handle the network load which would be a new issue)
Vincent Athena
Photosynth
#29 - 2013-06-17 13:41:28 UTC
I actually tried to figure out how having stuff move would work. The trick is each celestial would have a region of space that it drags around with it. You speed is relative to that region of space. "Zero speed" means you move along with the closest celestial.

The main benefit to the game is visual and immersion. Stations in the dark would sometimes be in the light, and vise-verse. The view you get of the planet or moon your station orbits will change. Thus its a change that would be on par with new nebulae and the stargate jump.

It could also make for "ever changing terrain" for PvP situations, but I think many other changes would be needed for that to actually be a thing. Like distributed objectives that somehow effect each other depending on their location relative to each other.

Know a Frozen fan? Check this out

Frozen fanfiction

Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2013-06-17 15:29:20 UTC  |  Edited by: Ranger 1
Vincent Athena wrote:
I actually tried to figure out how having stuff move would work. The trick is each celestial would have a region of space that it drags around with it. You speed is relative to that region of space. "Zero speed" means you move along with the closest celestial.

The main benefit to the game is visual and immersion. Stations in the dark would sometimes be in the light, and vise-verse. The view you get of the planet or moon your station orbits will change. Thus its a change that would be on par with new nebulae and the stargate jump.

It could also make for "ever changing terrain" for PvP situations, but I think many other changes would be needed for that to actually be a thing. Like distributed objectives that somehow effect each other depending on their location relative to each other.

Basically this.

It would require moving grids around each celestial, and in those grids zero speed would have to be relative to the celestial. That's not a simple proposition.

For one thing, what happens if you are in combat around a station and you go off grid? Smile True, you could warp to your bookmark on that grid again, or to a buddy... which would lend some interestng tactics and whole new levels to grid fu.

Other than this though your view would be the same as it has always been during that fight. Only over a period of time would you notice your view change.

Which begs the question, would it be worth the time and effort to code it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Helios Aquiness
Perkone
Caldari State
#31 - 2013-06-17 15:42:55 UTC
The bodies are moveing , but science hapens and our ships compensate so we dont see it.
Carebear? Im a brony, motherf***er.
DreznicK
OORt Cloud Research
The OORT Cloud
#32 - 2013-06-17 15:50:48 UTC
CCP Falcon wrote:


Worse still, imagine coming out of warp at a gate and suddenly being t-boned by a moon Lol




The would be cool if it was possible, but right now you just fly right through the moon Sad

Although stars used to give you a serious velocity boost if you managed to warp into them, not sure if that still works.


Anslo
Scope Works
#33 - 2013-06-17 16:56:19 UTC
To do that, they'd probably need two tranquilities. You're talking about simulating accurate astrophysics based celestial body motion.

The hamsters would die. Like, immediately DIE.

[center]-_For the Proveldtariat_/-[/center]

War Kitten
Panda McLegion
#34 - 2013-06-17 18:54:27 UTC
In submarine physics, all celestial bodies coasted to a halt years ago.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vincent Athena
Photosynth
#35 - 2013-06-17 19:00:04 UTC
Anslo wrote:
To do that, they'd probably need two tranquilities. You're talking about simulating accurate astrophysics based celestial body motion.

The hamsters would die. Like, immediately DIE.

I think the extra math would be trivial.

First you do not do the gravity calcs. You assume all bodies are in nice stable orbits. That means just one or a few line equation gives the location along the orbit for any celestial as a function of time.

Next you need to figure where your ship is relative to the solar, fixed coordinate system given that its in a moving system. Again a one line equation should be sufficient.

Grids I'm not sure about. I do not know how grids are programmed now.

When I first looked at this idea it appeared each celestial would need a coordinate system moving with it with that surrounded by a buffer zone where the celestial's effects drop off gradually. So if you were at zero speed near a planet and a moon swung around and came at you, you would see it get closer, closer, slow down, and stop as you went through its buffer zone. Once the moon appeared to be stopped relative to your ship, you would be co-orbiting with it. The entire process would take a few minutes. The entire time your speed would stay at zero (assuming you did nothing).

Add some lore about how our ships are not propelled by rocket engines, but by a gravity drive that moves us relative to the nearest celestial body, and we got a system.

Know a Frozen fan? Check this out

Frozen fanfiction

silens vesica
Corsair Cartel
#36 - 2013-06-17 20:00:53 UTC
Victoria Sin wrote:
Iamien wrote:
Right now, Planets, moons, and things in orbit around planets and moons are all frozen in place.


It has been this way since EVE has existed. It's a bit eery to think that with however much happens in eve, the celestial have yet to budge one iota.

When can we expect an expansion that will bring our universe to lifeQuestion


Good god man, can you imagine trying to catch up with a station orbiting at 1,000m/s, in your freighter?

It would be like... Roll
Can you image what would happen if you landed in the station's path..? With the collision mechanics as they are, you'd get swatted like a handball... Twisted

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Unsuccessful At Everything
The Troll Bridge
#37 - 2013-06-17 20:38:25 UTC
"I want more real life physics in my fluid universe spacesubmarine game' thread # 4,179.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

MadMuppet
Critical Mass Inc
#38 - 2013-06-17 20:49:27 UTC
I warped through the sun and all I got was a whale and some pointy ears elf guy with in a white robe.

My Fenrir has a top speed of 70m/s, but the star base is orbiting the planet at 7823m/s. Hold my Quafe and watch this!

I wonder if a Fenrir has enough thrust to escape the gravity well of Jita 4-4?

At least the orbiting moons will remove all the advertising cans.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Kult Altol
The Safe Space
#39 - 2013-06-17 20:51:53 UTC
Unsuccessful At Everything wrote:
"I want more real life physics in my fluid universe spacesubmarine game' thread # 4,179.


Eve is real.


Start small and make stations orbit planets.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Erotica 1
Krypteia Operations
#40 - 2013-06-17 22:30:01 UTC
MadMuppet wrote:
I warped through the sun and all I got was a whale and some pointy ears elf guy with in a white robe.

My Fenrir has a top speed of 70m/s, but the star base is orbiting the planet at 7823m/s. Hold my Quafe and watch this!

I wonder if a Fenrir has enough thrust to escape the gravity well of Jita 4-4?

At least the orbiting moons will remove all the advertising cans.


We should test this feature on 4-4 navy Jita first. It would be pretty funny if no one could escape.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

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