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SMARTER T3 Rebalances, Please!

First post First post
Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#341 - 2013-07-01 11:35:45 UTC
baltec1 wrote:
Sergeant Acht Scultz wrote:
baltec1 wrote:
God forbid you have to use battleships to get battleship tanks.



That's more about Battleships bad design than T3's, the EHP jump from frigates to cruiser is really huge, from cruisers to BC's fair engough, from bc's to battelships meh, then from battleships to Capitals is an absolutely gigantic jump.

Again the problem lies somewhere else but it's easier to point at an easy prey. A chimaera with 1.250 million EHP looks at the 20+M EHP of a super carrier and cries.

T3's have a lot of defaults, a lot of qualities but for the few roles they are good it's by design and worth the extra training while training from BC for a battleship is certainly not.
Fixing stuff that doesn't need and keep badly designed stuff because lol, CCP and its players since 2003. Welcome.


CCP dont nerf my ship, buff everything else!

The very fact you are trying to argue that CCP should buff battleship tanks because 4 cruisers are tanking in the same ballpark is yet another fine example of how badly balanced these ships are.



I'm not trying anything, I already know it's a waste of my time as it was previously when you guys maintained and even signed posts telling your actions were hurting bots every day, well bad news, CCP stated themselves it didn't.

This is the same lemming road, nothing more nothing less. One jumps in the bandwagon and you have half of "usual" GD costumers following behind and chestbeatig endlessly the same stuff and finish convincing themselves they're right.

Well, I will continue to displease those guys saying the lie is somewhere else because I'm convinced that's the case, and if you really think I'm afraid of getting my tràlàlà nerf I'm pretty sure everyone at CCP who can check my accounts information must be laughing really loud reading you say this.

I will not lobby for whoever or blindly agree because of masses, I have my own opinion build on some personal experience and thinking thus aloud me to have an opinion, I know it doesn't please T3 haters, wouldn't expect nothing better from them and I could care less, It's my opinion and I will defend it until someone has decent/reasonable arguments to make me think differently.


removed inappropriate ASCII art signature - CCP Eterne

CCP Ytterbium
C C P
C C P Alliance
#342 - 2013-07-01 12:13:37 UTC
Yes, YES, the only reason why we are nerfing them down is to generate a river of tears from our player base - we need it to add some flavor in our morning oatmeal Twisted

No, no, actually that's not true. We have a "trolling" contest going on between CCP Fozzie, Rise, Tallest and myself to see who can create the biggest rage threadnought on the forums, while we keep scores on a whiteboard. Oops

Also, when we are going to nerf them, we'll just launch a 6-faced dice to see how many slots we are going to randomly remove. Except for the Legion, we'll use a 20-faced dice. Doesn't matter if we end up with negative slot number!


Ok, more seriously, let's sit down a bit and talk about this. See that big sofa over there? Yes, the big black comfy one. Let's sit down and relax. Now breathe deeply. Slowly. See? There is no reason to go into panic mode waving your arms all over the place. May hurt yourself. Then spill fluids all over the place. Messy.

First, we are not even sure on how we want to tackle Tech3s yet - we have a general direction on where we want to go, but not how yet. See that hill far away in the horizon? That's the end of Tech2 rebalancing - if we had to put Tech3s into perspective, we wouldn't even be able to see them due to the curvature of the Earth. Sure, some small tweaks may happen more or less shortly (like the rebalancing of Warfare Links and associated bonuses on Tech3 when we get to Command Ships), but we are not up to the point where we are going to touch the Tech3 hulls themselves.

So speaking of nerf at this point is just plain premature. When we get to them we'll discuss the changes through the proper channels, like the CSM and the Features & Ideas Discussion sub-forum section, so you'll have plenty of time to see them coming and voice your concerns.

Then, we are not going to casually blanket-nerf them with one hand while eating a jambon-beurre-fromage sandwich with the other at a random lunch break. Along with capitals, Tech3s are the most complicated hulls out there, and we will be careful they still have a proper role when we're done with them. As much as I want to nerf the Tengu to oblivion while singing dirty French limericks, we actually have responsible and fully-mature people out there, like CCP Fozzie and Rise that won't let me run amok in the office.

But yes, there may be some changes on how they function as a whole - for instance we have discussed things like making them more flexible by allowing rigs to be removed from them, rebalancing the sub-systems to be less terrible in their selection while offering gameplay not necessarily competing with current hulls, or even introducing a new line of modules with flexibility in mind to complement Tech3 hulls.

Whatever we end up with may be different with what we have now, yes. I like to pick the same crappy frozen pizza brand when I go food hunting instead of trying something different, like I don't know, cooking for instance. That's just because I don't want to get out of my comfort zone, even if the pizza tastes like chewed plastic. It's the same exact problem here, fear of change can be a potent adversary.

We are not making such a change because we like to troll our player base by randomly switching various numbers on ships while staring at our screens drunk. We do it because we feel such an effort is justified for the overall health of the game, and because in the long term, the gained value will outweigh the pains involved. That's also a given we will be careful when we get to it, because our jobs remain based on what on player subscription and what they may or may not like.


Wrote a wall of text Cry Oh well, hope that helps a bit.
CCP Fozzie
C C P
C C P Alliance
#343 - 2013-07-01 12:27:56 UTC
CCP Ytterbium wrote:

We are not making such a change because we like to troll our player base by randomly switching various numbers on ships while staring at our screens drunk


I'm still allowed to balance while drunk as long as the results aren't random right?

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Kaarous Aldurald
Black Hydra Consortium.
#344 - 2013-07-01 12:30:22 UTC
CCP Fozzie wrote:
CCP Ytterbium wrote:

We are not making such a change because we like to troll our player base by randomly switching various numbers on ships while staring at our screens drunk


I'm still allowed to balance while drunk as long as the results aren't random right?


I KNEW I was right about how the Mammoth ended up the first time... Shocked

/tinfoil hat

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Harvey James
The Sengoku Legacy
#345 - 2013-07-01 12:34:07 UTC  |  Edited by: Harvey James
That is a wall of text Ytterbium ... i like the removal of rigs as they are a limiting of options besides T3's should be about its subs.
talking about subs the other issue to tackle would be price of them 20 - 80mil per sub kind of kills swapping subs on the fly as you wont buy a bunch of them .. you buy only what you need .

Also consider the SP loss and needing cruiser lv5 which serves no purpose and is specialization of a skill for a generalist ship?
so besides giving them a navy like tank .. including navy resists is a must..

And on its jack of all trades approach i think you need to consider how many roles they should be able to perform so 2 or 3 or even 4...

combos like
- e-war , logi , links , kiting .

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ammzi
Dreddit
Test Alliance Please Ignore
#346 - 2013-07-01 12:37:46 UTC
CCP Ytterbium.
Best
post
ever
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#347 - 2013-07-01 12:50:17 UTC
CCP Ytterbium, now that's a decent post, funny, witty and factual.

Best wall of text this month :)
Two step
Aperture Harmonics
#348 - 2013-07-01 12:54:13 UTC
I think many people are worried because while the nerf is far away, your *goals* for T3s don't really match up with what players want to do with them. You have said that T3s should be flexible, and able to perform multiple functions at once, though not as well as a specialized t2 ship would. The problem with that plan is that given a choice between taking 2 ships that can each do half of 2 different jobs or taking 2 ships where one of them can do an entire job by itself, people would always pick the specialized ship.

You mention being able to swap rigs. That might be nice, but the ship can still only use one set of rigs at a time. If T3s become worse than HACs at general DPS + tank, people won't care if they can also do a little bit of ewar. Now if you were talking about allowing T3s to switch configurations in the middle of a fight, that could be compelling...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#349 - 2013-07-01 12:57:00 UTC
CCP Ytterbium wrote:

Ok, more seriously, let's sit down a bit and talk about this. See that big sofa over there? Yes, the big black comfy one. Let's sit down and relax. Now breathe deeply. Slowly. See? There is no reason to go into panic mode waving your arms all over the place. May hurt yourself. Then spill fluids all over the place. Messy.


*cough* that sounds eerily familiar from somewhere...
Harvey James
The Sengoku Legacy
#350 - 2013-07-01 13:03:27 UTC
Two step wrote:
I think many people are worried because while the nerf is far away, your *goals* for T3s don't really match up with what players want to do with them. You have said that T3s should be flexible, and able to perform multiple functions at once, though not as well as a specialized t2 ship would. The problem with that plan is that given a choice between taking 2 ships that can each do half of 2 different jobs or taking 2 ships where one of them can do an entire job by itself, people would always pick the specialized ship.

You mention being able to swap rigs. That might be nice, but the ship can still only use one set of rigs at a time. If T3s become worse than HACs at general DPS + tank, people won't care if they can also do a little bit of ewar. Now if you were talking about allowing T3s to switch configurations in the middle of a fight, that could be compelling...



I think you make a wrong assumption here .. besides small gangs might not have the option of bringing a T2 ship for every role having 1 or 2 ships being able to do 2 or 3 roles each could be much more valuable to a small gang and besides players wnat more options not less.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Two step
Aperture Harmonics
#351 - 2013-07-01 13:08:29 UTC
Harvey James wrote:

I think you make a wrong assumption here .. besides small gangs might not have the option of bringing a T2 ship for every role having 1 or 2 ships being able to do 2 or 3 roles each could be much more valuable to a small gang and besides players wnat more options not less.


The issue is that the stacking penalty makes that not true. 3 sensor damps from a 10% bonus ship are *much* better than even 4 damps from a 5% bonus ship (or ships). *Especially* if you are in a small gang, you need every ship to fight well above its weight, or you will get killed by larger gangs.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Harvey James
The Sengoku Legacy
#352 - 2013-07-01 13:10:35 UTC  |  Edited by: Harvey James
Two step wrote:
Harvey James wrote:

I think you make a wrong assumption here .. besides small gangs might not have the option of bringing a T2 ship for every role having 1 or 2 ships being able to do 2 or 3 roles each could be much more valuable to a small gang and besides players wnat more options not less.


The issue is that the stacking penalty makes that not true. 3 sensor damps from a 10% bonus ship are *much* better than even 4 damps from a 5% bonus ship (or ships). *Especially* if you are in a small gang, you need every ship to fight well above its weight, or you will get killed by larger gangs.


well CCP spoke about a slight reduction not 50% more of 80% which makes it worth it.
You also assume all damps being used on 1 ship.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Robert Harrison
Ronin Interstellar Industries
#353 - 2013-07-01 13:46:49 UTC  |  Edited by: Robert Harrison
Two step wrote:
Now if you were talking about allowing T3s to switch configurations in the middle of a fight, that could be compelling...


Confirming that I just pictured my Legion transforming, mid fight, into Optimus Prime.
Rek Seven
University of Caille
Gallente Federation
#354 - 2013-07-01 14:10:01 UTC
Robert Harrison wrote:
Two step wrote:
Now if you were talking about allowing T3s to switch configurations in the middle of a fight, that could be compelling...


Confirming that I just pictured my Legion transforming, mid fight, into Optimus Prime.


FC: T3s switch to gang mode
inset transformer sound here...

Shocked OMG you have to do it now CCP.

Maximus Andendare
Stimulus
Rote Kapelle
#355 - 2013-07-01 14:21:52 UTC
Where did CCP point out they were nerfing T3s? There hasn't been anything released about it. How did this become a threadnaught with no information and a whiny OP?

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MeBiatch
GRR GOONS
#356 - 2013-07-01 14:34:34 UTC
Two step wrote:
Harvey James wrote:

I think you make a wrong assumption here .. besides small gangs might not have the option of bringing a T2 ship for every role having 1 or 2 ships being able to do 2 or 3 roles each could be much more valuable to a small gang and besides players wnat more options not less.


The issue is that the stacking penalty makes that not true. 3 sensor damps from a 10% bonus ship are *much* better than even 4 damps from a 5% bonus ship (or ships). *Especially* if you are in a small gang, you need every ship to fight well above its weight, or you will get killed by larger gangs.


what if t3 were more general but the stacking penalty for certain mods was either removed or greatly reduced.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gallowmere Rorschach
The Scope
Gallente Federation
#357 - 2013-07-01 14:39:49 UTC
Rek Seven wrote:
Robert Harrison wrote:
Two step wrote:
Now if you were talking about allowing T3s to switch configurations in the middle of a fight, that could be compelling...


Confirming that I just pictured my Legion transforming, mid fight, into Optimus Prime.


FC: T3s switch to gang mode
inset transformer sound here...

Shocked OMG you have to do it now CCP.


Dear god...a T3 Voltron? O_O
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#358 - 2013-07-01 14:47:08 UTC
Robert Harrison wrote:
Two step wrote:
Now if you were talking about allowing T3s to switch configurations in the middle of a fight, that could be compelling...


Confirming that I just pictured my Legion transforming, mid fight, into Optimus Prime.


Love your post, but it would actually be a Proteus that transforms into Optimus.... you know.... seeing as how Gallente are all about that freedom and all...

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Robert Harrison
Ronin Interstellar Industries
#359 - 2013-07-01 14:52:37 UTC
Jarod Garamonde wrote:

Love your post, but it would actually be a Proteus that transforms into Optimus.... you know.... seeing as how Gallente are all about that freedom and all...


Yeah... logic and all that... But this is a legion thread soo.....
Gallowmere Rorschach
The Scope
Gallente Federation
#360 - 2013-07-01 14:54:12 UTC
Robert Harrison wrote:
Jarod Garamonde wrote:

Love your post, but it would actually be a Proteus that transforms into Optimus.... you know.... seeing as how Gallente are all about that freedom and all...


Yeah... logic and all that... But this is a legion thread soo.....

So it would transform into Megatron.