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Increase freighter HP/EHP.

Author
Hopelesshobo
Hoboland
#21 - 2013-06-17 17:36:57 UTC
Purchase another freighter with more EHP.

Omni Damage Tank Order
Obelisk > Providence > Charon > Fenrir

Lowering the average to make you look better since 2012.

Mag's
Azn Empire
#22 - 2013-06-17 18:58:41 UTC
Merge 9 wrote:
Just been suicide ganked fair enough it's part of the game, but 2 brutix and a bunch of catalysts to do it is taking the ****.

It basically means it's worth ganking every freighter no matter what's in it if they fly through a 0.5 which seems very unbalanced.

The only solution i can think of at the moment is to give freighters more Hit Points, i don't want them to be invulnerable to suicide ganks but they shouldn't be that cheap to kill.

If anyone has a better solution that isn't a troll please add it to the thread.

Cheers.
Show the KM, so we can see just how many ships. (That is if the KM already linked isn't yours.)

It doesn't mean every freighter is worth ganking. Only those loot piñatas and ones with plastic wrap that may be worth something, even then you're not guaranteed of a good drop.

You can already increase the EHP of your ship, but this requires team work. If they can use this to kill you, sounds like it's balanced for you to use it to stop them.

Also adding low slots or rig slots, would be a nerf to freighters.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Goti fase
Faulcon de Lazy
#23 - 2013-06-17 19:17:58 UTC
Commander Ash McCloud wrote:
Problem with a low slot is that some freighters would be able to carry a packaged carrier or dreadnought.


Then decrease base cargo size to compensate
Gizznitt Malikite
Agony Unleashed
Agony Empire
#24 - 2013-06-17 19:45:58 UTC  |  Edited by: Gizznitt Malikite
De'Veldrin wrote:
Maximus Andendare wrote:
Commander Ash McCloud wrote:
Allandri wrote:
Commander Ash McCloud wrote:
Problem with a low slot is that some freighters would be able to carry a packaged carrier or dreadnought.


But they would also still have the exact same EHP as before. They are asking to be a nice juicy killmail if they do that


I'm all for juicy killmails but the biggest problem would be all the carriers and dreadnoughts getting shipped into high sec.
I've seen this argument used before, but nobody has been able to articulate why this is necessarily a bad thing. Aside from the obvious risk of suicide gank for carrying a 1-2b+ ship in your hold, what does it matter that Dreads or Carriers could be shipped around? It's not like they could get used in highsec, so I really don't see the harm. And if they can get sold in some highsec market, then the issue is still flying that super expensive cargo out of the trade hub and *not* being ganked until you get to low/null.


The issue (not so much with dreads) but with carriers at least is that there are certain level 4 missions that don't have acceleration gates, and would thus be able to be completed with carriers. Damsel in Distress comes to mind, but I know there are others. This would make farming those missions ridiculously lucrative in terms of ISK per hour.

Although I probably wouldn't mind dreads in highsec, to be honest. It's the only thing that would make grinding a POS down there bearable.


That's not the problem....

Capitals would be used in highsec PvP, and that would greatly change the scope of empire wars.
Dreads can take down POS's much, much quicker than BS's, not to mention sieged dreads are immune to EWAR, like ECM, which is a major tool for highsec POS defenses.
Triage Carriers are extremely potent highsec items, and can you image the tedium when a group of 30 slowcat carriers permacamp the jita undock, wardeccing everything they can?
Carriers and Dreads don't have the supercapital counters found in lowsec/nullsec, which makes them very potent in highsec!

*edit* There are several carriers/dreads in highsec now... but CCP has warned those people if they bring them out to PvP, CCP will either destroy them, or move them to lowsec. PvE is a completely legit use of those ships though!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2013-06-17 19:52:25 UTC
Merge 9 wrote:
Just been suicide ganked fair enough it's part of the game, but 2 brutix and a bunch of catalysts to do it is taking the ****.

It basically means it's worth ganking every freighter no matter what's in it if they fly through a 0.5 which seems very unbalanced.

The only solution i can think of at the moment is to give freighters more Hit Points, i don't want them to be invulnerable to suicide ganks but they shouldn't be that cheap to kill.

If anyone has a better solution that isn't a troll please add it to the thread.

Cheers.


While I'm for a balancing pass on freighters (ie. give them fitting choices), there are several things a freighter should not be able to do:

1.) Get large cargo hold, large tank, and agility/speed. You should get ONE attribute with good stats, one with mediocre stats, and one pisspoor stat.

2.) You should not be able to carry more than 1m m3, no matter how you fit it.

3.) It should not be able to utilize a 100mn mwd to bypass it's poor agility (i.e. giving it a 10s warping)

4.) It should not be able to cloak.

Q 5
999 HOLDINGS LLC
#26 - 2013-06-17 20:53:22 UTC
As much as I hate ganking (I really despise it), but 31 ships is alot of FP and I would agree that a low slot for DC should be added so as pointed out the choice, tank or cargo room, sort of Primae setup this way if your carrying less freight you can tank or if you must have space cargo expanders which then leaves you to decide and plan your trip accordingly.

And most importantly, red flag Goonswarm on the baddies list and if you see them in hi sec....you already know what Goonclowns are about and knowing this fly accordingly.

Log out if no stations are available for safe haven.

Fly with a booster alt.

Fly with a scout.
Lilliana Stelles
#27 - 2013-06-18 00:16:47 UTC
Ugh.
Here's how you fix freighters and possibly jump freighters.

Halve their cargo hold.
Slightly reduce their overall HP.
Slightly reduce their overall speed.

Give them no highs or rig slots.
Give them 3-4 lows.
Give them 2 or 3 mids.

Or just make them into orcas without highs and more cargo space. Orcas can fit 3x the ehp of a freighter right now...

Not a forum alt. 

Arushia
Nova Labs
Stainless Steel Orkz
#28 - 2013-06-18 02:47:37 UTC
What if instead of having huge cargoholds, freighters had a 100 m3 cargohold and a huge fleet hangar, and mids and lows (but not highs) to suit their racial design preferences?
Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2013-06-18 05:44:03 UTC  |  Edited by: Reaver Glitterstim
I have a better idea. Reduce the base cargo for a freighter by exactly 21.568627451% but give it a single low slot and maybe 50 CPU and 1MW powergrid. This way, you have two really obvious choices:
1.) Cargohold Expander II, and have the same amount of cargo as you had before without the low slot
2.) Damage Control and have approx. double the EHP

And then there are other things you can throw on as well, like an inertial stabilizer, capacitor power relay (dunno if that has any use), warp core stabilizer...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anna Djan
Banana Corp
#30 - 2013-06-18 10:36:56 UTC  |  Edited by: Anna Djan
29 cat's and a brutix

So about 450mil costs to gank the freighter with two ships worth around 800mil.

There goes the 1bil philosophy.

How much was the two deliveries in collateral cost?
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