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What the hell where you thinking with the hacking minigame ???

Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#1 - 2013-06-15 16:51:54 UTC  |  Edited by: Altrue
Hi,

We just made a C4 data site with our corporation. And on behalf of exploration frontier inc, I wish that the guy who had the brilliant idea to put this minigame in wormhole find that every piece of chocolate he owns has become rancid !!

We spend A FULL HOUR not for doing the site, but for actually "playing" with this ****** minigame where you have to "bring friends" so that they can be bored while you hack.

We were six. Six people. We didn't miss any container, and yet for this full hour we only gained 30 mil in hacking loot. TOTAL. That's 5 mil / hour / player. And one hour were we were actually BORED. Even me, doing the minigame again and again.

So.. We already knew that Radar loot is crap, but putting it in cans so that it turns 30mil/5min into 30mil/1hour ??? Seriously ?!

This minigame is crap, it's boring, repetitive, annoying for the others, it is also bugged, as once my module ceased to trigger the hacking window. I had to eject / board to see a "hacking failed" to be able to try again.
The can collection is laggy, one of my friend didn't see the cans for several seconds before they appeared. It is also not fun, and this damned clickfest is definitely NOT EVE.

So, I would be VERY PLEASED if you were REMOVING this crap out of my wormhole, and leaving it to the carebears that are not enough used to the game to understand which feature is crap.

The worst part is that we warned you about these problems. All of them. I spend a lot of time on sisi testing these new features, I saw the minigame evolve and I wrote feedback on it. Damned, I even wrote a french hacking guide, first in the french community, one day before release, so that our community could at least understand the feature quicker.

This sh*tfest at least shows me that you CCP still have to learn modesty and pragmatism, obviously you also didn't learn from your past mistakes. When players are saying that its crap, I assure you that their opinion is worth a thousand time the opinion of the designer who had this BRILLIANT idea.

Have a nice day.

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Kor'el Izia
#2 - 2013-06-15 18:05:49 UTC
Did you use a cargo scanner and distribution table?
Altrue
Exploration Frontier inc
Tactical-Retreat
#3 - 2013-06-15 19:02:58 UTC
Yes, but my goal is not to skip every non-value container (and they were all with equal value, aka nothing, except for the one with calda decryptors). We used to loot everything from the containers in 5 minuts, now it takes 12 times more time.

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Kora Ethereal
Ethereal Beings
#4 - 2013-06-15 19:49:42 UTC
Sounds like your faucet got clogged and is running a bit slow. How about finding some other income to supplement your current income?
Tchaikovsky Makarov
Royal Amarr Institute
Amarr Empire
#5 - 2013-06-15 20:13:45 UTC
Altrue wrote:
Yes, but my goal is not to skip every non-value container (and they were all with equal value, aka nothing, except for the one with calda decryptors). We used to loot everything from the containers in 5 minuts, now it takes 12 times more time.


Scanned containers did about 1.5 billion isk in 5 hours in nullsec, i dont know why you are crying? everything is fine
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#6 - 2013-06-15 22:58:23 UTC
Tchaikovsky Makarov wrote:


Scanned containers did about 1.5 billion isk in 5 hours in nullsec, i dont know why you are crying? everything is fine

This just in: wormhole space isn't the same as nullsec k-space and the sites are different with different rewards.

Data/relic sites in wormholes aren't worth the time it takes to hack them. Unlike k-space sites where you can expect 30mil on up to a couple hundred mil if you get lucky, in a wormhole site you're lucky if you get more than a few mil out of a site.
Altrue
Exploration Frontier inc
Tactical-Retreat
#7 - 2013-06-16 06:14:42 UTC
Chris Winter wrote:
Data/relic sites in wormholes aren't worth the time it takes to hack them. Unlike k-space sites where you can expect 30mil on up to a couple hundred mil if you get lucky, in a wormhole site you're lucky if you get more than a few mil out of a site.


Precisely. Before, the reward was the same, but at least it was just a matter of a few minuts.

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Vladimir Norkoff
Income Redistribution Service
#8 - 2013-06-16 07:12:27 UTC
Altrue wrote:
Precisely. Before, the reward was the same, but at least it was just a matter of a few minuts.
Then.... maybe you should be asking for a modest change to the Data sites in WHs?

Also... loved this little tidbit....
Altrue wrote:
So, I would be VERY PLEASED if you were REMOVING this crap out of my wormhole, and leaving it to the carebears that are not enough used to the game to understand which feature is crap.
Carebearing it up in w-space while condemning others. Comedy gold.
Altrue
Exploration Frontier inc
Tactical-Retreat
#9 - 2013-06-16 09:34:59 UTC  |  Edited by: Altrue
Your point is so inexistant that answering it would defy the laws of reality.

---

I don't care about my income, I care about the difference between now and before :

BEFORE :
1 Players
5 Minuts
30 mil


NOW :
6 Players
60 minuts
30 mil

That's the problem. So, yes I could just skip the containers that are not worth something. This way I only have to open one container per data site...
But eh, having to stop using a new feature shows a broken mechanic and balance issues.

We all know that CCP doesn't give a ... about wormhole space, and in fact I bet that they find it so perfect that they stealthy try to nerf it, so that we are forced to see their others "amazing" features.

It's a bit like Origin proud of its user number, keeping their mouth shut about the fact that they don't leave the choice to their playerbase.

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Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#10 - 2013-06-17 08:47:33 UTC  |  Edited by: Chris Winter
So, the distribution table doesn't include wormhole loot. If it did, every type of minicontainer would be red, because they're all worthless.

I have a couple data/relic sites in my C1 wormhole that will be despawning tomorrow, so I decided to take care of some of the cans. I received:

- 3x Wrecked Electromechanical Component, total value 88100
- 2x Wrecked Power Cores, total value 83400
- 1x Wrecked Thruster Sections, total value 43200
- 1x Wrecked Weapon Subroutines, total value 558000
- 2x Metal Scraps, total value 5020
- 15x Hydrogen Batteries, total value 7710
- 1x Emergent Combat Intelligence, total value 3280
- 8x Electronic Parts, total value 6390
- 7x Data Sheets, total value 1170
- 20x Carbon, total value 7050.

That all adds up to 803000 (according to the in-game thing, I didn't add the individual ones myself) for about 20 minutes of work. Note that I also focused on the talocan frigate wrecks and didn't open the other cans in a couple of sites; these used to give wrecked hull sections of about 5mil each and should have been more valuable than the normal cans.

Total of 803k for about 20 minutes of work. Giant waste of time.

The hacking minigame I can deal with, although in a C1 it's laughably easy and just annoying. I guess if it finishes in the same amount of time as waiting for the module to cycle before, whatever, that's fine.

But the minicontainer explosion is just frustrating and insulting. I already won the minigame, just give me my damn loot. I shouldn't have to guess what containers will have the one good item from that can, and I shouldn't have to risk losing the loot I already won by not picking the right containers. Just let me open the can and get what I came for, without cluttering up my inventory with worthless junk that's not even worth hauling out of the wormhole. If I wanted to play some silly "click on things before they disappear" game, I'd grab an iPad and go lounge on the couch with some casual game.

I will never hack another can in a C1 wormhole. It's a giant waste of time and an insult to my intelligence. I'd rather log off and go watch paint dry.
Altrue
Exploration Frontier inc
Tactical-Retreat
#11 - 2013-06-17 14:25:33 UTC
Chris Winter wrote:
I guess if it finishes in the same amount of time as waiting for the module to cycle before, whatever, that's fine.


I can guarantee you that it doesn't finishes on the same amount of time as waiting for the module cycle before, in C4. With max skills, rigs and ships.

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Photon Ceray
Palmyra Universal Enterprise
#12 - 2013-06-18 01:38:48 UTC
I guess the major feedback about the hacking feature and container crapper mechanic is overwhelmingly negative, except for a few ******** trolls.

I hope CCP gets the message.
Xia Kairui
Perkone
Caldari State
#13 - 2013-06-19 13:13:31 UTC
Sadly I missed the day when our WH corp ran their first data site in a C5 wormhole. No one recorded Teamspeak either, but apparently it was a prime opportunity to learn some choice danish insults.

Not only did it take an order of magnitude longer to hack the cans, most of the corp was forced to idle nearby twiddling thumbs. And despite nearly maxed out skills and a bonussed ship a significant number of hacks simply failed.

I can't begin to imagine how annoying it has to be in a C6.

In that regard: Worst patch ever.
Altrue
Exploration Frontier inc
Tactical-Retreat
#14 - 2013-06-19 15:08:40 UTC
Did they finally manage to start to break the only play-style that, in their own terms, is entierly satisfying ?

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xarjin
International Speciality Machines
#15 - 2013-06-19 16:44:00 UTC  |  Edited by: xarjin
As a 5 year veteran I read this post and just felt like adding that since Odyssey launched the only new "features" i've used have been the features i'm unable to avoid.

1) warp gate animation?

meh. already bored and slightly annoyed with it. off switch to the old animations would be welcomed. every time i go though a jump gate i feel like i'm being flushed down a toilet.

2) new scanner?

Love it but still don't use it

3) minigames? exploration?

lol... if i wanted to play minesweeper i'd still be running windows xp. this is hardly innovative fun.
also highly annoying. new minigames I hope I never have to look at again in my free time playing eve.

4) new launcher?

total waste of effort. all i use it for is patching. I don't use it for logging into eve

5) ship balance changes from ccp rise and ccp fozzie?

good stuff. I'd call it a success.

6) new ore site spawning mechancs

excellent balance implementation by giving casual players that don't have time or interest in low, null or wormhole space an opportunity to mine some delicious rare ore types.

Since nothing else comes to mind at the moment Odyssey gets a resounding "Meh"
Lipbite
Express Hauler
#16 - 2013-06-21 17:41:45 UTC  |  Edited by: Lipbite
Similar experience in low-sec. 5-10 millions per hour from data/relic sites. No way on Earth I'll go to low-sec on Tranquility for this kind of payment. Especially when results depend on loot bukkake.

Time = wasted.

P.S. To remove site relatively quickly you can blow up containers by cycling analyzers 2 times on each can.
Jerick Ludhowe
Internet Tuff Guys
#17 - 2013-06-21 18:07:47 UTC  |  Edited by: Jerick Ludhowe
Kora Ethereal wrote:
Sounds like your faucet got clogged and is running a bit slow. How about finding some other income to supplement your current income?


Hacking was never, ever a "faucet". It's pretty obvious you have no idea what you are talking about, please stop posting.

In it's current form you're better off spending your time ratting 0.4 belts, which is pretty ******* pathetic.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-06-22 10:46:01 UTC
Altrue wrote:
Hi,

We just made a C4 data site with our corporation. And on behalf of exploration frontier inc, I wish that the guy who had the brilliant idea to put this minigame in wormhole find that every piece of chocolate he owns has become rancid !!

We spend A FULL HOUR not for doing the site, but for actually "playing" with this ****** minigame where you have to "bring friends" so that they can be bored while you hack.

We were six. Six people. We didn't miss any container, and yet for this full hour we only gained 30 mil in hacking loot. TOTAL. That's 5 mil / hour / player. And one hour were we were actually BORED. Even me, doing the minigame again and again.

So.. We already knew that Radar loot is crap, but putting it in cans so that it turns 30mil/5min into 30mil/1hour ??? Seriously ?!

This minigame is crap, it's boring, repetitive, annoying for the others, it is also bugged, as once my module ceased to trigger the hacking window. I had to eject / board to see a "hacking failed" to be able to try again.
The can collection is laggy, one of my friend didn't see the cans for several seconds before they appeared. It is also not fun, and this damned clickfest is definitely NOT EVE.

So, I would be VERY PLEASED if you were REMOVING this crap out of my wormhole, and leaving it to the carebears that are not enough used to the game to understand which feature is crap.

The worst part is that we warned you about these problems. All of them. I spend a lot of time on sisi testing these new features, I saw the minigame evolve and I wrote feedback on it. Damned, I even wrote a french hacking guide, first in the french community, one day before release, so that our community could at least understand the feature quicker.

This sh*tfest at least shows me that you CCP still have to learn modesty and pragmatism, obviously you also didn't learn from your past mistakes. When players are saying that its crap, I assure you that their opinion is worth a thousand time the opinion of the designer who had this BRILLIANT idea.

Have a nice day.


I've had 300 mill from one site.

and an hour? Its not CCP's fault that you're bad at it. I think the minigame is nice, feels brutal when you fail to hack a really valuable can. I almost headbutted the screen when i exploded one with 10 intact armor plates.

Its a nice minigame, could use more depth and streamlining, but its nice.

BYDI recruitment closed-ish

Alvatore DiMarco
Capricious Endeavours Ltd
#19 - 2013-06-22 13:10:14 UTC
Am I just terrible at hacking, or am I supposed to be seeing all but the very easy cans blow up when I try to use a T1 analyzer in a rigged Pilgrim? I went to lowsec and any can that wasn't virtually worthless erupted in a brilliant blue flare reminiscent of how capsuleer ships used to explode.
Heinel Coventina
Doomheim
#20 - 2013-06-23 01:24:46 UTC
Altrue wrote:

I don't care about my income,

BEFORE :
1 Players
5 Minuts
30 mil


NOW :
6 Players
60 minuts
30 mil


Someone needs to make a meme (preferably animated gif):

Do not care about income.

Talks about income.

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