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Player Features and Ideas Discussion

 
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Free2Play

Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#1 - 2011-10-22 22:54:38 UTC  |  Edited by: Terminal Insanity
Allow free accounts, that are limited to in-station interactions, and no ability to create market orders, build ships, or trade away items (though they should be allowed to recieve imo)

This would also be a good way to keep players in the community who's subscriptions are unpaid, or simply to introduce new people into eve

I 100% understand the need to keep these accounts unable to interact with the economy, and i believe incarna could be the key to enabling f2p with microtransaction for clothing / avatar related items

The ability to receive items would encourage the person to subscribe, (like a currently unpaid account, it can recieve isk, but it is unable to send anything)

In-station currency could be Aur only, and fill it with sinks, such as clothing, but also minigames, boardgames, etc etc, allow the f2p player use some basic minigames for free, but require Aur (and allow it to be transfered to f2p players so they can spend it for me!)

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Astrid Stjerna
Sebiestor Tribe
#2 - 2011-10-23 01:16:49 UTC
Terminal Insanity wrote:
Allow free accounts, that are limited to in-station interactions, and no ability to create market orders, build ships, or trade away items (though they should be allowed to recieve imo)

This would also be a good way to keep players in the community who's subscriptions are unpaid, or simply to introduce new people into eve

I 100% understand the need to keep these accounts unable to interact with the economy, and i believe incarna could be the key to enabling f2p with microtransaction for clothing / avatar related items

The ability to receive items would encourage the person to subscribe, (like a currently unpaid account, it can recieve isk, but it is unable to send anything)

In-station currency could be Aur only, and fill it with sinks, such as clothing, but also minigames, boardgames, etc etc, allow the f2p player use some basic minigames for free, but require Aur (and allow it to be transfered to f2p players so they can spend it for me!)


You want people to play EvE online -- a spaceship game -- without being able to actually fly a spaceship? How would that encourage people to subscribe?

The ability to recieve items...well, what would I do if someone contracted a ship over to me? I can't fly it (nor can I get rid of it, or go anywhere to get a gift on another station), so the only option I have is to drop 14.99 on a subscription for a game that I might not end up playing, or even liking.

It's a good idea in principle, but it needs to be bug-checked.

I can't get rid of my darn signature!  Oh, wait....

Terminal Insanity
KarmaFleet
Goonswarm Federation
#3 - 2011-10-23 02:08:45 UTC
i want a way to invite people from other games and give them a taste of eve

the first 14 days, even 21 days of eve were hardly enough to get me hooked tbh, i didn't subscribe until much later.
It would also allow basically a GUI access to your API, but also chat etc. Promote eve as your new desktop background!

The point is, it will place eve into the f2p market, while not murdering the economy. It would also be a nice way to test new MT models, using station-only items. They could tie this into Dust somehow and get very creative, and it wouldn't affect our spaceships

-day-pass to for major events, like major patch/expansion, alliance tournament, etc
-day-pass to get more people into the major sisi test events?

One thing i hear in corps is how many people they're booting due to inactivity, or how many inactives does that corp have? etc This would be a good way to keep them at least connected, or the option of checking back in and possibly resubscribing

It would also give CCP a way to make more money, and thats good for eve too

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Gevlin
Pator Tech School
Minmatar Republic
#4 - 2011-10-23 06:02:32 UTC  |  Edited by: Gevlin
Free 2 Play should be limited to t1 Frigates, and T1 Cruisers and t1 Components up to Meta 4
and all the restrictions of a trial account.
Unable to place sell or buy orders,
But also less protection from Concord maybe an extra 5 second delay. (Just to encourage high sec care bears to hook up)

though skill training reduced to 15% of a paid account when not paid beyond the trail phase

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Hirana Yoshida
Behavioral Affront
#5 - 2011-10-23 06:35:20 UTC
Eve is already F2P by way of plex that can be had for in-game currency.

What you are suggesting seems to be that people can enjoy an opera by looking at the program from afar .. you are a very strange person.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2011-10-23 11:51:53 UTC
I like the idea, but I think it should be implemented in another fashion.

1) Retain the current trail system (14 days or 21) to allow FiS and WiS content. Once the trail account runs out, it is reverted to a WiS only F2P account.

2) F2P accounts will be a more offline focused trail, without FiS. These players will basically have the ability to walk around stations and post on the forums. They should not be allowed to participate in any economical activities, access ships, join corps, trade or influence buy orders or contracts. No skills, no PI, no science or industry of any kind. At most, they can chat with other eve players in channels or wander the halls once Incarna's public areas are put online. By increasing the life of a trial account, but limiting it's capabilities even more, you leave enough room for people to continue experiencing Eve and hopefully sign on.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nova Fox
Novafox Shipyards
#7 - 2011-10-23 18:45:05 UTC
F2P in eve is quite abusable by bots still.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Taint
Deep Core Mining Inc.
Caldari State
#8 - 2011-10-23 18:47:19 UTC
free2play is stupid, and shall newer be
Anshio Tamark
Caldari Provisions
Caldari State
#9 - 2011-10-23 20:43:47 UTC
Taint wrote:
free2play is stupid, and shall newer be

Agreed. Most F2P MMOs I've played have been bad or just trivial, which is the exact opposites of what EVE is.
Spr09
Abyssal Echoes
Invidia Gloriae Comes
#10 - 2011-10-23 23:03:47 UTC
wow, this topic was as bad as i thought it was gonna be.

in short terms: NO
Nezumiiro Noneko
Alternative Enterprises
#11 - 2011-10-23 23:33:36 UTC  |  Edited by: Nezumiiro Noneko
Terminal Insanity wrote:
i want a way to invite people from other games and give them a taste of eve

the first 14 days, even 21 days of eve were hardly enough to get me hooked tbh, i didn't subscribe until much later.
It would also allow basically a GUI access to your API, but also chat etc. Promote eve as your new desktop background!

The point is, it will place eve into the f2p market, while not murdering the economy. It would also be a nice way to test new MT models, using station-only items. They could tie this into Dust somehow and get very creative, and it wouldn't affect our spaceships

-day-pass to for major events, like major patch/expansion, alliance tournament, etc
-day-pass to get more people into the major sisi test events?

One thing i hear in corps is how many people they're booting due to inactivity, or how many inactives does that corp have? etc This would be a good way to keep them at least connected, or the option of checking back in and possibly resubscribing

It would also give CCP a way to make more money, and thats good for eve too



why would f2p need api access....thye wouldn't be able to train. Want the sp's, want to buy a sub. Eve killed ghost training way back, they aren't bringing it back in any fashion. Ghost training was f2p. Put in your freightter 5, "quit" eve for 2 months
and come back to said freighter 5 skill all trained up for free.

If leaving eve.....get a fresh final update on your evemon/eft before the sub dies. Thes programs don't wipe data. Evemon will warn you it cna't pull api data, but leaves old data in place. I know this well....I have a dead account that gets full evemon functionality except api (which is not needed, the char's record does not change) on a char who if I return to eve full time and go 0.0 I can wake up this char and do a power cap alt train.

And again...how does letting people type /dance for months on end = more subs. Eve is learned playiing it. For example in blockade you learn to not kill the trigger NPC's. usually after you do it the first time nad have 2 waves of ships in the room and you being sensor damped to death and it takes forever to clear out both waves. then if really stupid...you kill hte 2nd waves trigger early and you now have 3 waves in your room. PVP more of the same. I can tell you what to do iwhen you land in bubbles. I will also tell you the first time you land in one you will forget hlaf of what I said to do. I did anyway, read all the bubble tactics, went in prepared (I thought) and acted like a tard my first bubbles since it was sink or swim and and I sank lol. What exacly does typing /dance do to ease player transition to this game for the above?
Nova Fox
Novafox Shipyards
#12 - 2011-10-24 00:06:08 UTC
Dust 514 is your F2P option.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Sir Substance
Sebiestor Tribe
Minmatar Republic
#13 - 2011-10-24 01:02:49 UTC
My god people, there was a thread on this started 3 days ago, no joke.

The forum search actually works now, you have no excuse.

I'm not going to re-write the comprehensive article I wrote in the last thread about why free to play isn't needed for eve, and just right to why it isn't technically possible.

Eve has a hard cap on the number of users it can support. Although we hold the record of the largest number of concurrent users in one server (WoT doesn't count, its basically a login server, you get put on different servers when you battle), we actually have the smallest maximum user cap. If wow runs out of computational space, they can just slap another server up and dump players sideways into the new server. Problem solved.

Eve, on the other hand, had reached a point of demminishing returns on computational power. We are at the point where we get more gains from optimising software then adding new hardware.

Typically, when a game goes F2P, its userbase quadruples (although its income goes down, SEE OTHER THREAD, no I'm not going to link it, this is as good a time for you to learn to search as any), and tranquility couldn't handle a quadrupling of the playerbase.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Claire Katelo
School of Applied Knowledge
Caldari State
#14 - 2011-10-24 02:01:08 UTC
NO NO NO NO ABSOLUTELY NO !!!!

Free to play has ruined all the MMO's Ive played (last one being star trek online) and it ends up making the game worse. You think free to play is this wonderful thing well reality is its NOT. There are 21 day trials for EVE anyway. A decent well rounded MMO will attract subscribers. The awful ones have to go F2P because they cant attract people to play it but EVE doesnt have that problem.

Please OP i know you mean well and its nothing personal and i say this having been burnt a lot by MMO's that have gone free to play, but please, GTFO with the slightest thought of EVE going F2P.
Renan Ruivo
Forcas armadas
Brave Collective
#15 - 2011-10-24 02:46:12 UTC
Terminal Insanity wrote:
Allow free accounts, that are limited to in-station interactions, and no ability to create market orders, build ships, or trade away items (though they should be allowed to recieve imo)

This would also be a good way to keep players in the community who's subscriptions are unpaid, or simply to introduce new people into eve

I 100% understand the need to keep these accounts unable to interact with the economy, and i believe incarna could be the key to enabling f2p with microtransaction for clothing / avatar related items

The ability to receive items would encourage the person to subscribe, (like a currently unpaid account, it can recieve isk, but it is unable to send anything)

In-station currency could be Aur only, and fill it with sinks, such as clothing, but also minigames, boardgames, etc etc, allow the f2p player use some basic minigames for free, but require Aur (and allow it to be transfered to f2p players so they can spend it for me!)


See what you did there

The world is a community of idiots doing a series of things until it explodes and we all die.

Gevlin
Pator Tech School
Minmatar Republic
#16 - 2011-10-25 04:56:59 UTC
further thinking about it.... I am not sure F2P will attract more players to eve.

the MMO market is now saturated with F2P options as all the big name MMO's open a F2P option on their Games.
I see people simple flipping from one game to the next just not really investing their time in any direction.

Eve might stand out from the others by the fact there is no real long term no obligation "F2P" option

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Mara Rinn
Cosmic Goo Convertor
#17 - 2011-10-25 05:31:19 UTC  |  Edited by: Mara Rinn
Sir Substance wrote:
Eve has a hard cap on the number of users it can support.


So your argument against F2P is simply that EVE doesn't need more players because Jita can't handle more people?

In the "for" column: Trial accounts could be extended indefinitely, with key skills set to "Licenced Pilots Only" (to replace the current "Not trainable on trial accounts"). These could include (as an example) Advanced Weapon Upgrades, Trade, Science, Cloaking, Cyno Field Theory, Race Industrial, Race Battleship, Race Strategic Cruiser, Battlecruiser, and Covert Ops. Any skills or ships which rely on these gateway skills will not be treated as available unless the account has an active subscription.

Other tweaks could be a restriction on entering certain acceleration gates (e.g.: 3/10 DEDs) and mission agents (L1 & L2 only).

More people playing the game (F2P or otherwise) means more people to interact with, which encourages more people to interact and thus more people to stick with the game. It could also be possible to run competitive events with PLEX as rewards, etc.

In the "against" column: persistent trial accounts would open up the possibilities for RMTers, spammers & local trolls. More people playing the game for free means more suicide ganking alts which don't cost you ISK to maintain, thus reducing the impact of security penalties when ganking miners in those disposable catalysts.

More people playing the game means more fail fit noobs roaming lowsec looking for "good fights" but not being able to cyno in reinforcements when they actually get a fight.
Gevlin
Pator Tech School
Minmatar Republic
#18 - 2011-10-25 05:41:21 UTC  |  Edited by: Gevlin
lol Time Dialation in Jita......

Slow motion Market trading........

It is one way to make selling Shuttles more exciting.....

In other MMO an additional Instance or server just to be made where in eve it is all on Instance all one shard, the dramatic increase of people would kill the major processor to go poof.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Sir Substance
Sebiestor Tribe
Minmatar Republic
#19 - 2011-10-25 05:47:56 UTC
Mara Rinn wrote:
Sir Substance wrote:
Eve has a hard cap on the number of users it can support.


So your argument against F2P is simply that EVE doesn't need more players because Jita can't handle more people?

I was actually far more concerned about the login server.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Mara Rinn
Cosmic Goo Convertor
#20 - 2011-10-25 05:50:02 UTC
Sir Substance wrote:
I was actually far more concerned about the login server.


Multiple login servers, multiple proxy servers connecting players to the actual Tranqulity cluster. The redundancy is already there. Your concern is misplaced.
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