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CCP- what r you guys thinking towards marauders? not finished stats, just general role change

First post First post
Author
Zilero
Aliastra
Gallente Federation
#41 - 2013-06-15 14:20:09 UTC
Alvatore DiMarco wrote:
Zilero wrote:
Don't touch my Vargur!


It's getting touched. Deal with it.


I will, no worries. If CCP keeps ******* people over I might deal with it in a whole other way.... Big smile
Naomi Knight
Ministry of War
Amarr Empire
#42 - 2013-06-15 14:26:47 UTC
Cool concept : they remain the same just become more expensive like t1 battleships
Vizvig
Savage Blizzard
#43 - 2013-06-15 14:35:30 UTC
Capital guns and dual tracking bonus may be ?Big smile

Moar expensive and more powerful.
Nikk Narrel
Moonlit Bonsai
#44 - 2013-06-15 15:11:36 UTC
Lors Dornick wrote:
Mole Guy wrote:
hey, im a rank 5 forum pvper..

Might be, but still a child compared to Fozzie when it comes to forum-foo.

Not true, Fozzie uses devhacks to make his forum foo strong

On the main note: I hope this is something to make marauders useful all over the game, and not just in one isolated part.
Omnathious Deninard
Ministry of Silly Walks.
The Gurlstas Associates
#45 - 2013-06-15 17:04:20 UTC
Zilero wrote:
Alvatore DiMarco wrote:
Zilero wrote:
Don't touch my Vargur!


It's getting touched. Deal with it.


I will, no worries. If CCP keeps ******* people over I might deal with it in a whole other way.... Big smile

Can I haz your stuff.

If you don't follow the rules, neither will I.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#46 - 2013-06-15 17:21:02 UTC
Vincent Athena wrote:
CCP Fozzie wrote:
We're working on a pretty cool concept for them but it's too early to announce anything.

:ultra tease:

Can mount:

Capital guns


RIP Golem (again) Lol

Mini Moros = yes !! yes !! yes !! yes !!! yes !! yes !! yes !! yes !! yes !!! yes !! yes !! yes !! yes !! yes !!! yes !!

removed inappropriate ASCII art signature - CCP Eterne

Kara Books
Deal with IT.
#47 - 2013-06-15 18:10:16 UTC
Using myself and not my other 5 alts in this thread Id like to say, highsec PVE isnt looking very good, considering inflation slowly creeping and lvl 4 mission and ded site payouts stagnant, I think Nerfing Marauders would not help the game as a whole so Let me try to explain a few things right off the top of my head.

Sansha ships are very good, Phantasm and all, knowing full well corpmates of one of my alts know how to not take advice from battleclinic.

On a side note, Altering marauders will hurt me as a player, because I randomly log into my LVL mission alt, which uses a Paladin (look for Books Kara on Battleclinic 2013 fit- one of the few fittings on battleclinic not upvoted by someone with 30 accounts) and I normally spend 1-2 hours sometimes to outright relax, taking this away from me would not hurt me but I would be Upset and unhappy with changes that would take this pastime away.
DrysonBennington
Aliastra
Gallente Federation
#48 - 2013-06-15 18:46:25 UTC
What about companion ships for the Maurader in smaller ship classes such as Frigate, Destroyer, Cruiser and BattleCruiser?

These class of ships would be built around the same design that the Maurader is.

There have been many times where I have slipped into 0.0 Space in an Incurus and took on the BS in the belts.

Being fast I could avoid their fire but because of the relatively weak nature of the Frigate it took forever to take the BS down.

The smaller class of Maurader Ships would be geared towards 0.0 combat and Wormhole Combat
PavlikX
Rezeda Core
Rezeda Regnum
#49 - 2013-06-15 18:52:43 UTC
What do you mean? Frigate - marauder with 100% role damage, half of turrets and tracktors?
Zilero
Aliastra
Gallente Federation
#50 - 2013-06-15 21:38:11 UTC
Omnathious Deninard wrote:
Zilero wrote:
Alvatore DiMarco wrote:
Zilero wrote:
Don't touch my Vargur!


It's getting touched. Deal with it.


I will, no worries. If CCP keeps ******* people over I might deal with it in a whole other way.... Big smile

Can I haz your stuff.


Nope Big smile
Mole Guy
Sebiestor Tribe
Minmatar Republic
#51 - 2013-06-16 02:45:05 UTC
Boudacca Sangrere wrote:
So how about this:

Make Marauders the T3 of the BS hulls. Have them utilize Subsystems just like the t3 cruisers. This could make them very versatile and fun. This versatility would play well with their intended role.

B.

is there a dislike button?
how about a GTF OFF the forums button?

t3 suck. they are so OP it is insane.
we could balance hac bs before a t3 bs.

marauders will not "loose" power. i think they will be more focused towards scanning and solo/small group adventures.
possible towards wh exploration.

i am "hoping" we get a balanced tank. some omni tank, maybe not A LOT of armor, but good resists.

the geddon has a total of 130% scattered over 4 flavors of damage.
how about making it a base 50% across the board? standard bs armor (around 8k).
like the gnosis, but more since its t2. it would deffinately make worm hole life ALOT easier.
it would also encourage incursions. trip nano would give a balanced omni tank. if u wanna drop some resist for a plate, then thats your choice.
then give it scan probes.
a setup like this would allow us to run the same ship for missions, plexing, incursions, worm holes. it would be VERY useful.
making room for an advanced probe launcher (bonused) would just be da shizznit. we wouldnt need multi ships. if the worm hole collapses behind us, we scan down a new one with ease.
and seriously, that removal of the cloaking scan res penalty would make these over the top.
cloak up while in space scanning, fly to the site and fight it, salvage it with drones, hold it all n the cargo and come home at the end of the day.

or just make it a hac bs following the line of hacs and giv us a khanid torp abaddon...=)

you owe us fozzie for that tease! =)
Boudacca Sangrere
Caldari Provisions
Caldari State
#52 - 2013-06-16 05:53:09 UTC
Mole Guy wrote:
Boudacca Sangrere wrote:
So how about this:

Make Marauders the T3 of the BS hulls. Have them utilize Subsystems just like the t3 cruisers. This could make them very versatile and fun. This versatility would play well with their intended role.

B.

is there a dislike button?
how about a GTF OFF the forums button?

t3 suck. they are so OP it is insane.
we could balance hac bs before a t3 bs.

marauders will not "loose" power. i think they will be more focused towards scanning and solo/small group adventures.
possible towards wh exploration.

i am "hoping" we get a balanced tank. some omni tank, maybe not A LOT of armor, but good resists.

the geddon has a total of 130% scattered over 4 flavors of damage.
how about making it a base 50% across the board? standard bs armor (around 8k).
like the gnosis, but more since its t2. it would deffinately make worm hole life ALOT easier.
it would also encourage incursions. trip nano would give a balanced omni tank. if u wanna drop some resist for a plate, then thats your choice.
then give it scan probes.
a setup like this would allow us to run the same ship for missions, plexing, incursions, worm holes. it would be VERY useful.
making room for an advanced probe launcher (bonused) would just be da shizznit. we wouldnt need multi ships. if the worm hole collapses behind us, we scan down a new one with ease.
and seriously, that removal of the cloaking scan res penalty would make these over the top.
cloak up while in space scanning, fly to the site and fight it, salvage it with drones, hold it all n the cargo and come home at the end of the day.

or just make it a hac bs following the line of hacs and giv us a khanid torp abaddon...=)

you owe us fozzie for that tease! =)


Ahh so much anger, so little substance...

Now, to defend my idea of T3 BS (aka Marauders), one needs to understand that these ships would NOT use the currently available subsystems (for the strat. cruisers), but their own class. Therefore, being broken and/or being overpowered should not be an issue as you can balance the subsytems right there.
Being a T3 hull WOULD adress some items on your wishlist though. Better resists? Yep, they got it. Flexibility to fit an (expanded) probe launcher? Sure, just swap in the right subsystem. Better drone bay? Again, swap in a subsystem and voila!

Now, of course all this goodness needs to be balanced. This could be done trifold.

Price of admission: T3 (aka Marauder BS) are expensive, their new subsystems even more so. I could see a 2 bil price tag for hull & subsystems (no modules) for example.

Skill intensive: Marauders are even now quite skill intensive. Add to that the skill needed for subsystems (at a x4 multiplier maybe?) and you have given pilots something to strive for long term.

Death Penalty: Just as in Strategic Cruisers, death comes at a cost. While the loss of a single level 5 skill will set the average pilot back 4-5 days at 1x skill multiplier, it would certainly hurt a lot more if that time was trippled.

These changes would make Marauders into something pilots would want to fly, and more importantly, it would give pilots a true alternative to going capital ships (as there are similar time and skill requirements).

B.
Caleb Seremshur
Naked Oiled Bodybuilders
Parasitic Legion.
#53 - 2013-06-16 06:11:36 UTC
I'd prefer it if the marauders became the premier t2 combat battleships. They should have relevant bonuses to this effect.

For example Golem gets 14k base shield HP and resist bonuses of a standard T2. A 5% ROF bonus per level of marauder to replace the shield boost amount bonus.
EXIA MIKOSZ
Strike Birds Zero
#54 - 2013-06-16 11:01:51 UTC
If Someone like to change anything in marauders then that must be at first:
SENSOR STRENGHT
SCAN RESOLUTION
SIGNATURE

Marauders have already their Role and we no need changes in Ship Bonuses
Lloyd Roses
Artificial Memories
#55 - 2013-06-16 11:07:33 UTC
I want to use it the way the description said I should use it!
Robert Caldera
Caldera Trading and Investment
#56 - 2013-06-16 11:12:34 UTC
inb4 the next OP fleet marauder doctrines
Rroff
Antagonistic Tendencies
#57 - 2013-06-16 14:23:07 UTC  |  Edited by: Rroff
Boudacca Sangrere wrote:

Ahh so much anger, so little substance...

Now, to defend my idea of T3 BS (aka Marauders), one needs to understand that these ships would NOT use the currently available subsystems (for the strat. cruisers), but their own class. Therefore, being broken and/or being overpowered should not be an issue as you can balance the subsytems right there.
Being a T3 hull WOULD adress some items on your wishlist though. Better resists? Yep, they got it. Flexibility to fit an (expanded) probe launcher? Sure, just swap in the right subsystem. Better drone bay? Again, swap in a subsystem and voila!

Now, of course all this goodness needs to be balanced. This could be done trifold.

Price of admission: T3 (aka Marauder BS) are expensive, their new subsystems even more so. I could see a 2 bil price tag for hull & subsystems (no modules) for example.

Skill intensive: Marauders are even now quite skill intensive. Add to that the skill needed for subsystems (at a x4 multiplier maybe?) and you have given pilots something to strive for long term.

Death Penalty: Just as in Strategic Cruisers, death comes at a cost. While the loss of a single level 5 skill will set the average pilot back 4-5 days at 1x skill multiplier, it would certainly hurt a lot more if that time was trippled.

These changes would make Marauders into something pilots would want to fly, and more importantly, it would give pilots a true alternative to going capital ships (as there are similar time and skill requirements).

B.


I was against it at first but thinking it over a bit more theres a lot of potential there I like, sub-systems that let you for instance choose between an extra utility high, extra gun slot, etc. could make some interesting options, the ability to configure most of the marauder hulls to have moderate drone capabilities if desired (obviously not 375+/125) and similiar stuff could create some quite diverse options and gives you configurations relevant to PVP or PVE.

A black ops sub-system could be a lot of fun to - doesn't give the ability to fit a covert jump portal generator, or warp cloaked but allows same cloaking as black ops. (Not sure on whether that should include a jump drive).
Alvatore DiMarco
Capricious Endeavours Ltd
#58 - 2013-06-16 16:04:04 UTC
Can we please rebalance T2 before we start more stupid pie-in-the-sky talk about adding more T3 that has to be balanced against T2 in the first place?
Mole Guy
Sebiestor Tribe
Minmatar Republic
#59 - 2013-06-17 08:03:52 UTC  |  Edited by: Mole Guy
Alvatore DiMarco wrote:
Can we please rebalance T2 before we start more stupid pie-in-the-sky talk about adding more T3 that has to be balanced against T2 in the first place?

agreed!

not capital turrets. come on guys.
no more t3's. even if they are all unbonused and just give u the option to use subsystems.
i cannot stand them. they are WAY to easy to train for what you get out of them.

we need a solid t2 ship.
omni tank would be kewl.
scanning bonuses would be kewl.
tons of suggestion already listed, but no t3, no capital turrets, no fighters or bombers, no original doomsday device, no triage mode, no industrial deployed mode, no no no.

how ever, depending on its role, we could see siege mode, jump drives, hac resists, or something kewl..
anyone know where fozzie lives?
we need a lynch mob CTA.
=)
John Ratcliffe
Tradors'R'us
IChooseYou Holdings
#60 - 2013-06-17 08:25:17 UTC
Mole Guy wrote:
salvage king?


I would be very keen for the salvage bonus to be completely removed from Marauders, there is no need for it at all. Any serious mission runner will either use a Noctis alt, or sub-contract their wrecks to Pro-Synergy. Give more useful bonuses to the ships instead. And remove pointless utility highs (no ship needs more than one IMHO) and give either more launchers/turrets or more Mids & Lows.

Plus ça change, plus c'est la même chose