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T3 Flagships (new battleships)

Author
Maldiro Selkurk
Radiation Sickness
#21 - 2013-07-15 10:57:32 UTC
Kirimeena D'Zbrkesbris wrote:
Arthur Aihaken wrote:
Kirimeena D'Zbrkesbris wrote:
You forgot that T3 ships are generalist ships: they can take any role but masters of none. Current T3 cruisers outperform several classes in their specialty: HACs, Blockade Runners, Command Ships, Covert Ops. That makes them unbalanced.

There are not many roles for T3 BS to take atm. Suggesting new ones only for them will lead to further imbalance.


T3s are not unbalanced. Look at the associated (and non-transferable) skill set, cost and penalties upon loss. What unbalances them is off-grid boosting. Easy fix...

Thats where you are wrong. Power balance based on price is bad. SP loss is just bad game design, and bad balancing factor at same time.

Cost and penalty should act as deterrent (dont fly something you cannot afford to lose), not something to justify its OPness. CCP made that mistake once with titans and motherships. Look where they are now.


CCP devs are just bad. That they couldn't see they were making Tech3's OP as hell just baffles the mind.

Agree, that SP loss is a bad mechanic and needs to go.

Clone costs need to be done away with as well and just roll some extra cost into making ships and end the 'vet penalty'.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Scatim Helicon
State War Academy
Caldari State
#22 - 2013-07-15 11:14:52 UTC
T3 Battleships sound boring as hell.

Every time you post a WiS thread, Hilmar strangles a kitten.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#23 - 2013-07-15 11:51:48 UTC
Personaly i hope the T3 cruisers are rebalanced nerfed where its needed and buffed where its due... and i dont agree that T3s should be better powerwise, in my opinion, T3s concept is its modular options, and ability to take on several roles and be great at it, just not "best"... to me, you pay for flexibility

and i hope thats how T3 frigates and T3 battleships will also be, but thats my take on it !
Mallak Azaria
Caldari Provisions
Caldari State
#24 - 2013-07-15 11:58:10 UTC
How bout no.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#25 - 2013-07-15 12:30:55 UTC
Astroniomix wrote:
Robert Caldera wrote:
no.
T3 cruisers are still unbalanced.

It's not so much T3 cruisers as much as it is the tengu seriously overperfoming.



The only guys I see complaining about Tengus are usually the same either flying in 250+men fleet with fits trying to achieve nothing another ship couldn't do better, 200k EHP Tengus with 700 dps are nice on paper but plain crap on the field because :distance:, no one in those fleets is aloud to come with a better fit, which means 70kEHP and 850 dps at 35/75km because "nah I want a battleship with dreadnaught dps"

Guys engaging "solo" Tengus wit +1 invulnerable alt booster and often another falcon or logistics alt :elite PVP:

Tengu is no more OP than it was with previous HM's, it's rather less because now needs to be in a rather tricky distance to apply its dmg and at this distance a single neut Armageddon will pop them like popcorn.

No matter which one of T3's you pick and stack 250 or double of them on the field with support, they're all overpowered.
It's Eve, everything is about numbers, caracals can be as effective as T3's for a fraction of the cost so Caracals OP?

Can fly them all, some are stronger in one role than the others and no Tengu does not overperform.

Neut legion? -yes !!
ECM Tengu? -hell no

Heavy tackle Proteus? -yes
Heavy Tackle Tengu? -hell no, even with 200K EHP, Neuts balance perfectly well this role

Double web Loki?- yes, yes, yes
Point Tengu, logistics Tengu, Blaster Tengu? -what a joke, nice snowflakes nice on paper, nothing else.

The only thing Tengu is good at is zip zap over rats in anoms, be a special snowflake full of millions in DED fits couples with a booster loki and the stupid command ship, take oversize modules from it, OGB from it and suddenly it's just an expensive loot pinata.

Then again, once T2 cruisers are balanced I'm pretty sure something will have to be done to buff T3's not nerf them because whatever alliance doesn't want to loose those by hundreds when they could field 3 battleship fleets for the same cost but don't have the numbers online or whatever the crap propaganda.



removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#26 - 2013-07-15 12:35:17 UTC
Scatim Helicon wrote:
T3 Battleships sound boring as hell.



Yet seems some members at CCP are thinking about it seriously, T3 frigates as many ask for would totally ruin the game, T3 cruisers are fine and actually in need of buffs after T2 cruisers rebalance.

T3 battleships? hell yes

removed inappropriate ASCII art signature - CCP Eterne

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#27 - 2013-07-15 13:10:58 UTC
Danika Princip wrote:
In short, buff the proteus

Buff the Proteus? Shocked Bwahahahaha.


T3 Battleships would be good. More eye candy, loot pinata :D
RoAnnon
Republic University
Minmatar Republic
#28 - 2013-07-15 13:32:37 UTC
Sergeant Acht Scultz wrote:
Then again, once T2 cruisers are balanced I'm pretty sure something will have to be done to buff T3's not nerf them...


Wait! What? Things can actually get buffed? All I ever read about are calls to nerf things... usually by posters that can't find a decent fit/ship/tactic to win against whatever it is they're calling to be nerfed... but hey, this is EVE, right?

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Shiera Kuni
Electric Machete
#29 - 2013-07-15 15:24:05 UTC
When I think of a 'Flagship' class T3 battleship, I honestly don't think along the same lines of the strategic cruisers, well not quite along those lines anyway. I see a flagship as being a subcap-capital ship, a battleship with the ability to equip a specific module (I.E. Triage, Siege, Command) to modify their role on the battlefield. When activating these modules (Which, of course, they can only have one at a time), they would receive bonuses toward that aspect and penalties towards others.

Triage: Much like triage carriers, these would be battleship level logi ships, able to RR their fleet more efficiently while suffering say, a mobility penalty.

Siege: Similar to the Dreadnaught's Siege mode, the Flagship would enter a high damage mode, which would be offset by penalties to their tanking ability (Drop in EHP/Res/what have you)

Command: In Command mode, a Flagship would get boosts to their own EHP as well as boosts to ganglinks (As long as they are on-grid), but suffer a severe damage penalty.

Obviously there would need to be balancing, more than a little number crunching, etc. to make sure that while these Flagships are useful, they are NOT capital ships. But, personally, I think this would be a welcome addition to EVE's ship catalog.

CCP Falcon:  This thread is terrible.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#30 - 2013-07-15 19:08:00 UTC
Provisionally like the idea of Triage and similar mods. But I'd not necessarily have mobility and damage penalties. Let's be honest - they're Battleships, they'd be slow already. We'd not want them to get alpha'd by a Moros either.
If they were to have triage/siege/command style mods they can activate, I'd just make it so they can't warp when active, have a 60 second cycle and have some obvious visual effect when in use.

This way it's a bit more of an exciting trade off.

If we were to have T3 Battleships, I'd also want to be able to have the option of shield or armour tanked on every single one for max flexibility :) Also no covops! :p
Shiera Kuni
Electric Machete
#31 - 2013-07-15 19:21:05 UTC
Warp does make a bit more sense, doesn't it?

CCP Falcon:  This thread is terrible.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#32 - 2013-07-17 17:05:06 UTC
RoAnnon wrote:
Sergeant Acht Scultz wrote:
Then again, once T2 cruisers are balanced I'm pretty sure something will have to be done to buff T3's not nerf them...


Wait! What? Things can actually get buffed? All I ever read about are calls to nerf things... usually by posters that can't find a decent fit/ship/tactic to win against whatever it is they're calling to be nerfed... but hey, this is EVE, right?



Take a closer look to who asks this and their actual reasons, if those can be called reasons or even reasonable ones.

removed inappropriate ASCII art signature - CCP Eterne

Arthur Aihaken
CODE.d
#33 - 2013-10-01 20:29:49 UTC
Maybe with the new Marauders and upcoming T3 rebalance, we can finally look at the long-promised T3 ships?

  • T3 Battleships (Flagships)
  • T3 Frigates (Corvettes)

  • Amarr T3 Corvette ... Centurion / Amarr T3 Flagship ... Imperator
    Caldari T3 Corvette ... Kasha / Caldari T3 Flagship ... Oni
    Gallente T3 Corvette ... Phobos / Gallente T3 Flagship ... Nemesis
    Minmatar T3 Corvette ... Hel / Minmatar T3 Flagship ... Odin

    I haven't flown frigates enough to offer suggestions for subsystems, but here are a few for Flagships:

  • Flak (offensive) ... Allows up to 4 light weapons to be installed in low slots for point-defense
  • Barrage (offensive) ... Increases rate of fire by 50%, but increases reload times by 4x
  • .....

    I am currently away, traveling through time and will be returning last week.

    Mohadib Flagrante
    Doomheim
    #34 - 2013-10-01 21:08:00 UTC  |  Edited by: Mohadib Flagrante
    Sergeant Acht Scultz wrote:

    Neut legion? -yes !!
    ECM Tengu? -hell no

    Heavy tackle Proteus? -yes
    Heavy Tackle Tengu? -hell no, even with 200K EHP, Neuts balance perfectly well this role

    Double web Loki?- yes, yes, yes
    Point Tengu, logistics Tengu, Blaster Tengu? -what a joke, nice snowflakes nice on paper, nothing else.





    I see ECM gus' periodicaly in w-space, and they are quite irritating in a small-medium sized gang engagement.

    Nuets balence pretty much EVERY form of tackle that isn't cap boosted... thats kinda the point of nuets

    Logi gu's are, aside from the range issue, HILARIOUSLY overpowered. The key is having a fleet comp that supports their use, and having the pilots with the skills and implants to make it work. A repgu can out-rep any conventional logistics in terms of pure repping amount, with massively more EHP. It does require some unconventional tactics to exploit however, due to the range.

    Double web lokis are the only loki fits you see, because the webs are the only reason to bring them. Other than that one sub, and fleet boosting of course, they are pretty useless compared to other T3s.
    Paul Panala
    School of Applied Knowledge
    Caldari State
    #35 - 2013-10-01 22:03:34 UTC
    First, they need to finish the current rebalance and get the existing T3s where they need to be. Once things settle down a bit, it might be time to introduce a new line of T3 ships, but I think a T3 frigate would be next in line, then a BS.
    Arthur Aihaken
    CODE.d
    #36 - 2013-10-01 22:10:39 UTC
    Paul Panala wrote:
    First, they need to finish the current rebalance and get the existing T3s where they need to be. Once things settle down a bit, it might be time to introduce a new line of T3 ships, but I think a T3 frigate would be next in line, then a BS.

    If they can find time to introduce a new line of SoE ships and new ship animations for Marauders, I'm pretty sure they could crank out a few concepts for T3 Battleships and T3 Frigates while they continue rebalancing. I have no problem with a T3 Frigate coming first, just so long as we don't have to wait years for a T3 Battleship.

    I am currently away, traveling through time and will be returning last week.

    ExookiZ
    The Dark Space Initiative
    Scary Wormhole People
    #37 - 2013-10-01 22:23:42 UTC
    you are going to wait years for a battleship. TBH i dont see any place for a t3 BS unless it fits its own new role. They have a lot of work to do on the current tech 3s before they can even look to more.

    to be honest id rather see tech 3 modules.

    Event Organizer of EVE North East

    Arthur Aihaken
    CODE.d
    #38 - 2013-10-01 22:32:58 UTC
    ExookiZ wrote:
    you are going to wait years for a battleship. TBH i dont see any place for a t3 BS unless it fits its own new role. They have a lot of work to do on the current tech 3s before they can even look to more.

    to be honest id rather see tech 3 modules.

    Stranger things (like SoE ships) have happened... A new role for T3 Battleships is totally cool with me. I'd also be down for Tech 3 modules (not sure what kind of skill requirements these would necessitate).

    I am currently away, traveling through time and will be returning last week.

    The Chronophage
    Garoun Investment Bank
    Gallente Federation
    #39 - 2013-10-01 23:47:03 UTC
    Maldiro Selkurk wrote:


    Clone costs need to be done away with as well and just roll some extra cost into making ships and end the 'vet penalty'.


    If you cant keep up with clone costs, you need to buy more plexes to fund your lifestyle. I hear there's a promotion going on. Stop being a scrub.
    Thaddeus Eggeras
    Urkrathos Corp
    #40 - 2013-10-20 19:59:22 UTC  |  Edited by: Thaddeus Eggeras
    First off T3 cruisers aren't unbalanced. They don't out do their Ewar counterparts, if they cloak they have terrible offense, they don't explore as well as other ships usually, only thing they do really well is combat, and that they should. Remember these ships are from sleeper tech, they are the most advanced ships in New Eden. And yes their cost and losing a skill if you lose a ship is a pretty nice penalty for them, as well as the skills it takes to use said ships. You can't make the most advanced ship weak, or unable to fight other ships of the same class or some higher and have no chance to win, makes no since. Look at what people have to do to fight sleepers. These ships are right where they should be.
    Now a BS flagship T3, that would be interesting but it would have to cost more than a dread and carrier put together I'd say and still have you lose a skill if you lose the ship, and take a lot more SP to fly.
    I would LOVE to see T3 frigates sometime though, much like the T3 cruisers, but with subsystems for ewar, interceptor, cloaky, exploring and AF.
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