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T3 Flagships (new battleships)

Author
Arthur Aihaken
CODE.d
#1 - 2013-06-14 14:09:47 UTC  |  Edited by: Arthur Aihaken
What's the possibility of seeing some new and expanded T3 flagships (battleships) along the lines of the T3 strategic cruisers? It would be nice to see something that can utilize the subsystems skills and provide a new ship type that fits somewhere between the current battleships and dreadnoughts. Something that can have a jump drive as well as still travel through gates.

I am currently away, traveling through time and will be returning last week.

Samuel Woodbury
Garoun Investment Bank
Gallente Federation
#2 - 2013-06-14 14:47:19 UTC
Arthur Aihaken wrote:
What's the possibility of seeing some new and expanded T3 flagships (battleships) along the lines of the T3 strategic cruisers? It would be nice to see something that can utilize the subsystems skills and provide a new ship type that fits somewhere between the current battleships and dreadnoughts. Something that can have a jump drive as well as still travel through gates.


Sorry but no, not now non the less, i want everything to be switched to V3 before
Arthur Aihaken
CODE.d
#3 - 2013-06-14 14:49:27 UTC
Samuel Woodbury wrote:
Sorry but no, not now non the less, i want everything to be switched to V3 before


I was referring to the next expansion. Surely some of the existing ships can be tweaked with updates in the interim?

I am currently away, traveling through time and will be returning last week.

Robert Caldera
Caldera Trading and Investment
#4 - 2013-06-14 14:50:47 UTC
no.
T3 cruisers are still unbalanced.
Gareth Burns
GeoCorp.
The Initiative.
#5 - 2013-06-14 17:49:25 UTC
Robert Caldera wrote:
no.
T3 cruisers are still unbalanced.


And fun, don't forget fun.

Noblesse Oblige ► Gareth Burns

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#6 - 2013-06-14 18:01:34 UTC
Ignoring the current troubles/"fun" with T3 cruiser gameplay,

T3 Flagship would work if there are some significant changes, in my opinion.

You'd have to suggest some unique traits though - or key differences.
By my impression, a flagship would have to be something of what a Command Ship already serves - or simply put a "T3 version of CS", but as you said in a battleship size. And yet again here is where it gets tricky. It would only be balanced if there is no more offgrid boosting (or at least no offgrid boosting that is alike the 'Buffbot in a safespot').

Jumpdrives are always cool, but probably would have to introduce some special things that are unique to the T3. Suggest some along, if possible.

Also, there has to be some way so that one does not see millions of these on the field either. The material costs could of course limit such like how it is for Titans and S-caps, but you know how richy rich alliances would amass such ship "easily"(ymmv).

Just things to keep in mind.

Using tablet, typoes are common and I'm not going to fix them all.

PavlikX
Scan Stakan
HOLD MY PROBS
#7 - 2013-06-14 18:51:07 UTC
Time has not come yet. A lot rebalance to do. Marauders and Blackops, probably new types of T2 BSs first, only after that T3 BSs posible
Arthur Aihaken
CODE.d
#8 - 2013-06-14 19:08:01 UTC  |  Edited by: Arthur Aihaken
Robert Caldera wrote:
T3 cruisers are still unbalanced.

Yes and no. They're also inherently more expensive and require substantially more skill training to get into.

PavlikX wrote:
Time has not come yet. A lot rebalance to do. Marauders and Blackops, probably new types of T2 BSs first, only after that T3 BSs posible

Sure, but we're talking about a handful of ships for Marauders and Black Ops (possibly some of the Pirate Faction). Is there a gap with the type of battleships currently available that we need new T2s?

I am currently away, traveling through time and will be returning last week.

Hakaimono
Native Freshfood
Minmatar Republic
#9 - 2013-06-14 19:20:56 UTC
I'm down with adding BS or even frig size Commands if they get rid of off-grid boosting altogether.
Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2013-06-14 19:26:48 UTC
Robert Caldera wrote:
no.
T3 cruisers are still unbalanced.

It's not so much T3 cruisers as much as it is the tengu seriously overperfoming.
Jureth22
EVE-RO
Goonswarm Federation
#11 - 2013-06-14 19:37:37 UTC
Gareth Burns wrote:
Robert Caldera wrote:
no.
T3 cruisers are still unbalanced.


And fun, don't forget fun.


they have to be.they require massive amounts of training time.
Arthur Aihaken
CODE.d
#12 - 2013-07-13 11:14:49 UTC
Resurrecting this... And yes, I do appreciate that HAC, Black Ops and Marauders need to be fixed (or re-balanced). I'm completely against nerf'ing the T3s though because the problem isn't the T3s - it's the off-grid boosting (topic for another day). A few additional ideas I came up with for subsystems (in no particular order or race) to make Flagships unique:

• Carrier subsystem; allows a limited number of fighters with docking bay
• Barrage subsystem; allows for multiple bomb launchers with extended range
• Flak subsystem; allows for extreme rapid firing of light turrets/launchers
• Critical strike subsystem; allows for single volleys of weapons with increased hit chance (reload after)

I am currently away, traveling through time and will be returning last week.

Chimpface Holocaust
Brutor Tribe
Minmatar Republic
#13 - 2013-07-13 11:44:45 UTC
I'd rather see T3 frigates than T3 battleships
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-07-13 12:03:27 UTC
Arthur Aihaken wrote:
Resurrecting this... And yes, I do appreciate that HAC, Black Ops and Marauders need to be fixed (or re-balanced). I'm completely against nerf'ing the T3s though because the problem isn't the T3s - it's the off-grid boosting (topic for another day). A few additional ideas I came up with for subsystems (in no particular order or race) to make Flagships unique:

• Carrier subsystem; allows a limited number of fighters with docking bay
• Barrage subsystem; allows for multiple bomb launchers with extended range
• Flak subsystem; allows for extreme rapid firing of light turrets/launchers
• Critical strike subsystem; allows for single volleys of weapons with increased hit chance (reload after)

You forgot that T3 ships are generalist ships: they can take any role but masters of none. Current T3 cruisers outperform several classes in their specialty: HACs, Blockade Runners, Command Ships, Covert Ops. That makes them unbalanced.

There are not many roles for T3 BS to take atm. Suggesting new ones only for them will lead to further imbalance.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Arthur Aihaken
CODE.d
#15 - 2013-07-13 12:05:07 UTC
Kirimeena D'Zbrkesbris wrote:
You forgot that T3 ships are generalist ships: they can take any role but masters of none. Current T3 cruisers outperform several classes in their specialty: HACs, Blockade Runners, Command Ships, Covert Ops. That makes them unbalanced.

There are not many roles for T3 BS to take atm. Suggesting new ones only for them will lead to further imbalance.


T3s are not unbalanced. Look at the associated (and non-transferable) skill set, cost and penalties upon loss. What unbalances them is off-grid boosting. Easy fix...

I am currently away, traveling through time and will be returning last week.

Lloyd Roses
Artificial Memories
#16 - 2013-07-13 12:43:29 UTC
I'm just assuming that you are referring to them as 'simliar built/produced to current strat cruisers', in which case they'd be hilariously expensive (wh-citizen-toy), had significant drawbacks and ideally wouldn't run over every similiar working battleship regarding performance.
For the most part (tank + dps in respective range) strat cruisers are already meddling with battleshipaffairs.

And the moment you'd see them deployed en masse for large fleets - as currently is none anymore but the tengu afaik (that 5HAM-brickgu) - you'd have a clear indication they once more failed the balancing.

Personally I'd prefer every unit of thought to be redirected over to the T2-revamp, instead towards such stuff that introducing probably won't make any sense over the course of the next two years at least :|
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2013-07-13 13:11:50 UTC
Jureth22 wrote:
Gareth Burns wrote:
Robert Caldera wrote:
no.
T3 cruisers are still unbalanced.


And fun, don't forget fun.


they have to be.they require massive amounts of training time.



What, less than the t2 cruisers require is classed as massive now?

@Lloyd, Lokifleets are a thing too, as well as loki/proteus ewar in support of other fleets. Legions see some use with ahacs, and legion/loki armour fleets are a thing in thier own right.

In short, buff the proteus, nerf the tengu.
Arthur Aihaken
CODE.d
#18 - 2013-07-13 13:17:23 UTC
Lloyd Roses wrote:
I'm just assuming that you are referring to them as 'simliar built/produced to current strat cruisers', in which case they'd be hilariously expensive (wh-citizen-toy), had significant drawbacks and ideally wouldn't run over every similiar working battleship regarding performance.
For the most part (tank + dps in respective range) strat cruisers are already meddling with battleshipaffairs.

And the moment you'd see them deployed en masse for large fleets - as currently is none anymore but the tengu afaik (that 5HAM-brickgu) - you'd have a clear indication they once more failed the balancing.

Personally I'd prefer every unit of thought to be redirected over to the T2-revamp, instead towards such stuff that introducing probably won't make any sense over the course of the next two years at least :|


Yes. Consider them "pocket battleships" (larger than battlecruisers, but smaller than battleships). The idea would be to offer a few different mixes and not necessarily overlap existing roles of Black Ops and Marauders. At this point I'd just be happy with something other than new EVE launchers and constant rebalancing. Can't we just bite the bullet and get this done in a single update?

I am currently away, traveling through time and will be returning last week.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#19 - 2013-07-13 13:28:59 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Arthur Aihaken wrote:
Kirimeena D'Zbrkesbris wrote:
You forgot that T3 ships are generalist ships: they can take any role but masters of none. Current T3 cruisers outperform several classes in their specialty: HACs, Blockade Runners, Command Ships, Covert Ops. That makes them unbalanced.

There are not many roles for T3 BS to take atm. Suggesting new ones only for them will lead to further imbalance.


T3s are not unbalanced. Look at the associated (and non-transferable) skill set, cost and penalties upon loss. What unbalances them is off-grid boosting. Easy fix...

Thats where you are wrong. Power balance based on price is bad. SP loss is just bad game design, and bad balancing factor at same time.

Cost and penalty should act as deterrent (dont fly something you cannot afford to lose), not something to justify its OPness. CCP made that mistake once with titans and motherships. Look where they are now.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Vizvig
Savage Blizzard
#20 - 2013-07-13 14:31:01 UTC
Plz introduce them.
Nerdkins expect new horizonsLol
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