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Player Features and Ideas Discussion

 
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Adding Pirate Faction Warfare to Faction Warfare

First post
Author
Hogarth Starbanger
Science and Trade Institute
Caldari State
#81 - 2013-07-11 21:03:20 UTC
Bump


I'd absolutely love to be able to fly for the Cartel.
Bakuhz
Banana-Republic.
Shadow Cartel
#82 - 2013-07-12 15:19:26 UTC
Hogarth Starbanger wrote:
Bump


I'd absolutely love to be able to fly for the Cartel.


we all do screaming for years no we need to attention wh.o.re it until a dev finally comes over the bridge

https://zkillboard.com/character/584042527/

exceptino
Republic University
Minmatar Republic
#83 - 2013-07-13 12:47:29 UTC
I don't think pirates should be in faction war but i believe that players should be able to join and fly for pirates corps. Think more of a jihad sort of game play. Pirate players join said faction, take missions to kill players of other factions for booty(akin to what a pirate would really do), Raid highsec in player supported incursions. What is a player run incursion you ask. Well it is a incursion that pirate players can go in and fight along side the regular rats without any repercussions from concord. These raids act as a normal incursion except the addition of players with the normal rats. Objective is as long as players keep the bar on the rats side, the incursion stays, think beachhead. The slaughter would be glorious, tears would flow when pirates start to hold highsec for periods of time. How would a -10 pirate get there, easy wormhole like sansha already do. Players would have to turn to powerful allies to help fight them off. The blood would stain the stars. Make rewards for players be worth the effort but not to great that pirate ships become the next isk sink. They could limit the rewards to implants like the concord incursions do. In lowsec they could take space the same way the fw pilots do but i believe that would bore the type off player that wants to be a pirate. Plus a pirate is abut raids not holding space if you want that join regular fw.
Bakuhz
Banana-Republic.
Shadow Cartel
#84 - 2013-07-14 09:14:53 UTC
exceptino wrote:
I don't think pirates should be in faction war but i believe that players should be able to join and fly for pirates corps. Think more of a jihad sort of game play. Pirate players join said faction, take missions to kill players of other factions for booty(akin to what a pirate would really do), Raid highsec in player supported incursions. What is a player run incursion you ask. Well it is a incursion that pirate players can go in and fight along side the regular rats without any repercussions from concord. These raids act as a normal incursion except the addition of players with the normal rats. Objective is as long as players keep the bar on the rats side, the incursion stays, think beachhead. The slaughter would be glorious, tears would flow when pirates start to hold highsec for periods of time. How would a -10 pirate get there, easy wormhole like sansha already do. Players would have to turn to powerful allies to help fight them off. The blood would stain the stars. Make rewards for players be worth the effort but not to great that pirate ships become the next isk sink. They could limit the rewards to implants like the concord incursions do. In lowsec they could take space the same way the fw pilots do but i believe that would bore the type off player that wants to be a pirate. Plus a pirate is abut raids not holding space if you want that join regular fw.


just read the post twice as it doesnt make any sence you say this then that, as saying that they dont belong in FW space and a few lines ahead saying they are able to take FW space seriously yo udotn make any sence at all

https://zkillboard.com/character/584042527/

exceptino
Republic University
Minmatar Republic
#85 - 2013-07-14 12:19:30 UTC  |  Edited by: exceptino
if you read the end it states, that the type of pilot who wants to fly for the pirates probably wouldn't want to own space. I added the ability just as a after thought. In hind sight i should not of added it at all. The ability to invade and hold high sec hostage, even for a short time, would be enough to make this game play fun. Also it goes more with what pirates would actually want to do. To add pirates to the FW mechanic would just not make sense. Now taking missions to disrupt faction war, that sounds like a pirate thing to do. missions could be to kill so many pilots, collect so many frozen corpses, Raid I-hub bashes and such.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#86 - 2013-07-15 17:00:21 UTC
exceptino wrote:
if you read the end it states, that the type of pilot who wants to fly for the pirates probably wouldn't want to own space. I added the ability just as a after thought. In hind sight i should not of added it at all. The ability to invade and hold high sec hostage, even for a short time, would be enough to make this game play fun. Also it goes more with what pirates would actually want to do. To add pirates to the FW mechanic would just not make sense. Now taking missions to disrupt faction war, that sounds like a pirate thing to do. missions could be to kill so many pilots, collect so many frozen corpses, Raid I-hub bashes and such.


Get off the trial account and respond with a subscribed account or most people wont ever take your posts seriously :D

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Bakuhz
Banana-Republic.
Shadow Cartel
#87 - 2013-07-19 22:42:25 UTC
bumpageddon

https://zkillboard.com/character/584042527/

Bakuhz
Banana-Republic.
Shadow Cartel
#88 - 2013-07-24 23:40:38 UTC  |  Edited by: Bakuhz
working all the seperate parts out and will post it combined and formed after the weekend
anyone have some idea's still put them in a post here on monday i will start gathering all the info and make it a new full report.

https://zkillboard.com/character/584042527/

Leslie Chow
Perkone
Caldari State
#89 - 2013-07-25 01:43:24 UTC
Malcanis wrote:
Pirate FacWar sounds keen, but it's going to be a 0.0 thing, and joining a pirate faction is going to have to have to some pretty horrible consequences for your empire and CONCORD standings.


Am I seriously the only one that noticed this post. What do you know that you're not telling us? :)
Bakuhz
Banana-Republic.
Shadow Cartel
#90 - 2013-08-06 00:14:03 UTC
Leslie Chow wrote:
Malcanis wrote:
Pirate FacWar sounds keen, but it's going to be a 0.0 thing, and joining a pirate faction is going to have to have to some pretty horrible consequences for your empire and CONCORD standings.


Am I seriously the only one that noticed this post. What do you know that you're not telling us? :)


it should be a low-sec thing really as i itended in the plan that agents ae in 0.0 for missions is just cool to have

https://zkillboard.com/character/584042527/

Bakuhz
Banana-Republic.
Shadow Cartel
#91 - 2013-08-16 09:41:45 UTC
bump...

https://zkillboard.com/character/584042527/

Lephia DeGrande
Luxembourg Space Union
#92 - 2013-08-16 10:32:16 UTC
Hogarth Starbanger wrote:
Bump


I'd absolutely love to be able to fly for the Cartel.



Dude, your Face!

And also, i dont like Pirates but i like the Idea, so big +1! Blink
Mike Flynn
Energy
#93 - 2013-08-16 10:56:34 UTC
+1 bump
Guristo Alba
Caldari Provisions
Caldari State
#94 - 2013-08-16 17:32:04 UTC
This idea is amazing
+1 for me and a load of friends :D
Bakuhz
Banana-Republic.
Shadow Cartel
#95 - 2013-08-17 07:54:11 UTC
spread the story even more let everyone know and say thei're voice

https://zkillboard.com/character/584042527/

Abyss Azizora
Viziam
Amarr Empire
#96 - 2013-08-17 11:51:48 UTC
+1
And a bump from me good sir.

No reason the pirate factions shouldn't be in on the wars.
Bakuhz
Banana-Republic.
Shadow Cartel
#97 - 2013-08-17 19:28:03 UTC
Abyss Azizora wrote:
+1
And a bump from me good sir.

No reason the pirate factions shouldn't be in on the wars.


yarr to you m8

https://zkillboard.com/character/584042527/

Job Valador
Professional Amateurs
#98 - 2013-08-17 21:51:58 UTC
ONWARD MY BLOOD RAIDER BROTH............ er I mean terrible idea..... will never happen >.>

*hides model bhaalgorn*

"The stone exhibited a profound lack of movement."

Bakuhz
Banana-Republic.
Shadow Cartel
#99 - 2013-09-02 15:14:15 UTC
bump

https://zkillboard.com/character/584042527/

Cheng Musana
Native Freshfood
Minmatar Republic
#100 - 2013-09-02 15:38:50 UTC
I think for the pirate starter systems (which would very likely become trade hubs) there should be a reversed system with the security status. For example if you got a security status above 2.5 every body in that system will be allowed to attack you and if it gets around like 4.0 the pirate NPC's on the gate will shot you aswell. Like the navy NPC's in highsec.