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ISKflation: The Sandbox Solution.

First post
Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2013-06-14 11:58:21 UTC
The Problem:
ISK is inflating at a Rapid Rate.


The QQ solution:
Complain about it to CCP ad nauseam

This solution has been attempted for YEARS now, and has shown little or no results.


The Sandbox Solution:
Interdiction of physical assets. (Suicide Ganking is highly effective)

This solution has been implemented in small batches, but was largely restricted to security status issues. There however is a new security status implemented, If a large organization could control a block of low-sec for security redemption, the "cap" on suicide ganking would be effectively removed.

....

What we need:

1) A bloc of low-sec secured away from carebears and restricted for specific use of regaining security status for suicide teams.

2) Intelligence, probe out mission runners, scan their fits and determine the appropriate resistance hole. and provide warp-out points for post-gank pods.

3) Gankers, to deal the damage

4) Scoopers, to reclaim friendly and hostile wreckage to compensate pilots.

How would this benefit me?
a) Share of the loot
b) Low-sec bounties
c) ISK in your wallet becomes more valuable with every gank.


A search for leadership:
My knowledge of operating large scale assaults on financial infrastructure is almost non existent, if anyone has any experience and would like to lead the Sandbox solution, please contact me in this thread or in-game.

Now with 100% less Troll.

Mallak Azaria
Caldari Provisions
Caldari State
#2 - 2013-06-14 12:02:10 UTC
Isk inflation isn't as much of an issue as people try to make out.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Kara Vix
Perkone
Caldari State
#3 - 2013-06-14 12:05:56 UTC
For this you needed to start another thread Roll
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#4 - 2013-06-14 12:06:50 UTC
Ummm no.

Ganking destroys ships, items, "real resources" but eliminately absolutely no ISK.

In the absence of insurance it reduces the supply of materials and goods, without reducing the money supply.

In the presence of insurance, we get an ISK faucet.

The amount of resources goes down, the amount of ISK goes up. Inflation goes up.

Ganking contributes to inflation.

Ganking reduces the value of the ISK in people's wallets
Ganking increases the value of the ships and module's in people's hangars.

Assuming no changes, inflation will naturally slow once "productive activities" (mining, looting, salvaging) become as profitable as ratting for bounties.

When the value of the resource faucet equals the value of the isk faucet, inflation stops and the ISk value is stable.

If ganking stopped, and NPC bounties were eliminated, we'd see deflation
Tippia
Sunshine and Lollipops
#5 - 2013-06-14 12:09:04 UTC
Tom Gerard wrote:
The Problem:
ISK is inflating at a Rapid Rate.
No.

Problem solved.
/Thread
Tom Gerard
Glorious Nation of Kazakhstan
#6 - 2013-06-14 12:11:40 UTC
Verity Sovereign wrote:
Ummm no.

Ganking destroys ships, items, "real resources" but eliminately absolutely no ISK.

In the absence of insurance it reduces the supply of materials and goods, without reducing the money supply.

In the presence of insurance, we get an ISK faucet.

The amount of resources goes down, the amount of ISK goes up. Inflation goes up.

Ganking contributes to inflation.

Ganking reduces the value of the ISK in people's wallets
Ganking increases the value of the ships and module's in people's hangars.

Assuming no changes, inflation will naturally slow once "productive activities" (mining, looting, salvaging) become as profitable as ratting for bounties.

When the value of the resource faucet equals the value of the isk faucet, inflation stops and the ISk value is stable.

If ganking stopped, and NPC bounties were eliminated, we'd see deflation


If the victim stops running missions, ISK is removed from the system.

Now with 100% less Troll.

Gealbhan
School of Applied Knowledge
Caldari State
#7 - 2013-06-14 12:13:23 UTC
To anyone that feels they have too much ISK, you know how to xfer it to my wallet. Arrow
Rordan D'Kherr
Imperial Academy
Amarr Empire
#8 - 2013-06-14 12:13:46 UTC
Tom Gerard wrote:
The Problem:
ISK is inflating at a Rapid Rate.


Facts? Figures? Sources?

Don't be scared, because being afk is not a crime.

Sex Slave Girl
Absolute Order XVIII
Absolute Will
#9 - 2013-06-14 12:16:20 UTC
We need a isk sink.

That is why you put all your isk as a bounty on me.
The Forum Alt
Hedion University
Amarr Empire
#10 - 2013-06-14 12:16:32 UTC
Tom Gerard wrote:
Verity Sovereign wrote:
Ummm no.

Ganking destroys ships, items, "real resources" but eliminately absolutely no ISK.

In the absence of insurance it reduces the supply of materials and goods, without reducing the money supply.

In the presence of insurance, we get an ISK faucet.

The amount of resources goes down, the amount of ISK goes up. Inflation goes up.

Ganking contributes to inflation.

Ganking reduces the value of the ISK in people's wallets
Ganking increases the value of the ships and module's in people's hangars.

Assuming no changes, inflation will naturally slow once "productive activities" (mining, looting, salvaging) become as profitable as ratting for bounties.

When the value of the resource faucet equals the value of the isk faucet, inflation stops and the ISk value is stable.

If ganking stopped, and NPC bounties were eliminated, we'd see deflation


If the victim stops running missions, ISK is removed from the system.


No ISK is not removed from the game if people are not running missions. ISK is only removed by tax, skill books etc and if people stop playing.
Hosedna
FumbleFamily Corp
#11 - 2013-06-14 12:16:58 UTC
Verity Sovereign wrote:
Ummm no.

Ganking destroys ships, items, "real resources" but eliminately absolutely no ISK.

In the absence of insurance it reduces the supply of materials and goods, without reducing the money supply.

In the presence of insurance, we get an ISK faucet.

The amount of resources goes down, the amount of ISK goes up. Inflation goes up.

Ganking contributes to inflation.

Ganking reduces the value of the ISK in people's wallets
Ganking increases the value of the ships and module's in people's hangars.

Assuming no changes, inflation will naturally slow once "productive activities" (mining, looting, salvaging) become as profitable as ratting for bounties.

When the value of the resource faucet equals the value of the isk faucet, inflation stops and the ISk value is stable.

If ganking stopped, and NPC bounties were eliminated, we'd see deflation


Someone understanding inflation \o/
Tom Gerard
Glorious Nation of Kazakhstan
#12 - 2013-06-14 12:25:06 UTC

No ISK is not removed from the game if people are not running missions. ISK is only removed by tax, skill books etc and if people stop playing.[/quote]

A pilot who is afraid to undock will still be paying tax buying skill books and may eventually stop playing. seems like a effective solution to me.

Now with 100% less Troll.

Kara Vix
Perkone
Caldari State
#13 - 2013-06-14 12:28:42 UTC  |  Edited by: Kara Vix
Tom Gerard wrote:

No ISK is not removed from the game if people are not running missions. ISK is only removed by tax, skill books etc and if people stop playing.

A pilot who is afraid to undock will still be paying tax buying skill books and may eventually stop playing. seems like a effective solution to me.


A pilot afraid to undock to run lvl 4s needs to change ships. Gankers will never put a dent into mission running.
flakeys
Doomheim
#14 - 2013-06-14 12:33:11 UTC
Tom Gerard wrote:


1) A bloc of low-sec secured away from carebears and restricted for specific use of regaining security status for suicide teams.

.



Asking for a 'safe sec ratting space' and then name others carebear .....




Tom's usuall trollthreads.

We are all born ignorant, but one must work hard to remain stupid.

Tom Gerard
Glorious Nation of Kazakhstan
#15 - 2013-06-14 12:35:21 UTC  |  Edited by: Tom Gerard
Kara Vix wrote:
Gankers will never put a dent into mission running.


Seems like a serious Design Flaw that perhaps should be balanced by CCP. Excellent point!

Kara Vix's explanation may go as far as to say that Mission Running is a isk faucet with no counterbalance and is completely imbalanced and should be a top priority.

Now with 100% less Troll.

Kara Vix
Perkone
Caldari State
#16 - 2013-06-14 12:41:49 UTC
Tom Gerard wrote:
Kara Vix wrote:
Gankers will never put a dent into mission running.


Seems like a serious Design Flaw that perhaps should be balanced by CCP. Excellent point!

Kara Vix's explanation may go as far as to say that Mission Running is a isk faucet with no counterbalance and is completely imbalanced and should be a top priority.


Yes yes, nerf hi-sec, wah wah wah..nothing to see here.
GreenSeed
#17 - 2013-06-14 12:43:17 UTC  |  Edited by: GreenSeed
if you want to gank people, gank people. don't do it because you will "lower inflation"... by awarding insurance payouts.

inflation is not generated by ISK making, its generated because insurance artificially maintains acquisitive power on the players that lose ships. the isk generated via bounties gets exchanged with another player for a hull, and should that hull go pop, magically you get 40% back... that 40% is not the same isk you paid for the hull, its some space wizardry.

the mechanic is good to help lazy pvpers get their rocks off, but its lousy as an isk sink. to put it simply, every time any player exchanges money for a hull 40% of the mineral value, that has already been paid for, will magically appear at some point down the line in the form of ISK.

so, if your concern is to lower inflation, then go preach love and understanding through lowsec and null.... if they stop losing ships isk stops being printed. oh, and good luck with that.

that is, if you want the "sandbox" solution, if you want the "CCP intervention" solution, it gets even better...

instead of asking CCP to "do" something to fix inflation such as nerfing highsec, nullsec, bounties, or whatever... all you need to do is say "CCP please stop intervening on our sandbox by awarding insurance payouts to uninsured ships."

Voilà
Tom Gerard
Glorious Nation of Kazakhstan
#18 - 2013-06-14 12:50:14 UTC
Kara Vix wrote:
Tom Gerard wrote:
Kara Vix wrote:
Gankers will never put a dent into mission running.


Seems like a serious Design Flaw that perhaps should be balanced by CCP. Excellent point!

Kara Vix's explanation may go as far as to say that Mission Running is a isk faucet with no counterbalance and is completely imbalanced and should be a top priority.


Yes yes, nerf hi-sec, wah wah wah..nothing to see here.


You said it., not me

Now with 100% less Troll.

Adunh Slavy
#19 - 2013-06-14 12:55:38 UTC
Inflation is not fixed by ganks, and post number four in this thread is mostly correct.

Eve needs more distinct divisions of labor, more industrial specialization with high, though not impossible, barriers of entry. More day to day consumables, created by these specializations would help.

Also need less tangible areas for the money to flow and express, such as player corp and NPC stock markets, consumable vanity that is not related to the silly Nex store or aurum or any other RL money slurping scheme.

ISK sinks and faucets are not the solution. Diffusion of time, across the productive and consumption landscape, is.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Doc Fury
Furious Enterprises
#20 - 2013-06-14 12:59:01 UTC
Tom Gerard wrote:
Wharrgarbl



Tom, I am disappoint.

There's a million angry citizens looking down their tubes..at me.

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