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Evolve or Perish - Discussion on whats in horizon for EvE-Online in MMO world

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Author
Davelantor
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-13 12:44:49 UTC  |  Edited by: Davelantor
Ok, I like to hear what you think of because my ideas on EvE has changed over the years.
I initially started on 2006, dropped after a month due RL issues.
Then started on again at 2008 and kept going ever since.

My idea of "should EvE be F2P or sub based" was simple, let it be sub based. It cleared out most of the immature people and kept the EvE as complex as it was. No pressure from people who could not keep up with the learning curve.

Kept the most mature community i have ever seen from online games since Mud games (text based games, the grandpa of MMOs).

But now i look at this world again and consider how it will do in the future. While i am sure more players are coming each days. I dont know what ratio there is to those who leave the game.

somedays when i log in i see roughly 23K online, where as i used to see close to 50K.

And start to imagine how EvE would be like if it was F2P.

While it can present a ton of opportunities for easy kills from the large influx of people, and people who would return to the game, it also presents CCP with the risk of loosing a lot of revenue. BUT i see news like

SWTOR 100% revenue increase on F2P
http://www.pcgamer.com/2013/05/10/swtors-average-monthly-revenue-has-doubled-since-going-f2p/

DC Uni 700% revenue increase on F2P
http://www.geek.com/games/dc-universe-online-goes-free-to-play-increases-revenue-700-percent-1443307/

I am left to wonder. Is EvEs hesitance to go F2P is out of fear, can the universe handle it ? (server wise).
Because CCPs moves on Dust 514 going PS3 before PS4 coming out and etc attempts to publicity is sad to watch. (Not just because it didnt come to PC). Specially given how badly Dust 514 failed at its "1# F2P game on Console" was outshined by just about everything else that is going on. (Edit: Yes Dust 514 will get ported to PS4, thats not the point :P)

What are your thoughts on this ? ... How do you see EvE or CCP doing for the whats a head. Do you see a need for changes or will New Eden perish or is it going to be alright the way it is currently.



F2P game type :

"Free citizen" ... wouldnt have access to clone, but have access to very premitive T0.1 ships :D .. no pod .. if killed the character would be deleted. Can be continued after 21 day trial or have 21 day trial be started by an offer from player in game. And perhaps cant get out of empire and join a corp.
Tippia
Sunshine and Lollipops
#2 - 2013-06-13 12:48:27 UTC
What would there be to pay for to make up for the “free” part?
What would (and could) be left free without upsetting the PvP balance?
Prince Kobol
#3 - 2013-06-13 12:55:13 UTC
Eve is dying thread No. 23643
Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2013-06-13 12:57:08 UTC
I for one would not want to see it go F2P. I think the "hardcore" community that we have is thanks to the fact that it takes time and money to really get into it. F2P we will see an influx of "not to serious" players that I think overall will lower the standards even if CCP goes even more profit-wise.

As for the numbers, not sure how that changed for you bc I still see 50k+ online and we've been holding pretty high numbers lately compared to before - http://eve-offline.net/?server=tranquility

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Domanique Altares
Rifterlings
#5 - 2013-06-13 12:57:33 UTC
DCUO and SWTOR managed F2P because they are overwhelmingly themepark MMOs. A player can grind through the meaningful stuff in a limited amount of time, spend a little money, and then leave.

I don't think that EVE could ever make a true F2P transition, because the best parts of the game are based around long term goals and activities. Going F2P would require a fundamental change to how the game works as a whole; what came out of the other end would not be the game that has been so popular for so long.
Davelantor
Deep Core Mining Inc.
Caldari State
#6 - 2013-06-13 12:58:56 UTC
Tippia wrote:
What would there be to pay for to make up for the “free” part?
What would (and could) be left free without upsetting the PvP balance?


1) There can be area access restrictions, or fees
2) Free can be compensated with None pay 2 win systems like increased SP gain or even down to mission and NPC bounty rewards
3) Cosmetic items, Hell, MORE cosmetic items, show me one merc that doesnt want to decorate his/her ship with the corpses :P
4) It doesnt even have to be "Every aspect of the game be free" kind of deal. Just saying, there are a lot of ways to go about this.
5) Like trial restriction there can be restrictions on the number of ships the person owns or even if they can be CEO or not.
6) Dust 514 is going free to play, any or all of the F2P market tactics they employed could be used for this.

You dont need to give people FREE STUFF just because its F2P, PvP balance will still be the same
Davelantor
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-13 13:01:18 UTC
Chribba wrote:
I for one would not want to see it go F2P. I think the "hardcore" community that we have is thanks to the fact that it takes time and money to really get into it. F2P we will see an influx of "not to serious" players that I think overall will lower the standards even if CCP goes even more profit-wise.

As for the numbers, not sure how that changed for you bc I still see 50k+ online and we've been holding pretty high numbers lately compared to before - http://eve-offline.net/?server=tranquility

/c


lol, i guess given my uni is finished and started working, my login times has changed :)
War Kitten
Panda McLegion
#8 - 2013-06-13 13:04:24 UTC
Davelantor wrote:
Tippia wrote:
What would there be to pay for to make up for the “free” part?
What would (and could) be left free without upsetting the PvP balance?


1) There can be area access restrictions, or fees
2) Free can be compensated with None pay 2 win systems like increased SP gain or even down to mission and NPC bounty rewards
3) Cosmetic items, Hell, MORE cosmetic items, show me one merc that doesnt want to decorate his/her ship with the corpses :P
4) It doesnt even have to be "Every aspect of the game be free" kind of deal. Just saying, there are a lot of ways to go about this.
5) Like trial restriction there can be restrictions on the number of ships the person owns or even if they can be CEO or not.
6) Dust 514 is going free to play, any or all of the F2P market tactics they employed could be used for this.

You dont need to give people FREE STUFF just because its F2P, PvP balance will still be the same


No.

Nope.

No thank you.

Suck it up and pay/plex your sub like everyone else.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Davelantor
Deep Core Mining Inc.
Caldari State
#9 - 2013-06-13 13:05:09 UTC
Domanique Altares wrote:
DCUO and SWTOR managed F2P because they are overwhelmingly themepark MMOs. A player can grind through the meaningful stuff in a limited amount of time, spend a little money, and then leave.

I don't think that EVE could ever make a true F2P transition, because the best parts of the game are based around long term goals and activities. Going F2P would require a fundamental change to how the game works as a whole; what came out of the other end would not be the game that has been so popular for so long.


I havent playe those so, i would have to take your world for it and you do make sense.
But a F2P transition doesnt have to be in so high scale, one can even consider such change as far as something below the 21 day trials.

Like Free citizen :P ... you cant leave empire, you cant have access to a pod technology. If you die, your character is deleted :D.
Giving players the chance to see workings of eve, even after 21 days or can start the 21 days once they feel they know enough.
Malcanis
Vanishing Point.
The Initiative.
#10 - 2013-06-13 13:07:27 UTC
Davelantor wrote:


somedays when i log in i see roughly 23K online, where as i used to see close to 50K.


Here: instead of relying on the subjective interpretation of a single unreliable witness, have some data

http://eve-offline.net/?server=tranquility

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Davelantor
Deep Core Mining Inc.
Caldari State
#11 - 2013-06-13 13:08:11 UTC
War Kitten wrote:

No.

Nope.

No thank you.

Suck it up and pay/plex your sub like everyone else.


Already doing that, i am but the concern was not to my own wallet, it was for the game. But feel free to understand it by how ever you like.
Tippia
Sunshine and Lollipops
#12 - 2013-06-13 13:09:58 UTC  |  Edited by: Tippia
Davelantor wrote:
1) There can be area access restrictions, or fees
2) Free can be compensated with None pay 2 win systems like increased SP gain or even down to mission and NPC bounty rewards
3) Cosmetic items, Hell, MORE cosmetic items, show me one merc that doesnt want to decorate his/her ship with the corpses :P
4) It doesnt even have to be "Every aspect of the game be free" kind of deal. Just saying, there are a lot of ways to go about this.
5) Like trial restriction there can be restrictions on the number of ships the person owns or even if they can be CEO or not.
6) Dust 514 is going free to play, any or all of the F2P market tactics they employed could be used for this.

You dont need to give people FREE STUFF just because its F2P, PvP balance will still be the same

1) Very bad idea. The primary means of turning free players into paying players is to let the two mingle so the freebies see what they're missing out on. With area restrictions and fees, they won't.

2) Ooook… you should probably edit that one very quickly since it sounds like you're suggesting SP booster packs. What you really mean is that you pay for the ability to train skills. Note that this is not a question on my part, but a statement.

3) Lacks longevity and interest in a game mostly played zoomed-out. It's also a very costly and theme-park:y type of content, and it's debatable whether it will even carry its own cost.

4) …and I'm asking which is which.

5) How do you handle when people switch from paid to non-paid?

6) Dust 514 was designed from the ground-up to be F2P. It infuses and informs every design decision. This is not the case with EVE, so copy-pasting is pretty much impossible without a complete redesign and re-release of the game.

And finally. No. That's the whole problem: PvP balance will not be the same. EVE is a competitive game where the largest competitive advantage by far is to have +1 player/character on your side. F2P means handing out that advantage for free. It inherently breaks the PvP balance, which means that the PvP needs to be redesigned to handle this change. And no, “everyone can use it” is not a balancing factor. In fact, it's just a veiled version of “everyone must use it”, which is a different way of saying that it's horribly horribly broken and needs to be fixed ASAP.
Derath Ellecon
University of Caille
Gallente Federation
#13 - 2013-06-13 13:12:36 UTC
Davelantor wrote:
Chribba wrote:
I for one would not want to see it go F2P. I think the "hardcore" community that we have is thanks to the fact that it takes time and money to really get into it. F2P we will see an influx of "not to serious" players that I think overall will lower the standards even if CCP goes even more profit-wise.

As for the numbers, not sure how that changed for you bc I still see 50k+ online and we've been holding pretty high numbers lately compared to before - http://eve-offline.net/?server=tranquility

/c


lol, i guess given my uni is finished and started working, my login times has changed :)



Pretty much this. Logged in numbers have been rising, and have been pretty steady over the years.

So that pretty much shoots your original observation incorrect, hence the need to even consider F2P void.

Your examples suck too. SWTOR and DCUO are pieces of junk in comparison to EVE
Debora Tsung
Perkone
Caldari State
#14 - 2013-06-13 13:16:50 UTC


Short term gains, those two games still will fail and join the myriad of other failed wannabe WOW killers/clonesthataretotallynotwow on a huge graveyard of games that nobody wants to play for a reason.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Kult Altol
The Safe Space
#15 - 2013-06-13 13:17:44 UTC
If you are not paying for a product, you are the product.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Malcanis
Vanishing Point.
The Initiative.
#16 - 2013-06-13 13:18:10 UTC
I could write a whole article on this, and maybe I will, but for now I'll tl;dr it into a few lines:

(1) P2P games going F2P is a good idea for MMOs that follow the traditional themepark trajectory of hype -> box sales -> peak subs -> asymptotic decline. EVE's subscription graph looks very different and CCP get more money from subs every year, and this trend shows no sign of changing. In fact for the last 18 months, EVE's subs have increased, and the rate of increase is itself accelerating. There is considerable financial pressure on CCP to maintain a subscription model that has been highly successful.

(2) As said above, most MMOs are structured around consumable content. Once you'd ridden all the rides, there's not all that much to stick around for. At this point, the publisher might as well offer a F2P option and harvet what cash it can from you via the cash shop, as that's preferrable to losing you as a customer altogether. In contrast, everything about EVE is structured to encourage and reward players for maintaining a subscription, and lapsed EVE players are very likely to return.

(3) EVE already has a very advanced and flexible payment scheme, that was far ahead of its time when it was introduced and has been extremely lucrative for CCP. PLEX system already offers a "free to play" option that doesn't cause the problems that the tradtional cash-shop model, and I find it hard to believe that CCP would make more money from selling pixel clothes to us than they do from PLEX.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Prince Kobol
#17 - 2013-06-13 13:20:39 UTC  |  Edited by: Prince Kobol
Traditionally when a MMO goes from subscription based to a F2P model it is because the game is doing poorly, subs are down, servers are quiet.

I have yet to see any MMO which is doing well in regards to subs move to a F2P format.

You can pick any number of MMO's which has gone from sub to F2P and they were all doing poorly.

Also, the general rule of thumb is when a MMO does move to a F2P model the game itself is terrible and the devs/publisher milk the in game store for all its worth.
Jenn aSide
Worthless Carebears
The Initiative.
#18 - 2013-06-13 13:23:02 UTC
Debora Tsung wrote:


Short term gains, those two games still will fail and join the myriad of other failed wannabe WOW killers/clonesthataretotallynotwow on a huge graveyard of games that nobody wants to play for a reason.


+1

I do sometimes wish that people who have these ideas would realize that just because something is classes as an "mmo" that it's not like all other "MMOs".

It just like how people think all "countries" are equal because they are countries. There is a HUGE difference between a "country" like China and a "country" like San Marino lol.

Same with EVE, what works in other games just wouldn't work in EVE without turning EVE into....those other games.
War Kitten
Panda McLegion
#19 - 2013-06-13 13:24:55 UTC
Davelantor wrote:
War Kitten wrote:

No.

Nope.

No thank you.

Suck it up and pay/plex your sub like everyone else.


Already doing that, i am but the concern was not to my own wallet, it was for the game. But feel free to understand it by how ever you like.


The game is still growing and doing fine.

Making it F2P would overexpose it to the masses, and by and large, the masses are not bright enough or persistent enough to pick up on the game and survive its learning curve. They would dive in, not understand, get frustrated, get ganked, and leave in droves. It might spike the subscriber base briefly, but it would alienate the current loyal base, and everyone would leave.

Eve is a very different MMO because in the long run it is all about the players and their actions - not the dungeons and static PVE content. You can't directly compare it to other MMOs, and especially not to others that have had to go F2P to even survive.


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-06-13 13:25:25 UTC
Prince Kobol wrote:
Traditionally when a MMO goes from subscription based to a F2P model it is because the game is doing poorly, subs are down, servers are quiet.

I have yet to see any MMO which is doing well in regards to subs move to a F2P format.

You can pick any number of MMO's which has gone from sub to F2P and they were all doing poorly.

Also, the general rule of thumb is when a MMO does move to a F2P model the game itself is terrible and the devs/publisher milk the in game store for all its worth.


It's also worth noting that EVE is very high-maintenence. CCP have to reinvest a lot of their income into EVE to keep it successful. F2P games do not have the predictable income or the publisher commitment required to keep several hundred devs working full time on the game. If EVE went "Traditional" F2P, the only new content we'd see would be cosmetic cash shop items. And maybe a new ship or two once a year.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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