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Scanning is now useless THANKS CCP

Author
Din Chao
#21 - 2013-06-13 12:40:33 UTC
TIL: -A- still exists and is so poor they've resorted to high sec exploration.
l0rd carlos
the king asked me to guard the mountain
#22 - 2013-06-13 12:41:50 UTC  |  Edited by: l0rd carlos
Aracno't wrote:
l0rd carlos wrote:
Quote:
first strike is our scan strength has dropped making it harder for us to find stuff

It looks like i found a person who is even more bad at math than i am Shocked

before: base * 1.50
now: base * 1.25 * 1.25

So the scan strength increased with the patch.

I also have All V skills + virture and i don't regret it.


my scan strength before patch was 136.3 after patch it is 131.1

Do you have All V skills? Also the Astrometric skill so you could launch 8 probes before the patch?

EDIT: If i rembember correctly they change something with the stagging of the rigs.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Calgrissom Torvec
#23 - 2013-06-13 13:17:39 UTC
I don't mind the scanning changes. The real issue is that now that sites are visible they are wiped out with in a few minutes after downtime. Basically US TZ players are taking this one in the face as most of us are in bed at that time. Before it took skills to run down sites which prevented them from being wiped out quickly. With the new mechanics this isn't the case.
l0rd carlos
the king asked me to guard the mountain
#24 - 2013-06-13 13:21:04 UTC
Calgrissom Torvec wrote:
I don't mind the scanning changes. The real issue is that now that sites are visible they are wiped out with in a few minutes after downtime. Basically US TZ players are taking this one in the face as most of us are in bed at that time. Before it took skills to run down sites which prevented them from being wiped out quickly. With the new mechanics this isn't the case.

Sites don't spawn with downtime.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Calgrissom Torvec
#25 - 2013-06-13 13:24:48 UTC
l0rd carlos wrote:
Calgrissom Torvec wrote:
I don't mind the scanning changes. The real issue is that now that sites are visible they are wiped out with in a few minutes after downtime. Basically US TZ players are taking this one in the face as most of us are in bed at that time. Before it took skills to run down sites which prevented them from being wiped out quickly. With the new mechanics this isn't the case.

Sites don't spawn with downtime.



I was told with odyssey that the spawn mechanic was change to respawn at down time. I have been misinformed
l0rd carlos
the king asked me to guard the mountain
#26 - 2013-06-13 13:36:46 UTC
I don't know how exactly the spawn mechanic works, but i guess we can all agree that DT has nothing to do with it.

The last thing i have heard is that sites spawn in the same region again after 4h. Where those numbers come from and if they are correct, i don't know. I would not count on it.

I have the _feeling_ that i find better sites in busy lowsec systems compared to almost dead lowsec systems. But i did not measure it, it's just a feeling.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Daniel Plain
Doomheim
#27 - 2013-06-13 14:04:21 UTC
the new system is ok for a minigame, but let's stop calling it exploration. it is not.

I should buy an Ishtar.

Din Chao
#28 - 2013-06-13 14:48:59 UTC
Daniel Plain wrote:
the new system is ok for a minigame, but let's stop calling it exploration. it is not.

"Exploration is the act of searching or traveling around a terrain (including space) for the purpose of discovery of resources or information" -Wikipedia

I don't know, it may not be discovery of unknown space (literally, I mean, not W-Space), but the above definition is pretty close. Eve's version of exploring is easily closer to that definition than any other MMO.
Robert Caldera
Caldera Trading and Investment
#29 - 2013-06-13 15:25:40 UTC
l0rd carlos wrote:

Because pressing 8x Times F1 and then hassle around with shift and alt key just to get to probes to the position like 1000x times before is a sign of skill!


getting some routine on things whihc allows you achieving the goal in a more efficient manner = skill.
How would you define skill otherwise?

Yes, scanning has been dumbed down for noobs. Now, I wonder why CCP didnt simply reduce the number of probes from 8 to 1. All you do is pressing butan for 8 probes, you cant even launch single probes one by one, scaling/moving formation at once, so why are there 8 at all?? Why not simply resize and move one single big "probe"? Dumb down properly, CCP so its obvious!!!!
l0rd carlos
the king asked me to guard the mountain
#30 - 2013-06-13 15:52:28 UTC
Robert Caldera wrote:
l0rd carlos wrote:

Because pressing 8x Times F1 and then hassle around with shift and alt key just to get to probes to the position like 1000x times before is a sign of skill!


getting some routine on things whihc allows you achieving the goal in a more efficient manner = skill.
How would you define skill otherwise?

But part of the routine was so mindless stupid.
Sitting at a save, pressing F1 - F1 - F1 - F1 ($*# F*CK, you pressed it too soon, again, F1 - F1 - F1 - F1 - F1. Yay, finaly, 8 probes.
It was just a hassle. Nothing more.

Part of exploration also got harder. If i'm now flying a DED 5/10 it's way faster for the enemy to scan me down. Before that patch i saw enemy probes _everytime_ before they scaned me, even though i only use dscan every ~30 seconds.
Robert Caldera wrote:

Yes, scanning has been dumbed down for noobs.


The entry point for new prober pilots has gone down, yes.
But highend probing has still some things to offer.

You are in a lowsec system, XX pilots in local, system is over 120 AU big, find the Offgrid booster and scan him down. Hard without DSP if you ask me.

Or pobing down carefull explorers or missions runners, you still need to work the d-scan before launching the probes, which is part of the probing procces. Still takes some skill.

Probing is much more fun now. Yes, i was a explorer before the patch and now i probably earn less ISK, but i still find it a good change.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Elaine Shandrate
Luna Decrescentia Celeris
#31 - 2013-06-13 16:39:31 UTC
Aracno't wrote:


SERIOUSLY CCP WHY **** UP WHAT WAS GREAT




It only got better.
Compare it to this and tell me things got worse.

They have made alterations, yes. They are still iterating over stuff, sure. But worse?
More of the real unknown and real exploration then... but if you ask me i prefer the current system over any older.
Aracno't
Hedion University
Amarr Empire
#32 - 2013-06-14 06:34:45 UTC
l0rd carlos wrote:
Aracno't wrote:
l0rd carlos wrote:
Quote:
first strike is our scan strength has dropped making it harder for us to find stuff

It looks like i found a person who is even more bad at math than i am Shocked

before: base * 1.50
now: base * 1.25 * 1.25

So the scan strength increased with the patch.

I also have All V skills + virture and i don't regret it.


my scan strength before patch was 136.3 after patch it is 131.1

Do you have All V skills? Also the Astrometric skill so you could launch 8 probes before the patch?

EDIT: If i rembember correctly they change something with the stagging of the rigs.



yes i did all to level 5 as well as 2 t1 rigs
Aracno't
Hedion University
Amarr Empire
#33 - 2013-06-14 06:36:02 UTC
l0rd carlos wrote:
I don't know how exactly the spawn mechanic works, but i guess we can all agree that DT has nothing to do with it.

The last thing i have heard is that sites spawn in the same region again after 4h. Where those numbers come from and if they are correct, i don't know. I would not count on it.

I have the _feeling_ that i find better sites in busy lowsec systems compared to almost dead lowsec systems. But i did not measure it, it's just a feeling.



basicly as soon as a site is done it re spawns some where else in that region well that was before the patch ill have to check if its changed
Llyona
Lazerhawks
L A Z E R H A W K S
#34 - 2013-06-14 06:43:13 UTC
Damn I love all the kbear tears I've been reading!

This new system is great and I for one fully support it. It removed a lot of the mundane bullshit that was completely unnecessary, such as spamming F1 and having to manually move the probes into their initial formation. My scanning time has gone down from 15 minutes to 5, which I think is great. In fact, more of my members are actually scanning down chains now, since it's a lot more intuitive. If that's not rewarding and epic, I don't know what is.

Oh and that isk/hr you were making in kspace was **** anyway.

EVE is an illness, for which there is no cure.

Stetson Eagle
Paird Technology
#35 - 2013-06-14 07:15:43 UTC
Bad Luck; Don't Care
dexington
Caldari Provisions
Caldari State
#36 - 2013-06-14 07:55:30 UTC
Llyona wrote:
Damn I love all the kbear tears I've been reading!


I love the clueless posts from wbears.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Llyona
Lazerhawks
L A Z E R H A W K S
#37 - 2013-06-14 08:51:40 UTC
dexington wrote:
Llyona wrote:
Damn I love all the kbear tears I've been reading!


I love the clueless posts from wbears.


That makes two of us. Bears are always a great source of fuel, regardless the space they live in.

EVE is an illness, for which there is no cure.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#38 - 2013-06-14 10:27:59 UTC  |  Edited by: Brainless Bimbo
I love all the thank god no more spamming F1 to launch probes....

...considering they could be launched by mouse click as well, all we have replaced is 8 keyboard strokes with what 30 or so mouse clicks and associated twitch type movements....

The super probe makes it possible to get a hit @ 100% in 3 scans (skilled players did it in between 3 and 5 before), so it takes no player skill at all, great for those who have no spacial awareness and limited computational capacity.

The game-play in exploration went from Chess to Chequers, same board, but the depth of thought required, well nuff said..

already dead, just haven“t fallen over yet....

l0rd carlos
the king asked me to guard the mountain
#39 - 2013-06-14 10:51:20 UTC
Brainless Bimbo wrote:
I love all the thank god no more spamming F1 to launch probes....

...considering they could be launched by mouse click as well, .

That is true, spam 8 mouse clicks. Not any better.
Brainless Bimbo wrote:

all we have replaced is 8 keyboard strokes with what 30 or so mouse clicks and associated twitch type movements....


No, the 8 clicks have been replaced by 1 click.
All the shift and Alt dragging hassle comes after the launching and that also has been minimized and replaced by easy left mouse clicks.
Brainless Bimbo wrote:

The game-play in exploration went from Chess to Chequers, same board, but the depth of thought required, well nuff said..


What depth was there before that has been removed?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Substantia Nigra
Polaris Rising
Goonswarm Federation
#40 - 2013-06-15 04:33:58 UTC
I do not like new-scanning. It's significantly slower to find a sig because it prevents me from using efficient 8-probe methodologies.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.