These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Chromartix
Doomheim
#1081 - 2016-01-08 21:04:16 UTC
OS X 10.11.2 crash report
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#1082 - 2016-01-09 03:48:16 UTC
[quote=Chromartix]OS X 10.11.2 crash report[/quote

can you tell me what you were doing when pyfa crashed?
James Archcycle
Science and Trade Institute
Caldari State
#1083 - 2016-01-09 13:51:32 UTC  |  Edited by: James Archcycle
Can you add a 'save cargo' ?

Example: fit up a caracal and quickly dump a saved set of 500 of each light missile and 50 nanite paste to the cargo hold for import to Eve client

edit: CTRL+Z text editing style undo/redo when removing modules would be helpful too
Nemo Anonimus
Center for Advanced Studies
Gallente Federation
#1084 - 2016-01-12 19:52:24 UTC  |  Edited by: Nemo Anonimus
Hi.
I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect.
I can't do it with double-click or drag'n'drop.
Take a look and fix it, please.

Pyfa version: pyfa 1.18.0 (but it's in previous version too)

Pyfa is very good fiting tool, thank you for it :)
K950
Get Fing Rekt Son
Monsters Reborn
#1085 - 2016-01-13 18:52:20 UTC
Nemo Anonimus wrote:
Hi.
I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect.
I can't do it with double-click or drag'n'drop.
Take a look and fix it, please.

Pyfa version: pyfa 1.18.0 (but it's in previous version too)

Pyfa is very good fiting tool, thank you for it :)


I was just about to post about that too.

I should also point out that I still use EFT for a couple of reasons (I do use both, but keep EFT on hand):

1) EFT tells me how long modules will last overheated, and how much heat damage will be applied...
2) EFT has proper "Change Ship Skills" for the hull itself, such as Caldari Cruiser level, Minmatar Frigate level, etc...
3) EFT tells me how much capacitor energy is "positive" from modules like capacitor batteries, cap rechargers, power relays, etc.

Can you be so kind as to make a "All Level IV" profile? This profile would be REALLY nice to have too. Some of us have to make doctrines, or make fits for the general populace, and having All Level IV, New Character and possibly All Level III would be nice too.
Moghedien
Gebuehreneinzugs-Zentrale
#1086 - 2016-01-13 21:45:51 UTC
Maybe a feature to import ammunition damage types by copying from the EVE client. For example
RF Fusion S returns the following when copying the damage types from the attributes window:

EM damage None
Thermal damage None
Kinetic damage 2.30 HP
Explosive damage 11.50 HP

Would be helpful to improve the "Import damage type" function in the damage pattern editor (unless there's a similar or easier method to do this)
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#1087 - 2016-01-14 01:20:40 UTC
The cloak bug is known and fixed internally.

K950 wrote:

1) EFT tells me how long modules will last overheated, and how much heat damage will be applied...
2) EFT has proper "Change Ship Skills" for the hull itself, such as Caldari Cruiser level, Minmatar Frigate level, etc...
3) EFT tells me how much capacitor energy is "positive" from modules like capacitor batteries, cap rechargers, power relays, etc.

Can you be so kind as to make a "All Level IV" profile? This profile would be REALLY nice to have too. Some of us have to make doctrines, or make fits for the general populace, and having All Level IV, New Character and possibly All Level III would be nice too.


1) Yes, it would be an interesting thing to have. However, no one can ever tell me if EFT's heat estimator is even accurate. Heat damage is based on chance, and so estimating a time based on chance is tricky. I don't have the time to sit and think about an efficient algorithm for this at this time, but there is an open issue regarding this: https://github.com/DarkFenX/Pyfa/issues/445
2) This is due to the way pyfa calculates things. Ideally, we should be using the skill to modify the ships bonus attribute before applying that bonus to the module in question. In reality, the skill level is combined with the ship attribute at the time the ship bonus attribute is being applied to the module. The ship itself never sees the skill, and thus doesn't know it's an 'affector', whereas it is the item itself that show this. This can be a really difficult thing to change as it's so ingrained into the current pyfa engine
3) I'm not sure I understand this. The cap stats on the right show total + and - cap with stability. Please elaborate
4) Yeah, I've been meaning to add an option to specify a default level when making a new character. In the meantime, you can import and EVEMon "After Plan" character export. Just make an evemon character with all 4 (or whatever other finesse you wish) and import it. =)

Moghedien wrote:
Maybe a feature to import ammunition damage types by copying from the EVE client. For example
RF Fusion S returns the following when copying the damage types from the attributes window:

EM damage None
Thermal damage None
Kinetic damage 2.30 HP
Explosive damage 11.50 HP

Would be helpful to improve the "Import damage type" function in the damage pattern editor (unless there's a similar or easier method to do this)


Find the ammo in the market, right click, and select "Set Charge as Damage Pattern"
Timmeeyh Thesecond
Doomheim
#1088 - 2016-01-20 17:57:18 UTC
Pyfa keeps crashing on me whenever I open the character editor. I had this problem last release and the current release

Crash report:

Problem signature:
Problem Event Name: APPCRASH
Application Name: pyfa.exe
Application Version: 1.15.1.0
Application Timestamp: 549debdc
Fault Module Name: StackHash_d19e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 74c02dd9
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: d19e
Additional Information 2: d19e32876b8131b0e5fdd9d20f8a8520
Additional Information 3: ff4d
Additional Information 4: ff4dcfca128113e6ce71b37b82dea407

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#1089 - 2016-01-20 18:07:45 UTC
Timmeeyh Thesecond wrote:
Pyfa keeps crashing on me whenever I open the character editor. I had this problem last release and the current release

Crash report:

Problem signature:
Problem Event Name: APPCRASH
Application Name: pyfa.exe
Application Version: 1.15.1.0
Application Timestamp: 549debdc
Fault Module Name: StackHash_d19e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 74c02dd9
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: d19e
Additional Information 2: d19e32876b8131b0e5fdd9d20f8a8520
Additional Information 3: ff4d
Additional Information 4: ff4dcfca128113e6ce71b37b82dea407

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt


This is something I am actively looking into at this moment. It's difficult as I cannot reproduce the issue myself, and thus have been relying on other folks to tweak files to see what works and what doesn't. There is a possible fix available (albeit one that doesn't make sense and one that is not final at this time), but I'm still trying to find the root cause of this issue.

Please see here for updates on issue: https://github.com/DarkFenX/Pyfa/issues/441

For those experiencing this issue, you may follow these instructions in the meantime to get a working editor: https://github.com/DarkFenX/Pyfa/issues/441#issuecomment-172793111
Selena Na'sharr
Infinite Point
Pandemic Horde
#1090 - 2016-01-21 12:57:02 UTC
Nemo Anonimus wrote:
Hi.
I think I've found a bug: I can't put Covert Ops Cloaking Device II into Prospect.
I can't do it with double-click or drag'n'drop.
Take a look and fix it, please.

Pyfa version: pyfa 1.18.0 (but it's in previous version too)

Pyfa is very good fiting tool, thank you for it :)

I just discovered the same issue (cannot fit a Covert Ops Cloak II on a Prospect) with the 1.18.0 version (on Mac OS X at least)
Timmeeyh Thesecond
Doomheim
#1091 - 2016-01-21 16:37:31 UTC
I just wanted to say that tech support for pyfa trumps the **** out of tech support for any other software I've had trouble with, on my spare time and at work

Keep up the good work
Argento Jones
Center for Advanced Studies
Gallente Federation
#1092 - 2016-01-22 18:52:49 UTC
Hey guys, Seems that I can not copy and paste anyting in the API setup - HELP??
BSTheo Aldent
The Scope
Gallente Federation
#1093 - 2016-01-23 20:06:46 UTC

Is there an explanation on what the "Projected" tab is projecting when you drag a fit to it? I've done a number of searches in this forum and via google and I can't find an explanation.

Thanks
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#1094 - 2016-01-24 03:49:52 UTC
Argento Jones wrote:
Hey guys, Seems that I can not copy and paste anyting in the API setup - HELP??


How do you mean?

BSTheo Aldent wrote:

Is there an explanation on what the "Projected" tab is projecting when you drag a fit to it? I've done a number of searches in this forum and via google and I can't find an explanation.

Thanks


If you project a fit, it will project any remote effects (webs, neuts, cap exchangers, etc). There's no way yet to turn some off or on other than opening fit in new tab and toggling them from there.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#1095 - 2016-01-26 02:07:38 UTC
New thread: https://forums.eveonline.com/default.aspx?g=posts&m=6299694

I'll continue to monitor this thread for some time while people fix bookmarks and migrate over
Jnarai Legoso
Solstejas Incorporated
#1096 - 2016-02-04 20:07:12 UTC
Sable Blitzmann wrote:
New thread: https://forums.eveonline.com/default.aspx?g=posts&m=6299694

I'll continue to monitor this thread for some time while people fix bookmarks and migrate over


I'm only here as this is where Pyfa linked me to :D.

Travel light, hit hard.

Cixi
#1097 - 2016-02-16 23:45:36 UTC
I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly.

Thank you Big smile
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#1098 - 2016-02-17 00:46:58 UTC
Cixi wrote:
I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly.

Thank you Big smile


This should already be possible. Open fit, then File -> Export skills needed.
Cixi
#1099 - 2016-02-17 01:51:36 UTC
Sable Blitzmann wrote:
Cixi wrote:
I was wondering if you could make something like this : When I fit something I would like to export a list of all relevant skills to the fit, so I can plan the training accordingly.

Thank you Big smile


This should already be possible. Open fit, then File -> Export skills needed.


Thank you Blink
Triksterism
Aliastra
Gallente Federation
#1100 - 2016-02-23 20:24:01 UTC  |  Edited by: Triksterism
With EFT seemingly falling by the wayside recently I've found myself using Pyfa more and more.

I've always liked the UI and everything as it's pretty crisp and organized but there are a few things from EFT I still miss:


  • The ability to save implants to clones: I hate having to add implant sets to each different fit of each different ship I want to mess with. It was easier to have different loadouts for different characters and go from there. This is probably my biggest issue.

  • Overheat time calculation: In EFT you could select overheat (like you can in Pyfa) but it would give an estimated time till burnout which made it nice for messing with different slot configurations to increase overheat efficiency.

  • EFT's graph is more technical / robust: The Pyfa graph is OK but I miss being able to mess with different modules (painters, webs, etc...) in EFT's graph/fittings. In Pyfa its all manual number editing, not as intuitive I feel, minor complaint.


Regardless, Pyfa is a fantastic tool, it's really fancy and feels great to use plus the regular and quick updates are fantastic. Can't wait to see more in the future.