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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Ailu
University of Caille
Gallente Federation
#841 - 2015-03-10 15:39:47 UTC
Sable Blitzmann wrote:
Ailu wrote:
Do you have any plans to show repair amount like DPS for logistics ships, perhaps as a toggle similar to the Mining Yield one?


How do you mean? Like the amount that remote repair modules help with? Repair amount per module is shown in the misc column in the fitting window. If you project the logi fit onto another fit, then the remote reps are added to the tank info in the stats panel
Right, I see those options, but I (and maybe only me, who knows) would like to have a "RPS" (Repair Per Second) or whatever toggle similar to the Mining Yield toggle under Firepower.

Shown here

This is purely a quality of life request and isn't something absolutely needed.
Rashar Arji
Body Count Inc.
Mercenary Coalition
#842 - 2015-03-13 02:11:28 UTC  |  Edited by: Rashar Arji
Ailu wrote:
Sable Blitzmann wrote:
Ailu wrote:
Do you have any plans to show repair amount like DPS for logistics ships, perhaps as a toggle similar to the Mining Yield one?


How do you mean? Like the amount that remote repair modules help with? Repair amount per module is shown in the misc column in the fitting window. If you project the logi fit onto another fit, then the remote reps are added to the tank info in the stats panel
Right, I see those options, but I (and maybe only me, who knows) would like to have a "RPS" (Repair Per Second) or whatever toggle similar to the Mining Yield toggle under Firepower.

Shown here

This is purely a quality of life request and isn't something absolutely needed.

Reps per second are affected by your targets resist profile. It's easier to project the intended rep ship to the intended target. You could show HP/s on the logi ship, but that's not overly useful imo.

Speaking of projecting fits on one another, I projected a Guardian onto a Nestor and the Nestor to the Guardian. Now neither fit will load, all other fits still work. Any one else have the same issue?
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#843 - 2015-03-14 02:59:00 UTC
Rashar Arji wrote:

Speaking of projecting fits on one another, I projected a Guardian onto a Nestor and the Nestor to the Guardian. Now neither fit will load, all other fits still work. Any one else have the same issue?


Yeah... don't do that. It's a recursion issue that's been around forever, and we haven't really found a good way to resolve it yet. I did conceive a fix for it, but it screwed with other calculations... It might be possible to work with SQLAlchemy to produce an error when such an issue arises. Honestly haven't looked at the problem in nearly a year. =)

See here: https://github.com/DarkFenX/Pyfa/issues/72

As for a fix:
Copy one fit and delete the original. This will break the recursion chain, and allow you to save the fittings.
Akiko Ichosira
State War Academy
Caldari State
#844 - 2015-03-17 14:24:07 UTC  |  Edited by: Akiko Ichosira
Cant Start pyfa without it crashing, here is the message:

Problem signature:
Problem Event Name: APPCRASH
Application Name: pyfa.exe
Application Version: 0.0.0.0
Application Timestamp: 49180193
Fault Module Name: sqlalchemy.cresultproxy.pyd
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4e9b307d
Exception Code: c0000005
Exception Offset: 000012aa
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1053
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


Gonna reinstall it now to try.


Did not help reinstalling it. any fix for it?


Edit: Got it fixed by removing the "sqlalchemy.cresultproxy.pyd" in the pyfa folder. Seems to be fine for now.
Evangeline Rin
Brave Newbies Inc.
Brave Collective
#845 - 2015-03-20 11:16:48 UTC
Using on Windows 7 and its not loading at all today. Error and Output logs are empty and it doesn't return anything at the command prompt when I run it.

I've tried reinstalling, but that didn't work either.

Any clues on how I can get a little more information to determine the issue?
Kale Freeman
Garoun Investment Bank
Gallente Federation
#846 - 2015-03-22 01:58:46 UTC
I'm having a strange problem with damage profiles.

I've somehow managed to edit the "Uniform" profile to be 0,0,0,0. I can't figure out how to get it back to 1,1,1,1. I'm assuming it is meant to be 1,1,1,1. I can't edit the uniform profile in the editor window. If I import a new Uniform profile from the clipboard it creates another profile with the name Uniform. The original one with 0,0,0,0 is still the default that is selected when a new fitting is created.

The 0,0,0,0 profile results in 0%, 0%, 0%, 0% incoming dmg, which then means all the EHP numbers are wrong.
A 1,1,1,1 profile results in 25%, 25%, 25%, 25% and everything works as expected.

For now I just have to work around it by having a uniform2 profile and switching to it every time I create a new fitting.
Chloe Frost
Frost International Holdings
#847 - 2015-03-23 00:29:47 UTC  |  Edited by: Chloe Frost
Hello! First off thank you for the great tool. Now to business =P

I've been having an issue with my damage patterns to where it will only allow me to have ONE pattern. It will over-write any other damage pattern that i have created, thus forcing me to have to manually edit the pattern each time i test a different ship/fit. So far i have tried uninstalling / re-installing (And yes, i did delete all the stuff from the user directory etc) and even tried running it on my other machine, still no dice.

Windows version running on Win 7 Pro x64. (Both the installed version and the zip version)

Thanks in advance.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#848 - 2015-03-24 00:50:55 UTC  |  Edited by: Sable Blitzmann
Kale Freeman wrote:

I'm having a strange problem with damage profiles.

I've somehow managed to edit the "Uniform" profile to be 0,0,0,0. I can't figure out how to get it back to 1,1,1,1. I'm assuming it is meant to be 1,1,1,1. I can't edit the uniform profile in the editor window. If I import a new Uniform profile from the clipboard it creates another profile with the name Uniform. The original one with 0,0,0,0 is still the default that is selected when a new fitting is created.

The 0,0,0,0 profile results in 0%, 0%, 0%, 0% incoming dmg, which then means all the EHP numbers are wrong.
A 1,1,1,1 profile results in 25%, 25%, 25%, 25% and everything works as expected.

For now I just have to work around it by having a uniform2 profile and switching to it every time I create a new fitting.



Interesting. Just tested it out - Uniform should not be editable. However, this led me to discover a bug in which you can create a new profile, name it "Uniform", and hit enter (clicking the button will not cause this bug) and this will pretty much overwrite the default one in the system and save it with your custom values. The problem is that the GUI will disable it next time you enter the editor (it disables the name of the profile with "Uniform" -- bad practice, I know, but this is old code).

I have a fix. In the mean time, please make a new profile and name it exactly Uniform (don't click the button, hit enter), then change the values to 25,25,25,25 (or 1,1,1,1 works too). You should do this before upgrading to the next release which should be out tomorrow, and which should fix it to where you cannot edit these values again.

As for the cause, we were using the wrong identifier to differentiate creating a new profile and renaming an existing one. If you click the button it goes through the correct logic, but hitting enter breaks it. And so it renames the current selected one.
Chloe Frost wrote:
Hello! First off thank you for the great tool. Now to business =P

...


This also affects you. Please follow the instructions above. Do this before upgrading tomorrow / the next day.
Kale Freeman
Garoun Investment Bank
Gallente Federation
#849 - 2015-03-25 19:53:44 UTC  |  Edited by: Kale Freeman
Thanks for the quick response but I'm still having weird problems.

I upgraded to the new release and deleted the saveddata.db because it was the only way to get rid of the bad Uniform damage profile.

I now have a new fresh saveddata.db, lost all my ship fittings, but the Uniform profile that I have is again 0,0,0,0. I am unable to edit it. I can't delete the 0,0,0,0 Uniform. I can't create a 1,1,1,1 pattern and rename it to be the Uniform profile. Basically I am stuck with this 0,0,0,0 damage profile which now seems to be completely uneditable. Being uneditable is good. Being 0,0,0,0 is bad. Or alternatively the way a 0,0,0,0 profile is handled is bad.

A 0,0,0,0 profile is not handled as "uniform" it is somehow treated special. I'm not sure how the logic works, but with a 0,0,0,0 profile your resists dont matter in any way, and your EHP = your HP.

The annoying thing is that this 0,0,0,0 uneditable profile is also the default profile that every new ship starts out with.



Also, as a side note, if I try to edit the Uniform profile by exporting/import (ie export to clipboard, paste into notepad, edit name in notepad, copy back to clipboard and then import modified Uniform profile into pyfa), then the damage profile editor no longer opens. I have to close and re-open pyfa to get the damage profile editor to open.
Kale Freeman
Garoun Investment Bank
Gallente Federation
#850 - 2015-03-25 20:14:46 UTC  |  Edited by: Kale Freeman
Managed to replicate how to get the 0,0,0,0 uniform damage profile.

1. Delete the ./pyfa/saveddata.db file
2. Open pyfa, open damage pattern editor. At this point the Uniform profile is 25,25,25,25 and the uniform profile is the only one you have.
3. Click the new profile button. Give it a name. Click create or press enter and then close the editor.

Now you have a uneditable Uniform 0,0,0,0 profile.


EDIT: Been experimenting some more! It seems like if you open the editor. Select any existing damage profile. Click new. Give name. Click create. You end up creating a new 0,0,0,0 profile but you also cause the existing profile you started with to be set to 0,0,0,0. Editing the uniform profile to 0,0,0,0 is just a special case of this.

I tried using this trick to edit it back to 25,25,25,25 but it doesn't work.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#851 - 2015-03-25 22:38:30 UTC  |  Edited by: Sable Blitzmann
Kale Freeman wrote:
Thanks for the quick response but I'm still having weird problems.

I upgraded to the new release and deleted the saveddata.db because it was the only way to get rid of the bad Uniform damage profile.


Please don't delete the database unless you don't care about your fits (or have a backup). This can be fixed without such drastic measures. Just commenting on this in case others are having this issue - I don't want them to lose their fits.

The reason 0, 0, 0, 0 doesn't work is because the sum of that is 0. So the percentage of 0 in 0 is 0% (it probably also throws a fit with dividing by zero, I don't remember). 1, 1, 1, 1 works because the sum of that is 4, and 1/4 = 0.25 or 25%. Same with 25, 25, 25, 25.

The fix I gave you should have worked: make sure you are using 1.9.0 (the latest release will not allow this fix as it utilized the bug which has been fixed). Then perform the following steps:
Create a new damage profile
Name it "Uniform"
DO NOT CLICK THE CREATE BUTTON, instead hit enter
Put in 25, 25, 25, 25 as the values
Done. Then upgrade to 1.10.0

The reason for this bug is that the binding is not set correctly. Hitting enter in the text box when creating a new profile will erroneously tell pyfa to rename the current profile (which oftentimes happens to be Uniform), and pyfa will then release the editing restrictions on the values. Hitting the button sends it through the correct logic path to creation and will not cause this issue. Again, this bug has been fixed with 1.10.0 =)
SCV'Argos
TheMurk
#852 - 2015-03-26 00:02:39 UTC
Please make Reactive Armor Hardener react to the chosen damage pattern. Currently it just spreads resistances evenly between all 4 types, instead of adapting to damage patterns like it does in game.
Peonza Chan
Gloryhole Initiative
#853 - 2015-03-27 09:10:34 UTC
I'm sure it already could have been named, but system effects only affects the ship itself, not the projected modules. e.g. incoming remote repairs are not affected by system effects, which is awful considering the ship providing these reps should be in the same system
Xaven Chastot
Center for Advanced Studies
Gallente Federation
#854 - 2015-03-29 10:16:24 UTC
I just noticed today that pyfa seems to be calculating capacitor stability incorrectly in some situations. Here's the silly fit I was playing with when I spotted the issue:

[Proteus, Active Rep Hunter]

Corpum B-Type Medium Armor Repairer
Damage Control II
Corpum B-Type Medium Armor Repairer
Armor Explosive Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Corpum B-Type Medium Armor Repairer

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Federation Navy Stasis Webifier
Domination Warp Disruptor
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Covert Cynosural Field Generator I
Covert Ops Cloaking Device II

Medium Auxiliary Nano Pump II
Medium Nanobot Accelerator II
Medium Anti-EM Pump II

Proteus Electronics - Friction Extension Processor
Proteus Engineering - Supplemental Coolant Injector
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Interdiction Nullifier
Proteus Defensive - Nanobot Injector
Caldari Navy Antimatter Charge M x480
Nanite Repair Paste x600
Navy Cap Booster 800 x12


Using All V skills, with everything on, the "capacitor stability" section still says I'm going to run out of cap after 47seconds. However, when I look at the "capacitor throughput" details, they shows that I'm gaining more energy than I'm expending, which seems like it should mean I'm stable for as long as my cap charges last.

If I try overloading stuff, it gets weirder. If I overload all the armor repairers and one cap booster, it says I'll run out of cap in 1m 26s. If I overload the other cap booster as well, it thinks I'll run out in just 40s.

I'm afraid I don't know the capacitor mechanics well enough to guess where the strange numbers are coming from. Is there something clever being calculated that leads to these unexpected results?
Jen Moriarty
Out of Focus
Odin's Call
#855 - 2015-04-08 17:13:37 UTC
Is it just my copy, or did the 1.10.0 release mess up the EHP calculation?
It seems like there is no difference between Raw HP and EHP for any ship
Zateki Claudere
4S Corporation
The Initiative.
#856 - 2015-04-09 11:04:45 UTC  |  Edited by: Zateki Claudere
I having issue (Errno:13) while opening pyfa. This problem happened even I change another version of pyfa.


Thanks for help. Big smile
Doppel Gaenger
Lestat's Clan
Ligma Grindset
#857 - 2015-04-10 08:36:24 UTC
I am having an issue with the Damage Patterns as well. The Uniform is now fixed thanks to a reinstall, however, I cannot import any damage patterns. All it says is "No patterns found for import"

I am copying the damage patterns from here

I have done this in the past from this post, and it worked fine, but I cannot get this to work anymore.
Amarisen Gream
The.Kin.of.Jupiter
#858 - 2015-04-13 14:32:27 UTC
Doppel Gaenger wrote:
I am having an issue with the Damage Patterns as well. The Uniform is now fixed thanks to a reinstall, however, I cannot import any damage patterns. All it says is "No patterns found for import"

I am copying the damage patterns from here

I have done this in the past from this post, and it worked fine, but I cannot get this to work anymore.



I'm having the same issue.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Kadesh Priestess
Descendance.
GoonSwarm.
#859 - 2015-04-14 10:21:03 UTC  |  Edited by: Kadesh Priestess
Roesjka
The Last Solution Inc
#860 - 2015-04-14 16:40:02 UTC
Hi Blitzmann/Kadesh,

Any news on the wx3 front? Seems a bit stale now ;)

Cheers

Cheers,

Retired UNIX/Linux IT Specialist.

AsRock 990FX Extreme4, FX-8320, 16GB mem, GTX 1070

y50-70, i7, 16GB mem, GTX 860M

Both running Debian stretch 64bit